* Fixes #3189. * MDEF should never go below 0. Thanks to @flamefury!
@@ -6348,8 +6348,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
* RE MDEF Reduction
* Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF
*/
- if (mdef < -99)
- mdef = -99; // Avoid divide by 0
+ if (mdef < 0)
+ mdef = 0; // Negative eMDEF is treated as 0 on official
ad.damage = ad.damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2;
#else