Date	Added

-------- Read Changelog-SVN.txt for the newer SVN entries--------

03/01
        * Effects from dancer/bard skills will stay for 20 seconds after leaving the
          skill area [celest]
        * Fixed /resetstate /resetskill being unuseable at all [celest]
        * Fixed /mm /mapmove being useable by all players [celest]
        * Fixed some compile errors in mob_once_spawn [celest]
        * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]

02/28
        * Fixed SQL Castle saving bugs [Lupus]
        * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
          Eskadron [celest]
        * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
        * Some rewrites on the passive guild skills effects [celest]

02/27
	* Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
02/26
        * Added jA's dummy socket to prevent fd crashes [celest]
        * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
	  - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
	  - dispbottom (print message in the common chat window)
	  - recovery (restore MaxHP/SP and revives all players on the server)
	  - getpetinfo (returns pet's name, type, class, hunger, intimacy)
	  - globalmes (works like Announce, but outputs in the common chat window)
	  - jump_zero (reserved - for future compatibility)
	  - select (reserved - for future compatibility)
	  - getmapmobs (# mobs on a named map, use "this" for current map)  
	  check script.c for their paremeters (in English)
02/25
        * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
02/24

        * Re-added missing cart dupe-proof code. From Freya [Lupus]
        * Some rewrites on Basilica [celest]
        * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
	* Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
	  e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
	* Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
	* mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]

02/23
        * Added bAddItemHealRate [celest]
        * Fixed a crash if adding an offline player to a party, thanks to Alex14
          [celest]
        * Fixed a crash with Warp [celest]
	* New Cards: Some fixes, revisions, additions [Lupus]
        * Fixed char server crash when sending wisp with a "'" in the names [celest]
        * Fixed Backstab not checking for and consuming arrows [celest]
        * Fixed another bad typo causing @allskill to not add points into advanced job
          skills [celest]
        * Fixed a bad typo in status.c's StatusChangeTable [celest]
        * Corrected Spiral Pierce's hits in the skill_db [celest]
        * Moved /common/*.o into a obj folder when compiling [celest]
        * Updated core and map server to jA 1094~1115 [celest]
          - Added End_of_exam's Memory Manager for detecting memory problems.
            To enable remove the // in malloc.c line 11
               // #define USE_MEMMGR
          - Added @npctalk and @pettalk
          - Added support for jA's local zlib
          - Fixed a bug with path search long
          - Updated malloc.c to support Memwatch
          - Added DB data loss detection
          - Added db/skill_unit_db.txt
          - Updated skill unit system
          - Changed Waterball to the new timerskill system
          ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
            obviously ^^;)
          Please test if there's any skills that might have suddenly stopped working,
          thanks ^^;

02/22
	* Revised New Cards, added missing effects, fixed bugs [Lupus]
	  ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
	* Cleaned up some compiler warnings [SVN 1158: MouseJstr]
	* Added perl regular expression support.. look at src/map/npc_chat.c
	  for all the dirt on the new features.  To build it, you have
	  to enable the PCRE_SUPPORT #define and you also have to
	  build/install the pcre library. [SVN 1157: MouseJstr]

02/21
	* Added actual item_db.sql into sql-files. [Lupus]
	* Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
        * Updated Bleeding effect [celest]
        * Removed some unused code for Graffiti [celest]

02/20
	* Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
	* Fixed the /mm /mapmove command access bug [Sirius]
        * Added skill requirements for the new guild skills [celest]
        * Allow Emergency Recall to be cast in guild castles even if nowarp and
          nowarpto mapflags are enabled [celest]
        * Add 'minimum job level required' for skill_tree reading [celest]
          - Berserk now requires job level 50
        * Added Spring Trap to be able to trigger ankle snare traps that aren't
          activated yet [celest]
        * Added a fix in guild.c by Mellowz [celest]
        * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
          not effecting stats as they should [celest]
        * Check whether a monster is still alive before starting a status change
          -- also fixes the status_change_timer nullpo errors with grimtooth [celest]

02/19
        * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
        * Updated bSPDrainValue/Rate to accept a 'type' [celest]
        * Set baby class players' size to 0(small) [celest]
        * Fixed item_db2.txt reading printing wrong number of entries read [celest]
        * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
          [celest]

02/18
        * Fixed a bug with statpoint.txt reading and giving too much stat points,
          thanks to Benz / eAthenaC [celest]
        * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
          equipped [celest]
        * Added bAddRace2 -- check item_bonus.txt [celest]
        * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
        * Updated description for backup_txt in char_athena.conf a bit [celest]
        * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
          saving in /db instead of /save, as suggested by Poki#3 [celest]
        * Updated description for auto_counter_type, and set plaer_auto_counter_type
          to 0 by default, as suggested by Poki#3 [celest]
        * Use the event names from script_athena.conf to check whenever a player event
          trigger is being read/set [celest]
        * Removed an unused save/bank.txt [celest]
	* Added some new cards effects. (check DB\changelog.txt) [Lupus]

02/17
	* Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
	  Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
	  if u were using SQL Mobs DB. Update it from TXT! )
	* Fixed Branch Log TXT filename [Lupus]
	* Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
	* Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
	* Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
        * Readded Chemical Protection -- i forgot to check for it when changing some
          jA stuff earlier, sorry ^^; [celest]
        * Removed some old eA code that was causing Frost Nova to do an extra hit
          [celest]
        * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
          correct numbers hardcoded were removed [celest]
        * Readded zlib and zconf .h files to under /lib for compiling in Windows,
          thanks to Ser [celest]
        * Fixed some compile errors in Windows, thanks to Ser [celest]
        * Changed remove_control_characters back to supporting korean chars [celest]
        * Moved some other code around [celest]
        * Added Shinomori's changes to Dissonance -- don't increment the timer again
          if the target has died [celest]
        * Changed some nullpo checks back to normal null checks -- in some situations
          it would be normal to get a NULL [celest]
        * Changed some nullpo checks to print some debug information [celest]
        * Added some sd checks before calling pc_blockskill [celest]
        * Added Dino9021's fix for SQL char's friend list updating [celest]
        * Fixed a crash if the player invited to join a guild is not online, thanks to
          Alex14 [celest]
        * Find the guild invitation sender first before clearing its ID [celest]

        * Added 2 new script commands to support 2/15's cards patch... most of the
          effects in kRO should be available now ^^ [celest]

          - isequipped(...): Accepts a list of item ID's and checks whether all of
                             the items/cards have been equipped.
          - isequippedcnt(...): Same as above, except it returns how many of the items
                                are being equipped

          Example: if(isequipped(4002,4004,4006)) bonus bStr,1;

02/16
	* Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]

        * Added 3 more of the new card effects -- check item_bonus.txt [celest]

        * Added 'bonus4' to support the new card effects that might need up to 4
          parameters [celest]
        * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
          mrmagoo for pointing it out [celest]

        * Added some new script event related options to script config [celest]

          - [die/kill/login/logout]_event_name: Name of script to activate when an
                     event has occured
          - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
                     defined first for the event to be activated

        * Added 8 of the new card effects on the 2/15's patch (still untested and
          not yet added to the item_db)
          - Refer to doc/item_bonus.txt for description

        * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
        * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
          [celest]
        * Added missing code for 'bAddStealRate' effect [celest]
        * Removed redundant 'infinite_autospell' in map_session_data [celest]
        * Fixed Treasure Box spawn bug in all castles. [Lupus]
        * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
	* Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
	  But in TXT / SQL monsters DB reading functions, I added a temp plug
	  to make eA work fine with existing DBs. It reads only 8 drops and fills
	  9th and 10th drops with Zero.
	  On expanding MOB_DB.TXT we'll remove that plug.
	  We are adding new cards and some monsters
	  have no free slots for them. Current state is tested and works fine.

02/15
        * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
          about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
        * Added Wallex's changes for weapon skills to read list_num from the skill_db
          when calculating damage [celest]
	* Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
	* Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
        * Rewrote skill blocking system that was allowing people to bypass blocking
          time simply by casting a different skill [celest]
        * Edited out some inconsistencies with skillnotok [celest]
        * Corrected Investigate's damage calculation, thanks to matthias [celest]
        * Generate the remaining entries of the stat point DB if the number of
          entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
          was not found [celest]
        * Try to spawn the player at a default map ("prontera.gat") when logging in if
          the save point map was not found [celest]

02/13
        * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
        * changed pet_skillattack_timer and corrected the poison spore attack
        * tighter check's on "unknown skill" error; but added prints to trace it
        * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
          [celest]
        * Merged jA's equipment breaking system into the current one, and corrected
          items with unbreakable effects in the item_db [celest]
          - "bonus bUnbreakable,[chance];" changed to
            "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"

02/12
        * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
          array to short (less memory), and fixed the db not giving status points if
          character level is above 255 [celest]
        * fixing and optimizing sharp shooting
          have implemented two different versions, just have a look and 
          decide which to use, description is in the code [Shinomori]
        * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
        * Removed old code for Sharp Shooting (still a little buggy) [celest]
        * Merged Shinomori's code into map_foreachinpath [celest]

02/11
        * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
        * item_noequip.txt now you can disable named consumable items
	  during GvG / PvP, too by Maya, optimized and checked [Lupus]
	NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
	  before using of this item_db.txt (some cards have changed their IDs)
	  and it could cause ALIEN cards in your players equipment 8))
		i.g. a weapon compounding CARDS inserted in armor, etc...
        * item_db.txt Massive update: [Lupus]
	  - Added all new missing items (up to st.Valentine's Day Event)
	  - Added new cards 4149-4332, sorted them and set their sripts.
	  - Fixed some names, typos, weigths and prices
	* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
	* Removed old custom cards from MOBs drops [Lupus]
	  thanks to Landarma(new items templates) Poki#3(removing cards from drops)
        * Tidied up battle_check_target abit [celest]
        * Updated traps to affect allies as well in GvG [celest]
        * Check if login server is online before setting character to online (in SQL),
          thanks to Alex14 [celest]
        * Synchronise storage as well when saving character to cut down on item
          rollbacks or duping, by Yor / Frea [celest]
        * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
          thanks to Alex14 [celest]
        * not realy fixing the "unknown skill" error 
          but returning skill_castend_damage_id when called with skillid < 0
          still need to search a reason why it is called with -1 [Shinomori]
        * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
        * Added script commands isday and isnight - checks whether its night or 
          daytime. Example: if(isnight()) ... [celest]
        * Skill Updates [celest]
          - Sharp Shooting: Dropped jA's and kA's code and wrote a new
            map_foreachinpath function in map.c -- about 14 times faster, but still
            uncomplete
          - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
            time, but no less than 3 seconds.
          - Magnum Break: simplified code a bit, and changed to non-targetting /
            automatically damages an area around the caster
          - Tiger Fist: enable it to be used by its own besides as a part of
            the combo skills
          - Devotion: Fixed maximum level difference not reading its setting from
            battle_athena.conf, thanks to leinsirk
          - Soul Burn: Added some safety checks

02/10
	* Login/Login SQL: fixed the client version check function [Sirius]

02/09
	* Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
	* SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
	* SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
	* SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
	* SQL Char: Optimized some SQL-Querys [Sirius]

02/06
	* NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
	* Login server uses  login_db_userid and login_db_user_pass for 
	  queries now [Credit to Sirius] [1059: Ajarn]
	* Login server can now check clientversion in clientinfo
	  [Credit to Sirius] [1059: Ajarn]
	* Fixed txt build compile problems[1057: MouseJstr]
	* Corrected end-of-line issues in source code [1056: MouseJstr]
	* Coded new command: @MOBINFO <monster name|monster N> [Lupus]
	  the command has also 2 aliases: @monsterinfo, @mi
	  It shows all Monster stats, Element, Race and stuff
	  It shows all items with their drop chance
	  It also shows MVP bonuses (MVP EXP, MVP Drops)	

02/05
	* increased the max_files allowed in a grf [1054: MouseJstr]
	* Changed the way char deletion works for SQL [1051: Ajarn]
	  - If the email the client fails check then check if the
	    email is blank and the DB email is a@a.com (default)
	    If so, assume it was created with _M/_F, and delete it
	* SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
	* Map server now actually reads bind_ip [1048: Ajarn]
	  Side note: login reads bind_ip, but doesn't use login_ip now.
	* Made eA compile under AMD64 64-bit native [1047: MouseJstr]
        * Changed interface binding to use a bind_ip instead of using
          the login_ip, char_ip, or map_ip.  This lets you still be
          able to set your WAN IP seperate from what interface you
          wish to bind to.  Also, the default is back to binding to
          all interfaces on the machine.  [1045: MouseJstr]
        * optimizing OnTouch event name generation [Shinomori]
        * fixing Celests Sharp Shooting [Shinomori]
        * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
          - Update: Adapt jA's path_search algorithm and removed the need of struct
            'dev' in map_session_data
          - Update: Increase range to 14
        * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
          [celest]
        * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
          Note:- minibosses are considered a 'Boss' as well, not just MVP's
        * Fixed a typo that was preventing packet version 5 clients (628sak) from
          logging in (it was supposed to only block those with 4 or below) [celest]

02/04
        * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
	* TXT convertors now read the import command in inter_athena.conf
	  [SVN 1038: Ajarn]
        * Fixed some compile errors [SVN 1037: MouseJstr]
	* Added common/buffer.(c/h) [SVN 1033: Ajarn]
	* Login server can now set it's ip address in the config [SVN 1033: Ajarn]
	* Servers now bind to a single ip address, thus allowing multiple servers to
	  a single port [SVN 1033: Ajarn]
        * Added experimental code to generate a stack dump when it segfaults, thanks
          to Ser [celest]
          - does not work with Cygwin, as it does not have glibc
          - to enable, edit the Makefile and remove the # on the line:

                # OPT += -DDUMPSTACK -rdynamic

          - What it does: everytime eA crashes it'll generate a file "stackdump_
            <number>.txt" in your save folder with a backtrace, which you can
            examine and send to a dev to be fixed.

