|
@@ -527,9 +527,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
|
}
|
|
}
|
|
|
|
|
|
if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU])
|
|
if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU])
|
|
- &&
|
|
|
|
- flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK))
|
|
|
|
- {
|
|
|
|
|
|
+ && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) {
|
|
|
|
+
|
|
|
|
+ skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() );
|
|
|
|
+ if( !status_isdead(src) )
|
|
|
|
+ skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() );
|
|
if (sce) {
|
|
if (sce) {
|
|
clif_specialeffect(bl, 462, AREA);
|
|
clif_specialeffect(bl, 462, AREA);
|
|
skill_blown(src,bl,sce->val3,-1,0);
|
|
skill_blown(src,bl,sce->val3,-1,0);
|
|
@@ -539,6 +541,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
|
status_change_end(bl, SC_UTSUSEMI, INVALID_TIMER);
|
|
status_change_end(bl, SC_UTSUSEMI, INVALID_TIMER);
|
|
if ((sce=sc->data[SC_BUNSINJYUTSU]) && --(sce->val2) <= 0)
|
|
if ((sce=sc->data[SC_BUNSINJYUTSU]) && --(sce->val2) <= 0)
|
|
status_change_end(bl, SC_BUNSINJYUTSU, INVALID_TIMER);
|
|
status_change_end(bl, SC_BUNSINJYUTSU, INVALID_TIMER);
|
|
|
|
+
|
|
return 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|