Problem:	2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned:	N/A
Progess:	0%
Ideas:		Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)

Problem:	Stats nor skills don't downgrade when your level gets reverted due to exp loss.
Assigned:	N/A
Progess:	0%

Problem:	You can hit yourself with your own spider web.
Assigned:	N/A
Progess:	90% - should be fixed, but please test!

Problem:	Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned:	Celest
Progess:	~90% (Notes: not sure if it causes problems, need more testing =p)

Problem:	Monster hp view only shows but does not go down with a hit.
Assigned:	N/A
Progess:	0%
Note:		Could it be fixed using the party hp view?

Problem:	When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned:	N/A
Progess:	0%
Note by Cameri:	This is not a bug, it's something that has to do with the client...

Problem:	With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
Assigned:	N/A
Progess:	0%
Note by Cameri:	This is not a bug, it's something that also has to do with the client...

Problem:	Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned:	N/A
Progess:	0%

Problem:	When servers restart sometime the gm lvls in sql get reset back to 0
Assigned:	Wizputer
Progess:	0%

Problem:	When athena is run in linux it creates core files which takes 300 megs.
Assigned:	N/A (it's not a bug, those core files are createt on every server crash)
Progess:	0%

Problem:	Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned:	N/A
Progress:	0%

Problem:	Login-Txt is now crashing when you close it using ^C, Ctrl+C(on windows), it only does that if login was connected with char-server.
Assigned:	MC Cameri
Progress:	100%

Problem:	MVP cast spells w/o showing "prepare cast line"
Assigned:	N/A
Progress:	0%

Problem:	Item duping bug in storage...
Assigned:	MouseJstr
Progress:	100%
	
	Let's say you have 200 arrows and 100 Rosiotti arrow, you'll put 100 and 50 in storage
	And you should end when you log back in with 100 of each on you and 100 and 50 in storage
	Gain 50
	Repeat

Problem:	~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned:	N/A
Progress:	0%

Problem:        Chars with ' in their name.. is legal.. and messes up sql
Assigned:       N/A
Progress:       0%

	DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1    Scratch 'n' Sniff

Problem:        Spiral Pierce can cause loss of Skill Points
Assigned:       MouseJstr
Progress:       100%

    If you have a skill but due to a job change (or admin update), the
    skill tree changes and you no longer can get to that skill, you
    will loose the skill points if you log out/i

    The easiest way to reproduce this problem is become a Peco Lord
    Knight, get spiral pierce, get off the peco, log off, log in, and
    get back on the peco.  You will not have Spiral Pierce anymore and
    you will have lost the skill points

Problem:	blacksmith hammerfall on the new_1-1.gat's bridge crashes server
Assigned:       N/A
Progress:       100% (fixed)

Problem:	hunter spamming traps crashes server
Assigned:       N/A
Progress:       100% (fixed)

Problem:	PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned:       N/A
Progress:       0%

Problem:	mob_aval clone bug crashes client
Assigned:       N/A
Progress:       0%

                spawn mob 1600..

                also

                add a flag to the monsters defs
                for example
                1002,1039 // makes a poring a bapho
                if it's like that nothing happens
                but if you do this
                1002,1039,1 // makes a poring a big bapho  
                1002,1039,2 // makes a poring a small bapho
                effect id or something

Problem:	The last line of NPC files isn't read, or is mis-handled
Assigned:	N/A
Progress:	0%
Note:		An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.

Problem:	Berserk disallows you to talk and never turns off
Assigned:	N/A
Progress:	0%
Notes:          Doesn't it stop when you have only 100 hp left? [Celest]

Problem:	Auto Berserk doesn't automatically start when you get < 25% HP
Assigned:	N/A
Progress:	-
Notes:          It works differently now, you have to use it once to *allow* it to
                activate, and once again to stop it from activating. ^^; [Celest]

Problem:	When you change JOB, you don't lose skills in DB. It
		means if you were Merchant once  
		you can buy/sell with discount being Mage, etc.
		Those skills aren't being shown in the skilltree, but
		they do work. 
                (fixed)

Assigned:	MouseJstr
Progress:	100%

Problem:	Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned:	N/A
Progress:	0%

Problem:	When you have UNNAMED Arrows and Named Arrows in the storage and take some arrows then it change amount of other items.
		It happens because server doesn't recognize Named and Unnamed Stockable items (Elemental Gems, Iron, Steel, Holy Water, Arrows)
Assigned:	MouseJstr
Progress:	100%

Problem:	Guilds BUG (it isn't related to the scripts, because noone change them recently)
		When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned:	N/A
Progress:	0%

Problem:	Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned:	N/A
Progress:	0%

Problem:	status.weapon can be 16... which causes the accesses outside
	        the bounds of the array
Assigned:	N/A
Progress:	0%

	battle.c:549:Bounds error: array reference (16) outside bounds of the array.
	battle.c:549:  Pointer value: 0x1ceda808
	battle.c:549:  Object `calloc':
	battle.c:549:    Address in memory:    0x1ceda7c8 .. 0x1ceda807
	battle.c:549:    Size:                 64 bytes
	battle.c:549:    Element size:         4 bytes
	battle.c:549:    Number of elements:   16
	battle.c:549:    Created at:           malloc.c, line 23
	battle.c:549:    Storage class:        heap
	battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
	battle.c:3078:  Pointer value: 0x1ceda848
	battle.c:3078:  Object `calloc':
	battle.c:3078:    Address in memory:    0x1ceda808 .. 0x1ceda847
	battle.c:3078:    Size:                 64 bytes
	battle.c:3078:    Element size:         4 bytes
	battle.c:3078:    Number of elements:   16
	battle.c:3078:    Created at:           malloc.c, line 23
	battle.c:3078:    Storage class:        heap
		
