Преглед изворни кода

- JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike
Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844

Note: this should be reviewed by Skotlex or someone that knows this part of the code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec

FlavioJS пре 18 година
родитељ
комит
00c558490a
7 измењених фајлова са 169 додато и 138 уклоњено
  1. 4 0
      Changelog-Trunk.txt
  2. 17 16
      src/map/battle.c
  3. 1 1
      src/map/clif.h
  4. 41 25
      src/map/skill.c
  5. 96 96
      src/map/status.c
  6. 10 0
      src/map/status.h
  7. 0 0
      src/mysql/mysql-5.0.20

+ 4 - 0
Changelog-Trunk.txt

@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/01/03
+	* JK_JOINTBEAT as described in:
+	  http://www.ragnainfo.net/wiki/index.php/Vital_Strike
+	  Although not clear, it's being assumed that the 2x damage is only for the
+	  break neck ailment. [FlavioJS]
 	* Modified the useless error message in atcommand_effect.
 	* Silenced the debug message in socket.c that's been freaking people out.
 	* Added support for text/comments at the end of monster spawn lines (<tab> required)

+ 17 - 16
src/map/battle.c

@@ -1027,9 +1027,6 @@ static struct Damage battle_calc_weapon_attack(
 		{
 			if (tsc->data[SC_SLEEP].timer!=-1 )
 				cri <<=1;
-			if(tsc->data[SC_JOINTBEAT].timer != -1 &&
-				tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG]
-				flag.cri=1;
 		}
 		switch (skill_num)
 		{
@@ -1131,7 +1128,7 @@ static struct Damage battle_calc_weapon_attack(
 		if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
 			tsc && tsc->data[SC_FOGWALL].timer!=-1)
 			hitrate-=50;
-			
+
 		if(sd && flag.arrow)
 			hitrate += sd->arrow_hit;
 		if(skill_num)
@@ -1843,7 +1840,7 @@ static struct Damage battle_calc_weapon_attack(
 
 	if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) 
 		ATK_ADD(skill*2);
-	
+
 	if(skill_num==TF_POISON)
 		ATK_ADD(15*skill_lv);
 
@@ -1956,10 +1953,10 @@ static struct Damage battle_calc_weapon_attack(
 	if (tsd) {
 		short s_race2,s_class;
 		short cardfix=1000;
-		
+
 		s_race2 = status_get_race2(src);
 		s_class = status_get_class(src);
-		
+
 		cardfix=cardfix*(100-tsd->subele[s_ele])/100;
 		if (flag.lh && s_ele_ != s_ele)
 			cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
@@ -1967,14 +1964,14 @@ static struct Damage battle_calc_weapon_attack(
  		cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
 		cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
 		cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
-		
+
 		for(i=0;i<tsd->add_dmg_count;i++) {
 			if(tsd->add_dmg[i].class_ == s_class) {
 				cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
 				break;
 			}
 		}
-	
+
 		if(wd.flag&BF_SHORT)
 			cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
 		else	// BF_LONG (there's no other choice)
@@ -1994,7 +1991,7 @@ static struct Damage battle_calc_weapon_attack(
 			//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
 			return wd;
 	}
-	
+
 	if(sd && !skill_num && !flag.cri)
 	{	//Check for double attack.
 		if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
@@ -2016,7 +2013,7 @@ static struct Damage battle_calc_weapon_attack(
 			wd.type = 0x08;
 		}
 	}
-	
+
 	if (sd)
 	{
 		if (!flag.rh && flag.lh) 
@@ -2051,10 +2048,10 @@ static struct Damage battle_calc_weapon_attack(
 
 	if(!flag.rh && wd.damage)
 		wd.damage=0;
-	
+
 	if(!flag.lh && wd.damage2)
 		wd.damage2=0;
-	
+
 	if(wd.damage + wd.damage2)
 	{	//There is a total damage value
 		if(!wd.damage2) {
@@ -2082,6 +2079,10 @@ static struct Damage battle_calc_weapon_attack(
 	{	//Breaker's int-based damage (a misc attack?)
 		struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
 		wd.damage += md.damage;
+	} else if( skill_num == LK_JOINTBEAT && wflag&BREAK_NECK ) {
+		//##TODO should this be here?[FlavioJS]
+		// Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
+		wd.damage *= 2; // 2x damage when breaking neck
 	}
 
