// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
//	Number of cells from an NPC where the skill can be cast.
//	If zero, this will read the splash range value from skill_db;
//	if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
//	1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
//	Safety Wall can't be placed within 2 ground cells of an NPC.
//	(MG_SAFETYWALL doesn't have splash, layout range, and range value,
//	so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
//	Desperado can't be casted if the caster is standing within 5 cells of an NPC.
//	(Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
//	Chaos Panic can't be placed within 2 ground cells of a warp portal.
//	(Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)

SC_CHAOSPANIC,0,1
SC_MAELSTROM,0,1
