// Item Delay Database
//
// Structure of Database:
// <ItemID>,<Delay>{,<SC_GroupID>}
//
// <ItemID>
//     ID of item that will has reuse delay.
// <Delay>
//     Re-use delay in milliseconds.
// <SC_GroupID>
//     SC (status change) group for the item.
//     Example for SC_REUSE_LIMIT_MTF
//         12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
//         12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
//     -> 12658 has reuse delay for 10 seconds, and also,
//        12659 cannot be used when this delay is active.
//     Since this is optional, default is -1 will ignores the
//     delay group and the delay will be stored in character's
//     data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.

// SC_REUSE_REFRESH
12725,120000,SC_REUSE_REFRESH	//Runstone_Nosiege

// SC_REUSE_LIMIT_A
14538,300000,SC_REUSE_LIMIT_A	//Glass_Of_Illusion

// SC_REUSE_LIMIT_B
12596,180000,SC_REUSE_LIMIT_B	//Magic_Candy
14586,180000,SC_REUSE_LIMIT_B	//Spark_Candy

// SC_REUSE_LIMIT_C
12208,60000,SC_REUSE_LIMIT_C	//Battle_Manual

// SC_REUSE_LIMIT_D
12210,60000,SC_REUSE_LIMIT_D	//Bubble_Gum

// SC_REUSE_LIMIT_E
11522,1000,SC_REUSE_LIMIT_E	//Red_Raffle_Sap
11523,2000,SC_REUSE_LIMIT_E	//Yellow_Raffle_Sap
11524,3000,SC_REUSE_LIMIT_E	//White_Raffle_Sap

// SC_REUSE_LIMIT_F
607,5000,SC_REUSE_LIMIT_F	//Yggdrasil_Berry

// SC_REUSE_LIMIT_G
608,3000,SC_REUSE_LIMIT_G	//Yggdrasil_Seed
22559,3000,SC_REUSE_LIMIT_G	//Mock_Strawberry
23042,3000,SC_REUSE_LIMIT_G	//S_Seed_Of_Yggdrasil

// SC_REUSE_LIMIT_H
11525,5000,SC_REUSE_LIMIT_H	//Mora_Hip_Tea

// SC_REUSE_LIMIT_MTF
12658,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Deviruchi)
12659,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Raydric)
12660,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Mavka)
12661,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Marduk)
12662,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Banshee)
12663,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Poring)
12664,10000,SC_REUSE_LIMIT_MTF	//Transformation Scroll(Golem)

// SC_REUSE_LIMIT_ASPD_POTION
12684,900000,SC_REUSE_LIMIT_ASPD_POTION	//ASPD_Potion

// SC_REUSE_MILLENNIUMSHIELD
12727,60000,SC_REUSE_MILLENNIUMSHIELD	//Runstone_Verkana

// SC_REUSE_CRUSHSTRIKE
12726,30000,SC_REUSE_CRUSHSTRIKE	//Runstone_Rhydo

// SC_REUSE_STORMBLAST
12732,1000,SC_REUSE_STORMBLAST	//Runstone_Pertz

// SC_ALL_RIDING_REUSE_LIMIT
12622,3000,SC_ALL_RIDING_REUSE_LIMIT	//Boarding_Halter

// SC_REUSE_LIMIT_ECL
12812,5000,SC_REUSE_LIMIT_ECL	//Snow_Flip
12813,5000,SC_REUSE_LIMIT_ECL	//Peony_Mommy
12814,5000,SC_REUSE_LIMIT_ECL	//Slapping_Herb
12815,5000,SC_REUSE_LIMIT_ECL	//Yggdrasil_Dust

// SC_REUSE_LIMIT_RECALL
12968,300000,SC_REUSE_LIMIT_RECALL	//Emergency_Scroll1
12969,300000,SC_REUSE_LIMIT_RECALL	//Emergency_Scroll2
12970,300000,SC_REUSE_LIMIT_RECALL	//Emergency_Scroll3

// Misc
11621,10000	//Red_Syrup
11622,10000	//Yellow_Syrup
11623,10000	//White_Syrup
11624,10000	//Blue_Syrup
12135,10000	//Green_Ale
//12202,60000	//Str_Dish10_
//12203,60000	//Agi_Dish10_
//12204,60000	//Int_Dish10_
//12205,60000	//Dex_Dish10_
//12206,60000	//Luk_Dish10_
//12207,60000	//Vit_Dish10_
22508,1200000	//Para_Team_Mark_

// Bed of Honor
22687,5000,SC_REUSE_LIMIT_F	// Pieces_Of_Sentiment

23277,180000	//Mado_Box