 	if (wd.damage || wd.damage2) {
@@ -3002,12 +3003,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
 	}
 	else if (sc && sc->data[SC_SACRIFICE].timer != -1)
 		return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
-			
-	wd = battle_calc_weapon_attack(src,target, 0, 0,0);
+
+	wd = battle_calc_weapon_attack(src, target, 0, 0, flag);
 
 	if (sd && sd->state.arrow_atk) //Consume arrow.
 		battle_consume_ammo(sd, 0, 0);
-	
+
 	damage = wd.damage + wd.damage2;
 	if (damage > 0 && src != target) {
 		rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag);

+ 1 - 1
src/map/clif.h

@@ -95,7 +95,7 @@ int clif_additem(struct map_session_data*,int,int,int);	//self
 int clif_delitem(struct map_session_data*,int,int);	//self
 int clif_updatestatus(struct map_session_data*,int);	//self
 int clif_changestatus(struct block_list*,int,int);	//area
-int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int);	// area
+int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);	// area
 #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
 int clif_changelook(struct block_list *,int,int);	// area
 void clif_changetraplook(struct block_list *bl,int val); // area

+ 41 - 25
src/map/skill.c

@@ -998,7 +998,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		md = (struct mob_data *)src;
 		break;
 	}
-	
+
 	switch (bl->type) {
 	case BL_PC:
 		dstsd=(struct map_session_data *)bl;
@@ -1061,7 +1061,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 			}
 		}
 
-		if (sc && sc->count) {	
+		if (sc && sc->count) {
 		// Enchant Poison gives a chance to poison attacked enemies
 			if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
 				status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
@@ -1134,7 +1134,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv));
 		break;
 
-	 case HT_FLASHER:
+	case HT_FLASHER:
 		sc_start(bl,SC_BLIND,(10*skilllv+30),skilllv,skill_get_time2(skillid,skilllv));
 		break;
 
@@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 	case AM_DEMONSTRATION:
 		skill_break_equip(bl, EQP_WEAPON, 100*skilllv, BCT_ENEMY);
 		break;
-		
+
 	case CR_SHIELDCHARGE:
 		sc_start(bl,SC_STUN,(15+skilllv*5),skilllv,skill_get_time2(skillid,skilllv));
 		break;
@@ -1275,11 +1275,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
 			sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
 		break;
-
+/*
 	case LK_JOINTBEAT:
-		sc_start(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,skill_get_time2(skillid,skilllv));
+	{
+		int flag = 0;
+		//##TODO how should this be done? the ailment has to be calculated before because it also affects the damage [FlavioJS]
+		sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
 		break;
-
+	}
+*/
 	case ASC_METEORASSAULT:
 		//Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment with a 5%+5*SkillLV% chance.
 		switch(rand()%3) {
@@ -1385,7 +1389,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 
 			if (sd->addeff[i].flag&ATF_TARGET)
 				status_change_start(bl,type,rate,7,0,0,0,skill,0);
-			
+
 			if (sd->addeff[i].flag&ATF_SELF)
 				status_change_start(src,type,rate,7,0,0,0,skill,0);
 		}
@@ -1409,7 +1413,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
 
 			skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
-			
+
 			if (skillnotok(skill, sd))
 				continue;
 
@@ -1422,7 +1426,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 				tbl = src;
 			else
 				tbl = bl;
-			
+
 			if (tbl != src && !battle_check_range(src, tbl, skill_get_range2(src, skill, skilllv)))
 				continue; //Autoskills DO check for target-src range. [Skotlex]
 			rate = skill_get_inf(skill);
@@ -1469,7 +1473,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		if (skill < 2000)
 			mob_class_change(dstmd,class_);
 	}
-	
 
 	return 0;
 }
@@ -1503,7 +1506,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 	tsc = status_get_sc(bl);
 	if (tsc && !tsc->count)
 		tsc = NULL;
-	
+
 	BL_CAST(BL_PC, src, sd);
 	BL_CAST(BL_PC, bl, dstsd);
 
