//===== rAthena Script ======================================= 
//= Falicious Okolnir - Nidhoggr 2
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: ================================= 
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//=     Fixed two spawn locations of the key stones in Piamete's room.
//=     Fixed calling an event that doesn't exist when killing Piamete.
//=     Fixed the Wish Maiden not enabling when the boss is killed.
//=     fixed two NPC named that were missed when translating.
//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
//=     Fixed message on the portal when the okolnir section is full.
//=     Corrected non-angry Piamette not disabling.
//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
//=     Corrected typo in Guard of Shadow NPC.
//============================================================ 

schg_cas02,181,335,3	script	Guide#gq_sch02	899,{
	set .@GID, GetCastleData("schg_cas02",1);
	if (getcharid(2) == .@GID) {
		if ($siz_sch02_on == 0) {
			mes "[Guide]";
			mes "This castle has a hidden secret.";
			mes "That is the ^4d4dff'Okolnir'^000000.";
			next;
			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
			case 1:
				mes "[Guide]";
				mes "Okolnir is a kind of virtual realm...";
				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
				next;
				mes "[Guide]";
				mes "As you know this is a place to test the adventurers made by Valkyrie...";
				mes "...you know the qualifications to enter Okolnir.";
				next;
				select("Qualifications?");
				mes "[Guide]";
				mes "Yes, Valkyrie definitely prefers strong adventurers.";
				mes "Only the qualified can enter Okolnir and Valhalla.";
				next;
				mes "[Guide]";
				mes "It only opens when everyone comes together to work it out.";
				mes "The key is in the castle.";
				next;
				mes "[Guide]";
				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
				next;
				mes "[Guide]";
				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
				mes "You will also receive a mysterious gift.";
				next;
				mes "[Guide]";
				mes "Would you like to try to enter here?";
				close;
			case 2:
				set .@Defence,GetCastleData("schg_cas02",3);
				set .@Economy,GetCastleData("schg_cas02",2);
				if ((.@Economy > 64) && (.@Defence > 29)) {
					mes "[Guide]";
					mes "Great! Economy and Defense are OK.";
					mes "You can enter Okolnir now....";
					mes "Do you want to go there?";
					next;
					switch(select("Sure let's go there.:No.")) {
					case 1:
						if (countitem(7839) > 0) {
							delitem 7839,countitem(7839); //Crystal_Key
						}
						mes "[Guide]";
						mes "Ok......";
						mes "Please follow me...";
						close2;
						warp "que_qsch02",346,32;
						end;
					case 2:
						mes "[Guide]";
						mes "You can try this anytime in the future...";
						mes "If you are ready to protect this castle.";
						close;
					}
				}
				else {
					mes "[Guide]";
					mes "You are not qualified yet.";
					mes "Please develop your castle more...";
					close;
				}
			}
		}
		else if ($siz_sch02_on == 1) {
			mes "[Guide]";
			mes "... OK...";
			mes "Good luck.";
			next;
			switch(select("Enter now.:No.")) {
			case 1:
				if (countitem(7839) > 0) {
					delitem 7839,countitem(7839); //Crystal_Key
				}
				mes "[Guide]";
				mes "Hope you get everything you want...";
				close2;
				warp "que_qsch02",346,32;
				end;
			case 2:
				mes "[Guide]";
				mes "Really?";
				mes "Sorry to hear that.";
				close;
			}
		}
		else if ($siz_sch02_on == 2) {
			mes "[Guide]";
			mes "Building Okolnir needs quite a long time.";
			mes "....even though it's only virtual...";
			next;
			mes "[Guide]";
			mes "It takes about 12 -13 hours to create the virtual realm.";
			close;
		}
		else {
			mes "[Guide]";
			mes "You'll have to wait.";
			close;
		}
	}
	else {
		mes "[Guide]";
		mes "... I've never seen you before.";
		mes "You are strangers here. You'd better get out of here right now.";
		close;
	}
	end;

OnInit:
	set $gqse_sch02_miro,0;
	set $gqse_sch02_pcc,0;
	set $gqse_sch02_gd,0;
	set $gqse_sch02_nm,0;
	if ($siz_sch02_on == 1) {
		set $siz_sch02_on,0;
	}
	enablenpc "Guide#gq_sch02";
	end;
}

que_qsch02,345,23,0	warp	Gate02#gq_sch02	1,1,schg_cas02,177,355

que_qsch02,345,82,3	script	Wish Maiden#gq_sch02	403,{
	set .@GID, GetCastleData("schg_cas02",1);
	if (getcharid(2) == .@GID) {
		cutin "wish_maiden31",1;
		if (strcharinfo(0) == getguildmaster(.@GID)) {
			mes "[Wish Maiden]";
			mes "I am... Wish maiden.";
			mes "Mourning in this virtual realm, Okolnir.";
			mes "On behalf of the humanbeings who defeated God here.";
			next;
			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
				cutin "wish_maiden11",1;
				mes "[Wish Maiden]";
				mes "Are you ready to endure the trials to get the Goddess' glory?";
				next;
				switch(select("Yes, I am:Sorry, I'll try later")) {
				case 1:
					cutin "wish_maiden12",1;
					mes "[Wish Maiden]";
					mes "I will test whether or not you deserve the Goddess shine...";
					mes "Isn't it simple?";
					next;
					mes "[Wish Maiden]";
					mes "Okolnir is a virtual place.";
					mes "There is no room for error there.";
					mes "^ff0000You only have one hour.^000000";
					next;
					cutin "wish_maiden31",1;
					mes "[Wish Maiden]";
					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
					mes "You will have to wait again...";
					next;
					mes "[Wish Maiden]";
					mes "Are you ready to go through?";
					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
					next;
					cutin "wish_maiden11",1;
					mes "[Wish Maiden]";
					mes "I will open the gate of Okolnir if your members are ready.";
					next;
					switch(select("We are ready.:We need more time.")) {
					case 1:
						set .@saram,getmapusers("que_qsch02");
						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
							cutin "wish_maiden12",1;
							mes "[Wish Maiden]";
							mes "Now I will open the gate of Okolnir where I am.";
							mes "I will wait for you on the top of Okolnir...";
							next;
							mes "[Wish Maiden]";
							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
							mes "Good luck.";
							mapannounce "que_qsch02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
							close2;
							set $gqse_sch02_pcc,.@saram;
							set $siz_sch02_on,1;
							donpcevent "#okolnir_sch02::OnEnable";
							disablenpc "Wish Maiden#gq_sch02";
							cutin "wish_maiden11",255;
							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
							end;
						}
						else {
							cutin "wish_maiden13",1;
							mes "[Wish Maiden]";
							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
							mes "Come back when you are ready.";
							close2;
						}
						break;
					case 2:
						cutin "wish_maiden13",1;
						mes "[Wish Maiden]";
						mes "Don't hesitate to try.";
						mes "You should catch the chance when it comes to you.";
						mes "Just gather your fellow members.";
						close2;
					}
					break;
				case 2:
					cutin "wish_maiden32",1;
					mes "[Wish Maiden]";
					mes "... Are you afraid of";
					mes "the trials facing you?";
					mes "....";
					next;
					cutin "wish_maiden13",1;
					mes "[Wish Maiden]";
					mes "Do you think that you can defeat the Goddess shine easily?";
					mes "I feel disappointed by all of you.";
					mes "Just go away...";
					close2;
				}
			}
			else {
				cutin "wish_maiden11",1;
				mes "[Wish Maiden]";
				mes "Do you wish to enter?";
				mes "Only those prepared may enter here.";
				mes "You must bring several items to enter Okolnir.";
				next;
				mes "[Wish Maiden]";
				mes "Goddess Tear";
				mes "Valkyrie's Token";
				mes "Brynhild Armor Piece";
				mes "Hero Remains";
				mes "Valkyrie Armor";
				mes "Andvari's Ring.";
				next;
				mes "[Wish Maiden]";
				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
				mes "Many Valhala's Flowers are also required as an offering.";
				next;
				mes "[Wish Maiden]";
				mes "Once all of those are prepared, the gate will open.";
				next;
				mes "[Wish Maiden]";
				mes ".... ";
				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
				next;
				mes "[Wish Maiden]";
				mes "Remember...";
				mes "You need to collect many Valhalla flowers.";
				mes "I hope that your dreams come true.";
				next;
				mes "[Wish Maiden]";
				mes "I will answer all your requests if you bring these to me.";
				close2;
			}
		}
		else {
			cutin "wish_maiden31",1;
			mes "[Wish Maiden]";
			mes "I am... Wish maiden.";
			mes "Mourning in this virtual realm, Okolnir.";
			mes "On behalf of the humanbeings who defeated God here.";
			next;
			mes "[Wish Maiden]";
			mes "Bring me the one who brought you to this place.";
			mes ".. Deliver him to my will.";
			close2;
		}
	}
	else {
		cutin "wish_maiden13",1;
		mes "[Wish Maiden]";
		mes "...You are not qualified.";
		close2;
		percentheal -100,0;
		cutin "wish_maiden11",255;
		end;
	}
	cutin "wish_maiden11",255;
	end;

