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@@ -4101,8 +4101,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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}
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}
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break;
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break;
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case WL_CHAINLIGHTNING_ATK: {
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case WL_CHAINLIGHTNING_ATK: {
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- skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,9 - skl->type); // Hit a Lightning on the current Target
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skill_toggle_magicpower(src, skl->skill_id); // Only the first hit will be amplified
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skill_toggle_magicpower(src, skl->skill_id); // Only the first hit will be amplified
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+ skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,9 - skl->type); // Hit a Lightning on the current Target
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if( skl->type < (4 + skl->skill_lv - 1) && skl->x < 3 )
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if( skl->type < (4 + skl->skill_lv - 1) && skl->x < 3 )
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{ // Remaining Chains Hit
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{ // Remaining Chains Hit
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struct block_list *nbl = NULL; // Next Target of Chain
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struct block_list *nbl = NULL; // Next Target of Chain
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