@@ -1567,7 +1570,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 				status_change_start(bl,type,rate,7,0,0,0,time,0);
 		}
 	}
-	
+
 	//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
 	if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) 
 	{
@@ -1636,7 +1639,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
 	BL_CAST(BL_PC, bl, sd);
 	if (sc && !sc->count)
 		sc = NULL;
-	
+
 	if (sd) {
 		if (sd->unbreakable_equip)
 			where &= ~sd->unbreakable_equip;
@@ -1794,10 +1797,10 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
 
 	if (!dx && !dy) //Could not knockback.
 		return 0;
-	
+
 	map_foreachinmovearea(clif_outsight, target, AREA_SIZE,
 		dx, dy, target->type==BL_PC?BL_ALL:BL_PC, target);
-		
+
 	if(su)
 		skill_unit_move_unit_group(su->group,target->m,dx,dy);
 	else
@@ -1805,7 +1808,7 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
 
 	map_foreachinmovearea(clif_insight, target, AREA_SIZE,
 		-dx, -dy, target->type==BL_PC?BL_ALL:BL_PC, target);
-	
+
 	if(!(count&0x20000)) 
 		clif_blown(target);
 
@@ -2682,13 +2685,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		if (sd) clif_skill_fail(sd,skillid,0,0);
 		return 1;
 	}
-	
+
 	sc = status_get_sc(src);	
 	if (sc && !sc->count)
 		sc = NULL; //Unneeded
-	
+
 	tstatus = status_get_status_data(bl);
-	
+
 	map_freeblock_lock();
 
 	switch(skillid)
@@ -2743,7 +2746,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 	case LK_AURABLADE:
 	case LK_SPIRALPIERCE:
 	case LK_HEADCRUSH:
-	case LK_JOINTBEAT:
 	case CG_ARROWVULCAN:
 	case HW_MAGICCRASHER:
 	case ITM_TOMAHAWK:
@@ -2775,6 +2777,20 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
 		break;
 
+	case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect)
+		switch( rand()%6 ){
+		case 0: flag |= BREAK_ANKLE; break;
+		case 1: flag |= BREAK_WRIST; break;
+		case 2: flag |= BREAK_KNEE; break;
+		case 3: flag |= BREAK_SHOULDER; break;
+		case 4: flag |= BREAK_WAIST; break;
+		case 5: flag |= BREAK_NECK; break;
+		}
+		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+		//##TODO this is a quick&dirty hack. How do I pass the selected ailment to skill_additional_effect? [FlavioJS]
+		sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
+		break;
+
 	case MO_COMBOFINISH:
 		if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK)
 		{	//Becomes a splash attack when Soul Linked.
@@ -2806,7 +2822,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		if (unit_movepos(src, bl->x, bl->y, 0, 0))
 			clif_slide(src,bl->x,bl->y);
 		break;
-	
+
 	case SN_SHARPSHOOTING:
 	case NJ_KAMAITACHI:
 		//It won't shoot through walls since on castend there has to be a direct
@@ -2854,7 +2870,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		if (sc && sc->data[SC_BLADESTOP].timer != -1)
 			status_change_end(src,SC_BLADESTOP,-1);
 		break;
-	
+
 	case NJ_ISSEN:
 		if (sc) {
 		  	if (sc->data[SC_NEN].timer != -1)
@@ -3003,7 +3019,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
 		}
 		break;
-	
+
 	case KN_SPEARSTAB:
 		if(flag&1){
 			if (bl->id==skill_area_temp[1])
@@ -3299,7 +3315,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 
 	if (skillid > 0)
 		type = SkillStatusChangeTable(skillid);
-	
+
 	tsc = status_get_sc(bl);
 
 	map_freeblock_lock();

+ 96 - 96
src/map/status.c

@@ -528,7 +528,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
 int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
 {
 	struct status_data *status;
-	
+
 	status = status_get_status_data(bl);
 	if (status == &dummy_status)
 		return 0;
@@ -551,7 +551,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 
 	if(sp && !(target->type&BL_CONSUME))
 		sp = 0; //Not a valid SP target.
-	
+
 	if (hp < 0) { //Assume absorbed damage.
 		status_heal(target, -hp, 0, 1);
 		hp = 0;
@@ -561,16 +561,16 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		status_heal(target, 0, -sp, 1);
 		sp = 0;
 	}
-	
+
 	if (!hp && !sp)
 		return 0;
 