        * Some more tidying up in status_get_ functions [celest]

02/03
        * When loading shop scripts automatically check if the prices can be exploited
          with OC/DC [celest]
        * If the buying price provided in item_db.txt is above 2x higher than selling
          price for an item no need to reset and redetermine the buying price [celest]
        * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
        * Added DracoRPG's code for Joint Beat effects, thanks! [celest]

02/02
	* Added checks to prevent some crashes in skill.c
	  [Full credit to shinomori] [SVN 1022: Ajarn]
        * Removed nullpo check in skillnotok() -- otherwise it will display fail 
          messages for monster skills [celest]
        * Added crash check for Ice Wall [celest]
        * Added some optimisations by Ilpalazzo-sama [celest]
          - reduce mob_data->size variable to 1 bytes
          - change from if-else to switch statements in buildin_strmobinfo

01/31
        * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
          its sp_rate requirement [celest]
        * Updated skill_range_leniency code when casting a ground targetting spell      
          ( as in Revision 968) [celest]
        * Added Karma and Manner to const.txt
          -- To change a player's alignment to more Good/Evil in scripting for example,
             use:
                 set Karma, Karma + <number here>;

             In older exe's (11-08 or older) you can actually check your karma in the
             character alignment screen (alt-A)
             The rest is up to your scripting creativity ^^

        * Delete players' ID from id_db when kicking everyone from the map-server due
          to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
	* Added at(@) command @autoloot, which turns autoloot on or off for the
	  player who uses it [Upa-Kun]
	  
01/29
	* Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
		e.g. Arrows, Iron, Elemental stones, etc...
        * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
          pointing it out [celest]
        * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]

01/28
        * Fixed a typo that was causing /in to always report failure even when the
          name was removed from the ignore list [celest]
        * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
         "friendslistadd" and "friendslistremove" to the friends list functions
          when parsing the packet DB [celest]
        * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
        * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
          support it [celest]
        * Added base code for Party Item Sharing -- still needs some work in client-
          server support [celest]
	* new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
	  This fixes some issues... works better
        * Added macros skill_chk and skill_get to check for out of bounds errors when
          retrieving info from the skill_db [celest]

01/27
        * Added memory leak fixes with temporary script variables and pets-related
          actions, by End_of_exam / jA 1109 [celest]
        * Kick all characters when the char server disconnects from the map
          server [celest]
        * Added @changelook command for spriters to test view ID's [celest]
        * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
          pointing it out [celest] [celest]
        * Tweaked garbage collection code after feedback from users
        [SVN 1002: MouseJstr]
	* Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]

01/26
        * Added bug fix for a memory leak caused when a character logs out,
          by End_of_exam / jA 1108 [celest]
        * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
          (jA 1094) [celest]
        * Added updates from jA 1092 [celest]
          - Changed "read_map_from_bitmap" to "read_map_from_cache",
            "map_bitmap_path" to "map_cache_file" in map_athena
          - Fixed item effects not showing when only one was used
          - Fixed a bug in Safety Wall
          - Allow only either Storm Gust or Lord of Vermillion to cause damage if
            stacked together
          - Added path_search_long, map_find_skill_unit_oncell

        * Added status_get_sc_def for calculating resistance against status
          abnormalities [celest]
        * Added status.c and status.h of jA 1091 update and moved some functions into
          the new source files:
          -- skill_status_change_  ->  status_change_
          -- battle_get_  ->  status_get_
          -- pc_calc_  ->  status_calc_
          -- pc_getrefinebonus and pc_percentrefinery  ->  status_getrefinebonus and
             status_percentrefinery

        * Updated auto_counter_type's description in battle_athena, thanks to 
          akusarujin for pointing it out [celest]
        * Removed some unnecessary skill level checks in battle.c [celest]
        * Removed my changes to /stable/Makefile which has libGC enabled by default
          that i've accidentally commited, sorry ^^; [celest]
        * Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
	* Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
	* Added Water Height of New Yuno Fileds 9 and 11.
	  Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
        * libGC isn't ready to be the default quite yet... [MouseJstr]
        
          Enough people have asked so... Once you grab a copy of the
          libGC library from  (http://amber.stormbirds.org/~joshs/gc6.3.tar),
          you start up a bash shell from inside cygwin and untar
          the gc6.3.tar.  This will produce a gc6.3 directory.  Then
          cd into that directory and type ./configure.  Once that is
          done you type "make" and then "make install".  This will
          spray the various includes and libraries all over your
          cygwin install (most in /usr/local).  

          Now, edit Makefile and change the CC line to use the

             CC = gcc -pipe -DGCOLLECT

          entry.  Also change the GCLIB to 

             GCLIB = -L/usr/local/lib -lgc

          Remember to comment out the ones no longer used.  Do a clean
          build and good luck.  Obviously,  this has not been tested
          by that many people so you really are on the cutting edge
          but if you have good results, send me a note
          (joshs@stormbirds.org) so that we can see if it really is
          ready for prime time.

          What should you see?  Well, the map-server should not
          grow/consume extra memory anymore.  More so, it should use
          dramatically less memory then it did before using the
          garbage collector.

          The downside is that it will consume a little more CPU...

          The question is, how much?  how laggy?   what effect on lots
          of players?  I've heard stories saying it makes the server
          unplayable and others told me that they saw no
          player-visible effects at all.


01/25
        * Fixed TXT compile problems with libGC [celest]
        * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
          battle_athena, just in case server owners still prefer the older clients.
          With so many changes to Sakray over the past months its much better upgrading
          to the newer clients (November or higher recommended) available ;P [celest]
        * Merged Full Strip into jA's tidier stripping skills code -- also fixes
          a typo that was causing Full Strip to do the reverse effect instead,
          and the skill not updating the target's status after successfully unequipping
          items [celest]
        * Tidy up the 4 chemical protection skills into one code block [celest]
        * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]

01/24
        * Fixed a typo in Provoke that was causing crashes [celest]
        * Fixed another compile warning in src/char/char.c
          [SVN 985] [MouseJstr]
        * Fixed a account wipe bug in login/login.c (Thanks Wallex)
          [SVN 984] [MouseJstr]
        * Fixed a crash in char_sql/char.c where people were selecting
          chars before requesting connections [SVN 983] [MouseJstr]
        * some G++ compile tweaks and got through several files in the
        map server - [SVN 976]   [MouseJstr]

          Why are we doing a C++ conversion?  We have a lot of duplicate
          code and would like to make the "classes" in the server share
          code.. For example, a pet should be able to share code from
          the player or from a mob.  Similerly, introducing a new type
          of entity in the game should be as simple as creating a
          sub-class instead of having to crawl through the entire source
          tree searching for every class check and introducing handler
          code in for your new type.

          Finally, while a garbage collector is "cool", it would still
          be nice to have enough object knowledge on how to clean up
          data that it is not absolutely required.  It is faster for
          us to clean up our own messes then introduce a whole system
          for cleaning up after ourselves.

          Is there a C++ performance penalty?  Not if the code is
          written correctly.   For example
                  1) No templates - code bloat and destroys cpu cache
                     coheriancy
                  2) No C++ exceptions - slows down entering and
                     exiting functions
                  3) No operator overloading - makes it hard to
                     understand what is going on.
                  4) No C++ STL libraries - Templates, huge, bloated,
                     unportable
                  5) No method inlining - code bloat and reduces cache
                     coheriancy.  Let the optimizer do it...

01/23
	* char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
	  (char and login) all compile on g++ now [svn 975] [Ajarn]
	* Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
	* Reverted back some of the char* changes [SVN 972] [Ajarn]
	* Changed parse_script to now return char* [SVN 969] [Ajarn] 
	* Converted run_script and run_script_main from unsigned char* to char*
	  [SVN 969] [Ajarn]
	* Forgot a couple small changes [SVN 35] [Ajarn]
	* Changed map_data.gat and map_data_other_server.gat from unsigned char*
	  to char* (this might be needed, because of unicode or something, please
	  correct me if I'm wrong) [SVN 34] [Ajarn]
	* Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
	  and e_mail_check to use char* instead of unsigned char* (again, please test)
	  [SVN 34] [Ajarn]
        * Modified skill unit group checking in skill_unit_onplace that might have
          been causing crashes [celest]
        * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
          16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
        * Fixed login-server compile error with the "new" -> "new_" changes [celest]

01/22
	* Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
	  [Ajarn]
	* Made strlib functions char*, instead of unsigned char*. Strings are meant
	  to be char. (Shouldn't break anything, but might, please test this for me)
	  [SVN 26] [Ajarn]
	* Added cast for TXT version [SVN 25] [Ajarn]
	* Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
	* Changed bool -> bool_. Still need to make convertions between
	  char* and unsigned char* valid, and some other convertions too.
	  Also, sizeof is being used wierd in map.c, at least g++
	  complains [SVN 22] [Ajarn]
	* Changed the rest of the class variable names to class_ and all the new
	  variable names to new_, for futher g++ support [SVN 21] [Ajarn]
        * Update both caster and target's SP after using Soul Change -- thanks to Aalye
          / Freya [celest]
        * Force a monster to switch attack target when being casted Provoke [celest]
        * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
        * Since job normalising is still buggy require all 1st class skills to check
          for Basic Skill level when calculating the skill tree [celest]

01/21
        * Updated packet DB configurations : enable_packet_db, packet_db_ver,
          -- check the .txt for description [celest]

          Note: For people having connection problems try setting 'enable_packet_db'
          to 'no'... and use the latest client (01-10Sakexe)

        * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
        * Updated packet_db.txt to only contain the latest version, like jAthena,
          since there's not much point to re-read packets eA already supports 
          (although if you remove all the //'s it can still read multiple versions)
          [celest]
        * Added clif_config in clif.c - for keeping packet/client connections related
          stuff [celest]
        * Send 'Game Exe not latest version' to a client if it hasn't been authentified
          yet, but is sending a non-connection-related packet to prevent crashing
          -- assume the client is using an unknown exe [celest]

01/20
	* Fixed compile time problems with the non-GC case [MouseJstr]
	* Introduced aMallocA and aCallocA

	  These two functions allocate "atomic" memory which means 
	  "memory that does not contain references to other memory".

	  This lets the garbage collector ignore these objects when searching
	  memory for references to other objects dramatically increasing
	  performance of the GC.  

	  When in doubt, use aMalloc and aCalloc.  It is better to add
	  a tiny bit of work to the GC then do cause a crash due to memory
	  being cleaned up when it shouldn't.
	  [MouseJstr]
	* Modified all calls to aMalloc and aCalloc that reference
	  atomic memory to use aMallocA and aCallocA
	  [MouseJstr]
	* Modified the socket buffer allocator to use "atomic" memory
	  for the fifo data buffers [MouseJstr]
01/19
	* added support for the Hans-J. Boehm libC garbage collector
	  (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).  

	  It is ABSOLUTELY critical for people to use
	  aFree/aMalloc/aCalloc/aStrdup for this to work.  If somebody
	  has just used free or malloc, this will crash when used with
	  the garbage collector.  

	  A amusing environmental variable to set is GC_PRINT_STATS (to 1)
	  so that you see real time statistics of leaked data being
	  recovered.  

	  grab a copy of the gc6.3.tar.. build it .. install it.. 
	  modify the Makefile to have the 

		CC = gcc -pipe -DGCOLLECT
		GCLIB = -lgc

	  lines... and make the sql servers (the txt server doesn't
	  build using this right now due to stupid Makefile issues)

	  [MouseJstr]
	* SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
	  I diff against when I merge back into delta.. if we ever merge
	  back into delta   [MouseJstr]
        * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
          might be conflicting with 10-25 clients [celest]
        * Update the Soul Burn target's SP when it has been successfully reduced to 0,
          thanks to Aalye / Freya [celest]
        * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
          when cast, thanks XiaoLin of cAthena [celest]
        * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]

01/18
        * Added some skill bug fixes, thanks to Aalye / Freya [celest]
          - stop player attacking if the target goes into hiding
          - fixed Sword Reject not working against swords, only daggers
          - additional check in case Marionette Control doesn't end properly even
            when one of the partners has logged off
        * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
          [celest]
        * TEST: Fixed more compile warnings in MSVC [celest]
        * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]

01/17
        * Some rewrites in skill_delayfix [celest]
          - If the delay is < 0, add the weapon aspd delay to it
          - If the skill is not weapon type, and has 0 delay, add 300ms as default
        * Added min_skill_delay_limit as the minimum allowed delay for any skills
          [celest]
        * Some tidying up in battle_get_ functions [celest]
        * Set exp table and job bonus table to 0 before reading - might solve some
          memory bugs [celest]
        * Updated skill range leniency code - If possible try and move towards the
          skill target so that when casting it no longer falls out of range [celest]

01/15
        * Added effects to enemies for Gospel [celest]
        * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]

01/14
        * Added party supporting effects for Gospel [celest]

01/13
        * Added and testing support for 2004-12-06Sakexe [celest]
        * Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
        * Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
        * Fixed Berzebub card and other 'reduce cast delays' equipment not working
          [celest]
        * Updated packet_db.txt loading to support reading into multiple packet
          versions [celest]
        * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
          based on MAX_PACKET_VER [celest]
        * Integrated packet size and function DB's into 1 packet_db [celest]
        * Added MAX_PACKET_VER -- maximum versions supported by eA, including the
          packet_db -- and changed packet size and function DB's to use it [celest]
        * When sending 'Game exe not latest version' packet don't close the session 
          immediately so it will still be delivered [celest]
        * Added map-server display if an unidentified client was rejected --
          also fixes the 'empty string sent to _showmessage' [celest]
	* Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
        * Tided up/fixed some mobs [Lupus]

01/12
        * Implemented Vending Log [Lupus]
	  TODO: use log option to log only important deals (much money, rare items, etc)

01/11
        * Added Shinomori's changes to npc event timers (I never realised it, thanks
          ^^; ) [celest]
        * Updated clif.c to be able to identify client versions based on the packet DB
          [celest]
        * Correct packet_db_ver to the maximum version allowed if it was set too high 
          or too low in packet_db.txt [celest]
        * Added support for 2005-01-10Sakexe [celest]
        * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
          support 12-06, but still doesn't recognise it... so unless we find a way,
          it is *not* supported yet) [celest]
        * Updated packet_db, thanks to Sara-chan [celest]
        * REMOVED support for clients before packet version 10 (2004-08-25 and 
          earlier) - the client will receive a 'Game Exe not latest version' message
          [celest]
        * Added a check to prevent crashing when trying to log in with
          2005-01-10aSakexe in servers that don't support it [celest]          
	* Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
	* Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
	* Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
	* Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
        * Fixed a bug in clif.c which didn't allow to enther the map-server.
	  It worked under win32, but didn't under Linux. [Lupus]

01/10
        * Completed adding packet DB reading... still needs (a lot) more work in
          clif.c [celest]
        * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
        * Removed checking for script event timers' length, and added Shinomori's
          changes [celest]
        * Start adding packet DB reading [celest]
        * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
          Some event timers with names longer than 24 could cause the server to close
          itself, change this if you need support for even longer names
        * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
          first to be activated. [celest]
        * Added Shinomori and orn's fix for the skill tree to only check the first
          required skill in the DB and skipping the rest [celest]
        * Modified 'wedding' script command to work with "OnTimer" scripts even without
          doing 'attachnpctimer' (The 'player not attached' error will still display,
          but the effect will appear *over the NPC* instead of the player...
          at least it won't fail ^^) [celest]
        * Added 'attachnpctimer' script command for attaching the player to the current
          npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
          Syntax:
                 attachnpctimer;
                 attachnpctimer "<Player Name">;

          Check /npc/sample/npc_test_npctimer2.txt for example.
        * Added 'detachnpctimer' script command for detaching players from the npc's
          timer. [celest] Syntax:
                 detachnpctimer;
                 detachnpctimer "<NPC Name">;

	* Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
	* Added the @sound command and the NPC command of soundeffectall
	 - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
	* Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
	* Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
	* Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]

01/07
        * Upon changing to high novice 100 stat points should be given, not 88 [celest]
        * Give high novices First Aid and Trick Dead upon job changing [celest]
        * Remove some unnecessary checks in battle.c [celest]
        * Added some checks to prevent novices still allowed to attack when using
          Trick Dead [celest]
        * Added 'summon' script command. Syntax:

          	summon <monster name>,<monster id>[,<event>];

          Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
                   not *spawn*) 1 poring that'll help its master for 1 minute,
                   and activate the "OnPoringKilled" event when killed.
                   'summon "--ja--",-1;' will summon a random monster.

