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@@ -1063,7 +1063,7 @@ segment NPC talking, this command is used A LOT. See 'mes'.
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*close;
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*close;
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This command will create a 'close' button in the message window for the invoking
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This command will create a 'close' button in the message window for the invoking
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-character. If no window is currently on screen, it will be created. This is one
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+character. If no window is currently on screen, the script execution will end. This is one
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of the ways to end a speech from an NPC. Once the button is clicked, the NPC
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of the ways to end a speech from an NPC. Once the button is clicked, the NPC
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script execution will end, and the message box will disappear.
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script execution will end, and the message box will disappear.
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@@ -1077,10 +1077,10 @@ script execution will end, and the message box will disappear.
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*close2;
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*close2;
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This command will create a 'close' button in the message window for the invoking
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This command will create a 'close' button in the message window for the invoking
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-character. If no window is currently on screen, it will be created. See 'close'.
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-There is one important difference, though - even though the message box will
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-have closed, the script execution will not stop, and commands after 'close2'
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-will still run, meaning an 'end' has to be used to stop the script, unless you
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+character. WARNING: If no window is currently on screen, the script execution will halt
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+indefinitely! See 'close'. There is one important difference, though - even though
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+the message box will have closed, the script execution will not stop, and commands after
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+'close2' will still run, meaning an 'end' has to be used to stop the script, unless you
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make it stop in some other manner.
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make it stop in some other manner.
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mes "[Woman]";
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mes "[Woman]";
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