-	
+
 	if (target->type == BL_SKILL)
 		return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
-	
+
 	status = status_get_status_data(target);
-	
+
 	if (status == &dummy_status || !status->hp)
 		return 0; //Invalid targets: no damage or dead
 
@@ -646,10 +646,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		if (flag&2) return 0;
 		sp = status->sp;
 	}
-	
+
 	status->hp-= hp;
 	status->sp-= sp;
-	
+
 	if (sc && hp && status->hp) {
 		if (sc->data[SC_AUTOBERSERK].timer != -1 &&
 			(sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
@@ -659,7 +659,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		  	status->hp <= 100)
 			status_change_end(target, SC_BERSERK, -1);
 	}
-	
+
 	switch (target->type)
 	{
 		case BL_MOB:
@@ -703,7 +703,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 
 	if(!flag) //Death cancelled.
 		return hp+sp;
-  
+
 	//Normal death
 	status->hp = 0;
 	if (battle_config.clear_unit_ondeath &&
@@ -736,7 +736,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		skill_unit_move(target,gettick(),4);
 		skill_cleartimerskill(target);
 	}
-		
+
 	return hp+sp;
 }
 
@@ -751,7 +751,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
 
 	if (status == &dummy_status || !status->hp)
 		return 0;
-	
+
 	sc = status_get_sc(bl);
 	if (sc && !sc->count)
 		sc = NULL;
@@ -760,12 +760,11 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
 		status_damage(NULL, bl, -hp, 0, 0, 1);
 		hp = 0;
 	}
-	
+
 	if(hp) {
 		if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
 			hp = 0;
 
-		
 		if((unsigned int)hp > status->max_hp - status->hp)
 			hp = status->max_hp - status->hp;
 	}
@@ -880,7 +879,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
 	status = status_get_status_data(bl);
 	if (status == &dummy_status)
 		return 0; //Invalid target.
-	
+
 	hp = status->max_hp * per_hp/100;
 	sp = status->max_sp * per_sp/100;
 
@@ -889,7 +888,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
 
 	if(sp > status->max_sp - status->sp)
 		sp = status->max_sp - status->sp;
-	
+
 	status->hp += hp;
 	status->sp += sp;
 
@@ -930,7 +929,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 
 	if (src && status_isdead(src))
 		return 0;
-	
+
 	if (!skill_num) { //Normal attack checks.
 		if (!(status->mode&MD_CANATTACK))
 			return 0; //This mode is only needed for melee attacking.
@@ -961,7 +960,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 	}	
 
 	if (src) sc = status_get_sc(src);
-	
+
 	if(sc && sc->count)
 	{
 		if(sc->opt1 >0)
@@ -986,7 +985,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 			clif_emotion(src, 3);
 			return 0;
 		}
-			
+
 		if (sc->data[SC_BLADESTOP].timer != -1) {
 			switch (sc->data[SC_BLADESTOP].val1)
 			{
@@ -1079,7 +1078,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
  	//You cannot hide from ground skills.
 	if(skill_get_pl(skill_num) == ELE_EARTH)
 		hide_flag &= ~OPTION_HIDE;
-	
+
 	switch (target->type)
 	{
 	case BL_PC:
@@ -1132,7 +1131,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
 
 	if (src->m != target->m || !check_distance_bl(src, target, view_range))
 		return 0;
-	
+
 	switch (target->type)
 	{	//Check for chase-walk/hiding/cloaking opponents.
 	case BL_PC:
@@ -1271,13 +1270,13 @@ int status_calc_mob(struct mob_data* md, int first)
 
 	if (md->guardian_data && md->guardian_data->guardup_lv)
 		flag|=4;
-	
+
 	if (battle_config.slaves_inherit_speed && md->master_id)
 		flag|=8;
-	
+
 	if (md->master_id && md->special_state.ai>1)
 		flag|=16;
-		
+
 	if (!flag)
 	{ //No special status required.
 		if (md->base_status) {
@@ -1290,10 +1289,10 @@ int status_calc_mob(struct mob_data* md, int first)
 	}
 	if (!md->base_status)
 		md->base_status = aCalloc(1, sizeof(struct status_data));
-	
+
 	status = md->base_status;
 	memcpy(status, &md->db->status, sizeof(struct status_data));
-	
+
 
