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@@ -16,47 +16,58 @@
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prontera,142,228,6 script Find the Mushroom 1084,{
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prontera,142,228,6 script Find the Mushroom 1084,{
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mes "[ Find The Mushroom ]";
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mes "[ Find The Mushroom ]";
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- if (!.Status)
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- mes "There is no event at the moment!";
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- else {
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- mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
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- mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
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+ if (.status == 1) {
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+ .@count = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" );
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+ if (.@count > 0) {
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+ mes "There are " + .@count + " Mushrooms left in " + .event_map$ + "!";
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+ mes "Find and kill the mushrooms to gain " + getitemname(.prize) + "!";
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+ close;
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+ }
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+ .event_map$ = "";
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+ .status = 0;
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+ mes "All the mushrooms are killed?";
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}
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}
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- if (.Status || getgmlevel() < .GM) close;
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+ mes "There is no event at the moment!";
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+ if (.status || getgmlevel() < .GM) close;
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mes "Start the event?";
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mes "Start the event?";
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next;
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next;
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- if(select("- No:- Yes") == 1) close;
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- donpcevent strnpcinfo(0)+"::OnMinute10";
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+ if (select("- No:- Yes") == 1) close;
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+ donpcevent strnpcinfo(0) + "::OnMinute10";
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mes "[ Find The Mushroom ]";
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mes "[ Find The Mushroom ]";
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mes "Event started!";
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mes "Event started!";
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close;
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close;
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OnInit:
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OnInit:
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- set .Prize,512; // Reward item ID
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- set .Amount,10; // Reward item amount
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- set .GM,60; // GM level required to access NPC
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- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
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+ .prize = 512; // Reward item ID
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+ .amount = 10; // Reward item amount
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+ .GM = 60; // GM level required to access NPC
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+ setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps
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end;
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end;
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OnMinute10: // Start time (every hour)
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OnMinute10: // Start time (every hour)
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- if (.Status) end;
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- set .Status,1;
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- set .Spawn,rand(1,10); // How many Mushrooms should spawn?
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- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
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- killmonster .Map$,"All";
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- monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
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- announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
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+ if (.status) end;
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+ .status = 1;
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+ .@spawn = rand(1,10); // How many Mushrooms should spawn?
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+ .event_map$ = .maps_list$[ rand(getarraysize(.maps_list$)) ];
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+ .@label$ = strnpcinfo(0) + "::OnMobKilled";
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+ killmonster .event_map$, .@label$;
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+ monster .event_map$,0,0,"Please don't kill me!",1084,.@spawn, .@label$;
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+ announce "Find the Mushroom : Total of " + .@spawn + " Mushrooms have been spawned in " + .event_map$ + "!",0;
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sleep 2500;
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sleep 2500;
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- announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
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+ announce "Find the Mushroom : Every Mushroom you kill will give you " + getitemname(.prize) + "!",0;
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end;
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end;
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OnMobKilled:
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OnMobKilled:
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- set .Spawn, .Spawn - 1;
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- getitem .Prize, .Amount;
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- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
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+ if (playerattached() == 0)
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+ end;
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+ getitem .prize, .amount;
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+ .@spawn = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" );
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+ if (.@spawn > 0)
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+ announce "[ " + strcharinfo(0) + " ] has killed a Mushroom. There are now " + .@spawn + " Mushroom(s) left.",bc_map;
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else {
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else {
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announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
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announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
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- set .Status,0;
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+ .status = 0;
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+ .event_map$ = "";
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}
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}
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end;
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end;
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}
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}
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