        * Added Wallex's fix for the wedding script functions [celest]
        * Added the below-mentioned alive packet to SQL's char and login [celest]
        * Enabled login server 'anti-freeze' by default as a temporary solution
          to char-login disconnection [celest]
        * The TXT char server was rejecting login's "i'm alive" packet and disconnecting
          it... fixed [celest]
        * Stall_time wasn't being read in login_athena at all (not by the login server,
          because the code didn't read it, nor by TXT map server, since its in the SQL
          inter_athena.conf reading)... so moved it to inter_athena.conf, and
          change sql_config_read in map.c to inter_config_read [celest]
        * Some tidying up of battle_get_def and _def2 [celest]
        * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
          effects to use this instead of bCastrate (which was reducing casting time,
          not delay time) [celest]
        * Some tidying up of skill_castfix and skill_delayfix [celest]
        * Added Filougarou's fix for Bowling Bash causing it to only display damage, 
          but doesn't do any - thanks! [celest]
        * Set delay_dependon_dex in battle_athena to 'no' by default [celest]

          Note: Just to clarify things, on official servers dex is not supposed to 
                reduce skill delays, only Poem of Bragi and Berzebub card does!

        * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
          sorry ^^; [celest]

01/06
	* Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
	* Fixed typo in src/map/map.c causing compile 
	  errors (SVN 924) [MouseJstr]
	* Removed the alive_timer mechanism entirly replaced with
	  a stall detection mechanism that will disconnect a player
	  who has not sent any data for a configurable 
	  (conf/login_athena.conf:stall_time) amount of time.  The default
	  is currently 60 seconds.

	  The root cause of the disconnect error is that some NAT based
	  routers are not dropping the TCP connection when the aliased
	  machine goes offline abnormally.   This means that we are seeing
	  a stalled but perfectly valid TCP connection.

	  (SVN 924) [MouseJstr]
01/05
	* Fixed some typos in map_versionscreen() [MC Cameri]
	* Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
	* Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
	* Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
        * If a vending item was priced at 0 it'll be auto changed to 1million [celest]
        * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
        * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: 
          NPC events mod, (All credits go to him.) except adapted based on eA's current
          PCLoginEvent. (by davidsiaw) [celest]
          - Currently only 4 events have been added: PCDieEvent, PCKillEvent, 
            PCLogoutEvent and PCLoginEvent
          - For notes and usage example check /npc/sample/PCLoginEvent.txt (by
            davidsiaw)
          - To enable them for a player in a script, do
            "set <name of event>, <0 or 1>;"
            (yes it's saved in a permanent character variable and auto read every time)
          - Simply put, if any of them is set to 1 the appropiate event will activate
          p.s - Scripters who are already using PcLoginEvent, you'll need to add a
                "set PCLoginEvent, 1;" now, sorry for the trouble.

        * Optimised PCLoginEvent activation a bit [celest]
        * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
          drop [celest]
        * Look at item type other than item ID as well to check whether it is a card
          in card-related script commands - better support for custom items [celest]
        * Reset all skill variables if the skill fails so certain skills can't be
          abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
        * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
          [celest]
        * Fixed skill_require_db reading somehow getting corrupted if weapons usable
          for the skill is more than 20, thus causing the skills to fail everytime 
          [celest]
        * Fixed @killmonster crashing the server with summoned monsters, thanks to 
          Alex14 [celest]
        * Added double_connection_system to battle_athena (not completed yet) [celest]

01/04
	* Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
	* Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
        * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]

01/02
        * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
          thanks to Alex14 for pointing it out (SVN 899) [celest]
        * Modified breaking rates calculating - meltdown's chances is separated from
          self breaking chances (SVN 900)  [celest]
        * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
        * Tidied up parts in skill_castfix a bit (SVN 895) [celest]
        * Fixed map-server crashing if an empty line was added in any of the skill-xx
          db files  (SVN 895) [celest]
        * Updated skill_castnodex reading - An *optional* 3rd value can be added to set
          whether a skill's delay time can be affected by dex  (SVN 895) [celest]
          Example: 46,1,1 - double strafe's delay is not affected by dex
                   46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
	* More atempts at memory leak fixes [Codemaster] [SVN 890]
        * Updated weapon breaking rates, thanks to DracoRPG  (SVN 891) [celest]
        * Optimized enchanting skills success rates calculation, thanks to Wallex
          (you were right! ^^; )  (SVN 891) [celest]
        * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]

01/01/05
	* Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
	* Added a char config that allows GMs that have a certain level or above to 
	  bypass the server's user limit [Codemaster]
	* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
	* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
	  monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
12/30
        * Added ispartneron, getpartnerid, and warppartner script
          commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
        * Moved supernovice guardian angel messages to msg_athena.conf [celest]

12/29
	* Fix account register wipe issue (SVN 868) [MouseJstr]
	* Double storage/lag exploit fixed (SVN 867) [MouseJstr]
	* Another -1 alive_timer fix (SVN 866) [MouseJstr]
	* Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
	* Fix some more compile errors on different platforms [MouseJstr]
	* Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
	* Eliminated src/common/malloc.c when not needed [MouseJstr]
	* Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
        * Updated Soul Breaker's damage calculation [celest]
        * Updated Meteor Assault's cast delay to be not affected by dex [celest]
        * Changed int_guild.c so it will calculate average guild level only if > 0
          members are found - prevent divide by zero crashes (why would an empty guild
          be requested to update its' member info in the first place?) [celest]
        * Added Shinomori's fixes for string copying in script.c [celest]
	* Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
	  -#item <item_name> <item_count> <charname|all|everyone>
	* Uncommented out import in charcommand_athena.conf, there is
          need to have it commented (all the others ones are
          uncommented) [Ajarn]

12/28
        * When restarting the char-server,  reset the online status
          of all characters and guild-members (SVN 849) [MouseJstr]
	* Fix double timer_delete caused by pc_alive_timer (SVN 848)
	  [MouseJstr]
	* Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
	  thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
        * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
          forgot to add this update [celest]
	* added checks into the skill code to prevent proxy's/bots
	  from crashing the server by using skillid's that
	  are WAY out of range (SVN 841) [MouseJstr]
	* Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
	* Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
	* Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
12/27
        * Updated 1206's packet fuctions in clif.c [celest]
        * Updated the new guild skills - cannot be reused within 5 minutes of 
          activating it [celest]
        * Added @mobsearch, @cleanmap and @giveitem from jA [celest]
	* Fixed the guild issues (SVN 832) [MouseJstr]
        * Updated description for player_check_cloak_type [celest]
        * Increased skill range limitations in pc_no_footset [celest]
        * Added exp_calc_type - to alternate between 3 different versions for exp
          calculating [celest]
	* Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
	* Commented out dump_timer_heap() again... [MC Cameri]
	* Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
	* Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
        * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
          enable zlib compression [celest]
	* don't delete alive_timers of -1  (SVN 823) [MouseJstr]
	* switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
	  so support the use of a garbage collector (SVN 821) [MouseJstr]
	* Removed some printf's from map-sql [MC Cameri]
	* Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
	* Removed fixed bugs in dev/bugs.txt [MC Cameri]
        * Now I remember what I was smoking.. (SVN 819) [MouseJstr]
	* Fixed a bug in the guild_castle persistance code
	  in char_sql.  What was I smoking?  (SVN: 816) [MouseJstr]
        * Corrected a bad error in itemdb_read_itemslottable [celest]
        * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
        * Summoned monsters will not give exp and items [celest]
        * Added the 6 new Yuno fields to maps_athena.conf [celest]
        * Added some Freya's optimisations in clif_parse [celest]
        * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
        * Set alive_timer to -1 when quitting, not 0, or the map server might assume
          its still active [celest]
	* Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]

12/26
	* Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
        * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
	* Fixed crash associated with vending more then 12 items
	  which walked on memory.. corrupting the pet data 	
	  structure (SVN: 801) [MouseJstr]
	* Fixed a crash that resulted when disconnecting (SVN 800)
	  the new client when the old client is still connected [MouseJstr]
	* Fixed some gcc 2.95 compile errors [MouseJstr]
	* Fixed some array bounds errors (SVN 799) [MouseJstr]
	* @mapexit (and do_final) now persist all data to the
	  char server before exiting to eliminate storage/inventory
	  inconsistancies.. [MouseJstr]  (SVN 793)
	* Some cleanup of spiritball memory management [MouseJstr] 
	* Dramatic performance work for exp updates to sql.  Previously, [MouseJstr]
	  when u killed a mob (in party share), it would cause the char_server to 

	  	1) Delete all guilds for all members of your party
	  	2) Re-create all guilds for all members of your party with the new exp
	     		values.

          Now it just generates 2 sql statements per party member,  

		1) update the guild exp, 
		2) update the guild_member exp.


      		src/common/socket.c src/common/socket.h src/char_sql/char.c 
		src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c 
		src/map/map.c src/map/chrif.c

        * Disabled import charcommand_conf.txt by default [celest]
        * Added Bitmap File system from jA 1086 - automatically generates a cache
          from maps in the GRF to speed up loading. You can enable/disable it with
          read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
          cache [celest]
        * Added --run_once flag for the map server for testing purposes - closes itself
          when everything is done loading [celest]
        * Added some code for Moonlit Petals and Basilica [celest]

12/24
        * Added suggested fix when client disconnected [celest]
          - send "disconnected due to time gap" and close session when timed out
          - send "server still recognises last login" message and close existing
            session when client reconnects
	* Upped windwalk to lv 10 in skill_tree [MouseJstr]
	* Fixed a scripting crash (SVN: 781) [MouseJstr]
	* removed @changesex and @charchangesex until we can
	  fix it properly [MouseJstr]
	* Fixed item-dup bug in storage and cart [MouseJstr]
	* @skilltree was looking outside of the particular class
	  of the char to see if they could do a skill [MouseJstr]
	* Fixed a calc_skill_tree bug where too many skills were
	  visible [MouseJstr]
	* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
        * Corrected description for player_skill_nofootset and monster_skill_nofootset
          in battle_athena.conf [celest]
        * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; 
	  It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
	  Check kafra_bank.txt 1.1 for example.
		Note:	mes = otput into client's NPC window
			debugmes = output into map-server window
			logmes = output into lognpc log DB.

12/23
	* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
	* Added ayo monsters to @disguise
	* Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
        * Fixed skills still being available after a job change [MouseJstr]
        * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
        * Added jA 1084's fix to mob.c - check whether the player is still alive
          when calculating exp [celest]
        * Added clif_changed_dir, clif_adopt_process [celest]
        * updated Backstab to show the target's new direction [celest]
        * Corrected the file types of several files in the SVN tree to
          fix the newline issues [MouseJstr]
	* Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
        * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
        * Fixed compile errors in party.c [celest]
        * Moved SC_EDP back to 114 [celest]
        * Added some of Shinomori's fixes [celest]
        * Added optimisation in intif_parse_WisMessage from Freya [celest]

12/22
	* Eliminated skill tree mapping since we have entries
	  for all the classes in the skill_tree.txt files  [MouseJstr]
        * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
	* Changed how party exp is passed out to eliminate players
	  current in a chat window or those who havn't moved or attacked
	  in 2 minutes [MouseJstr]
	* Fixed a bug in resnametable from local directories,
	  by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
        * Rearranged how guild messages, gm messages, and party messages
          are moved back and forth between the inter server and the
          map server.. eliminating unneeded round trips to eliminate
          lag on a loaded char-server.  [MouseJstr]

            src\char_sql\int_party.c src\char_sql\int_guild.c
            src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
            src\map\intif.c src\map\party.c src\char\int_guild.c
            src\char\inter.c src\char\int_party.c 

	* Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
	* Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
	* Added #zeny, removed @charzeny [MC Cameri]
        * Fixed reading itemslottable.txt causing cards to become unuseable [celest]
        * Added error message if file renaming in lock_fclose fails [celest]
        * Fixed frost diver not working ... my bad =p [celest]
        * Corrected typo in clif_hpmeter - md -> sd [celest]
        * Check if the player has been authentified by the char server before
          clearing any timers in map_quit [celest]
        * Added eventtimercount and timerskill_count - check these before clearing
          or deleting timers [celest]
        * Added sc_count check in skill_stop_dancing [celest]
        * Translated the japanese part in battle_athena.conf [celest]
        * Added ignore the new skill delays when chaining monk combos [celest]

12/21
	* Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
	* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
	* Fixed a tiny compile warning in npc.c [Codemaster]
	* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
	* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
	  -the variable its set in do_init_npc() or something like that, so you can only access it
	   after the use of do_init_npc().
	* Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
	* Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
	* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
        * Moved some code in pc_break_equip that was causing compile errors [celest]
	* guild skills vanished due to incorrect placement of a 
	  check for quest skills in the calc_skilltree code [MouseJstr]
	* Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on 
	  and off peco's for lord knights (fixed typo in
	  skill_tree.txt) [MouseJstr]
	* removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
	* Moved the code from map_quit to pc_makesavestatus that
	  "adjusts" the skill tree before persisting to the character
	  server [MouseJstr]
	* made pc_makesavestatus() properly persist skills that are 
          unavailable but not forgotten (example, spiral pierce).  You can now
	  get spiral pierce,  get off your peco, log out, log in, and
	  get back on your peco and still have not lost the skill
	  points you invested.  This also solves the problems of when
	  the skill tree gets changed, players loosing the points. [MouseJstr]
	* Made pc_resetskill() properly reset skills that are
          currently not visible due to skilltree changes [MouseJstr]
        * Finished updating most of the map-server to 1082... i'll leave the more
          technical ones for the other devs ^^; [celest]
        * Added other new battle_athena options from jA 1082 ... descriptions not
          translated yet [celest]
        * Removed my own additions for skill delays using aspd and added jA's code
          (-removed-) [celest]
        * Adapted skill_range_leniency to jA's code - should be more stable [celest]
        * Fixed drop rates only limited to multiples of 100's - thanks to jathena
          for pointing it out [celest]
        * Added missing code for castle_defense_rate [celest]
        * Removed pc_undead_nofreeze - no code for it [celest]
        * Updated unrefineable items table - thanks to jathena [celest]
        * Added 3 new script commands: [celest]
          - skilleffect : shows a skill effect on the player
          - doskill/skilluseid (originally by Qamera) : casts a skill on the player
          - skillusepos : casts a skill on a position
        * Added SC_SpeedUp0 [celest]
        * Merged itemdb_read for SQL and TXT [celest]
        * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
        * Removed itemdb_read_cardillustnametable limited to TXT only [celest]
        * Added reading itemslotcounttable.txt from the GRF to auto set number of slots 
          per item [celest]
        * Added a display message when reading itemslottable from the GRF [celest]
        * Added options in battle_athena.conf to enable/disable reading the GRF for
          indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, 
          itemslottable.txt & itemslotcounttable.txt [celest]
	* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf

