// Item Delay Database
// There is a max concurrent number of entries modifiable in src/map/itemdb.h as MAX_ITEMDELAYS
//
// Structure:
// Item ID,Delay in Milliseconds

//12202,60000	//Str_Dish10_
//12203,60000	//Agi_Dish10_
//12204,60000	//Int_Dish10_
//12205,60000	//Dex_Dish10_
//12206,60000	//Luk_Dish10_
//12207,60000	//Vit_Dish10_
12208,60000	//Battle_Manual
12210,60000	//Bubble_Gum
14538,300000	//Glass_Of_Illusion
607,5000	//Yggdrasil_Berry
608,3000	//Yggdrasil_Seed

// Bifrost Items
11522,1000	//Red_Raffle_Sap
11523,2000	//Yellow_Raffle_Sap
11524,3000	//White_Raffle_Sap
11525,5000	//Mora_Hip_Tea

12658,10000	//Transformation Scroll(Deviruchi)
12659,10000	//Transformation Scroll(Raydric)
12660,10000	//Transformation Scroll(Mavka)
12661,10000	//Transformation Scroll(Marduk)
12662,10000	//Transformation Scroll(Banshee)
12663,10000	//Transformation Scroll(Poring)
12664,10000	//Transformation Scroll(Golem)

// FIX ME! Delays need confirmation.
12968,300000	//Emergency_Scroll1
12969,300000	//Emergency_Scroll2
12970,300000	//Emergency_Scroll3

12596,300000	//Magic_Candy
14586,300000	//Spark_Candy