OnInit:
	if ($siz_sch02_on == 0) {
		enablenpc "Wish Maiden#gq_sch02";
	}
	else {
		disablenpc "Wish Maiden#gq_sch02";
	}
	end;
}

que_qsch02,346,81,0	script	Gate01#gq_sch02	45,1,1,{
	end;

OnInit:
	disablenpc "Gate01#gq_sch02";
	end;

OnEnable:
	enablenpc "Gate01#gq_sch02";
	setcell "que_qsch02",58,302,63,302,cell_walkable,0;
	setcell "que_qsch02",58,302,63,302,cell_shootable,0;
	end;

OnDisable:
	disablenpc "Gate01#gq_sch02";
	killmonsterall "que_qsch02";
	end;

OnTouch:
	set .@saram,getmapusers("que_qsch02");
	if (.@saram < 21) {
		if ($gqse_sch02_miro == $gqse_sch02_pcc) {
			set .@point,rand(1,5);
			if (.@point == 1) {
				warp "que_qsch02",72,271;
				end;
			}
			else if (.@point == 2) {
				warp "que_qsch02",45,243;
				end;
			}
			else if (.@point == 3) {
				warp "que_qsch02",102,248;
				end;
			}
			else if (.@point == 4) {
				warp "que_qsch02",102,300;
				end;
			}
			else {
				warp "que_qsch02",46,300;
				end;
			}
		}
		else if ($gqse_sch02_miro == 0) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,1;
			warp "que_qsch02",72,271;
			end;
		}
		else if ($gqse_sch02_miro == 1) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,2;
			warp "que_qsch02",63,282;
			end;
		}
		else if ($gqse_sch02_miro == 2) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,3;
			warp "que_qsch02",59,294;
			end;
		}
		else if ($gqse_sch02_miro == 3) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,4;
			warp "que_qsch02",46,300;
			end;
		}
		else if ($gqse_sch02_miro == 4) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,5;
			warp "que_qsch02",51,285;
			end;
		}
		else if ($gqse_sch02_miro == 5) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,6;
			warp "que_qsch02",51,262;
			end;
		}
		else if ($gqse_sch02_miro == 6) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,7;
			warp "que_qsch02",45,243;
			end;
		}
		else if ($gqse_sch02_miro == 7) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,8;
			warp "que_qsch02",82,249;
			end;
		}
		else if ($gqse_sch02_miro == 8) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,9;
			warp "que_qsch02",102,248;
			end;
		}
		else if ($gqse_sch02_miro == 9) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,10;
			warp "que_qsch02",90,260;
			end;
		}
		else if ($gqse_sch02_miro == 10) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,11;
			warp "que_qsch02",90,280;
			end;
		}
		else if ($gqse_sch02_miro == 11) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,12;
			warp "que_qsch02",102,300;
			end;
		}
		else if ($gqse_sch02_miro == 12) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,13;
			warp "que_qsch02",96,290;
			end;
		}
		else if ($gqse_sch02_miro == 13) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,14;
			warp "que_qsch02",63,282;
			end;
		}
		else if ($gqse_sch02_miro == 14) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,15;
			warp "que_qsch02",61,243;
			end;
		}
		else if ($gqse_sch02_miro == 15) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,16;
			warp "que_qsch02",70,249;
			end;
		}
		else if ($gqse_sch02_miro == 16) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
				end;
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,17;
			warp "que_qsch02",102,282;
			end;
		}
		else if ($gqse_sch02_miro == 17) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,18;
			warp "que_qsch02",66,300;
			end;
		}
		else if ($gqse_sch02_miro == 18) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,19;
			warp "que_qsch02",57,258;
			end;
		}
		else if ($gqse_sch02_miro == 19) {
			if (BaseClass == Job_Swordman) {
				monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Thief) {
				monster "que_qsch02",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Archer) {
				monster "que_qsch02",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Mage) {
				monster "que_qsch02",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Merchant) {
				monster "que_qsch02",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else if (BaseClass == Job_Acolyte) {
				monster "que_qsch02",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			else {
				monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
			}
			set $gqse_sch02_miro,20;
			warp "que_qsch02",84,280;
			end;
		}
	}
	else {
		mes "There are too many people, you can't enter.";
		close;
	}
	end;
}

que_qsch02,1,4,0	script	#Gate_manager_sch02	844,{
OnMyMobDead:
	if ($gqse_sch02_miro == $gqse_sch02_pcc) {
		if (mobcount("que_qsch02","#Gate_manager_sch02::OnMyMobDead") == 0) {
			donpcevent "#gq_miromob2_sch02::OnEnable";
		}
	}
	end;
}

que_qsch02,1,4,0	script	#gq_miromob2_sch02	844,{
OnEnable:
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "que_qsch02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
	end;

OnTimer6000:
	mapannounce "que_qsch02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
	monster "que_qsch02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";

	monster "que_qsch02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";

	monster "que_qsch02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
	monster "que_qsch02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";
	stopnpctimer;
	end;

Onreset:
	killmonster "que_qsch02","#gq_miromob2_sch02::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#gq_miromob2_sch02::OnMyMobDead") == 0) {
		mapannounce "que_qsch02","The Mystic garden exit is now open.",bc_map,"0x00ff00";
		setcell "que_qsch02",58,302,63,302,cell_walkable,1;
		setcell "que_qsch02",58,302,63,302,cell_shootable,1;
		donpcevent "#Maze_Manager_sch02::OnDisable";
	}
	end;
}

que_qsch02,1,1,0	script	#okolnir_sch02	844,{

OnEnable:
	donpcevent "Gate01#gq_sch02::OnEnable";
	donpcevent "#Maze_Manager_sch02::OnEnable";
	donpcevent "#event_start01_sch02::OnEnable";
	donpcevent "#gd_sch02_mobctrl::OnEnable";
	enablenpc "Guard of Shadow#sch02_01";
	enablenpc "Guard of Shadow#sch02_02";
	enablenpc "Guard of Shadow#sch02_03";
	enablenpc "Guard of Shadow#sch02_04";
	enablenpc "Bloody Hunter#sch02_ac01";
	enablenpc "Bloody Hunter#sch02_ac02";
	enablenpc "Bloody Hunter#sch02_ac03";
	enablenpc "Bloody Hunter#sch02_ac04";
	enablenpc "Temple Keeper#sch02_ac01";
	enablenpc "Temple Keeper#sch02_ac02";
	initnpctimer;
	end;

OnDisable:
	disablenpc "Wish Maiden#gq_sch02";
	donpcevent "#gq_miromob2_sch02::Onreset";
	disablenpc "Piamette#sch02";
	donpcevent "#gdtimer01_sch02::Onstop";
	donpcevent "#gdtimer02_sch02::Onstop";
	donpcevent "#piamette_sch02::Onreset";
	donpcevent "Wish Maiden#sch02_boss::OnDisable";
	donpcevent "Wish Maiden#sch02_gift::OnDisable";
	donpcevent "#gd_sch02_mobctrl::Onreset";
	donpcevent "Gate01#gq_sch02::OnDisable";
	donpcevent "#Maze_Manager_sch02::OnDisable";
	donpcevent "#event_start01_sch02::OnDisable";
	donpcevent "#nm_switch_sch02::OnDisable";
	donpcevent "#nmsomsch02_jin01::OnDisable";
	donpcevent "#nmsomsch02_jin02::OnDisable";
	donpcevent "#nmsomsch02_jin03::OnDisable";
	donpcevent "Guard of Shadow#sch02_01::OnDisable";
	donpcevent "Guard of Shadow#sch02_02::OnDisable";
	donpcevent "Guard of Shadow#sch02_03::OnDisable";
	donpcevent "Guard of Shadow#sch02_04::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac01::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac02::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac03::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac04::OnDisable";
	donpcevent "Temple Keeper#sch02_ac01::OnDisable";
	donpcevent "Temple Keeper#sch02_ac02::OnDisable";
	disablenpc "#to_agit_sch02_gate";
	donpcevent "#sch02_stone01::Onreset";
	donpcevent "#sch02_stone02::Onreset";
	donpcevent "#sch02_stone03::Onreset";
	disablenpc "#sch02_cage01";
	disablenpc "#sch02_cage02";
	disablenpc "#sch02_cage03";
	disablenpc "#sch02_cage04";
	disablenpc "#sch02_cage05";
	disablenpc "#sch02_cage06";
	disablenpc "windpath03_sch02";
	disablenpc "windpath04_sch02";
	set $gqse_sch02_miro,0;
	set $gqse_sch02_pcc,0;
	set $gqse_sch02_gd,0;
	set $gqse_sch02_nm,0;
	stopnpctimer;
	end;

Onstop:
	stopnpctimer;
	end;

OnTimer1000:
	mapannounce "que_qsch02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
	end;

