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-                 Permanent Quest Variables                  -
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This file should help to understand and manage bit-wise quest
variables. You can store up to 31 boolean value into a single
variable. [Lupus]
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Variable: MISC_QUEST


Quest: 		Juice Maker Quest
Info:		How to make juices. This bit keeps final state of the quest.
How to set: 	set MISC_QUEST,MISC_QUEST | 1;
How to check: 	if(MISC_QUEST & 1){}


Quest: 		Tempestra Quest
Info:		Has you given a potion to Temperstra or not.
How to set: 	set MISC_QUEST,MISC_QUEST | 2;
How to check: 	if(MISC_QUEST & 2){}


Quest: 		Morgenstein Quest
Info:		How to make Mixture & Counteragent. Also subquest for Alchemist Job
		This bit keeps final state of the quest.
How to set: 	set MISC_QUEST,MISC_QUEST | 4;
How to check: 	if(MISC_QUEST & 4){}


Quest: 		Prontera Culvert Quest
Info:		Could you enter the Prontera Culvert or not.
How to set: 	set MISC_QUEST,MISC_QUEST | 8;
How to check: 	if(MISC_QUEST & 8){}


Quest: 		Edgar's Offer
Info:		Cheap ticket from Izlude to Alberta.
		This bit keeps final state of the quest.
How to set: 	set MISC_QUEST,MISC_QUEST | 16;
How to check: 	if(MISC_QUEST & 16){}

Quest: 		Piano Quest
Info:		The only way from Niflheim to Umbala.
How to set: 	set MISC_QUEST,MISC_QUEST | 32;
How to check: 	if(MISC_QUEST & 32){}


Quest: 		?
Info:		?
How to set: 	set MISC_QUEST,MISC_QUEST | ?;
How to check: 	if(MISC_QUEST & ?){}

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Variable: MISC_QUEST2


Quest: 		?
Info:		?
How to set: 	set MISC_QUEST,MISC_QUEST | ?;
How to check: 	if(MISC_QUEST & ?){}

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