 	if (flag&(8|16))
 		mbl = map_id2bl(md->master_id);
@@ -1304,7 +1303,7 @@ int status_calc_mob(struct mob_data* md, int first)
 			battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
 			status->speed = mstatus->speed;
 	}
-		
+
 	if (flag&16 && mbl)
 	{	//Max HP setting from Summon Flora/marine Sphere
 		struct unit_data *ud = unit_bl2ud(mbl);
@@ -1338,8 +1337,8 @@ int status_calc_mob(struct mob_data* md, int first)
 		status->sp = status->max_sp;
 		status->speed -= diff;
 	}
-	
-	
+
+
 	if (flag&2)
 	{	// change for sized monsters [Valaris]
 		if (md->special_state.size==1) {
@@ -1409,7 +1408,7 @@ int status_calc_mob(struct mob_data* md, int first)
 //Skotlex: Calculates the stats of the given pet.
 int status_calc_pet(struct pet_data *pd, int first)
 {
-	
+
 	nullpo_retr(0, pd);
 
 	if (first) {
@@ -1439,7 +1438,7 @@ int status_calc_pet(struct pet_data *pd, int first)
 			status->int_ = (bstat->int_*lv)/pd->db->lv;
 			status->dex = (bstat->dex*lv)/pd->db->lv;
 			status->luk = (bstat->luk*lv)/pd->db->lv;
-		
+
 			status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
 			status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
 			status->str = cap_value(status->str,1,battle_config.pet_max_stats);
@@ -1502,7 +1501,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
 		val -= val * 30/100;
 	if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
 		val *= 3; //Triple max SP for top ranking Taekwons over level 90.
-	
+
 	return val;
 }
 
@@ -1529,13 +1528,13 @@ int status_calc_pc(struct map_session_data* sd,int first)
 	memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
 	memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
 	b_status.lhw = &b_lhw;
-	
+
 	memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
 	b_weight = sd->weight;
 	b_max_weight = sd->max_weight;
-	
+
 	pc_calc_skilltree(sd);	// ƒXƒLƒ‹ƒcƒŠ?‚ÌŒvŽZ
-	
+
 	sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
 
 	if(first&1) {
@@ -1578,7 +1577,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 	sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
 	sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
 	sd->regen.state.block = 0;
-	
+
 	// zeroed arays, order follows the order in map.h.
 	// add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
 	malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
@@ -1643,7 +1642,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		+ sizeof(sd->add_drop)
 		+ sizeof(sd->itemhealrate)
 	);
-	
+
 	// vars zeroing. ints, shorts, chars. in that order.
 	malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
 		+ sizeof(sd->arrow_ele)
@@ -1714,7 +1713,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 			continue;
 		if(!sd->inventory_data[index])
 			continue;
-		
+
 		status->def += sd->inventory_data[index]->def;
 
 		if(first&1 && sd->inventory_data[index]->equip_script)
@@ -1787,11 +1786,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
 				return 1;
 		}
 	}
-	
+
 	//Store equipment script bonuses 
 	memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
 	malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
-	
+
 	status->def += (refinedef+50)/100;
 
 	//Parse Cards
@@ -1809,7 +1808,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		if(sd->inventory_data[index]) {
 			int j,c;
 			struct item_data *data;
-	
+
 			//Card script execution.
 			if(itemdb_isspecial(sd->status.inventory[index].card[0]))
 				continue;
@@ -1848,7 +1847,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 			}
 		}
 	}
-	
+
 	if(sd->pd && battle_config.pet_status_support)
 	{ // Pet
 		struct pet_data *pd=sd->pd;
@@ -1858,7 +1857,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 			pc_bonus(sd,pd->bonus->type, pd->bonus->val);
 	}
 	//param_bonus now holds card bonuses.
-	
+
 	if(status->rhw.range < 1) status->rhw.range = 1;
 	if(status->lhw->range < 1) status->lhw->range = 1;
 	if(status->rhw.range < status->lhw->range)
@@ -1947,7 +1946,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 	status->dex = cap_value(i,0,USHRT_MAX);
 	i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
 	status->luk = cap_value(i,0,USHRT_MAX);
-	
+
 // ------ BASE ATTACK CALCULATION ------
 