OnTimer1800000:
	mapannounce "que_qsch02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
	end;

OnTimer2400000:
	mapannounce "que_qsch02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
	end;

OnTimer3000000:
	mapannounce "que_qsch02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
	end;

OnTimer3300000:
	mapannounce "que_qsch02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
	end;

OnTimer3360000:
	mapannounce "que_qsch02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
	end;

OnTimer3420000:
	mapannounce "que_qsch02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
	end;

OnTimer3480000:
	mapannounce "que_qsch02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
	end;

OnTimer3540000:
	mapannounce "que_qsch02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
	end;

OnTimer3600000:
	mapannounce "que_qsch02","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
	disablenpc "Wish Maiden#gq_sch02";
	donpcevent "#gq_miromob2_sch02::Onreset";
	disablenpc "Piamette#sch02";
	donpcevent "#gdtimer01_sch02::Onstop";
	donpcevent "#gdtimer02_sch02::Onstop";
	donpcevent "#piamette_sch02::Onreset";
	donpcevent "Wish Maiden#sch02_boss::onDisable";
	donpcevent "Wish Maiden#sch02_gift::OnDisable";
	donpcevent "#gd_sch02_mobctrl::Onreset";
	donpcevent "Gate01#gq_sch02::OnDisable";
	donpcevent "#Maze_Manager_sch02::OnDisable";
	donpcevent "#event_start01_sch02::OnDisable";
	donpcevent "#nm_switch_sch02::OnDisable";
	donpcevent "#nmsomsch02_jin01::OnDisable";
	donpcevent "#nmsomsch02_jin02::OnDisable";
	donpcevent "#nmsomsch02_jin03::OnDisable";
	donpcevent "Guard of Shadow#sch02_01::OnDisable";
	donpcevent "Guard of Shadow#sch02_02::OnDisable";
	donpcevent "Guard of Shadow#sch02_03::OnDisable";
	donpcevent "Guard of Shadow#sch02_04::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac01::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac02::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac03::OnDisable";
	donpcevent "Bloody Hunter#sch02_ac04::OnDisable";
	donpcevent "Temple Keeper#sch02_ac01::OnDisable";
	donpcevent "Temple Keeper#sch02_ac02::OnDisable";
	disablenpc "#to_agit_sch02_gate";
	donpcevent "#sch02_stone01::Onreset";
	donpcevent "#sch02_stone02::Onreset";
	donpcevent "#sch02_stone03::Onreset";
	disablenpc "#sch02_cage01";
	disablenpc "#sch02_cage02";
	disablenpc "#sch02_cage03";
	disablenpc "#sch02_cage04";
	disablenpc "#sch02_cage05";
	disablenpc "#sch02_cage06";
	disablenpc "windpath03_sch02";
	disablenpc "windpath04_sch02";
	end;

OnTimer3605000:
	mapannounce "que_qsch02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
	end;

OnTimer3608000:
		mapannounce "que_qsch02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
	end;

OnTimer3610000:
	set $gqse_sch02_miro,0;
	set $gqse_sch02_pcc,0;
	set $gqse_sch02_gd,0;
	set $gqse_sch02_nm,0;
	mapwarp "que_qsch02","schg_cas02",177,355;
	end;

OnTimer3611000:
	donpcevent "#okolnir_sch02_time01::OnEnable";
	stopnpctimer;
	end;
}

que_qsch02,1,2,0	script	#Maze_Manager_sch02	844,{
OnInit:
	donpcevent "#miro_bf_sch02::OnDisable";
	donpcevent "#miro_rf_sch02::OnDisable";
	donpcevent "#miro_yf_sch02::OnDisable";
	end;

OnEnable:
	initnpctimer;
	end;

OnDisable:
	donpcevent "#miro_bf_sch02::OnDisable";
	donpcevent "#miro_rf_sch02::OnDisable";
	donpcevent "#miro_yf_sch02::OnDisable";
	stopnpctimer;
	end;

OnTimer1000:
	donpcevent "#miro_rf_sch02::OnDisable";
	end;

OnTimer2000:
	donpcevent "#miro_yf_sch02::OnDisable";
	end;

OnTimer3000:
	donpcevent "#miro_bf_sch02::OnEnable";
	end;

OnTimer120000:
	donpcevent "#miro_bf_sch02::OnDisable";
	end;

OnTimer121000:
	donpcevent "#miro_yf_sch02::OnDisable";
	end;

OnTimer123000:
	donpcevent "#miro_rf_sch02::OnEnable";
	end;

OnTimer240000:
	donpcevent "#miro_bf_sch02::OnDisable";
	end;

OnTimer241000:
	donpcevent "#miro_rf_sch02::OnDisable";
	end;

OnTimer242000:
	donpcevent "#miro_yf_sch02::OnEnable";
	end;

OnTimer360000:
	donpcevent "#Maze_Manager_sch02::OnEnable";
	end;
}

que_qsch02,2,1,0	script	#miro_bf_sch02	844,{

OnEnable:
	monster "que_qsch02",44,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",46,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",50,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",52,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",50,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",52,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",56,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",58,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",64,298," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",62,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",64,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",58,245," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",58,243," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",72,289," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",72,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",68,257," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",68,255," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",73,263," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",73,261," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",75,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",75,249," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",79,283," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",79,281," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",82,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",84,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",89,295," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",89,293," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",88,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",90,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",88,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",90,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",94,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",96,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",64,299," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",100,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	monster "que_qsch02",102,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
	setcell "que_qsch02",44,270,47,270,cell_walkable,0;
	setcell "que_qsch02",44,270,47,270,cell_shootable,0;
	setcell "que_qsch02",50,287,53,287,cell_walkable,0;
	setcell "que_qsch02",50,287,53,287,cell_shootable,0;
	setcell "que_qsch02",50,265,53,265,cell_walkable,0;
	setcell "que_qsch02",50,265,53,265,cell_shootable,0;
	setcell "que_qsch02",56,279,59,279,cell_walkable,0;
	setcell "que_qsch02",56,279,59,279,cell_shootable,0;
	setcell "que_qsch02",64,298,64,301,cell_walkable,0;
	setcell "que_qsch02",64,298,64,301,cell_shootable,0;
	setcell "que_qsch02",62,272,65,272,cell_walkable,0;
	setcell "que_qsch02",62,272,65,272,cell_shootable,0;
	setcell "que_qsch02",58,242,58,245,cell_walkable,0;
	setcell "que_qsch02",58,242,58,245,cell_shootable,0;
	setcell "que_qsch02",72,286,72,289,cell_walkable,0;
	setcell "que_qsch02",72,286,72,289,cell_shootable,0;
	setcell "que_qsch02",68,254,68,259,cell_walkable,0;
	setcell "que_qsch02",68,254,68,259,cell_shootable,0;
	setcell "que_qsch02",73,260,73,263,cell_walkable,0;
	setcell "que_qsch02",73,260,73,263,cell_shootable,0;
	setcell "que_qsch02",75,248,75,251,cell_walkable,0;
	setcell "que_qsch02",75,248,75,251,cell_shootable,0;
	setcell "que_qsch02",79,280,79,283,cell_walkable,0;
	setcell "que_qsch02",79,280,79,283,cell_shootable,0;
	setcell "que_qsch02",82,271,85,271,cell_walkable,0;
	setcell "que_qsch02",82,271,85,271,cell_shootable,0;
	setcell "que_qsch02",89,292,89,295,cell_walkable,0;
	setcell "que_qsch02",89,292,89,295,cell_shootable,0;
	setcell "que_qsch02",88,276,91,276,cell_walkable,0;
	setcell "que_qsch02",88,276,91,276,cell_shootable,0;
	setcell "que_qsch02",88,266,91,266,cell_walkable,0;
	setcell "que_qsch02",88,266,91,266,cell_shootable,0;
	setcell "que_qsch02",94,256,97,256,cell_walkable,0;
	setcell "que_qsch02",94,256,97,256,cell_shootable,0;
	setcell "que_qsch02",64,298,64,301,cell_walkable,0;
	setcell "que_qsch02",64,298,64,301,cell_shootable,0;
	setcell "que_qsch02",100,251,103,251,cell_walkable,0;
	setcell "que_qsch02",100,251,103,251,cell_shootable,0;
	end;