12/20
	* Fixed npc_parse_mob with large/tiny monsters causing
	  memory corruption [MouseJstr]
	* Fixed a crash in char.c with new chars [MouseJstr]
	* Updated npcs_list.txt [Ajarn]
	* If last_pos.x or .y == 0, set to start point [MouseJstr]
	* Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
	* Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
	* Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
	* Fixed map-server exiting when it came across a bad NPC file [Codemaster]
	* Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
	* Updated makefiles to new strlib locations [Codemaster]
	* Moved strlib.h and strlib.c into the common directory [Codemaster]
	* Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
	* Fixed some gcc 2.95 problems [MouseJstr]
	* Speedups in socket code [MouseJstr]
	* made samesex weddings work and give out correct ring [MouseJstr]
	* CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
        * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
        * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
          [celest]
        * Added check in grfio.c to prevent crashing if a file wasn't found [celest]
        * Rolling GUILDCACHE and FASTCHAR into main branches/stable
          tree [MouseJstr]
	* Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
        * Experimental: Reverting a change on deleting any skill units when we're 
          logging off - might reduce the 'delete_timer' errors [celest]
        * Added check whether an item is allowed to be dropped, for example wedding
          rings [celest]
        * Updated Acid Terror - should never miss [celest]
        * updated Sword Reject - should display reflected damage properly now [celest]
        * Updated Double Strafe - should only work with bows [celest]
        * Replaced checking whether items can be refined or not with a new function [celest]
        * Added Gengar's fix for npctalk outputting to chat [celest]
        * Allowed some values in script_config to be customised in script_athena.conf [celest]

12/19
	* Added -DFASTCHAR to char_sql for testing performance work
	  before I merge it into the main running code [MouseJstr]
	* Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
	* Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
	* Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
	* Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
	* Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
	* Fixed import command for log_athena.conf file [Ajarn]
	* Updated charcommand.conf [nsstrunks]

12/18
	* Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
	* Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
	* Fixed import command in inter_athena.conf file [Ajarn]
	* Fixed a few command compiling problems for TXT [Codemaster]
	* Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
	* Introduced StringBuf into utils for use in building larger queries [MouseJstr]
	* tested GUILD_CACHE (reducing guild related sql traffic to 30%) in 
	  prep for unleasing it on the sql using public [MouseJstr]
	* Fixed some SQL queries crashing char server [davidsiaw]
	* Added several PID GM commands, thanks to Dino9021 [nsstrunks]
	* Storage was merging items incorrectly [Mousejstr]
	* eliminated a uninitialized var when using afm maps [MouseJstr]
	* Added concept of dirty storage to reduce saves/load
	  to the char server (do a clean build!) [MouseJstr]
	* Eliminated storage_storageopen2 as unused [MouseJstr]
	* Switched to account2storage2() whenever possible
	  to eliminate the possibility of saving empty storage
	  back to the character server (storage wipes) [MouseJstr]
	* Made it save storage as soon as you close the storage
	  window to reduce possibility of loss/abuse [MouseJstr]

12/17
	* Added #item [MC Cameri]
	* Added #storagelist, removed @charstoragelist [MC Cameri]
	* db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
	  Just reverted it back. [Lupus]
	* Fixed warning message in db.c line 445 [MC Cameri]
	* Added #effect, removed @chareffect [MC Cameri]
        * Reverted a change in map.c causing problems, sorry >.< [celest]
        * Updated Sphere Mine - it'll now move in the opposite direction if
          being hit by its master [celest]
        * Updated Wind Walk [celest]
	* Fixed skill #301 causing crashes [MouseJstr]
	* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
	* added @grind test command.. only for testing [MouseJstr]
	* Added clearweather to the atcommand configuration file. [nsstrunks]

12/16
        * Added a fix for AFM loading, thanks to Pete [celest]
        * Updated maximum levels for supernovice to 99 [celest]
        * Updated supernovice jobexp table - should be same from 50 onwards [celest]
        * Corrected maximum job level checking in @joblvup and @charjob [celest]
        * Added the new spell scrolls, thanks to Landarma [celest]
        * Corrected a few skills, thanks to orn [celest]
        * Corrected Extremity Fist to not require Explosion Spirits when being used
          right after using Combo Finish or Dilemma [celest]
        * Added instant cast weapon skills rely on attack speed as cast delays, not
          on dex [celest]
        * Fixed mob_ghostring_fix not working [celest]
        * Changed default value for mob_ghostring_fix to 'yes' [celest]
	* Added #itemlist, removed @charitemlist [MC Cameri]
	* Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
	* Fixed a misuse of mysql_config (thanks Daegalus for
	  creating a reproducable environment for me)   [MouseJstr]
	* Fixed compile time errors for gcc 2.95 [MouseJstr]
        * Updated Forging and Potion making formulas by DracoRPG [celest]
        * Changes to the guild skills
          - Dropped using sc_data and use flag values instead
          - Changed moving guild skill units to once every 'move request' only instead
            of every movement - should reduce server load abit
          - Corrected crash when checking its skill requirements
        * Initialise 'canregen' when logging into map - forgot to add this earlier,
          sorry ^^; [celest]

12/15
	* Fixed more compile errors gcc 2.95 [MouseJstr]
        * Removed log files from svn... they will be created when
          needed [MouseJstr]
        * Removed unused var in src/map/map.c:107 [MouseJstr]
        * fix compile error in text converters [MouseJstr]
        * Skill Updates [celest]
          - Corrected traps to last longer in GvG
          - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
            not working if sc_data is null
          - Corrected an error in Cannibalize
          - Updated Marionette Control to check its range from the partner
          - Updated Berserk to disable hp and sp regen for 5 minutes after the skill
        * Changed the weather gm commands to be able to toggle on and off. For example,
          use @snow once to turn it on, reuse it again to turn it off. [celest]
        * Added Jawaii and Ayothaya to @go list [celest]
        * Changed the default values for ranged, magic and misc damage rate in
          battle_athena to 60, 50 and 60 [celest]
        * Removed redundant 'berserkdamagetick' from map_session_data [celest]
        * Added changes to map.h according to Shinomori [celest]

12/14
	* Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
	  display only once [MC Cameri]
	* Added a busy animation for npc loading [MC Cameri]
	* Replaced the way map loading was displayed into a progress-like way [MC Cameri]
	* Fixed some typos in _ShowMessage() [MC Cameri]
	* Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
	* Added constants for console colors in showmsg.h [MC Cameri]
	* src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
	  stack overrun's, corruptions, and crashes [MouseJstr]
	* common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
	* char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
	* map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
	* map/charcommand.c/.h: added #spiritball [Codemaster]
	* map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
        * Added nullpo_retb to nullpo.c - does a break; if null [celest]
        * Replaced some parts in skill.c with nullpo checks [celest]
        * Corrected some typos - penaly -> penalty [celest]
        * Skill Updates [celest]
          - Most of 12/14's Sakray patch
	* The SKILL_MAX_DB (yes, a different #define from the one below)
	  was not large enough for current skills causing memory 
	  corruptions and crashes [MouseJstr]
	* Fixed how socket handles EAGIN errors (retry instead of
	  disconnecting) [MouseJstr]

12/13
        * Skill Updates [celest]
          - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) 
          - Added some new monster skills - but still not complete.
          - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
        * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
        * Save both persons' data after trading in case a crash causes them to
          rollback -  fix by Freya [celest]
        * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
        * Moved unequip checking code from clif.c to pc.c [celest]
	* Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
	* Skill timers for skills with id's higher then 450 were
	  corrupting memory [MouseJstr]
	* Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
	* Creating Guild events were reading beyond supplied guild names ,
	  causing crashes [MouseJstr]
	* trades were derefing -2 into the inventory table sometimes [MouseJstr]
	* Not having a arrow in your inventory but having a bow
	  could cause it to set sd->status.inventory[-1].equip=32768
	  resulting in a memory corruption [MouseJstr]
	* local broadcasts of messages larger then 64 bytes were
	  corrupting the stack, causing crashes [MouseJstr]
	* mob eventnames were reading beyond source point, risking
	  going over page boundries, causing crashes [MouseJstr]
	* Internal MAIL system: moved all strings to msg_athena.conf [Lupus]

12/12
        * Made guild skills to check for skill levels first when casting [celest]

12/11
        * Modified arrow checking in skill.c [celest]
        * Corrected Cart Revolution damage calculation [celest]

12/10
        * Fixed players unable to move in AFM maps [celest]
        * Added error message if a player's last map couldn't be found [celest]
        * Moved AFM map check to map_mapname2mapid [celest]
        * Added USE_AFM and USE_AF2 to be used later [celest]
        * Modified sc_data check in pc_damage [celest]

12/9
	* Moved a map_freeblock_unlock() around to eliminate a 
	  crash [MouseJstr]
	* Fixed how players are cleaned up when they disconnected
	  during authentication [MouseJstr]
	* Adjusted some messages in @marry [MouseJstr]
        * Skill Updates [celest]
          - Fixed Auto Spell not working
          - Fixed skill level check causing Baphomet card not to work at all (possibly
            other problems too)
          - Added some new monster skills based on jA mod 1077
        * Changed @job to accept text job names - For example: @job wizard, @job high
          priestess, @job super baby [celest]
        * Added sc_data check for pc_damage [celest]

12/8
	* Fixed @rings [MouseJstr]
        * Added @marry, @divorce, and @rings [MouseJstr]
        * fixed @revive [MouseJstr]
        * Added option to turn off login server logging [celest]
        * Moved char server starting logging to after we've read the configuration
          file first [celest]
        * Fixed crash with supernovices with 100% base exp [celest]
	* Updated the readme a little. [Mass Zero]

12/7
	* Added GUILDCACHE #define to int_guild.c for testing performance
	  effects [MouseJstr]
        * Skill Updates [celest]
          - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
            Arrow Vulcan, and Musical Strike now take arrows when used
          - Level 6-10 Stone Curse will not consume a red gem now when it fails
          - Players should be able to use items when they're stoned but not yet
            completely petrified
          - Corrected Triple Blow to work with bows (they actually do ^^)
        * Added 'guildgetexp' script command [celest]
        * Added bLongAtkRate item effect [celest]
        * Implemented Confusion (50%) - still need more info on how monsters act
          when they're confused [celest]
        * Added 'Guardian Angel' code for supernovices [celest]

12/6
	* Fixed file props for new npcs [MouseJstr]
	* Fixed weddings.txt as per Fress_Boy [MouseJstr]
	* Added a case_sensitive to login [MouseJstr]
	* Fixed follow crashing server when gm dies [MouseJstr]
	* Fixed global message not working on txt [Wizputer]
	* fixed a server crash in mobinsite [MouseJstr]
	* fixed a server crash in party sharing exp [MouseJstr]
	* fixed a server crash in BS_FINDINGORE [MouseJstr]
        * Updated Chase Walk [celest]
        * Added 'checkoption1' and 'checkoption2' script functions - Refer to
          /npc/sample/npc_testchkoption.txt for similiar examples [celest]
        * Updated maximum level for Guild Skills [celest]

12/5
	* Fixed another crash sending updates to disconnected 
	  clients [MouseJstr]
	* Fixed the range_check again to stop it from crashing 
	  servers [MouseJstr]
	* removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
	* Fixed nullpo's for gcc 2.95 [MouseJstr]
	* Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
	* Added nullpo's to all atcommand's functions, phew... [MC Cameri]
	  Note: I point out that MouseJstr has added some @commands that start with char which
	  havent been finished, they are just there but don't do anything.
	* Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
        * Added allow_atcommand_when_mute - Change this to set whether muted players
          can use gm commands [celest]
        * Temporarily leaving the changing guild emblems requiring Glory of Guild 
          feature only for TXT until the SQL char-server supports guild skills fully[celest]
        * Modified battle_range again to check if src's type is a player first [celest]
        * Corrected typo in battle_range [celest]
	* Fixed a crash where party chats can be sent to a 
	  partially disconnected player [MouseJstr]

12/4
	* Fixed a crash in clif_send when player disconnects but player
	  object is not fully removed from map [MouseJstr]
	* Fixed a crash associated with NPC_BARRIER [MouseJstr]
	* Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
	* call check_connect_char_server() on char_server disconnect [MouseJstr]
	* stale skill groups were crashing server [MouseJstr]
	* Fixed crash in SC_LULLABY [MouseJstr]
12/3
	* hacked the frozen mob issue [MouseJstr]
	* Fixed a battle_range crash [MouseJstr]
        * Updated Stone Curse, Soul Drain, Auto Berserk [celest]
        * Added a fix for MVP exp being multiplied twice by Gengar
        * Modified battle_range to check for sd first [celest]

12/2
	* Fixed double login feature, resets online users when map connects to char [Wizputer]
	* Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then 
	  executes them at once together = 10x faster) [Lupus]
        * Skill Updates [celest]
          - Modified Weapon Refine - should only +1 every time.
          - Updated Berserk, Chase Walk, Slim Pitcher
          - Added skill_range_leniency : In some cases when moving to cast a skill the 
            exe will a send a UseSkill packet before the server has moved us to the 
            correct position, causing it to fail. Leaving this at 1 should be enough.
          - Fixed a bug that was causing monsters not to move towards the target
        * Added check for clif.c in case the server didn't realise we've died [celest]
        * Added a fix for @npcmove by JohnC and Fredzilla
        * Added motd_type : Set this to 1 if your clients have langtype problems and 
          can't display the motd properly[celest]
        * Edited atcommand.c to fix compile warnings [celest]

12/1
	- Make it build against gcc 2.95 [MouseJstr]
	- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
        * Skill Updates [celest]
          - Updated Poison React
          - Added Soul Change, Soul Burn
          - Added a somewhat crude timer for Venom splasher
          - Added a fix for Guild Skills causing crashes by Sara, thanks!

11/30
        * Fixed client crash when disguised characters die [celest]
        * Skill Updates [celest]
          - Fixed and finished Guild Skills (~90%)
          - Fixed Meltdown and Overthrust used together breaking your own weapon
          - Updated Weapon Repair :- uses different materials depending on repaired item
            (Iron Ore/Iron/Steel/Rough Oridecon)
          - Fixed sp recovery problem, thanks to OutSider for pointing it out
          - Updated Tiger Knuckle Fist stun time
          - Added cooldown time for Emergency Recall
          - Fixed typo in skill.c, thanks to Toster

11/29
	* Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
	* Added mapbug.txt which is displayed in map-server, displays
	  the last bug or w/e fixed for the map-server [MC Cameri]
	  -You may change it whenever you want
	  -It will only show if mapbug.txt exists
	  -This file must not be included in releases
	* Made some changes in map_versionscreen() to make it easier to
	  read/change in the source [MC Cameri]
	* Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
	* Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
        * Added more sc_data checks in skill.c and pc.c [celest]
        * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]

11/28
	* Fixed a crash in login_sql/login.c [MouseJstr]
	* made common/socket.c more crash resistant [MouseJstr]
	* Added flush_fifos to socket.c so that we can make sure everything
	  has been sent before we shut the process down [MouseJstr]
	* Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
	* Fixed a crash in src/map/map.c shutdown where it would
	  use the char_fd session after it was alrady cleaned up [MouseJstr]
	* removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
	* removed a USE from sql-files/main.sql that should not be there [MouseJstr]
	* Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
	* Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
	* Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
	* Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
	* Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
	* Fix some file props [MouseJstr]
	* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
	* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
	* Changed Guilds Extention Skill to +6 people per level. [Lupus]
	  (tested it for 2 weeks! or a big server)
	* Added a fix for gettimeofday() for WIN32 [Codemaster]
        * skill Updates:
          - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
          - Updated Finger Offensive, thanks to orn  [celest]
        * Updated packet_ver_flag's default value, thanks to iscandium  [celest]
        * Added warning if motd.txt was not found  [celest]
          (Turn on error_log in battle_athena.conf to enable it)

11/27
	* Fixed a few map crashes when char-server crashes [Wizputer]
	* Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] 
	* Fixed Map crash when person uses global message hacks [Wizputer]
	* Fixed online system, online column works and prevent double login at the login server [Wizputer]
	* Fixed some compile time errors associated with showmsg [MouseJstr]
	* Added get_svn_revision() in core.c [MC Cameri]
	  -Only if you have the file .svn\entries, it will show the revision # at runtime.