 	// Base batk value is set on status_calc_misc
@@ -1981,7 +1980,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		status->max_hp = battle_config.max_hp;
 	else if(!status->max_hp)
 		status->max_hp = 1;
-	
+
 // ----- SP MAX CALCULATION -----
 
 	// Basic MaxSP value
@@ -2058,7 +2057,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		sd->mdef2_rate = 0;
 	if(sd->mdef2_rate != 100)
 		status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
-		
+
 	if(sd->critical_rate < 0) 
 		sd->critical_rate = 0;
 	if(sd->critical_rate != 100)
@@ -2128,7 +2127,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
 		status->mdef = (signed char)battle_config.max_def;
 	}
-	
+
 // ----- WALKING SPEED CALCULATION -----
 
 	if(sd->speed_rate < 0)
@@ -2175,9 +2174,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		status->aspd_rate -= ((skill+1)/2) * 10;
 	if(pc_isriding(sd))
 		status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
-	
+
 	status->adelay = 2*status->amotion;
-	
+
 
 // ----- DMOTION -----
 //
@@ -2263,7 +2262,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 	status_cpy(&sd->battle_status, status);
 	status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
 	status = &sd->battle_status; //Need to compare versus this.
-	
+
 // ----- CLIENT-SIDE REFRESH -----
 	if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
 		clif_skillinfoblock(sd);
@@ -2336,12 +2335,12 @@ int status_calc_homunculus(struct homun_data *hd, int first)
 	struct status_data b_status, *status;
 	struct s_homunculus *hom;
 	int skill;
-	
+
 	memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
 	hom = &hd->homunculus;
 
 	status = &hd->base_status;
-	
+
 	status->str = hom->str / 10;
 	status->agi = hom->agi / 10;
 	status->vit = hom->vit / 10;
@@ -2377,7 +2376,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
 
 	if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
 		status->def +=	skill * 4;
-	
+
 	if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
 	{
 		status->int_ += 1 +skill/2 +skill/4 +skill/5;
@@ -2402,7 +2401,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
 
 	skill = (1000 -4*status->agi -status->dex)
 			*hd->homunculusDB->baseASPD/1000;
-	
+
 	status->amotion = cap_value(skill,battle_config.max_aspd,2000);
 	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
 
@@ -2446,11 +2445,11 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
 {
 	struct map_session_data *sd;
 	int val, skill;
-	
+
 	if (!(bl->type&BL_REGEN) || !regen)
 		return;
 	BL_CAST(BL_PC,bl,sd);
-	
+
 	val = 1 + (status->vit/5) + (status->max_hp/200);
 
 	if (sd && sd->hprecov_rate != 100)
@@ -2466,7 +2465,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
 		val = val*sd->sprecov_rate/100;
 
 	regen->sp = cap_value(val, 1, SHRT_MAX);
-	
+
 	if(sd)
 	{
 		struct regen_data_sub *sregen;
@@ -2489,10 +2488,10 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
 		if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
 			val += skill*3 + (status->max_sp*skill/500);
 		sregen->sp = cap_value(val, 0, SHRT_MAX);
-			
+
 		// Skill-related recovery (only when sit)
 		sregen = regen->ssregen;
-		
+
 		val = 0;
 		if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
 			val += skill*4 + (status->max_hp*skill/500);
@@ -2512,7 +2511,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
 			val += skill*2 + (status->max_sp*skill/500);
 		sregen->sp = cap_value(val, 0, SHRT_MAX);
 	}
-	
+
 	if(bl->type==BL_HOM)
 	{
 		struct homun_data *hd = (TBL_HOM*)bl;
@@ -2534,7 +2533,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
 {
 	if (!(bl->type&BL_REGEN) || !regen)
 		return;
-	
+
 	regen->flag = RGN_HP|RGN_SP;
 	if(regen->sregen)
 	{
@@ -2555,7 +2554,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
 		regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
 	}
 	regen->rate.hp = regen->rate.sp = 1;
-	
+
 	if (!sc || !sc->count)
 		return;
 