OnDisable:
	killmonster "que_qsch02","#miro_bf_sch02::OnMyMobDead";
	setcell "que_qsch02",44,270,47,270,cell_walkable,1;
	setcell "que_qsch02",44,270,47,270,cell_shootable,1;
	setcell "que_qsch02",50,287,53,287,cell_walkable,1;
	setcell "que_qsch02",50,287,53,287,cell_shootable,1;
	setcell "que_qsch02",50,265,53,265,cell_walkable,1;
	setcell "que_qsch02",50,265,53,265,cell_shootable,1;
	setcell "que_qsch02",56,279,59,279,cell_walkable,1;
	setcell "que_qsch02",56,279,59,279,cell_shootable,1;
	setcell "que_qsch02",64,298,64,301,cell_walkable,1;
	setcell "que_qsch02",64,298,64,301,cell_shootable,1;
	setcell "que_qsch02",62,272,65,272,cell_walkable,1;
	setcell "que_qsch02",62,272,65,272,cell_shootable,1;
	setcell "que_qsch02",58,242,58,245,cell_walkable,1;
	setcell "que_qsch02",58,242,58,245,cell_shootable,1;
	setcell "que_qsch02",72,286,72,289,cell_walkable,1;
	setcell "que_qsch02",72,286,72,289,cell_shootable,1;
	setcell "que_qsch02",68,254,68,259,cell_walkable,1;
	setcell "que_qsch02",68,254,68,259,cell_shootable,1;
	setcell "que_qsch02",73,260,73,263,cell_walkable,1;
	setcell "que_qsch02",73,260,73,263,cell_shootable,1;
	setcell "que_qsch02",75,248,75,251,cell_walkable,1;
	setcell "que_qsch02",75,248,75,251,cell_shootable,1;
	setcell "que_qsch02",79,280,79,283,cell_walkable,1;
	setcell "que_qsch02",79,280,79,283,cell_shootable,1;
	setcell "que_qsch02",82,271,85,271,cell_walkable,1;
	setcell "que_qsch02",82,271,85,271,cell_shootable,1;
	setcell "que_qsch02",89,292,89,295,cell_walkable,1;
	setcell "que_qsch02",89,292,89,295,cell_shootable,1;
	setcell "que_qsch02",88,276,91,276,cell_walkable,1;
	setcell "que_qsch02",88,276,91,276,cell_shootable,1;
	setcell "que_qsch02",88,266,91,266,cell_walkable,1;
	setcell "que_qsch02",88,266,91,266,cell_shootable,1;
	setcell "que_qsch02",94,256,97,256,cell_walkable,1;
	setcell "que_qsch02",94,256,97,256,cell_shootable,1;
	setcell "que_qsch02",64,298,64,301,cell_walkable,1;
	setcell "que_qsch02",64,298,64,301,cell_shootable,1;
	setcell "que_qsch02",100,251,103,251,cell_walkable,1;
	setcell "que_qsch02",100,251,103,251,cell_shootable,1;
	end;

OnMyMobDead:
	end;
}

que_qsch02,2,2,0	script	#miro_rf_sch02	844,{

OnEnable:
	monster "que_qsch02",57,301," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",57,299," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",48,291," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",48,289," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",68,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",70,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",72,295," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",72,293," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",90,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",92,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",56,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",58,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",66,283," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",66,281," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",80,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",82,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",44,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",46,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",50,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",52,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",54,269," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",54,267," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",66,271," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",66,270," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",81,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",81,272," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",88,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",90,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",94,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",96,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",64,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",66,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",76,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",76,261," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",87,265," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",87,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",50,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",52,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",76,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",78,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",99,255," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",99,253," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",53,245," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	monster "que_qsch02",53,243," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
	setcell "que_qsch02",57,298,57,301,cell_walkable,0;
	setcell "que_qsch02",57,298,57,301,cell_shootable,0;
	setcell "que_qsch02",48,288,48,291,cell_walkable,0;
	setcell "que_qsch02",48,288,48,291,cell_shootable,0;
	setcell "que_qsch02",68,290,71,290,cell_walkable,0;
	setcell "que_qsch02",68,290,71,290,cell_shootable,0;
	setcell "que_qsch02",72,292,72,295,cell_walkable,0;
	setcell "que_qsch02",72,292,72,295,cell_shootable,0;
	setcell "que_qsch02",90,296,93,296,cell_walkable,0;
	setcell "que_qsch02",90,296,93,296,cell_shootable,0;
	setcell "que_qsch02",56,282,59,282,cell_walkable,0;
	setcell "que_qsch02",56,282,59,282,cell_shootable,0;
	setcell "que_qsch02",66,280,66,283,cell_walkable,0;
	setcell "que_qsch02",66,280,66,283,cell_shootable,0;
	setcell "que_qsch02",80,284,83,284,cell_walkable,0;
	setcell "que_qsch02",80,284,83,284,cell_shootable,0;
	setcell "que_qsch02",44,273,47,273,cell_walkable,0;
	setcell "que_qsch02",44,273,47,273,cell_shootable,0;
	setcell "que_qsch02",50,273,53,273,cell_walkable,0;
	setcell "que_qsch02",50,273,53,273,cell_shootable,0;
	setcell "que_qsch02",54,266,54,269,cell_walkable,0;
	setcell "que_qsch02",54,266,54,269,cell_shootable,0;
	setcell "que_qsch02",66,270,66,271,cell_walkable,0;
	setcell "que_qsch02",66,270,66,271,cell_shootable,0;
	setcell "que_qsch02",81,272,81,273,cell_walkable,0;
	setcell "que_qsch02",81,272,81,273,cell_shootable,0;
	setcell "que_qsch02",88,276,91,276,cell_walkable,0;
	setcell "que_qsch02",88,276,91,276,cell_shootable,0;
	setcell "que_qsch02",94,276,97,276,cell_walkable,0;
	setcell "que_qsch02",94,276,97,276,cell_shootable,0;
	setcell "que_qsch02",64,258,67,258,cell_walkable,0;
	setcell "que_qsch02",64,258,67,258,cell_shootable,0;
	setcell "que_qsch02",76,260,76,263,cell_walkable,0;
	setcell "que_qsch02",76,260,76,263,cell_shootable,0;
	setcell "que_qsch02",87,262,87,265,cell_walkable,0;
	setcell "que_qsch02",87,262,87,265,cell_shootable,0;
	setcell "que_qsch02",50,252,53,252,cell_walkable,0;
	setcell "que_qsch02",50,252,53,252,cell_shootable,0;
	setcell "que_qsch02",76,252,79,252,cell_walkable,0;
	setcell "que_qsch02",76,252,79,252,cell_shootable,0;
	setcell "que_qsch02",99,252,99,255,cell_walkable,0;
	setcell "que_qsch02",99,252,99,255,cell_shootable,0;
	setcell "que_qsch02",53,242,53,245,cell_walkable,0;
	setcell "que_qsch02",53,242,53,245,cell_shootable,0;
	end;

OnDisable:
	killmonster "que_qsch02","#miro_rf_sch02::OnMyMobDead";
	setcell "que_qsch02",57,298,57,301,cell_walkable,1;
	setcell "que_qsch02",57,298,57,301,cell_shootable,1;
	setcell "que_qsch02",48,288,48,291,cell_walkable,1;
	setcell "que_qsch02",48,288,48,291,cell_shootable,1;
	setcell "que_qsch02",68,290,71,290,cell_walkable,1;
	setcell "que_qsch02",68,290,71,290,cell_shootable,1;
	setcell "que_qsch02",72,292,72,295,cell_walkable,1;
	setcell "que_qsch02",72,292,72,295,cell_shootable,1;
	setcell "que_qsch02",90,296,93,296,cell_walkable,1;
	setcell "que_qsch02",90,296,93,296,cell_shootable,1;
	setcell "que_qsch02",56,282,59,282,cell_walkable,1;
	setcell "que_qsch02",56,282,59,282,cell_shootable,1;
	setcell "que_qsch02",66,280,66,283,cell_walkable,1;
	setcell "que_qsch02",66,280,66,283,cell_shootable,1;
	setcell "que_qsch02",80,284,83,284,cell_walkable,1;
	setcell "que_qsch02",80,284,83,284,cell_shootable,1;
	setcell "que_qsch02",44,273,47,273,cell_walkable,1;
	setcell "que_qsch02",44,273,47,273,cell_shootable,1;
	setcell "que_qsch02",50,273,53,273,cell_walkable,1;
	setcell "que_qsch02",50,273,53,273,cell_shootable,1;
	setcell "que_qsch02",54,266,54,269,cell_walkable,1;
	setcell "que_qsch02",54,266,54,269,cell_shootable,1;
	setcell "que_qsch02",66,270,66,271,cell_walkable,1;
	setcell "que_qsch02",66,270,66,271,cell_shootable,1;
	setcell "que_qsch02",81,272,81,273,cell_walkable,1;
	setcell "que_qsch02",81,272,81,273,cell_shootable,1;
	setcell "que_qsch02",88,276,91,276,cell_walkable,1;
	setcell "que_qsch02",88,276,91,276,cell_shootable,1;
	setcell "que_qsch02",94,276,97,276,cell_walkable,1;
	setcell "que_qsch02",94,276,97,276,cell_shootable,1;
	setcell "que_qsch02",64,258,67,258,cell_walkable,1;
	setcell "que_qsch02",64,258,67,258,cell_shootable,1;
	setcell "que_qsch02",76,260,76,263,cell_walkable,1;
	setcell "que_qsch02",76,260,76,263,cell_shootable,1;
	setcell "que_qsch02",87,262,87,265,cell_walkable,1;
	setcell "que_qsch02",87,262,87,265,cell_shootable,1;
	setcell "que_qsch02",50,252,53,252,cell_walkable,1;
	setcell "que_qsch02",50,252,53,252,cell_shootable,1;
	setcell "que_qsch02",76,252,79,252,cell_walkable,1;
	setcell "que_qsch02",76,252,79,252,cell_shootable,1;
	setcell "que_qsch02",99,252,99,255,cell_walkable,1;
	setcell "que_qsch02",99,252,99,255,cell_shootable,1;
	setcell "que_qsch02",53,242,53,245,cell_walkable,1;
	setcell "que_qsch02",53,242,53,245,cell_shootable,1;
	end;