11/26   
	* Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
        * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
        * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
          which conditions [celest]

11/25
	* Added @skilltree to help GM's answer skill tree questions [MouseJstr]
	* Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
        * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]

11/24
	* @charreset #reset [MC Cameri]
	* @charstatsall is now #statsall [MC Cameri]
	* @charsave is now #save [MC Cameri]
	* Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
	* Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
        * Skill Updates: [celest]
          - Updated guild skills (60%)
          - updated Weapon Repair and Aura Blade by DracoRPG
          - modified Weapon Repair to use Identify's packet, should show a list of
            repairable items now

11/23
	* Fixed script loading small/large monsters. [Valaris]
	* @charoption is now #option [MC Cameri]
	* @charpetfriendly is now #petfriendly [MC Cameri]
	* @charstats is now #stats [MC Cameri]
        * Skill Updates: [celest]
          - Added some code for the new guild skills (50%) and Moonlit Petals (5%)
          - Notes to other devs: Guild skills with id's 10000-10014 will be stored in
            skill_db[500-514]
          - Corrected Hilt Binding
          - Corrected Assassin Cross' dual wield
          - Changed player_cloak_check_type to yes by default and edited description
            since it's already fully implemented.
          - Added a bit more restrictions to Call Partner and Emergency Recall and
            updated mapflag for sec_pri.gat
          - Added pc_calcspeed and updated Cloaking so it won't need to recalculate
            the player's entire status everytime there is movement.

11/22
	* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
	  -Usage: addGM(account_id,level);
	* (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
	* (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
	* Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
	* Changed monsters_ignore_gm option to a level value. [Valaris]
	  (accounts greater than or equal to this setting won't be attacked by aggressives.)
	* Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
        * Added skill names for kRO 11/23's new skills [celest]
          - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
            (Throw) Tomahawk
	* timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
	  ititialize static var!!!
	* Added the old effect list # into effect_list.txt of spira's. [shadow]
	* Added new flag (#3) to clif_specialeffect [MC Cameri]
	* @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
11/21
	* Display IP when wdata is expanded [Wizputer]
	* Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
	* Re-Fixed Trade/Vending exploit [Lupus]
	* Fixed @whozeny. [Valaris]
	* Added rest of mapflags to const.txt. [Valaris]
	* Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
        * Skill updates: [Celest]
          - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
          - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
          - Reverted changes to Cloaking, ours is already more updated! ^_^
          - Added temporary code for guild skills to stop crashing
	* @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
	* @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
	* @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
	* Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
	* Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
	* Added charcommand.c/.h for the following reasons: [MC Cameri]
	  - Less congestion in atcommand.c
	  - Port commands that start with @char to #, example:
		~ @charoption will now be #option

11/20
	* Added str_lower() function to atcommand.c (from OA). [MC Cameri]
	* Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
	* Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
	* Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
	* Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
          - Attempt to find new skill effects.
	* Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
	* Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
	* Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
	* TXT upgrades will convert broken flag to attribute column. [Valaris]
	* Prevent use of emotion packet to display red mute emote. [Valaris]
	* Initialized "day" variable in npc.c. [Valaris]
	* Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
	* Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
	* Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
	* Added check for max vending_max_value when reading config [kobra_k88]
	* Skill updates [celest]
          - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
          - Create Deadly Poison, thanks to DracoRPG!
          - Added effect for Meteor Assault
        * Added night_darkness_level to battle_athena.conf. [celest]
          Use this to set 'how dark' it'll become during night time. Use 0 for default,
          or between 1-10. (Yeah, i know lots of people hated the original night! xP)
          Warning: It may cause errors with old exe's!

11/19
	* Re-added check for empty bottle when using aqua benedicta. [Valaris]
        * Fixed skills not showing after using @allskill [celest]

11/18
        * Added a line to @unmute, added @mute. [celest]
          Usage: @mute <time in minutes> <character name>
        * Added save_flag for skill_status_change_start [celest]
        * Fixed muting not being saved when you quit/change characters/log off [celest]
        * *Hopefully* fixed the skill tree problem where you have to use 49 skill 
          points first before 2nd job skills will show... please report any bugs found
          with it, thank you. [celest]
	* Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
	* Skill updates [celest]
	  - Updated Cloaking (thanks to orn), Endure
          - Pneuma (thanks to DracoRPG)
          - Changed sc_ id for Basilica
          - Cancel Basilica (100%) when caster moves or uses another skill
          - Updated Poison React (90%), Endure
          - Added SC_BLOCKSKILL, SC_SLOWDOWN
	* Modified pc_attack to fix monster npc's not working in certain exes, thanks
	  to leinsirk10 [celest]
	* Moved mapflags organized by type to main mapflag folder and removed "type" folder.
	  Removed mapflags organized by location.[kobra_k88]

11/17
	* Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
	* Fixed a crash in the afm reading/closing code [MouseJstr]
	* Added skill_steal_type to battle_athena.conf for the new (but unconfirmed) 
	  stealing formula [celest]
	* Skill updates: [celest]
	  - Removed annoying skill fail messages from rogue's Snatcher
	  - Add sc_data check for firewall and fogwall
	  - Fixed Berserk (99% hopefully? ^_^)

11/16
	* Fix for compiling against gcc 2.95 [MouseJstr]
	* Added day of week events (OnSat2000) into scripting engine [MouseJstr]
	* Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
	* Fixed a typo in ../db/Changelog.txt [Nana]
	* Added -funroll-loops argument to makefile to further increase performance [Shinigami]
	* Fixed 2 bugs in DELITEM script command. [Lupus]
	  - added deleting priority: If you have some items with the same ID and want to delete some of them, then
	    at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
	* Added checks for Perfect hiding [celest]
	* Modified level 0 skill check to allow auto blitz beat and steal. [celest]
	* Added constant BaseJob. [celest] Usage: For example, instead of
	     If (Class==12) || (Class==4012) || (Class==4035)
	  you can use
	     If (BaseJob==12) or If (BaseJob==Job_Assassin)
	* Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
	* Skill updates [celest]
	  - Assumptio is now disabled in GvG maps.
	  - Changed cloaking checks a bit.
	  - Tidied up some parts of skill.c abit. ;P
	* Added pk_min_level option in battle_athena.conf. Change this to define the
	  minimum level players can attack others when pk_mode is on. [celest]

11/15
	* Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
	* Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
	* Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
	  mobs_level_up option should be on when using this.
	  (Example: {ama_dun01.gat,0,0,0,0	monster	Shinobi,99	1401,1,0,0,0} to spawn a level 99 shinobi.)
	* Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
	  Use same usage as skill script command.
	* Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
	* Added small and big mob sprite spawning. [Valaris]
	  -Added @monstersmall and @monsterbig commands.
	  -For using in scripts, use id +2000 for small and id +4000 for big.
	   (Example: 3002 for small poring and 5002 for big poring)
	* Added mobs_level_up option. [Valaris]
	  -Everytime a monster kills a play their level will increase and show levelup animation.
	  -Their 6 main stats and speed will increase as they level.
	  -They will recover 10% of the max hp of the player it kills.
	  -Player will gain extra exp based on how much stronger a monster is than normal.
	  -Skill estimation will show monsters current level (instead of reading from db).
	  -Will display level 99 aura if and when a monster hits level 99.
	  -They will not go higher than level 99.
	* Fixed maximum skill levels not following skill tree [celest]
	* Updated HP/SP for baby classes [celest]
	* Corrected pc_calc_base_job [celest]
	* Skill updates [celest]
	 - Marionette Control (70%), Berserk (thanks to DracoRPG)
	* Modified pc_jobchange code to work with new pc_calc_base_job [celest]
	* Corrected skill_tree_get_max, sorry >.< [celest]

11/14
	* Made the Advance jobchangers to kRO standars with the following;
	 - Checks if you are level 99/50 and 2nd class OR above.
	 - Checks if you have an Cart of Falcon equiped.
	 - Checks if you have any Quest Skills, stores a variable on you and gives them back
	   when you change to 1st advance class.
	 - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
	* Fixed loading of AFMs when no resnametable is found. [Valaris]
	* mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
	* Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
	  Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt). 
	* Initialized password variable in login.c. [Valaris]
	* Added zeny_from_mobs option. [Valaris]
	* Corrected the file type attribute on most of the files in three which fixes the
	  newline issues between linux and dos [MouseJstr]
              svn propset -R svn:eol-style native .
        * Skill changes [celest]
          - Corrected steal formula, updated BladeStop, Headcrush.

11/13
	* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
	* Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
	* Removed compile warnings in intif.c. [Valaris]
	* Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
	* Updated some skills, credits to orn and midas. [celest]
	  - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
	    Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
	  - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman, 
	    Claymore Trap
	  - Adjusted some mob skills for mod support.
	* Fixed weight increase when riding. [celest]

11/12
	* added folder: /save-tmpl, removed folder /save
	* battle_athena.conf: Updated Packet Version Flags.
	* !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
	* Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
11/11
	* Skill Updates : (Need to revise skill_cast_db.txt for new updates)
		( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
		Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG. 
		Fixed Devotion use requeriments. Thanks to Orn.	[shadow]
11/11
	* Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]

11/10

	* Updated Sprout (Item #7193), Thin Trunk (Item #7186),
		Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
		- thanks to cheng - [Codemaster]
	* Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
	* Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
	* Added, Fixed & Updated ALOT of skills:	[Codemaster]
		- Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
		Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
		Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
		Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
		Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
		Concentration, Cart Boost, Magic Power
		- Thanks goes to Celest, Midas, and DracoRPG!
	* Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
	* char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
	* Added packetver 6 flag to makefile. [Valaris]

11/09
	* mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
	* chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
	* clif.c: Fixed sitting. [spira]
	* -  Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
	  - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
	* Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]

11/08
	* Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
	  Get position for char/npc/pet/mob objects.
	* Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
	* Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
11/07
	- Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
	* clif.c: Added a few things from jAthena 1057 [Codemaster]
	* Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
	* Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]

11/06
	- Added missing items in item_db.txt and reorganised it.[Nasedo]
	- Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
	 updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
	* atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
	* mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
	* mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
11/05
	* Fixed and redo optional Umbalian quests:
	- Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
	  alternative way)
	- On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
	  (For Sphinx Mask)
	* Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
	  Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
	  easy quests with expensive prizes to avoid exploits) [Lupus]
	* Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
	* Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
	* Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]

11/04
	* Added sara-chan's packet db with support for 11-1 [Valaris]
	* [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
	* map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]

11/03
	* Removed broken column, using attribute column for broken equip now. [Valaris]

11/02
	* Fixed compile time errors for gcc 2.95  [MouseJstr]
	* Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
11/01
	* Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
10/31
	* Fixed Devnpcs giving off errors -_- [Aria]
	* Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
	* map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
	* map/battle.c: re-did Water Ball's damage calculation [Codemaster]
10/30
	* Added new guild skills to skill_db from sara-chan. [Valaris]
	* db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
	* char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
	* Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
	* Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
	* Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
	* Fixed some compiling error for Map-server [Shinigami]
	* Removed Rogue's backstab pushback effect (kRO style again) [Aria]
	* Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
	* Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
	* Included Mugendai's oA GUI in the GUI folder [davidsiaw]

10/29
	* another exploit fix for mult in script [MouseJstr]
	* Corrected mode for peco, condor mobs.  Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
	 Corrected mysteltain card location, penomena card typo.[kobra_k88]
10/28
	* Cloak Speed fixed [Aria]
	* Throw stone damage fixed [Aria]
	* Added new packets from Sara to packet database. [spira]
	* Fixed and changed command lists to reflect on new packet changes. [spira]
		- @jumpto, @recall, and @where
		- Removed old @ignore* functions because they are no longer needed.
	* Replaced old whisper ignoring code with better and more efficient code. [spira]
	* Added packet_db.txt support, removed old packet functions. [spira]
	* fixed forger-zeny exploit [MouseJstr]

	  Doing script math that returns a number greater then (1<<31) will now
	  return a (1<<31).  This prevents you from finding a npc that
	  asks for a quantity then mults the cost by that quantity to get
	  what you need to pay.

