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@@ -6808,66 +6808,59 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
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bool battle_vanish(struct map_session_data *sd, struct block_list *target, struct Damage *wd)
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{
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struct status_data *tstatus;
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- int hp = 0, sp = 0, race = status_get_race(target);
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- short vrate_hp = 0, vrate_sp = 0, v_hp = 0, v_sp = 0,
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- vellum_rate_hp = 0, vellum_rate_sp = 0, vellum_hp = 0, vellum_sp = 0;
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- uint8 i = 0;
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+ int race;
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nullpo_retr(false, sd);
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nullpo_retr(false, target);
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+ nullpo_retr(false, wd);
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tstatus = status_get_status_data(target);
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+ race = status_get_race(target);
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wd->isspdamage = false;
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if (wd->flag) {
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// bHPVanishRaceRate
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- hp = sd->hp_vanish_race[race].rate + sd->hp_vanish_race[RC_ALL].rate;
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- vellum_rate_hp = cap_value(hp, 0, SHRT_MAX);
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- hp = sd->hp_vanish_race[race].per + sd->hp_vanish_race[RC_ALL].per;
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- vellum_hp = cap_value(hp, SHRT_MIN, SHRT_MAX);
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+ short vellum_rate_hp = cap_value(sd->hp_vanish_race[race].rate + sd->hp_vanish_race[RC_ALL].rate, 0, SHRT_MAX);
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+ short vellum_hp = cap_value(sd->hp_vanish_race[race].per + sd->hp_vanish_race[RC_ALL].per, SHRT_MIN, SHRT_MAX);
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// bSPVanishRaceRate
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- sp = sd->sp_vanish_race[race].rate + sd->sp_vanish_race[RC_ALL].rate;
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- vellum_rate_sp = cap_value(sp, 0, SHRT_MAX);
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- sp = sd->sp_vanish_race[race].per + sd->sp_vanish_race[RC_ALL].per;
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- vellum_sp = cap_value(sp, SHRT_MIN, SHRT_MAX);
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+ short vellum_rate_sp = cap_value(sd->sp_vanish_race[race].rate + sd->sp_vanish_race[RC_ALL].rate, 0, SHRT_MAX);
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+ short vellum_sp = cap_value(sd->sp_vanish_race[race].per + sd->sp_vanish_race[RC_ALL].per, SHRT_MIN, SHRT_MAX);
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// The HP and SP vanish bonus from these items can't stack because of the special damage display.
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- if (vellum_hp && vellum_rate_hp && (vellum_rate_hp >= 10000 || rnd()%10000 < vellum_rate_hp))
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- i = 1;
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- if (vellum_sp && vellum_rate_sp && (vellum_rate_sp >= 10000 || rnd()%10000 < vellum_rate_sp))
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- i = 2;
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-
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- if (i == 1) {
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+ if (vellum_hp && vellum_rate_hp && (vellum_rate_hp >= 10000 || rnd()%10000 < vellum_rate_hp)) {
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wd->damage = apply_rate(tstatus->max_hp, vellum_hp);
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wd->damage2 = 0;
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- }
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- if (i == 2) {
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+ } else if (vellum_sp && vellum_rate_sp && (vellum_rate_sp >= 10000 || rnd()%10000 < vellum_rate_sp)) {
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wd->damage = apply_rate(tstatus->max_sp, vellum_sp);
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wd->damage2 = 0;
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wd->isspdamage = true;
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- }
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+ } else // No damage
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+ return false;
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+
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return true;
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} else {
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// bHPVanishRate
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- hp = (sd->bonus.hp_vanish_rate * 10);
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- vrate_hp = cap_value(hp, 0, SHRT_MAX);
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- hp = sd->bonus.hp_vanish_per;
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- v_hp = cap_value(hp, SHRT_MIN, SHRT_MAX);
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+ short vrate_hp = cap_value(sd->bonus.hp_vanish_rate * 10, 0, SHRT_MAX);
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+ short v_hp = cap_value(sd->bonus.hp_vanish_per, SHRT_MIN, SHRT_MAX);
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// bSPVanishRate
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- sp = (sd->bonus.sp_vanish_rate * 10);
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- vrate_sp = cap_value(sp, 0, SHRT_MAX);
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- sp = sd->bonus.sp_vanish_per + sd->sp_vanish_race[race].per + sd->sp_vanish_race[RC_ALL].per;
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- v_sp = cap_value(sp, SHRT_MIN, SHRT_MAX);
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+ short vrate_sp = cap_value(sd->bonus.sp_vanish_rate * 10, 0, SHRT_MAX);
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+ short v_sp = cap_value(sd->bonus.sp_vanish_per + sd->sp_vanish_race[race].per + sd->sp_vanish_race[RC_ALL].per, SHRT_MIN, SHRT_MAX);
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if (v_hp && vrate_hp && (vrate_hp >= 10000 || rnd()%10000 < vrate_hp))
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- i |= 1;
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+ v_hp = -v_hp;
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+ else
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+ v_hp = 0;
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+
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if (v_sp && vrate_sp && (vrate_sp >= 10000 || rnd()%10000 < vrate_sp))
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- i |= 2;
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+ v_sp = -v_sp;
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+ else
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+ v_sp = 0;
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+
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+ if ( v_hp < 0 || v_sp < 0 )
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+ status_percent_damage(&sd->bl, target, (int8)v_hp, (int8)v_sp, false);
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- if (i)
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- status_percent_damage(&sd->bl, target, (i&1) ? (int8)(-v_hp) : 0, (i&2) ? (int8)(-v_sp) : 0, false);
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return false;
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}
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}
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