OnMyMobDead:
	end;
}

que_qsch02,2,3,0	script	#miro_yf_sch02	844,{

OnEnable:
	monster "que_qsch02",44,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",46,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",67,295," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",67,293," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",94,301," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",94,299," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",79,289," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",79,287," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",56,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",58,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",71,283," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",71,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",100,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",102,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",44,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",46,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",50,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",52,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",56,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",58,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",72,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",73,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",82,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",84,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",88,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",90,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",94,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",96,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",60,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",60,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",73,263," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",73,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",75,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",75,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",87,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",87,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",58,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",58,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",80,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",80,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",53,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",53,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",75,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",75,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",100,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",102,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",100,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	monster "que_qsch02",102,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
	setcell "que_qsch02",44,292,47,292,cell_walkable,0;
	setcell "que_qsch02",44,292,47,292,cell_shootable,0;
	setcell "que_qsch02",67,292,67,295,cell_walkable,0;
	setcell "que_qsch02",67,292,67,295,cell_shootable,0;
	setcell "que_qsch02",94,298,94,301,cell_walkable,0;
	setcell "que_qsch02",94,298,94,301,cell_shootable,0;
	setcell "que_qsch02",79,286,79,289,cell_walkable,0;
	setcell "que_qsch02",79,286,79,289,cell_shootable,0;
	setcell "que_qsch02",56,282,59,282,cell_walkable,0;
	setcell "que_qsch02",56,282,59,282,cell_shootable,0;
	setcell "que_qsch02",71,280,71,283,cell_walkable,0;
	setcell "que_qsch02",71,280,71,283,cell_shootable,0;
	setcell "que_qsch02",100,281,103,281,cell_walkable,0;
	setcell "que_qsch02",100,281,103,281,cell_shootable,0;
	setcell "que_qsch02",44,261,47,261,cell_walkable,0;
	setcell "que_qsch02",44,261,47,261,cell_shootable,0;
	setcell "que_qsch02",50,265,53,265,cell_walkable,0;
	setcell "que_qsch02",50,265,53,265,cell_shootable,0;
	setcell "que_qsch02",56,270,59,270,cell_walkable,0;
	setcell "que_qsch02",56,270,59,270,cell_shootable,0;
	setcell "que_qsch02",72,278,73,278,cell_walkable,0;
	setcell "que_qsch02",72,278,73,278,cell_shootable,0;
	setcell "que_qsch02",82,266,85,266,cell_walkable,0;
	setcell "que_qsch02",82,266,85,266,cell_shootable,0;
	setcell "que_qsch02",88,266,91,266,cell_walkable,0;
	setcell "que_qsch02",88,266,91,266,cell_shootable,0;
	setcell "que_qsch02",94,271,97,271,cell_walkable,0;
	setcell "que_qsch02",94,271,97,271,cell_shootable,0;
	setcell "que_qsch02",60,254,60,257,cell_walkable,0;
	setcell "que_qsch02",60,254,60,257,cell_shootable,0;
	setcell "que_qsch02",73,260,73,263,cell_walkable,0;
	setcell "que_qsch02",73,260,73,263,cell_shootable,0;
	setcell "que_qsch02",75,254,75,257,cell_walkable,0;
	setcell "que_qsch02",75,254,75,257,cell_shootable,0;
	setcell "que_qsch02",87,254,87,257,cell_walkable,0;
	setcell "que_qsch02",87,254,87,257,cell_shootable,0;
	setcell "que_qsch02",58,248,58,251,cell_walkable,0;
	setcell "que_qsch02",58,248,58,251,cell_shootable,0;
	setcell "que_qsch02",80,248,80,251,cell_walkable,0;
	setcell "que_qsch02",80,248,80,251,cell_shootable,0;
	setcell "que_qsch02",53,242,53,245,cell_walkable,0;
	setcell "que_qsch02",53,242,53,245,cell_shootable,0;
	setcell "que_qsch02",75,242,75,245,cell_walkable,0;
	setcell "que_qsch02",75,242,75,245,cell_shootable,0;
	setcell "que_qsch02",100,251,103,251,cell_walkable,0;
	setcell "que_qsch02",100,251,103,251,cell_shootable,0;
	setcell "que_qsch02",100,256,103,256,cell_walkable,0;
	setcell "que_qsch02",100,256,103,256,cell_shootable,0;
	end;

OnDisable:
	killmonster "que_qsch02","#miro_yf_sch02::OnMyMobDead";
	setcell "que_qsch02",44,292,47,292,cell_walkable,1;
	setcell "que_qsch02",44,292,47,292,cell_shootable,1;
	setcell "que_qsch02",67,292,67,295,cell_walkable,1;
	setcell "que_qsch02",67,292,67,295,cell_shootable,1;
	setcell "que_qsch02",94,298,94,301,cell_walkable,1;
	setcell "que_qsch02",94,298,94,301,cell_shootable,1;
	setcell "que_qsch02",79,286,79,289,cell_walkable,1;
	setcell "que_qsch02",79,286,79,289,cell_shootable,1;
	setcell "que_qsch02",56,282,59,282,cell_walkable,1;
	setcell "que_qsch02",56,282,59,282,cell_shootable,1;
	setcell "que_qsch02",71,280,71,283,cell_walkable,1;
	setcell "que_qsch02",71,280,71,283,cell_shootable,1;
	setcell "que_qsch02",100,281,103,281,cell_walkable,1;
	setcell "que_qsch02",100,281,103,281,cell_shootable,1;
	setcell "que_qsch02",44,261,47,261,cell_walkable,1;
	setcell "que_qsch02",44,261,47,261,cell_shootable,1;
	setcell "que_qsch02",50,265,53,265,cell_walkable,1;
	setcell "que_qsch02",50,265,53,265,cell_shootable,1;
	setcell "que_qsch02",56,270,59,270,cell_walkable,1;
	setcell "que_qsch02",56,270,59,270,cell_shootable,1;
	setcell "que_qsch02",72,278,73,278,cell_walkable,1;
	setcell "que_qsch02",72,278,73,278,cell_shootable,1;
	setcell "que_qsch02",82,266,85,266,cell_walkable,1;
	setcell "que_qsch02",82,266,85,266,cell_shootable,1;
	setcell "que_qsch02",88,266,91,266,cell_walkable,1;
	setcell "que_qsch02",88,266,91,266,cell_shootable,1;
	setcell "que_qsch02",94,271,97,271,cell_walkable,1;
	setcell "que_qsch02",94,271,97,271,cell_shootable,1;
	setcell "que_qsch02",60,254,60,257,cell_walkable,1;
	setcell "que_qsch02",60,254,60,257,cell_shootable,1;
	setcell "que_qsch02",73,260,73,263,cell_walkable,1;
	setcell "que_qsch02",73,260,73,263,cell_shootable,1;
	setcell "que_qsch02",75,254,75,257,cell_walkable,1;
	setcell "que_qsch02",75,254,75,257,cell_shootable,1;
	setcell "que_qsch02",87,254,87,257,cell_walkable,1;
	setcell "que_qsch02",87,254,87,257,cell_shootable,1;
	setcell "que_qsch02",58,248,58,251,cell_walkable,1;
	setcell "que_qsch02",58,248,58,251,cell_shootable,1;
	setcell "que_qsch02",80,248,80,251,cell_walkable,1;
	setcell "que_qsch02",80,248,80,251,cell_shootable,1;
	setcell "que_qsch02",53,242,53,245,cell_walkable,1;
	setcell "que_qsch02",53,242,53,245,cell_shootable,1;
	setcell "que_qsch02",75,242,75,245,cell_walkable,1;
	setcell "que_qsch02",75,242,75,245,cell_shootable,1;
	setcell "que_qsch02",100,251,103,251,cell_walkable,1;
	setcell "que_qsch02",100,251,103,251,cell_shootable,1;
	setcell "que_qsch02",100,256,103,256,cell_walkable,1;
	setcell "que_qsch02",100,256,103,256,cell_shootable,1;
	end;