10/27
	* Updated CSS styles for readme a bit [Aria]
	* branched athena at version 340 to begin work on the packet_db 
	  stuff from jA.  To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
	  later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
	  as a FYI, the command I used to create this branch was:
	  svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
	* Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]

10/26
	* Added more quotes -_- [Aria]
	* Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
		-Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
		-Changed guild_skillup functions based on japanese code, but for a good reason.
		  It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
		  I think the first four new guild skill requirements are correct, at the least.
		I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
	* Fixed compile errors in showmsg.c. [Sara-chan]
	* Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
	* Added log_athena.conf & the logs.sql file [Codemaster]
	* Added log configurations to inter_athena.conf [Codemaster]

10/25
	* Fixed a compiling error in Login-server [Shinigami]
	* Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
	* Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
	* Fixed items and mobs in DB. Added new items. [Lupus]
	* Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
	* Fixed getting MAX PET ID (SQL only bug) [Lupus]
	* Fix char/char.c which was crashing after double freeing logs
	  [MouseJstr]
	* Improved basic server rebooters [MC Cameri]
	* Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
	* Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]

10/24	
	* Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
	  -Check showmsg.h to see how to use it.
	  -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
	  -Begin your own journey of replacing/removing old printfs, and using the new function.
	  -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
		1.Outputting messages to a file is now disabled(commented out).
		2.MSG_SQL is now commented out.
		3.If the server is out of memory, it will not use abort().
		4.Returns 0 if successful, 1 otherwise.
	  -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
	  -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
	  -Just add #include "showmsg.h" wherever you need it.
	* Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
	* Updated readme/gmcommands.html with new @uptime command [MC Cameri]
	* Somebody had added some additional noskill checks that prevented
	  vending from happening in prontera [MouseJstr]
	* Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
	* Corrected some minor bugs in some Quests [Shinigami]
	* Added new maps (from lateast kRO patch)
	  Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
10/23	
	* Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
	* Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
	* Corrected extra stat points given to high classes. [Valaris]
	* Added high classes getting the extra 40 stat points on stat reset. [Valaris]
	* performance tweaks on socket.c to reduce lag [MouseJstr]

	  do a "OPT="-g -DNSOCKET" to compile with the changes
	  enabled.. and tell me if you notice a change in your
	  performance/lag

	* Added @uptime to atcommand.c [MC Cameri]
	* Added the stuff for my npc to Dev/quotes.txt [MC Cameri]

10/22	
	* Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
	* Waiting for various devs to tell me their coords, map, biography, quotes,
	  moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
	  (sprite),(somewhere), and if they didn't give me any info, I didn't 
	  add them yet =P. [Aria]
	* Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
	  to "Dev edition" NPCs [Aria]
	* Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
	  layout unless something goes wrong =O. [Aria]
	* Fixed the eol markers on some checked in files [Mousejstr]
	* Fix two crashes caused by calling isGM on mobs [MouseJstr]
	* Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
	* Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
	* Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
	* Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
	* Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
	* Fixed removing friends from the list [davidsiaw]
	* Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
	  The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)

10/21
	* Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
	* Fixed hair_dyer.txt: fixed missing menu label [Lupus]
	* new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
	  Ear of Demon,Big Golden Bell, Mistress Crown,
	  Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
	* Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
	* Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]

10/20
	* map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
	* map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
	* map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
	* Aligned the list of commands at the beginning of atcommand.c,
	  with tabs instead of spaces. [MC Cameri]
	* Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
	  instead of "@setbattleflag". [MC Cameri]
	* Finished basic layout, finished Aria starting to create Shinigami [Aria]
	* Started to create "Dev edition" npcs [Aria]
	* Fixed a compile error in src/char/char.c [MouseJstr]
	* Fixed a bug in @trade where the distance was not ignored [MouseJstr]
	* Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
	* implemented Friends List support for TXT version [davidsiaw]
	* added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
10/19
	* switched login_sql/login.c to use binary when retrieving
	  by account name [MouseJstr]
	* skill.c & skill.h: added skill_type_cloaking [Codemaster]
	* storage.c & storage.h: added storage_storageopen2() [Codemaster]
10/18
	* Changed readme layout for 1.0 scheme. [Aria]
	* added check for console variable in login_sql [MouseJstr]
	* Fully translated the untranslated items in the database.sql for SQL. [Nana]
	* Dev/TODO, asigned myself to some items. [MC Cameri]
	* char/char.c: changed the online system to omniAthena's [Codemaster]
	* char/char.c: added log_char and log_inter [Codemaster]
	* char/char.c: added Mugendai's GUI Support [Codemaster]
	* char/int_guild.c: added log_inter and db_path [Codemaster]
	* char/inter.c: added log_inter [Codemaster]
	* char/char.c: added db_path [Codemaster]
	* char/inter.h: added log_inter [Codemaster]
	* char_sql/char.c: added log_char and log_inter [Codemaster]
	* char_sql/char.c: added Mugendai's GUI Support [Codemaster]
	* char_sql/int_guild.c: added log_inter and db_path [Codemaster]
	* char_sql/inter.c: added log_inter [Codemaster]
	* char_sql/char.c: added db_path [Codemaster]
	* char_sql/inter.h: added log_inter [Codemaster]
	* conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
	* conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]

10/18
	* clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
	  -npcspeed #; To change npc's walking speed.
	  -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
	  -npcstop; Stops an npc's movement. 

10/17
        * Made the IP autodetection code work under a pure win32
          executable
        * Fixed the win32 build and made a src\map\Makefile.win32 to
          make it easier to do win32 builds of the map server

            src\common\utils.c src\common\utils.h src\common\grfio.c
            src\common\nullpo.h src\common\timer.c src\common\db.c
            src\common\socket.c src\common\core.c src\common\mmo.h
            src\common\socket.h src\map\script.c src\map\intif.c
            src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
            src\map\chrif.c src\map\Makefile.win32

	* skill.c: Fixed noicewall flag. [Valaris]
	* battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
	* pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
	        Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
	* Added template for server control from the console [Wizputer]
	* conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
	* Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
	* Added server:shutdown to shutdown server and help [Wizputer]
	* Added user discretion for console commands in conf files [Wizputer]
10/16
	* Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
	* Fixed bug in new_hats.txt where free items are given out [Shinigami]
	* Correct Morroc warp npc overlaying Kafra npc. [Aria]
	* Corrected npc typos. [Aria]
	* Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
	* Fixed some typos in some of the NPCs [Shinigami]
        * tweaked the auto-configure stuff to deal better with
          machines that have no detectable IP addresses.. is this
          possible?  [MouseJstr]
                src\char_sql\char.c src\char\char.c src\map\map.c
	* Made it compile under gcc 2.95 [MouseJstr]
	* made the char and map servers auto-configure their own IP's
	  whenever possible [MouseJstr]

	  If you do not specify the server IP address, it now determines it
	  on its own.  This means that to get a server running that is
	  accessable from the internet you should only need to specify the
	  location of the data.grf files.  This eliminates one more point
	  of misconfiguration.

	  It does not correctly auto-configure for when you are behind a 
	  router or a firewall since there is no way of determining the 
	  external IP address.  On the other hand, we should be able to 
	  eliminate the lan_conf file since we know our IP addresses as well 
	  as our netmask.
10/15
	* added @setbattleflag to let me reset a battle_config at runtime [MouseJstr]
	* --- RC5 release
	* another fix to oA2eA-rc5.sql to fix the sell_price [MouseJstr]
	* Redid readme, updated content a bit, and made ps2 poster in preperation for 1.0 RC5 release. [Evera]
	* made MAX_HAIR_STYLE, MAX_HAIR_COLOR, and MAX_CLOTH_COLOR
	  configurable via battle_config. [MouseJstr]
	* made the dex spell cast time scaling configurable via battle_config
	  [MouseJstr]
	* made the visible area_size configurable via battle_config
	  [MouseJstr]
	* Reorganized and added the warps into their respective folders, updated map_athena.conf. [Nana]
	* Added 2 script commands GETLOOK, GETSAVEPOINT (thanks to Lorky). [Lupus]
	* Added kafra_bank NPC - a new bank with daily interst of 0.1#%. [Lupus]
	* Changed cast time for champion soul collect to 1 sec (thanks to midas). [Valaris]
	* Added midas's fix for +30 hitrate with Sonic Blow. [Valaris]

10/14
	* Fixed help.txt for some @gm commands [MouseJstr]
	* made login.c compile on gcc 2.95 [MouseJstr]
	* Fix backwards compatability with old mob skill formats [MouseJstr]
	* Added mail system commands and @refreshonline to help.txt. [Valaris]
	* Fixed char guild storage bug [MouseJstr]
	* Prevented breakage of Weapons/Armor if the respective Alchemist Chemical Protection skill is applied. [spira]
	* Added so nochat end will set manner to 0. [Valaris]
	* Added broken item check before breaking (to prevent an item from breaking more than once) [Valaris]
	* Re-wrote parts of equipment breaking.  It will check to make sure it was not a miss before doing break calculations. [Valaris]
	* Re-added negative value exploit fix. [Valaris]
	* Fixed guardian opposition search. [Valaris]
	* Added @unmute. [Valaris]
	* Added check for map existing before cleanup (server will exit instead of crashing if maps aren't found). [Valaris]

10/13
	* Fixed parse of antifreeze enable/disable flag. [Valaris]
	* Fixed end-of-line flags in source tree [MouseJstr]

10/12
	* Prevent attack/skill usage while wearing tux/wedding dress. [Valaris]
	* Remove item unequip on tux/wedding equip. [Valaris]

10/11
	* Added mail system (for SQL version only). [Valaris]
		- @checkmail
		- @listmail
		- @listnewmail
		- @readmail <#>
		- @deletemail <#>
		- @sendmail <name> <message>
		- @sendprioritymail <name> <message> 
		- Added battle_athena.conf option to enable/disable mail system.
		- Added mail.sql for sql mail system.
		- Use "*" for name to send to all players.  Level must be >= to @sendprioritymail level.

	* Added @refreshonline to refresh player online status in SQL version. [Valaris]

10/10
	* Modified ja blacksmith repair code to function with our broken equipment system. [Valaris]
	* Removed ja repair script commands, they aren't compatible with our broken equipment. [Valaris]
	* Fixed error in Morroc jewel dealer. [Valaris]
	* Added so supernovices will get flee from improve dodge. [Valaris]
	* Fixed assassin and rogue flee bonus, was giving +50 instead of +40. [Valaris]
	* Fixed bug with using remove trap on a snared monsters and the monster would stay stuck. [Valaris]
	* Added a check for row return in an sql statement in login. [Valaris]
	* Added some pointer initializations in map.c. [Valaris]
	* Calculate pc status when equipping or unequipping pet items. [Valaris]
	* Fixed crash in looting pet skills if loot size was greater than 10. [Valaris]

10/05
	* Fixed all mob spawn names (typos, errors, wrong names) according to the mob_db.txt [Lupus]
	* Added YggdrasilKid's fixed exp.txt. [valaris]

10/04
	* Added missed close file functions in pc.c [Lupus]
	* Added some new items, fixed some item names and translated all grabled items in item_db.txt [Lupus]
	* Fixed bug in MOB_DB and in MOB_BRANCH DB related to wrong "Elder" ID number [Lupus]
	* Fixed toggle for using sql item db in char-server. [Valaris]
	* Added interval settings for anti-freeze system. [Valaris]
	* Added enable/disable options in char_athena.conf and login_athena.conf for anti-freeze system. [Valaris]
	* Re-added anti-freeze system. [Valaris]
	* Cleaned up warning in src/common/db.c. [MouseJstr]
	* Removed afm map checking from char. [Valaris]
	* npc.c - Re-enabled new "OnTouch" function.  Added a missing line to npc_event in npc.c(line 667).
	  pc.c - Added 2 missing "else" statements on (line 3702 and 3842).  Now ontouch works correctly and activates
	  everytime instead of only once like in RC4. [kobra_k88]
	* clif.c - Added: npc_scriptcont(sd,RFIFOL(fd,2)); to "void cliff_parse_NpcCloseClicked" function.
	  Now "close2" script command works properly. Previously, it would freeze the server.[kobra_k88]

10/03
	* added oA to eA database conversion .sql [MouseJstr]
	* renamed sql to sql-files to eliminate a problem with make [MouseJstr]
	* Fixed Assassin Quest where "Nameless One" NPC would freeze after clicking "next". [Shinigami]
	* charkillable now returns status on target [MouseJstr]
	* skill names now have descriptions pulled from the client [Mousejstr]
	* Mapflag "petals" has been changed to "sakura". [Valaris]
	* The weather @commands will now set that particular mapflag on until server is restarted, and will send weather effect 
	  to everyone on that map.  It also will not allow the occurance of the command more than once.  This method means 
	  everyone coming onto the map after the command has been used will see the effect. [Valaris]
	* Added yor's latest ladmin.c. [Valaris]
	* Fixed bug in delitem script command that caused it to delete all of an item. [Valaris]
	* Modified Makefile's to work better in non-sql environment [MouseJstr]
	* A lot of work on source tree making it more ANSI C compliant [MouseJstr]
	* Finalized the timers on shutdown 
	  turned off malloc debugging on db's. [MouseJstr]
	* Added release hook's into db's [MouseJstr]
	* Added runflag to core to allow cleaner shutdown [MouseJstr]
	* Work on LCCWIN32 for building under Windows natively [MouseJstr]
	* modified @mapexit to use runflag for cleaner shutdown [MouseJstr]
	* Improve cleanup on exit of map server of all objects [MouseJstr]
	* statpoint reader can now be larger then 1432 bytes [MouseJstr]
	* Fixed so dancing effect is cleared when warping. [Valaris]

10/02
	* Modified battle config muting players option to work more effectively. [Valaris]
	* Fixed mute from showing red bubble to players. [Valaris]
	* Fixed disguise sprite staying when teleporting. [Valaris]
	* Added a special mob ai check in mob.c. [Valaris]
	* Fixed petit pet skill's damage from ever increasing. [Valaris]
	* Removed pet weight and pet loot options, someone re-added them, and this conflicts with pet skills. [Valaris]
	* Added new skills to mob_skill_db (skills for Alchemist summon marine sphere among others) [Valaris]
	* Updated skill_cast_db and skill_require_db for summon marine sphere and biocanniablize skills. [Valaris]
	* Fix for drops by luck crashing. [Valaris]
	* Removed @nuke for now. [Valaris]
	* Added japanese ankle snare code. [Valaris]
	* Using better code for alchemist marine sphere. [Valaris]
	* Reverted back to old method of OnTouch for now for compatibility with older scripts. [Valaris]
	* Fixed an infinite loop with preventing multi level up and high novices. [Valaris]
	* Storage saving in SQL was based on MAX_INVENTORY.  Switched to MAX_STORAGE and MAX_GUILD_STORAGE. [Valaris]
	  Should resolve items disappearing.  Thanks to fov for pointing this out.
	* Updated skill_db entries for biocannibalize and summon marine sphere. [Valaris]
	* Changed sql item name row sizes to 24, and changed memory allocation to 25 bytes instead of 29. [Valaris]
	* Added upgrade_1.0.0-rc5_database.sql (will set name columns of item db to varchar(24). [Valaris]
	* Removed anti-freeze system. [Valaris]
	* Began removing AFM, unless someone wants to complete this. [Valaris]
	* Added an online status timer. Will check online status of players every hour (for sql version). [Valaris]
	* Added malloc to map.c. [Valaris]
	* Added some variables for new mob exclusion. [Valaris]
	* Using malloc in pc.c. [Valaris]
	* Added skill reset checks to high/advanced/baby classes. [Valaris]

10/01	
	* Fixed up const.db. [Valaris]
	  - Added 
		bBreakWeaponRate	1068
		bBreakArmorRate		1069
		bAddStealRate		1070
	
	  - Fixed
		bMagicDamageReturn	1071
		bRandomAttackIncrease	1072
		bAllStats		1073
		bAgiVit			1074
		bAgiDexStr		1075
		bPerfectHide		1076
		bDisguise		1077

	* Rewrote mute disable option in clif.c, it did not need to end status. [Valaris]
	* Added a missing check for SC_NOCHAT in clif.c. [Valaris]
        * Changed comments on max_lv in battle_config to be less
	  confusing [MouseJstr]
	* Fixed Gypsy Job Quest, added Crusader Job Quest [Lupus]
        * Adding missing noquests from previous tree [MouseJstr]
        * merged conf files between txt and sql [MouseJstr]
	* According to item_db.txt and mob_db.txt fixed some name differences, wrong item names in
	  pet_db.txt,mob_branch.txt,item_violetbox.txt,item_giftbox.txt,item_cardalbum.txt [Lupus]
	* Added specialeffect2 script command.  Works the same as specialeffect, but the effect will be applied
	  to the player interacting with the npc instead of being applied on the npc. [Valaris]
	* Added hasitems script command.  If a player has any items it will return 1 in an if statement. [Valaris]
	* Added npctalk script command.  Syntax : npctalk "These are my words"; [Valaris]
	* Removed script::say in favor of Valaris's version. [MouseJstr]
	* Fixed a bug in guild alliances where it was treating a friend as a foe. [MouseJstr]
	* Fixed crash in weapon breaking. Was not doing a block type check on the source.  [Valaris]