@@ -2608,17 +2607,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 	if(flag&(SCB_MAXHP|SCB_VIT))
 	{
 		flag|=SCB_MAXHP; //Ensures client-side refresh
-		
+
 		status->max_hp = status_base_pc_maxhp(sd,status);
 		status->max_hp += b_status->max_hp - sd->status.max_hp;
-		
+
 		status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
-		
+
 		if(status->max_hp > (unsigned int)battle_config.max_hp)
 			status->max_hp = battle_config.max_hp;
 		else if(!status->max_hp)
 			status->max_hp = 1;
-	
+
 		if(status->hp > status->max_hp) {
 			status->hp = status->max_hp;
 			clif_updatestatus(sd,SP_HP);
@@ -2628,17 +2627,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 	if(flag&(SCB_MAXSP|SCB_INT))
 	{	
 		flag|=SCB_MAXSP;
-		
+
 		status->max_sp = status_base_pc_maxsp(sd,status);
 		status->max_sp += b_status->max_sp - sd->status.max_sp;
-		
+
 		status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
-		
+
 		if(status->max_sp > (unsigned int)battle_config.max_sp)
 			status->max_sp = battle_config.max_sp;
 		else if(!status->max_sp)
 			status->max_sp = 1;
-		
+
 		if(status->sp > status->max_sp) {
 			status->sp = status->max_sp;
 			clif_updatestatus(sd,SP_SP);
@@ -2692,7 +2691,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 			)) *2/3;
 
 		status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
-		
+
 		// Apply all relative modifiers
 		if(status->aspd_rate != 1000)
 			skill = skill *status->aspd_rate/1000;
@@ -2711,7 +2710,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 		}
 
 	}
-	
+
 	if(flag&(SCB_AGI|SCB_DSPD)) {
 		if (b_status->agi == status->agi)
 			status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
@@ -2733,13 +2732,13 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
 
 	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
 		status_calc_regen(&sd->bl, status, &sd->regen);
-	
+
 	if(flag&SCB_REGEN)
 		status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
-	
+
 	if (flag == SCB_ALL)
 		return; //Refresh is done on invoking function (status_calc_pc)
-	
+
 	if(flag&SCB_STR)
 		clif_updatestatus(sd,SP_STR);
 	if(flag&SCB_AGI)
@@ -2859,7 +2858,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
 		status->adelay = 2*status->amotion;
 	}
-	
+
 	if(flag&(SCB_AGI|SCB_DSPD)) {
 		skill = 800-status->agi*4;
 		status->dmotion = cap_value(skill, 400, 800);
@@ -2868,7 +2867,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 
 	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
 		status_calc_regen(&hd->bl, status, &hd->regen);
-	
+
 	if(flag&SCB_REGEN)
 		status_calc_regen_rate(&hd->bl, &hd->regen, sc);
 
@@ -2894,7 +2893,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
 	b_status = status_get_base_status(bl);
 	status = status_get_status_data(bl);
 	sc = status_get_sc(bl);
-	
+
 	if (!b_status || !status)
 		return;
 