OnMyMobDead:
	end;
}

que_qsch02,132,172,0	script	windpath01_sch02	45,1,1,{
OnTouch:
	if (countitem(7839) > 0) {
		mes "The Warp Gate responds to the Crystal Key.";
		delitem 7839,1; //Crystal_Key
		close2;
		warp "que_qsch02",114,158;
		end;
	}
	else {
		mes "You need the Crystal Key to activate the Warp Gate.";
		close;
	}
}

que_qsch02,113,165,0	warp	windpath02_sch02	1,1,que_qsch02,139,172


que_qsch02,131,136,3	script	Piamette#sch02	1930,{
OnInit:
	enablenpc "Piamette#sch02";
	end;
}

que_qsch02,114,158,0	script	#event_start01_sch02	-1,1,1,{

OnInit:
	disablenpc "#event_start01_sch02";
	end;

OnEnable:
	enablenpc "#event_start01_sch02";
	end;

OnDisable:
	disablenpc "#event_start01_sch02";
	stopnpctimer;
	end;

OnTouch:
	initnpctimer;
	disablenpc "#event_start01_sch02";
	end;

OnTimer2000:
	mapannounce "que_qsch02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
	end;

OnTimer6000:
	mapannounce "que_qsch02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
	end;

OnTimer10000:
	mapannounce "que_qsch02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
	end;

OnTimer14000:
	mapannounce "que_qsch02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
	donpcevent "#gdtimer01_sch02::OnEnable";
	stopnpctimer;
	end;
}

que_qsch02,2,2,0	script	#gdtimer01_sch02	844,{

OnEnable:
	initnpctimer;
	end;

Onstop:
	donpcevent "#getspell01_sch02::OnDisable";
	donpcevent "#getspell02_sch02::OnDisable";
	donpcevent "#getspell03_sch02::OnDisable";
	donpcevent "#getspell04_sch02::OnDisable";
	donpcevent "#getspell05_sch02::OnDisable";
	donpcevent "#getspell06_sch02::OnDisable";
	donpcevent "#getspell07_sch02::OnDisable";
	donpcevent "#getspell08_sch02::OnDisable";
	stopnpctimer;
	end;

OnTimer1000:
	donpcevent "#getspell08_sch02::OnDisable";
	donpcevent "#getspell01_sch02::OnEnable";
	end;

OnTimer10000:
	donpcevent "#getspell01_sch02::OnDisable";
	donpcevent "#getspell02_sch02::OnEnable";
	end;

OnTimer20000:
	donpcevent "#getspell02_sch02::OnDisable";
	donpcevent "#getspell03_sch02::OnEnable";
	end;

OnTimer30000:
	donpcevent "#getspell03_sch02::OnDisable";
	donpcevent "#getspell04_sch02::OnEnable";
	end;

OnTimer40000:
	donpcevent "#getspell04_sch02::OnDisable";
	donpcevent "#getspell05_sch02::OnEnable";
	end;

OnTimer50000:
	donpcevent "#getspell05_sch02::OnDisable";
	donpcevent "#getspell06_sch02::OnEnable";
	end;

OnTimer60000:
	donpcevent "#getspell06_sch02::OnDisable";
	donpcevent "#getspell07_sch02::OnEnable";
	end;

OnTimer70000:
	donpcevent "#getspell07_sch02::OnDisable";
	donpcevent "#getspell08_sch02::OnEnable";
	end;

OnTimer75000:
	if ($gqse_sch02_gd < 6) {
		mapannounce "que_qsch02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
		enablenpc "#sch02_cage01";
		enablenpc "#sch02_cage02";
		enablenpc "#sch02_cage03";
		enablenpc "#sch02_cage04";
		enablenpc "#sch02_cage05";
		enablenpc "#sch02_cage06";
		set $gqse_sch02_gd,0;
	}
	end;

OnTimer76000:
	disablenpc "#sch02_cage01";
	disablenpc "#sch02_cage02";
	disablenpc "#sch02_cage03";
	disablenpc "#sch02_cage04";
	disablenpc "#sch02_cage05";
	disablenpc "#sch02_cage06";
	end;

OnTimer80000:
	donpcevent "#gdtimer01_sch02::OnEnable";
	end;
}

que_qsch02,2,3,0	script	#gdtimer02_sch02	844,{

OnEnable:
	initnpctimer;
	end;

Onstop:
	stopnpctimer;
	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
	end;

OnTimer4000:
	mapannounce "que_qsch02","Piamette : All of them are caught!",bc_map,"0xdb7093";
	end;

OnTimer8000:
	mapannounce "que_qsch02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
	end;

OnTimer12000:
	mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
	monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	monster "que_qsch02",109,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	monster "que_qsch02",115,116,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
	end;

OnTimer112000:
	mapannounce "que_qsch02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
	enablenpc "#sch02_cage01";
	enablenpc "#sch02_cage02";
	enablenpc "#sch02_cage03";
	enablenpc "#sch02_cage04";
	enablenpc "#sch02_cage05";
	enablenpc "#sch02_cage06";
	set $gqse_sch02_gd,0;
	end;

OnTimer113000:
	disablenpc "#sch02_cage01";
	disablenpc "#sch02_cage02";
	disablenpc "#sch02_cage03";
	disablenpc "#sch02_cage04";
	disablenpc "#sch02_cage05";
	disablenpc "#sch02_cage06";
	donpcevent "#gdtimer01_sch02::OnEnable";
	stopnpctimer;
	end;

Onreset:
	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#gdtimer02_sch02::OnMyMobDead") == 0) {
		enablenpc "#sch02_cage01";
		enablenpc "#sch02_cage02";
		enablenpc "#sch02_cage03";
		enablenpc "#sch02_cage04";
		enablenpc "#sch02_cage05";
		enablenpc "#sch02_cage06";
		donpcevent "#piamette_sch02::OnEnable";
		stopnpctimer;
	}
	end;
}

que_qsch02,1,4,0	script	#piamette_sch02	844,{
OnEnable:
	initnpctimer;
	end;

Onreset:
	killmonster "que_qsch02","#piamette_sch02::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer1000:
	mapannounce "que_qsch02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
	end;

OnTimer5000:
	mapannounce "que_qsch02","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
	disablenpc "Piamette#sch02";
	monster "que_qsch02",131,135,"Angry Piamette",1930,1,"#piamette_sch02::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
	enablenpc "windpath03_sch02";
	enablenpc "windpath04_sch02";
	donpcevent "#nm_switch_sch02::OnEnable";
	end;
}

que_qsch02,113,135,0	script	#getspell01_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell01_sch02";
	end;

OnEnable:
	enablenpc "#getspell01_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell01_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,146,150,0	script	#getspell02_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell02_sch02";
	end;

OnEnable:
	enablenpc "#getspell02_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell02_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,131,117,0	script	#getspell03_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell03_sch02";
	end;

OnEnable:
	enablenpc "#getspell03_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell03_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,117,150,0	script	#getspell04_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell04_sch02";
	end;

OnEnable:
	enablenpc "#getspell04_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell04_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,150,135,0	script	#getspell05_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell05_sch02";
	end;

OnEnable:
	enablenpc "#getspell05_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell05_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,117,121,0	script	#getspell06_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell06_sch02";
	end;

OnEnable:
	enablenpc "#getspell06_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell06_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,131,154,0	script	#getspell07_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell07_sch02";
	end;

OnEnable:
	enablenpc "#getspell07_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell07_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,146,121,0	script	#getspell08_sch02	-1,1,1,{
OnInit:
	disablenpc "#getspell08_sch02";
	end;

OnEnable:
	enablenpc "#getspell08_sch02";
	specialeffect EF_LOCKON;
	end;

OnDisable:
	disablenpc "#getspell08_sch02";
	end;

OnTouch:
	sc_start2 SC_Stone,300000,0,10000;
	if ($gqse_sch02_gd == 0) {
		warp "que_qsch02",103,153;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,1;
		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 1) {
		warp "que_qsch02",102,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,2;
		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 2) {
		warp "que_qsch02",113,111;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,3;
		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 3) {
		warp "que_qsch02",161,105;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,4;
		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 4) {
		warp "que_qsch02",168,135;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,5;
		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
	}
	else if ($gqse_sch02_gd == 5) {
		warp "que_qsch02",150,159;
		disablenpc "#getspell01_sch02";
		set $gqse_sch02_gd,6;
		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
		donpcevent "#gdtimer02_sch02::OnEnable";
		donpcevent "#gdtimer01_sch02::Onstop";
	}
	end;
}

que_qsch02,103,153,0	script	#sch02_cage01	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage01";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",108,151;
	disablenpc "#sch02_cage01";
	end;
}

que_qsch02,102,135,0	script	#sch02_cage02	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage02";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",107,135;
	disablenpc "#sch02_cage02";
	end;
}

que_qsch02,113,111,0	script	#sch02_cage03	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage03";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",113,114;
	disablenpc "#sch02_cage03";
	end;
}

que_qsch02,161,105,0	script	#sch02_cage04	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage04";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",158,106;
	disablenpc "#sch02_cage04";
	end;
}

que_qsch02,168,135,0	script	#sch02_cage05	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage05";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",163,133;
	disablenpc "#sch02_cage05";
	end;
}

que_qsch02,150,159,0	script	#sch02_cage06	-1,1,1,{
OnInit:
	disablenpc "#sch02_cage06";
	end;

