//===== eAthena Script =======================================
//= War of Emperium - payg_cas guardians script
//===== By: ==================================================
//= holyAngelX (1.0)
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased.  Also announces when a guardian dies.
//===== Additional Comments: =================================
//= 1.1 by joedukk
//= 1.2 by Akaru and Valaris
//= 1.2a Guardians for all payg castles are now in this file.
//= Minor optimizations.[kobra_k88]
//============================================================


payg_cas01.gat,139,139,0	script	Guardian_Py01	-1,{
OnAgitInit:
	if (GetCastleData("payg_cas01.gat",10) == 1) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,"Guardian_Py01::OnGuardianDied",0;
	if (GetCastleData("payg_cas01.gat",11) == 1) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,"Guardian_Py01::OnGuardianDied",1; 
	if (GetCastleData("payg_cas01.gat",12) == 1) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,"Guardian_Py01::OnGuardianDied",2;
	if (GetCastleData("payg_cas01.gat",13) == 1) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,"Guardian_Py01::OnGuardianDied",3;
	if (GetCastleData("payg_cas01.gat",14) == 1) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,"Guardian_Py01::OnGuardianDied",4;
	if (GetCastleData("payg_cas01.gat",15) == 1) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,"Guardian_Py01::OnGuardianDied",5;
	if (GetCastleData("payg_cas01.gat",16) == 1) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,"Guardian_Py01::OnGuardianDied",6;
	if (GetCastleData("payg_cas01.gat",17) == 1) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,"Guardian_Py01::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "payg_cas01.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
payg_cas02.gat,39,25,0	script	Guardian_Py02	-1,{
OnAgitInit:
	if (GetCastleData("payg_cas02.gat",10) == 1) guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,"Guardian_Py02::OnGuardianDied",0;
	if (GetCastleData("payg_cas02.gat",11) == 1) guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,"Guardian_Py02::OnGuardianDied",1;
	if (GetCastleData("payg_cas02.gat",12) == 1) guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,"Guardian_Py02::OnGuardianDied",2;
	if (GetCastleData("payg_cas02.gat",13) == 1) guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,"Guardian_Py02::OnGuardianDied",3;
	if (GetCastleData("payg_cas02.gat",14) == 1) guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,"Guardian_Py02::OnGuardianDied",4;
	if (GetCastleData("payg_cas02.gat",15) == 1) guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,"Guardian_Py02::OnGuardianDied",5;
	if (GetCastleData("payg_cas02.gat",16) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,"Guardian_Py02::OnGuardianDied",6;
	if (GetCastleData("payg_cas02.gat",17) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,"Guardian_Py02::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "payg_cas02.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
payg_cas03.gat,269,265,0	script	Guardian_Py03	-1,{
OnAgitInit:
	if (GetCastleData("payg_cas03.gat",10) == 1) guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,"Guardian_Py03::OnGuardianDied",0; 
	if (GetCastleData("payg_cas03.gat",11) == 1) guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,"Guardian_Py03::OnGuardianDied",1;
	if (GetCastleData("payg_cas03.gat",12) == 1) guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,"Guardian_Py03::OnGuardianDied",2;
	if (GetCastleData("payg_cas03.gat",13) == 1) guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,"Guardian_Py03::OnGuardianDied",3;
	if (GetCastleData("payg_cas03.gat",14) == 1) guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,"Guardian_Py03::OnGuardianDied",4;
	if (GetCastleData("payg_cas03.gat",15) == 1) guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,"Guardian_Py03::OnGuardianDied",5;
	if (GetCastleData("payg_cas03.gat",16) == 1) guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,"Guardian_Py03::OnGuardianDied",6;
	if (GetCastleData("payg_cas03.gat",17) == 1) guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,"Guardian_Py03::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "payg_cas03.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
payg_cas04.gat,271,29,0	script	Guardian_Py04	-1,{
OnAgitInit:
	if (GetCastleData("payg_cas04.gat",10) == 1) guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,"Guardian_Py04::OnGuardianDied",0;
	if (GetCastleData("payg_cas04.gat",11) == 1) guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,"Guardian_Py04::OnGuardianDied",1;
	if (GetCastleData("payg_cas04.gat",12) == 1) guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,"Guardian_Py04::OnGuardianDied",2;
	if (GetCastleData("payg_cas04.gat",13) == 1) guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,"Guardian_Py04::OnGuardianDied",3;
	if (GetCastleData("payg_cas04.gat",14) == 1) guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,"Guardian_Py04::OnGuardianDied",4;
	if (GetCastleData("payg_cas04.gat",15) == 1) guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,"Guardian_Py04::OnGuardianDied",5;
	if (GetCastleData("payg_cas04.gat",16) == 1) guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,"Guardian_Py04::OnGuardianDied",6;
	if (GetCastleData("payg_cas04.gat",17) == 1) guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,"Guardian_Py04::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "payg_cas04.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
payg_cas05.gat,30,30,0	script	Guardian_Py05	-1,{
OnAgitInit:
	if (GetCastleData("payg_cas05.gat",10) == 1) guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,"Guardian_Py05::OnGuardianDied",0;
	if (GetCastleData("payg_cas05.gat",11) == 1) guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,"Guardian_Py05::OnGuardianDied",1;
	if (GetCastleData("payg_cas05.gat",12) == 1) guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,"Guardian_Py05::OnGuardianDied",2;
	if (GetCastleData("payg_cas05.gat",13) == 1) guardian "payg_cas05.gat",18,281,"Archer Guardian",1285,"Guardian_Py05::OnGuardianDied",3;
	if (GetCastleData("payg_cas05.gat",14) == 1) guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,"Guardian_Py05::OnGuardianDied",4;
	if (GetCastleData("payg_cas05.gat",15) == 1) guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,"Guardian_Py05::OnGuardianDied",5;
	if (GetCastleData("payg_cas05.gat",16) == 1) guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,"Guardian_Py05::OnGuardianDied",6;
	if (GetCastleData("payg_cas05.gat",17) == 1) guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,"Guardian_Py05::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "payg_cas05.gat","A Guardian Has Fallen",17;
	end;
}