@@ -2905,12 +2904,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
 		status_calc_pc(sd,0);
 		return;
 	}
-	
+
 	if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
 		status_cpy(status, b_status);
 		return;
 	}
-	
+
 	if(flag&SCB_STR) {
 		status->str = status_calc_str(bl, sc, b_status->str);
 		flag|=SCB_BATK;
@@ -3113,7 +3112,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
 {
 	if(!sc || !sc->count)
 		return cap_value(str,1,USHRT_MAX);
-	
+
 	if(sc->data[SC_INCALLSTATUS].timer!=-1)
 		str += sc->data[SC_INCALLSTATUS].val1;
 	if(sc->data[SC_INCSTR].timer!=-1)
@@ -3341,7 +3340,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
 		batk += batk * 3;
 	if(sc->data[SC_BLOODLUST].timer!=-1)
 		batk += batk * sc->data[SC_BLOODLUST].val2/100;
-	if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
+	if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2&BREAK_WAIST)
 		batk -= batk * 25/100;
 	if(sc->data[SC_CURSE].timer!=-1)
 		batk -= batk * 25/100;
@@ -3580,10 +3579,9 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
 	if(sc->data[SC_PROVOKE].timer!=-1)
 		def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
 	if(sc->data[SC_JOINTBEAT].timer!=-1){
-		if(sc->data[SC_JOINTBEAT].val2==3)
-			def2 -= def2 * 50/100;
-		else if(sc->data[SC_JOINTBEAT].val2==4)
-			def2 -= def2 * 25/100;
+		def2 -= def2 *
+			( ( sc->data[SC_JOINTBEAT].val2&BREAK_SHOULDER ? 50 : 0 )
+			+ ( sc->data[SC_JOINTBEAT].val2&BREAK_WAIST    ? 25 : 0 ) );
 	}
 	if(sc->data[SC_FLING].timer!=-1)
 		def2 -= def2 * (sc->data[SC_FLING].val3)/100;
@@ -3679,11 +3677,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 	if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
 		speed = speed * 100/75;
 	if(sc->data[SC_JOINTBEAT].timer!=-1) {
-		if (sc->data[SC_JOINTBEAT].val2 == 0)
-			speed = speed * 100/50;
-		else
-		if (sc->data[SC_JOINTBEAT].val2 == 2)
-			speed = speed * 100/70;
+		speed = speed * ( 100
+			- ( sc->data[SC_JOINTBEAT].val2&BREAK_ANKLE ? 50 : 0 )
+			- ( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE  ? 30 : 0 ));
 	}
 	if(sc->data[SC_CLOAKING].timer!=-1)
 		speed = speed * 100 /(
@@ -3794,9 +3790,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
 //		if(sc->data[SC_BLEEDING].timer != -1)
 //			aspd_rate += 250;
 	if(sc->data[SC_JOINTBEAT].timer!=-1) {
-		if (sc->data[SC_JOINTBEAT].val2 == 1)
+		if( sc->data[SC_JOINTBEAT].val2&BREAK_WRIST )
 			aspd_rate += 250;
-		else if (sc->data[SC_JOINTBEAT].val2 == 2)
+		if( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE )
 			aspd_rate += 100;
 	}
 
@@ -5250,9 +5246,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 			val3 = 4*val2;	//movement speed % increase is 4 times that
 			break;
 
-		case SC_JOINTBEAT: // Random break [DracoRPG]
-			val2 = rand()%6; //Type of break -> [0,5]
-			if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
+		case SC_JOINTBEAT:
+			val2 |= sc->data[SC_JOINTBEAT].val2; // stackable ailments
+			if( val2&BREAK_NECK )
+				sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
 			break;
 
 		case SC_BERSERK:
@@ -6309,6 +6306,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
 			status_set_hp(bl, 10, 0);
 			status_set_sp(bl, 10, 0);
 			break;
+		case SC_JOINTBEAT:
+			sc->data[type].val2 = 0; // Clear stackable ailments
+			break;
 		}
 
 	opt_flag = 1;

+ 10 - 0
src/map/status.h

@@ -402,6 +402,15 @@ enum {
 	SI_ACCURACY			= 210
 };
 
+// JOINTBEAT stackable ailments
+#define BREAK_ANKLE    0x01 // MoveSpeed reduced by 50%
+#define BREAK_WRIST    0x02 // ASPD reduced by 25%
+#define BREAK_KNEE     0x04 // MoveSpeed reduced by 30%, ASPD reduced by 10%
+#define BREAK_SHOULDER 0x08 // DEF reduced by 50%
+#define BREAK_WAIST    0x10 // DEF reduced by 25%, ATK reduced by 25%
+#define BREAK_NECK     0x20 // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
+#define BREAK_FLAGS    ( BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK )
+
 extern int current_equip_item_index;
 extern int current_equip_card_id;
 
@@ -611,6 +620,7 @@ int status_get_sc_def(struct block_list *bl, int type);
 
 //Short version, receives rate in 1->100 range, and does not uses a flag setting.
 #define sc_start(bl, type, rate, val1, tick) status_change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
+#define sc_start2(bl, type, rate, val1, val2, tick) status_change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
 #define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0)
 
 int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag);

+ 0 - 0
src/mysql/mysql-5.0.16 → src/mysql/mysql-5.0.20