OnTouch:
	sc_end SC_Stone;
	warp "que_qsch02",150,154;
	disablenpc "#sch02_cage06";
	end;
}

que_qsch02,1,8,0	script	#gd_sch02_mobctrl	844,{
OnEnable:
	monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",130,139,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",135,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",130,132,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",128,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",109,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",109,130,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",128,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",147,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",154,128,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",151,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",130,151,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",131,139,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",135,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",131,132,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",128,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",110,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",129,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",148,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",155,128,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",152,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",131,151,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",110,130,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",132,139,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",135,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",132,132,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",128,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",111,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",111,130,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",130,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",149,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",156,128,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",153,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",132,151,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",133,139,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",135,134,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",133,132,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",128,135,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",112,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",131,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",150,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",157,128,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",154,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",133,151,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	monster "que_qsch02",112,130,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
	end;

Onreset:
	killmonster "que_qsch02","#gd_sch02_mobctrl::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#gd_sch02_mobctrl::OnMyMobDead") < 7) {
		monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
		monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
		monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
		monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
		monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
		monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
	}
	end;
}

que_qsch02,149,105,0	script	windpath03_sch02	45,1,1,{
OnInit:
	disablenpc "windpath03_sch02";
	end;

OnTouch:
	warp "que_qsch02",119,103;
	end;
}

que_qsch02,128,104,0	script	windpath04_sch02	45,1,1,{
OnInit:
	disablenpc "windpath04_sch02";
	end;

OnTouch:
	warp "que_qsch02",146,109;
	end;
}

que_qsch02,253,273,0	script	#nm_switch_sch02	-1,5,5,{
OnInit:
	disablenpc "#nm_switch_sch02";
	end;

OnEnable:
	enablenpc "#nm_switch_sch02";
	end;

OnDisable:
	disablenpc "#nm_switch_sch02";
	stopnpctimer;
	end;

OnTouch:
	disablenpc "#nm_switch_sch02";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "que_qsch02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
	end;

OnTimer4000:
	mapannounce "que_qsch02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
	end;

OnTimer9000:
	mapannounce "que_qsch02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
	end;

OnTimer10000:
	donpcevent "#nmsomsch02_jin01::OnEnable";
	donpcevent "#sch02_stone01::OnEnable";
	end;

OnTimer190000:
	donpcevent "#nmsomsch02_jin02::OnEnable";
	donpcevent "#sch02_stone02::OnEnable";
	end;

OnTimer370000:
	donpcevent "#nmsomsch02_jin03::OnEnable";
	donpcevent "#sch02_stone03::OnEnable";
	stopnpctimer;
	end;
}

que_qsch02,229,297,0	script	#nmsomsch02_jin01	-1,{
OnEnable:
	donpcevent "#sch02_stone01::OnEnable";
	initnpctimer;
	end;

OnDisable:
	killmonster "que_qsch02","#nmsomsch02_jin01::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "que_qsch02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
	monster "que_qsch02",226,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",227,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",228,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",229,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",230,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",232,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",233,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",234,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",235,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",228,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",229,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",230,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",232,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",233,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",234,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",235,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",236,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",237,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",230,284,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,285,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",232,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",233,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",234,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",235,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",236,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",237,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",238,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",239,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	end;

OnTimer25000:
OnTimer55000:
OnTimer85000:
OnTimer120000:
	monster "que_qsch02",226,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",227,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",228,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",229,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",230,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",231,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",230,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",229,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",228,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",227,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",226,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",225,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",224,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",224,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",224,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",224,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	monster "que_qsch02",225,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
	end;

OnTimer180000:
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_qsch02,2,8,0	script	#sch02_stone01	844,{
OnEnable:
	monster "que_qsch02",227,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",229,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",231,296,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",231,298,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",230,300,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",228,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",226,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",224,299,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",224,297,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	monster "que_qsch02",225,295,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
	end;

Onreset:
	killmonster "que_qsch02","#sch02_stone01::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#sch02_stone01::OnMyMobDead") == 0) {
		set $gqse_sch02_nm,$gqse_sch02_nm+1;
		donpcevent "#nmsomsch02_jin01::OnDisable";
		if ($gqse_sch02_nm == 3) {
			donpcevent "Wish Maiden#sch02_boss::Onfight";
		}
	}
	end;
}

que_qsch02,275,299,0	script	#nmsomsch02_jin02	-1,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	killmonster "que_qsch02","#nmsomsch02_jin02::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "que_qsch02","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
	monster "que_qsch02",263,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",264,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",265,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",266,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",267,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",268,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",269,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",270,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",271,284,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",265,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",266,293,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",267,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",268,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",269,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",270,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",271,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",273,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",274,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",267,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",268,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",269,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",270,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",271,282,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,281,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",273,280,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",274,279,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",275,276,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",276,275,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	end;

OnTimer25000:
OnTimer55000:
OnTimer85000:
OnTimer120000:
	monster "que_qsch02",274,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",275,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",276,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",277,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",278,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",279,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",279,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",279,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",279,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",278,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",277,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",276,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",275,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",274,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",273,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",272,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	monster "que_qsch02",273,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
	end;

OnTimer180000:
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_qsch02,2,9,0	script	#sch02_stone02	844,{
OnEnable:
	monster "que_qsch02",275,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",277,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",279,299,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",279,297,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",278,295,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",276,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",274,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",272,296,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",272,298,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	monster "que_qsch02",273,300,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
	end;

Onreset:
	killmonster "que_qsch02","#sch02_stone02::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#sch02_stone02::OnMyMobDead") == 0) {
		set $gqse_sch02_nm,$gqse_sch02_nm+1;
		donpcevent "#nmsomsch02_jin02::OnDisable";
		if ($gqse_sch02_nm == 3) {
			donpcevent "Wish Maiden#sch02_boss::Onfight";
		}
	}
	end;
}

que_qsch02,251,340,0	script	#nmsomsch02_jin03	-1,{
OnEnable:
	initnpctimer;
	end;

OnDisable:
	killmonster "que_qsch02","#nmsomsch02_jin03::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "que_qsch02","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
	monster "que_qsch02",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	end;

OnTimer120000:
	monster "que_qsch02",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	end;

OnTimer240000:
	monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	end;

OnTimer360000:
	monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_qsch02,2,10,0	script	#sch02_stone03	844,{
OnEnable:
	monster "que_qsch02",251,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",252,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",255,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",255,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",254,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",253,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",250,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",249,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",248,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	monster "que_qsch02",248,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
	end;

Onreset:
	killmonster "que_qsch02","#sch02_stone03::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","#sch02_stone03::OnMyMobDead") == 0) {
		set $gqse_sch02_nm,$gqse_sch02_nm+1;
		donpcevent "#nmsomsch02_jin03::OnDisable";

		if ($gqse_sch02_nm == 3) {
			donpcevent "Wish Maiden#sch02_boss::Onfight";
		}
	}
	end;
}

que_qsch02,235,285,5	script	Guard of Shadow#sch02_01	1752,4,4,{
OnInit:
	disablenpc "Guard of Shadow#sch02_01";
	end;

OnDisable:
	killmonster "que_qsch02","Guard of Shadow#sch02_01::OnMyMobDead";
	disablenpc "Guard of Shadow#sch02_01";
	end;

OnTouch:
	disablenpc "Guard of Shadow#sch02_01";
	monster "que_qsch02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
	monster "que_qsch02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
	monster "que_qsch02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,224,290,5	script	Guard of Shadow#sch02_02	1752,4,4,{
OnInit:
	disablenpc "Guard of Shadow#sch02_02";
	end;

OnDisable:
	killmonster "que_qsch02","Guard of Shadow#sch02_02::OnMyMobDead";
	disablenpc "Guard of Shadow#sch02_02";
	end;

OnTouch:
	disablenpc "Guard of Shadow#sch02_02";
	monster "que_qsch02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
	monster "que_qsch02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
	monster "que_qsch02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,236,296,5	script	Guard of Shadow#sch02_03	1752,4,4,{
OnInit:
	disablenpc "Guard of Shadow#sch02_03";
	end;

OnDisable:
	killmonster "que_qsch02","Guard of Shadow#sch02_03::OnMyMobDead";
	disablenpc "Guard of Shadow#sch02_03";
	end;

OnTouch:
	disablenpc "Guard of Shadow#sch02_03";
	monster "que_qsch02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
	monster "que_qsch02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
	monster "que_qsch02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,225,303,5	script	Guard of Shadow#sch02_04	1752,4,4,{
OnInit:
	disablenpc "Guard of Shadow#sch02_04";
	end;