09/29
	* Fixed small, almost non-existing memoryleak, in grfio.c that could
	  cause some systems to exit the application [Kalaspuff]

09/26
	(Dated On Aegis Website)
	*--Released 1.0.0 RC4--*
09/25
	* Reorganized Npc folder for release
	* Updated map_athena.conf
	* Remove certain statuses when warping (Cloaking, Sitting, Gangster's Paradise) that would allow the effect to 
	  continue and a player to walk normally. [Valaris]
	* Remove speed increase of theif and high thief from improve dodge (only assassins and assassin cross's are 
	  supposed to get this bonus) [Valaris]
     	* removed more #ifdef's between TXT and SQL [MouseJstr]
09/24

	* Added @charkillable (to make players killable) [MouseJstr]
	* Added @dropall (throws all items on ground) [MouseJstr]
	* Added @chardropall (throws all players items on ground) [MouseJstr]
	* Added @storeall (put all items in store) [MouseJstr]
	* Added @charstoreall (put all players items in storage) [MouseJstr]
	* Added @skillid (look up a skill by name) [MouseJstr]
	* Added @useskill (use a skill by id) [MouseJstr]

09/23
	* Update Some Npc Stuff In Payon [Darkchild]
	* Added Sage Quest [Darkchild]
	* added @killable - all players can hit you, even out of pvp [MouseJstr]
	* Changed Basilica to prevent the priest from walking [MouseJstr]
	* Restore base files in save directory [Yor]
	* Castle spawn/conquering fix: [Akaru]
	 - Spawns monster when the guild is not owned when the server starts
	 - Spawns emperium with the monsters when guild is not owned yet
	 - If AgitStart and AgitEnd occurs while castle had not been owned, it is just ignored so that the monsters that are guarding the castle and the emperium would not be killed.
	 - Prevent spawn of emperium/monsters after castle is owned
	 - In short, you can clear and conquer the castle any time even when it's not agitstart'ed if the castle is unowned, like in official servers

09/22
	* added @killer to let GM's hit players outside of pvp [MouseJstr]
	* added @skilloff to turn off skills on a map [MouseJstr]
	* added @skillon to turn on skills on a map [MouseJstr]
	* added @follow to follow players (including warping after them) [MouseJstr]
	* added battle_config option to control the max number of castles a guild can have [MouseJstr]
	* upgraded the guild alliance checker [MouseJstr]
	* added battle_config to control if ghosty armor works for mobs [MouseJstr]
	* Fixed battle_config to control how much GTB actually helps [MouseJstr]
	* Fixed battle_config to control if pvp battles give exp or drops [MouseJstr]
	* Added map aliasing [MouseJstr]
	* changed the map_nick2sd to be able to handle sub-strings for refering to players  [MouseJstr]
	* made turning of skills on a map actually work [MouseJstr]
	* Updated Makefiles/GNUMakefiles to include the compilation of /common/malloc.o [PoW]

09/19
	* Corrected @charstoragelist: [Yor]
	  - because account2storage function create a void storage if it's not exist, somethimes a player could lost its storage.
	  -> creation of account2storage2 to just ask pointer of storage if exist and use it in @charstoragelist.
	* Improved range system of @monster/@spawn (nearest of GM when less monsters) [Yor]
	* Client until 2004-09-06 (included) is now completely recognized [Yor]
	* Fixed kafra storage request for all new clients [Yor]

09/18
	* Changed to Yor's code that doesn't try and read when it's already not found [Akaru]
	* Removed check for resnametable in data folder exit -> the resnametable isn't even used if present and it should be optional and not compulsory to have a resnametable in the data folder! [Akaru]
	* Added an option to choose which clients are accepted on the server (2nd part and finish: Check accepted versions) [Yor]
	* Added an option to choose which clients are accepted on the server (1st part: reading of the option) [Yor]
	* Fixed action request (sit, attack, etc..) for all new clients [Yor]
	* Fixed solve char name for all new clients [Yor]
	* Fixed get char name for all new clients [Yor]
	* Fixed an error about packet number on char name function [Yor]
	* Added items drop packet for all new clients [Yor]
	* Fixed: in clif_send (global send, not individual send) don't send a packet that client doesn't recognize [Yor]

09/17
	* Added check to make sure mob is already moving before initiating random walk 
	  when the item they are going to loot disappears. [Valaris]
	* Client of 2004-07-13 is now completely recognized [Yor]
	* Fixed items take packet for all new clients [Yor]
	* Corrected packet sizes for each client version (not set packet size if packet doesn't exist) [Yor]
	* Fixed direction position for all new clients [Yor]

09/16
	* Client of 2004-07-06 is now completely recognized [Yor]
	* Fixed skills to position with all new clients [Yor]
	* Fixed incomplete packet of authentification [Yor]
	* Fixed size of packets for all clients [Yor]
	* Improved detection of client version at authentification [Yor]
	* Improved packet parsing of client (search packet version before to parse) [Yor]
	* Added packets size of 0x20d and 0x20e [Yor]

09/15
	* Added "nude" script command, will strip player of all equipment. Syntax : nude; [Valaris]
	* Removed sandstorm flag, since it does not work as intended (is not a constant effect like believed) [Valaris]
	* Added specialeffect script command.  Syntax: specialeffect #; [Valaris]
	* Moved noicewall flag to a better position. [Valaris]
	* Added mob type check to skill_castfix to prevent crashing. [Valaris]
	* corrected error: skill to id (RFIFOW->RFIFOL) [Yor]
	* Added packets size of 0x204 and 0x20b [Yor]
	* Fixed skill_to_id with all new clients [Yor]
	* Fixed tick sending with all new clients [Yor]
	* Fixed items use with all new clients [Yor]
	* Fixed move with all new clients [Yor]
	* Speedup WantToConnect function [Yor]
	* Call correct function with any clients packet - size is not correctly set actually [Yor]

09/14
	* Resetlvl will unequip items that require more than level 1. [Valaris]
	* Added message about new clients (not actually supported) [Yor]
	* Added correct call of clif_parse_WantToConnection function for all client types [Yor]
	* Added size of packet 0x0214 [Yor]
	* Fixed calls of 'clif_send' function [Yor]

09/13
	* Modified item_db to have more name consistency, added more translations for items [Akaru]
	* Fixed in clif_sitting usage of a buffer [Yor]
	* Fixed in clif_movechar usage of a buffer for clif_set007b [Yor]
	* Fixed in clif_spawnpc usage of a buffer for clif_set0078 [Yor]
	* Corrected a commented printf in packet 0x2b0e for debug [Yor]

09/12
	* Put (commented) parse printf in char.c at the right place (to have all informations) [Yor]
	* Added Alchemist JobQuest [Darkchild]
	* Added Inn Npcs [Darkchild]

09/11
	* Added @charitemlist/@charstoragelist/@charcartlist GM commands to display items of a player [Yor]

09/10
	* Added a better id control of monster id in @spawn/@monster... GM commands [Yor]
	* Correction of an error at reading of 'wisp_server_name' option (char.c) [Yor]

09/09
	* Change @spawn/@monster2... GM commands to spawn in close area [Yor]
	* commented some printf in char.c to reduce (a little) lag [Yor]
	* Put @timer messages in msg_athena.conf [Yor]
	* Add a file for SQL developpers [Yor]
	* Changed name of newpacket variable of session (packet_ver) and add a message for nex client version [Yor]
	* Added new client packet sizes and expanded packet acception. [Valaris]
	* Added snow, fog, rain, leaves, petals, and sandstorm map flags. [Valaris]

09/08
	* added clif_specialeffect to clif.c, for displaying a wide variety of effects (information from rofx) [Valaris]
	* Corrected in map: creation of new session before to delete previous session_data [Yor]
	* Corrected in login/char/ladmin: creation of new session before to delete previous session_data [Yor]
	* Prevented redeal dupe. Checks to make sure inventory index has not already been added (client prevents
	  the possibility of stacking items, but server did not.) [Valaris]

09/07
	* Added an option to determinate at which GM level nowarp and nowarpto flags are not more used [Yor]
	  - new option in battle.conf: any_warp_GM_min_level
	  - new checks and message about 'from' (nowarp) and 'to' (nowarpto) in GM commands
	* Third part of new authentification method (clif_parse_CloseKafra): ignore new 0xF7 [Yor]
	* Change name of new0x0072 variable by new_auth (because now, auth packet is 0x72 or 0x7E) [Yor]
	* Second part of new authentification method (clif_parse_WantToConnection): Auth by char-server of new packets resolved [Yor]
	* Improved check of new packet 0x7E to enter in WantToConnect Function [Yor]

09/06
	* First part of new authentification method (clif_parse_WantToConnection) [Yor]
	  - accepted new 0x7E for wantto connect
	  - begin to found first authentificaiton and answer to client, but not found
	* Improved Char-server: [Yor]
	  - Fixed a possible error on multi-map servers (no lastpoint)
	  - Added log about character with same name of wisp server name.
	  - Added a sub function to disconnect a player (used 3 times)
	* Improved. In global message, use buffer to send to other (avoid possible overwriting). [Yor]
	* Added Super Novice Job Quest [Darkchild]

09/05
	* Fixed noskill flag to actually stop all usable skills when used. [AppleGirl]
	* Removed last lag on char-server causing by too much savings (on accreg) [Yor]
	* Removed a lag on char-server with a lot of players (for party, like guild) [Yor]
	* Removed a big lag on char-server with a lot of players: [Yor]
	  - guilds was saved every time a player is online and a lot of other time (removed).
	  - guilds are save only when characters are saved (no more bring forward with characters file, and less savings)
	* Added GM message that informs when a player blocks wisps of the server (against some bots that auto ignore wisps from a player) [Yor]
	* Added perfect GM hide in @where GM command [Yor on suggestion of PoW]
	* Correct NEW shops.txt with error displayed AT START of map-server! [Yor]
	* Correct NEW payon.txt that crash map-server AT START! [Yor]
	* More changes and official locations for new payon, things in correct place:
	  - Guild Flags
	  - Kafra
	  - Shops/Refiners (except Pet Shop!)
	  - Most Normal Npcs (not all!)
	All Based On ScreenShots From kRO!! [Darkchild]
	* Payon Warps about 80% finished, others were no screens taken from! [Darkchild]
	* Removed nowarp mapflag and new internal check about gmlevel [Yor]
	  - gmlevel are checked before to call the function (of the GM comand). If you give gmlevel, people can use the function, including if you give level 0.
	    if you want refuse some GM commands to normal players, set the level of the command with a value upper than 0 (of set GM_only_command option to yes).
	    Not add new tests for nothing and use more cpu.
	  - mapflag: no limit for GM commands: what'is the interest to have gm commands limited like player? (it's rule for all GM commands)
	    A gm can have the possibility to go anywhere, specialy to check/control player ==> no mapflag!
	* Stopped client crashes when jobchanging into another class that doesn't support the weapon you are holding. [Valaris]

09/04
	* Added nowarp mapflag [PoW]
	* Fixed nowarpto mapflag in atcommand.c [PoW]
	* Improved: On hack about name in global message, GM of ALL map-server received hack messages. [Yor]
	* Moved some GM messages of GM command from at_command.c to msg_athena.txt. [Yor]
	* Added @whogm GM command. [Yor]
	* Added a warning when a character has same name than wisp server name. [Yor]

09/03
	* Added gm level display in all @who(map) GM command. [Yor]
	* Correction: [Yor] - Thanks to [EvilEden]
	  - Soul Strike mistake (according to http://iro.ragnarokonline.com/game/jobmagskill.asp) - corrected cast time
	  - npc/quests/monstertamers.txt: The Monster Tamer Shogo gives the Deviruchi 'Contracts in Shadow' (641) -> the Bapho Jr. Tamming Item 'Book_of_theDevil' (642).
	* Added monster/egg name to create egg in @makeegg GM command. [Yor]
	* Added an option to fix started limited time of a new account. [Yor]
	* Added @hatch in help.txt. [Yor]
	* Fixed ChaseWalk so now you can't use skills while in chase walk mode. [AppleGirl]
	* Fixed Looping of Broken Weapon if you continued to use it even after its broken [AppleGirl]
	* Updated Weapon Breaking So Now Icon Will Disappear when you unequip the broken item [AppleGirl]
	* Re-Added @hatch and added makepet to atcommand_athena.conf [Darkchild]
	* Moved job monsters to their respected files [Darkchild]
	* Fixed a bug in sence (showing wrong info!) [Darkchild]
	* Changed the npc/jobs/ folders heavily! [Darkchild]
	* Added COMPLETE Umbala NPC script [Darkchild]
	* Added New Payon maps @ bottom of the map_athena.conf [Darkchild]
	* Added New Payon NPCs and Warps [Darkchild]
	* Fixed typo and made layout a litle bit better of the readme files [Darkchild]
	* Added Items Ability to be unbreakable (using bonus bUnbreakable,100;) it will totally unbreakable 
	  any lower than a 100 it still has a chance of breaking but call it more durable ;p[AppleGirl]
	* Added Start_Weapon and Start_Armor to all the other starts in char_athena.conf [AppleGirl]
	* Updated skill_require_db and skill_cast_db.txt [AppleGirl]
	* Finish to add a (reserved) wisp name for server - part 3: in map-server replace name where server name is used for wisp [Yor]
	* Continue to add a (reserved) wisp name for server - part 2: in map-server, reception of the name [Yor]
	* Begin to add a (reserved) wisp name for server - part 1: in char-server [Yor]

09/02
	* Added Meltdown's weapon breaking ability [AppleGirl]
	* Added GM level in front of each line to display only enable GM command of the help.txt. [Yor]
	* Removed message about limited time if your have unlimited account (that was for tests. sorry). [Yor]
	* Set day/night messages in msg_athena.conf (for foreign people). [Yor]
	* Added a function to return a string of msg_table outside of at_command. [Yor]
	* Fixed clean database at disconnect when session is not auth. [Yor]
	* Fixed a bug (but not solve the bug - need more research to found where solve it) in map_id2sd function. [Yor]
	* Set initialisation of ignore list after authentification (not need to be done before) [Yor]
	* Reduced size of packet 0x2afe (removed not used value) [Yor]
	* Improve first auth part (wanttoconnect) [Yor]
	* Added TODO 35 [Yor]
	* Made a few adjustments to Archer based class skills making more like normal classes instead of Uber Classes. [AppleGirl]
	* Updated the weapon and armor breaking to be more like official RO adding status icons and so on. [AppleGirl]
	* Updated a few skills based off a few sites, also fixed other skills that were coded incorrectly. [AppleGirl]
	* Fixed double connection with same account [Yor]
	  - disconnect immediatly
	  - no enter in database (block or others)
	  - no creation of session
	  - no more need to have 'new_fd'
	  -> less memory usage, less tests
	* Removed 'other_fd' not used [Yor]

