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@@ -3645,7 +3645,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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if (!(flag&SD_ANIMATION))
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clif_skill_nodamage(dsrc, bl, skill_id, skill_lv, 1);
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// Fall through
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- case WM_REVERBERATION_MAGIC:
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+ case WM_REVERBERATION:
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dmg.dmotion = clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -2, dmg_type);
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break;
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case SJ_FALLINGSTAR_ATK:
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@@ -6033,7 +6033,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case WM_REVERBERATION:
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if (flag & 1)
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- skill_attack(skill_get_type(WM_REVERBERATION_MAGIC), src, src, bl, WM_REVERBERATION_MAGIC, skill_lv, tick, flag);
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+ skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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else {
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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map_foreachinallrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
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