// Item Delay Database
//
// Structure of Database:
// <ItemID>,<Delay>{,<SC_GroupID>}
//
// <ItemID>
//     ID of item that will has reuse delay.
// <Delay>
//     Re-use delay in milliseconds.
// <SC_GroupID>
//     SC (status change) group for the item.
//     Example for SC_REUSE_LIMIT_MTF
//         12658,10000,620 // Transformation Scroll(Deviruchi)
//         12659,10000,620 // Transformation Scroll(Raydric)
//     -> 12658 has reuse delay for 10 seconds, and also,
//        12659 cannot be used when this delay is active.
//     Since this is optional, default is -1 will ignores the
//     delay group and the delay will be stored in character's
//     data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.

// SC_REUSE_REFRESH 317
12725,120000,317	//Runstone_Nosiege

// SC_REUSE_LIMIT_A 609
14538,300000,608	//Glass_Of_Illusion

// SC_REUSE_LIMIT_B 610
12596,180000,609	//Magic_Candy
14586,180000,609	//Spark_Candy

// SC_REUSE_LIMIT_C 611
12208,60000,610	//Battle_Manual

// SC_REUSE_LIMIT_D 612
12210,60000,611	//Bubble_Gum

// SC_REUSE_LIMIT_E 613
11522,1000,612	//Red_Raffle_Sap
11523,2000,612	//Yellow_Raffle_Sap
11524,3000,612	//White_Raffle_Sap

// SC_REUSE_LIMIT_F 614
607,5000,613	//Yggdrasil_Berry

// SC_REUSE_LIMIT_G 615
608,3000,614	//Yggdrasil_Seed
22559,3000,614	//Mock_Strawberry

// SC_REUSE_LIMIT_H 616
11525,5000,615	//Mora_Hip_Tea

// SC_REUSE_LIMIT_ASPD_POTION 617
//12684,0,616	//ASPD_Potion //! CHECKME: Need confirmation!

// SC_REUSE_LIMIT_MTF 618
12658,10000,620	//Transformation Scroll(Deviruchi)
12659,10000,620	//Transformation Scroll(Raydric)
12660,10000,620	//Transformation Scroll(Mavka)
12661,10000,620	//Transformation Scroll(Marduk)
12662,10000,620	//Transformation Scroll(Banshee)
12663,10000,620	//Transformation Scroll(Poring)
12664,10000,620	//Transformation Scroll(Golem)

// SC_ALL_RIDING_REUSE_LIMIT 619
12622,3000,621	//Boarding_Halter

// SC_SEARCH_STORE_INFO 620
12580,0,624	//Vending_Search_Scroll
12581,0,624	//Vending_Search_Scroll2
12591,0,624	//Uni_Catalog_Bz

// SC_REUSE_MILLENNIUMSHIELD 621
12727,60000,625	//Runstone_Verkana

// SC_REUSE_CRUSHSTRIKE 622
12726,30000,626	//Runstone_Rhydo

// SC_REUSE_STORMBLAST 623
12732,1000,627	//Runstone_Pertz

// Misc
//12202,60000	//Str_Dish10_
//12203,60000	//Agi_Dish10_
//12204,60000	//Int_Dish10_
//12205,60000	//Dex_Dish10_
//12206,60000	//Luk_Dish10_
//12207,60000	//Vit_Dish10_
12968,300000	//Emergency_Scroll1 //! CHECKME: Need confirmation!
12969,300000	//Emergency_Scroll2 //! CHECKME: Need confirmation!
12970,300000	//Emergency_Scroll3 //! CHECKME: Need confirmation!
22508,7200000	//Para_Team_Mark_