OnDisable:
	killmonster "que_qsch02","Guard of Shadow#sch02_04::OnMyMobDead";
	disablenpc "Guard of Shadow#sch02_04";
	end;

OnTouch:
	disablenpc "Guard of Shadow#sch02_04";
	monster "que_qsch02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
	monster "que_qsch02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
	monster "que_qsch02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,266,296,3	script	Bloody Hunter#sch02_ac01	1753,4,4,{
OnInit:
	disablenpc "Bloody Hunter#sch02_ac01";
	end;

OnDisable:
	killmonster "que_qsch02","Bloody Hunter#sch02_ac01::OnMyMobDead";
	disablenpc "Bloody Hunter#sch02_ac01";
	end;

OnTouch:
	disablenpc "Bloody Hunter#sch02_ac01";
	monster "que_qsch02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
	monster "que_qsch02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
	monster "que_qsch02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,271,283,3	script	Bloody Hunter#sch02_ac02	1753,4,4,{
OnInit:
	disablenpc "Bloody Hunter#sch02_ac02";
	end;

OnDisable:
	killmonster "que_qsch02","Bloody Hunter#sch02_ac02::OnMyMobDead";
	disablenpc "Bloody Hunter#sch02_ac02";
	end;

OnTouch:
	disablenpc "Bloody Hunter#sch02_ac02";
	monster "que_qsch02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
	monster "que_qsch02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
	monster "que_qsch02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,270,307,3	script	Bloody Hunter#sch02_ac03	1753,4,4,{
OnInit:
	disablenpc "Bloody Hunter#sch02_ac03";
	end;

OnDisable:
	killmonster "que_qsch02","Bloody Hunter#sch02_ac03::OnMyMobDead";
	disablenpc "Bloody Hunter#sch02_ac03";
	end;

OnTouch:
	disablenpc "Bloody Hunter#sch02_ac03";
	monster "que_qsch02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
	monster "que_qsch02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
	monster "que_qsch02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,279,300,3	script	Bloody Hunter#sch02_ac04	1753,4,4,{
OnInit:
	disablenpc "Bloody Hunter#sch02_ac04";
	end;

OnDisable:
	killmonster "que_qsch02","Bloody Hunter#sch02_ac04::OnMyMobDead";
	disablenpc "Bloody Hunter#sch02_ac04";
	end;

OnTouch:
	disablenpc "Bloody Hunter#sch02_ac04";
	monster "que_qsch02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
	monster "que_qsch02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
	monster "que_qsch02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,247,330,5	script	Temple Keeper#sch02_ac01	1933,4,4,{
OnInit:
	disablenpc "Temple Keeper#sch02_ac01";
	end;

OnDisable:
	killmonster "que_qsch02","Temple Keeper#sch02_ac01::OnMyMobDead";
	disablenpc "Temple Keeper#sch02_ac01";
	end;

OnTouch:
	disablenpc "Temple Keeper#sch02_ac01";
	monster "que_qsch02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
	monster "que_qsch02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
	monster "que_qsch02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,255,330,3	script	Temple Keeper#sch02_ac02	1933,4,4,{
OnInit:
	disablenpc "Temple Keeper#sch02_ac02";
	end;

OnDisable:
	killmonster "que_qsch02","Temple Keeper#sch02_ac02::OnMyMobDead";
	disablenpc "Temple Keeper#sch02_ac02";
	end;

OnTouch:
	disablenpc "Temple Keeper#sch02_ac02";
	monster "que_qsch02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
	monster "que_qsch02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
	monster "que_qsch02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

que_qsch02,251,255,3	script	Wish Maiden#sch02_boss	1931,{
OnInit:
	hideonnpc "Wish Maiden#sch02_boss";
	end;

OnDisable:
	killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead";
	hideonnpc "Wish Maiden#sch02_boss";
	stopnpctimer;
	end;

Onfight:
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "que_qsch02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
	end;

OnTimer4000:
	mapannounce "que_qsch02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
	end;

OnTimer5000:
	specialeffect EF_ICECRASH;
	hideonnpc "Wish Maiden#sch02_boss";
	specialeffect EF_SPHERE;
	monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	if (mobcount("que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead") == 0) {
		donpcevent "#okolnir_sch02::Onstop";
		donpcevent "Wish Maiden#sch02_gift::OnEnable";
		mapannounce "que_qsch02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
	}
	end;
}

que_qsch02,252,340,3	script	Wish Maiden#sch02_gift	403,{
	set .@GID, GetCastleData("schg_cas02",1);
	if (getcharid(2) == .@GID) {
		if (strcharinfo(0) == getguildmaster(.@GID)) {
			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
				cutin "wish_maiden12",1;
				mes "[Wish Maiden]";
				mes "As I declared, I will give the Goddess' shine to you.";
				mes "You have the requirements to carry it...";
				next;
				mes "[Wish Maiden]";
				mes "You will be granted the power of the great Valkyrie...";
				next;
				mes "[Wish Maiden]";
				mes "I will give you some things for fun.";
				mes "All of you enjoy them together...";
				next;
				mes "[Wish Maiden]";
				mes "Go to Rachel and Juno to meet the Ravies sisters.";
				next;
				cutin "wish_maiden32",1;
				mes "[Wish Maiden]";
				mes "I will open the gate for you to come back here.";
				mes "...Okolnir won't last forever...";
				delitem 7830,1; //Goddess_Tear
				delitem 7831,1; //Valkyrie_Token
				delitem 7832,1; //Brynhild_Armor_Piece
				delitem 7833,1; //Hero_Remains
				delitem 7834,1; //Andvari_Ring
				delitem 2357,1; //Valkyrie_Armor
				delitem 7510,100; //Valhalla_Flower
				delitem 969,10; //Gold
				delitem 985,20; //Elunium
				getitem 2383,1; //Brynhild
				getitem 7840,1; //Valkyrie_Gift
				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
				close2;
				cutin "wish_maiden11",255;
				disablenpc "Wish Maiden#sch02_gift";
				enablenpc "#to_agit_sch02_gate";
				end;
			}
			else {
				cutin "wish_maiden13",1;
				mes "[Wish Maiden]";
				mes "As I declared, you are worthy of holding the Brynhild.";
				mes "However, you do not have the requirements on you...";
				next;
				mes "[Wish Maiden]";
				mes "...Did you forget something?";
				close2;
			}
		}
		else {
			cutin "wish_maiden12",1;
			mes "[Wish Maiden]";
			mes "� All of you worked together as a team...";
			mes "Humans are strong when they are united, but are easily swayed by lust.";
			next;
			mes "[Wish Maiden]";
			mes "Humans are imperfect, so their chief god is there for them when they need help.";
			mes "....";
			next;
			mes "[Wish Maiden]";
			mes "Always be real.";
			mes "Do not regret your actions...";
			close2;
		}
	}
	cutin "wish_maiden11",255;
	end;

OnInit:
	disablenpc "Wish Maiden#sch02_gift";
	end;

OnEnable:
	enablenpc "Wish Maiden#sch02_gift";
	initnpctimer;
	end;

OnDisable:
	disablenpc "Wish Maiden#sch02_gift";
	stopnpctimer;
	end;

OnTimer280000:
	mapannounce "que_qsch02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
	end;

OnTimer290000:
	mapwarp "que_qsch02","schg_cas02",177,355;
	donpcevent "#to_agit_sch02_gate::OnDisable";
	end;

OnTimer300000:
	donpcevent "#okolnir_sch02::OnDisable";
	set $gqse_sch02_miro,0;
	set $gqse_sch02_pcc,0;
	set $gqse_sch02_gd,0;
	set $gqse_sch02_nm,0;
	set $siz_sch02_on,2;
	donpcevent "#okolnir_sch02_time01::OnEnable";
	stopnpctimer;
	end;
}

que_qsch02,252,339,0	script	#to_agit_sch02_gate	45,1,1,{
OnInit:
	disablenpc "#to_agit_sch02_gate";
	end;

OnTouch:
	warp "schg_cas02",177,355;
	end;
}

que_qsch02,1,6,0	script	#okolnir_sch02_time01	844,{
OnInit:
	if ($siz_sch02_on == 2) {
		initnpctimer;
	}
	end;

OnEnable:
	set $gqse_sch02_time,0;
	initnpctimer;
	end;

Onreset:
	set $siz_sch02_on,0;
	set $gqse_sch02_time,0;
	stopnpctimer;
	end;

OnTimer3600000:
	if ($gqse_sch02_time < 12) {
		set $gqse_sch02_time,$gqse_sch02_time+1;
		initnpctimer;
	}
	else if ($gqse_sch02_time == 12) {
		set $siz_sch02_on,0;
		set $gqse_sch02_time,0;
		enablenpc "Wish Maiden#gq_sch02";
		enablenpc "Piamette#sch02";
		hideoffnpc "Wish Maiden#sch02_boss";
		stopnpctimer;
	}
	end;
}

que_qsch02,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
que_qsch02,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
que_qsch02,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
que_qsch02,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