09/01
	* Fixed Rainbow Egg quest in quests_lutie NPC [PoW]
	* Added packet length for client server-side friend list, if they choose add the client will not disconnect. [Valaris]
	  Need to figure out the rest of the packets, then can implement. 
	* Added server-side friend list 'add' send packet info to packet documentation. [Valaris]
	* Fixed: in chrif_authreq, don't send a request to char server if session is not found [Yor]
	* Fixed: amatsu.txt, when Carter Moores say: remove 10000 zeny, he removes them now! [Yor]
	* Removed an unknown item in shops.txt [Yor]
	* Fixed 3 goto in father - acolyte.txt [Yor]
	* Fixed bug with colors of 5 numbers/digits (warp to city instead of display with color) - wizard.txt [Yor]
	* Reduce size of mage.txt and fix a text in mes (no bug) [Yor]
	* Fixed thief.txt script (error on a goto) [Yor]
	* Fixed account length (WFIFOL(fd,2) instead of WFIFOW(fd,2)) when char-srv doesn't auth an account for map-srv (0x2afe packet) [Yor]
	* Added @job and @charjobchange to be similar with @charjob and @jobchange [Yor]

08/31
	* Fixed messages of @(char)jobchange GM commands. [Yor]
	* Fixed a return value of jobchange function (pc.c). [Yor]
	* Added coredumps by system when crash. [Yor] - thanks MagicalTux

08/30
	* Added some comments on gravity commands. [Yor]
	* Improved /mm, /monster and /item to have some answers. [Yor]
	* Modified skill_cast_db and skill.c to allow for status effect chance of wizard skills
	  (stun for WZ_METEOR and blind for WZ_VERMILLION) [moonsoul]
	* Modified skill_cast_db and skill_db to properly reflect cast params and delay times for assassin cross
	  skills Create Deadly Poison(407) and Soul Breaker(379) [moonsoul]
	* Added damage calcs to battle.c for Assassin Cross skill Soul Breaker(379) [moonsoul]

08/29
	* Modified skill_require_db to reflect item requirements for assassin cross skills Create Deadly Poison(407)
	  and Enchant Deadly Poison(378) [moonsoul]
	* Added @charmountpeco/@charpetrename/@charquestskill/@charlostskill GM commands. [Yor]
	* Added noicewall.txt to map_athena.conf (commented out), noicewall flag  [Valaris]
	  will not function when pvp is enabled on map.
	* Added noicewall flag, noicewall.txt. [Valaris]
	* Added wiz's temp fix for higher skill ids and skillnodex db. [Valaris]
	* Added: Usage of At command when failed (100%).
	* Modified: try to have samme presentation for all at-command code (100%).
	* Improved/fixed some GM commands [Yor]
	* Added some 'usages' in some GM commands [Yor]
	* Added baby classes to equipment codes, they will equip the same as their normal and advanced counter-parts. [Valaris]
	* Improved some GM commands [Yor]
	  - Added in @(char)baselvlup/@(char)joblevelup GM command:
	    When there are some status/skill points available and we reduce level -> remove points.
	  - Added counter in @statsall GM command.
	  - Fixed in @charsave GM command when map doesn't exist.
	  - Fixed @charbaselvl GM command overflow
	  - Fixed skill value (and crash) in @questskill/@lostskill GM command
	  - Fixed number of spiritballs (@spiritball GM command)
	* Fixed random PvP crash bug [Lupus]

08/28
	* Improved some GM commands [Yor]
	  - Added memo points in @go GM commmand.
	  - Added negativ value for @heal GM command.
	  - Fixed @(6stat-adjustement) GM commands overflow.
	  - Simplified @Statall GM commands.
	  - Fixed @guildlvup GM commands.

08/27
	* Fixed @(char)zeny/stpoint/skpoint GM commands (no more overflow, etc...) [Yor]
	* Improved @memo GM command: [Yor]
	  You can memo anywhere (it's GM command, not /memo command like for any player).
	  Without value, display actual memo points.
	* Improved @refine GM command: you can reduce refinement. [Yor]
	* Fixed @broadcast GM command send broadcast to all Map-servers. [Yor]
	* Fixed @(char)base/joblevelup command (any adjustement can be entered). [Yor]

08/26
	* In at_command.c: [Yor]
	  Fixed: initialisation of all strings.
	  Added: Usage of At command when failed (75%).
	  Modified: try to have samme presentation for all at-command code (75%).
	* Made it so that the pvp_nightmaredrop mapflag would work even without pvp being enabled, now works any time it is set. [Ancyker]
	* Added level check on /item and /monster. GM level must be >= both @monster and @item [Valaris]
	  level specifications (both since they share the same packet)
	* Added my own extream mode map flags (disabled by default), makes players drop items at random everywhere (except towns). Full details in map_athena.conf. [Ancyker]

08/25
	* Added: display usage when GM command failed (some GM commands) [Yor]
	* Added @email GM command to change your account e-mail [Yor]

08/24
	* Modified changesex script command use same function as @charchangesex now [Yor]
	* Added @charchangesex GM command can be used on offline players [Yor]
	* Added gm ladmin command to change GM level of an account [Yor]

08/23
	* Fixed some at_command messages: [yor]
	  - remove all unused messages
	  - create commented line of all messages in msg_athena.conf to have english, and under, translation if necessary
	  - add some (arround 80, but not all) messages in msg_athena.conf

08/22
	* Fixed: In GM commands, add a 'standard' message when GM level is too low [Yor]
	* Changed in battle_athena.conf [Yor]
	  - atcommand_spawn_quantity_limit: 100 (20 is too short for mass spawnings.)
	  - unknow: give translation of babelfish to help on the explanation (not writing: 'unknow' to not lost the information!)
	  - day_duration: 7200000 & night_duration: 1800000 (set default to 30 min night, 2 hours day to show improvement of eathena by DEFAULT)

08/21
	* Updated battle_athena.conf to be in English (not Engrish) [Ancyker]
	* Updated WZ_FIREPILLAR according 8-10 patch [AppleGirl]
	* Updated skill_cast_db and skill_require_db according to 8-10 kRO patch [AppleGirl]
	* Added how to use skill_castnodex_db.txt [AppleGirl]
	* Added skill_castnodex_db.txt, allowing some skills to be casted with out dex's effect on them
	  Midas' idea [AppleGirl]
	* Improved answer messages of char-server on @(un)ban/@(un)block GM commands [Yor]
	* Added answer messages of char-server on @(un)ban/@(un)block GM commands [Yor]
	* Added block command (ladmin c) [Yor]
	* Added block command (ladmin perl) [Yor]
	* Fixed job_db1.txt comments to be in english, also spaced the columns to make it easier to read. [Ancyker]
	* Added: possibility to use "" or '' to give an account name in ladmin (Perl) (no more problem with account name which have spaces). [Yor]
	* Changed: atcommand_gm_only is set to 'no' by default, because: [Yor]
	  - GM commands level now works correctly
	  - GM commands levels are now set by default with diffrent types of GM
	* Added @inall/@exall GM command to block/unblock ALL wispers of a player [Yor]

08/20
	* Added unblock command (ladmin C) [Yor]
	* Added unblock command (ladmin perl) [Yor]
	* Fixed: when limited time is in past, add new duration starts from actual time [Yor]
	* Added chardisguise/charundisguise [Kalaspuff]
	* Added default time [23:59:59] for timeset/banset ladmin (C) commands [Yor]
	* Fixed sage rebirth ability at professor job change NPC. [PoW]
	* Fixed pecopeco knight/crusader rebirth ability at LordKnight and Paladin job change NPCs. [PoW]
	* Added default time [23:59:59] for timeset/banset ladmin (perl) commands [Yor]
	* Added a check_ip_flag option in char-server [Yor]
	* Added a check_ip_flag option in login-server [Yor]
	* Added a display at start of login-server about IP checking configuration. [Yor]

08/19
	* Added unban/unbanish command (ladmin c) [Yor]
	* Added unban/unbanish command (ladmin perl) [Yor]
	* Added parameter to choose how works timeadd (ladmin command) with unlimited time accounts [Yor]
	* Fixed @option/@charoption when player is disguised. [Yor]
	* Added: some information about TODO 19. [Yor]
	* Added: possibility to use "" or '' to give an account name in ladmin (C) (no more problem with account name which have spaces). [Yor]

08/18
	* Guardians were immune to skills/spells, fixed. [Valaris]
	* Added custom draculax.txt script to display npcskilleffect command. [Valaris]
	* Added npc/events/custom folder. [Valaris]
	* Fixed Umbala Language Quest NPC bug [PoW]
	* Added temporary prevention of crash caused by peco + disguise, will look into a better solution. [Valaris]
	* Changed working of putting disguise on (much like Yor's setpos with undisguise) [Valaris]
	* Changed disguise id check to > 23 instead of max_pc_class. [Valaris]
	* Added bDisguise script command for items. [Valaris]
	  Syntax : bonus bDisguise,npc_id/mob_id;  Example bonus bDisguise,1002; for poring disguise
	* Added flag so @disguise command will override any disguise scripts. [Valaris]
	* Updated @disguise description in help.txt. [Valaris]
	* Added: @ignorelist/@charignorelist to know from which people a player ignore wisps [Yor]
	* Renamed: @makepet -> @makeegg (@makepet will be created later to create pet, not a egg) [Yor]
	* Fixed Phantom of Opera quest, fixed quests_aldebaren requirements [PoW]
	* Changed: anti-freeze disconnection in char-server set from 1mn 15s to 30s [Yor]
	* Fixed: free block memory on NULL pointer in char-server do_final [Yor]
	* Fixed: reset server information when map-server disconnected from char-server [Yor]
	* Changed: anti-freeze disconnection in login-server set from 1mn 15s to 30s [Yor]
	* Improved pecopeco checks in @option/@charoption/@jobchange/@charjob [Yor]

08/17
	* Fixed pecopeco displayings in @option/@charoption/@jobchange/@charjob [Yor]
	* Correction of @rura, @where, @rurap and some other things in GM commands. [Yor]
	* Correction of a parameters' errors in GM commands. [Yor]
	* Correction of @charzeny Gm command (+ @zeny/@charzeny can add and remove zeny without problem). [Yor]
	* Acolyte Job Quest: Fixed Marthilda, Yosuke NPC bugs. [Lupus]
	* Added some comments in .conf about @gm [Yor]
	* Fixed max value of level_new_gm parameter (not 100, but 99) [Yor]
	* Added level_new_gm parameter in login-server to disable or set level of all GM created by @gm [Yor]
	* Fixed @GM GM command [Yor]

08/16
	* Translation of final message of @gm [Yor]
	* Fixed on @GM: When login server is offline, char server sends impossible to create GM [Yor]
	* Fixed: refuse @gm GM command to ... a GM :) [Yor]
	* Added complete answers of /in /ex /inall /exall. [Yor]
	* Added option to send information to online GM when there is a hack, a spoof name, etc. [Yor]
	* Added individual ignore management, and wisp checks [Yor]
	* Added TODO 33 [Yor]
	* Fixed possible overflow with @ban GM command [Yor]
	* Speed up a little @ban GM command [Yor]
	* Added ignore all for wisps (to same map-server). Sorry, before, I was added only for not same map-server [Yor]

08/15
	* Added a resume for 'email_creation' parameter [Yor]
	* Fixed double messages when a player wisp/page itself [Yor]
	* Added ignore all for wisps [Yor]
	* Added better explanation for the new 'email_creation' parameter [Yor]
	* Fixed: now, GM accounts are sended to all servers when auto-detect change of GM file is actived [Yor]
	* Fixed: at auto-creation of e-mail, don't ask the player if login-server is offline (we need login-server to save e-mail) [Yor]
	* Used config_switch instead of atoi for email_creation parameter [Yor]
	* Added an option to create e-mail at connection with client [Yor]
	* Added authentification with login_id2 (1040) - activated by default [Yor]
	* Added partial part of authentification with login_id2 (1040) [Yor]
	* Added some missing GM commands in help.txt [Yor]
	* Improved search of map-server when map is not found [Yor]
	* Added banish in ladmin (c) to be like of GM commands [Yor]
	* Fixed Angel Helm quest, fixed Spore Doll quest exploit, Fixed Morgenstein quest bug [Lupus]

08/14
	* Added banish in ladmin (perl) to be like of GM commands [Yor]
	* Fixed some possible errors with maps management in char-server [Yor]
	* Fixed bug of map searching when to few maps on map-servers [Yor]
	* Changed some console displayings in char-server [Yor]
	* By default, activation of player ip check [Yor]
	* Added some of 1040: check of player ip between each server [Yor]
	* Fixed dupes in warp scripts, reorganized, thanks to midas fro GH warp [kobra_k88]
	* Added possibility to disable automatic reload of GM accounts file [Yor]
	* Added log when GM accounts file can not be readed [Yor]
	* Changed default of GM accounts file check for 120 sec to 15 sec [Yor]
	* Added automatic reload of GM accounts file if it was modified [Yor]
	* Added @mapmove, @broadcast, and @localbroadcast in help.txt [Yor]
	* Fixed possible error of monster id (GM command) if monster begins by a number. [Yor]
	* Added jobname in @charstats command. [Yor]
	* Fixed: If a GM command uses NULL pointer as command function, there is no more crash. [Yor]
	* Fixed Niflheim&Umbala guides. Fixed Niflheim city. removed 2 NPC clones. [Lupus]
	* Added Archer Skills quests, fixed Thief Skill Quest [kobra_k88]

08/13
	* Add an option to fix a ban for hacker that spoof name (to set minutes of ban) [Yor]
	* Fixed incorrect mob IDs with Valaris's mob_db [Ancyker]
	* Added possibility to execute GM commands when you wisp someone [Yor]
	* Added a console message when a player try to spoof his name in Global message [Yor]
	* Added size of packet in packet send by map-srvr to char-srvr about online players [Yor]
	* Added check on individual stat at creation of a character [Yor]
	* Added npcskilleffect script command.  Will allow npc to show effects of certain skills on specified XY coordinate.
	  Syntax : npcskilleffect 21,10,148,150;  skillid, skilllv, x, y. [Valaris]
	* Increase maximum weight can be used with an item now, thanks to orn. [Valaris]
	* Fixed mob names in Gonryun , thanks to unsul and Filougarou. [Valaris]
	* Fixed muramasa curse rate, thanks to OxiMoron. [Valaris]
	* Fixed Aldeabran&Comodo towns. Added Cheese quest to Comodo. Fixed Thief Job Quest [kobra_k88]

08/12
	* Begin to add 1040 in login/char/chrif about authentification. not finished [Yor]
	* @mapmove, @broadcast, and @localbroadcast can now be used. [Valaris]
	* Looting mobs will not continue to item if it disappears, instead will walk away. [Valaris]
	* Unitinalized nameid in script.c [Valaris]
	* Added position in log when unknown packets are saved (login-server). [Yor]
	* Corrected possible error to contact not good player when a wisp concerns player on an other map-server. [Yor]
	* Added a function to obtain character name with index in auth structure (char.c). [Yor]
	* Corrected check/test error in mapif_send. [Yor]

08/11
	* itemdb_searchname fixed (now firstly looks for item aliases 'name', if not found looks for item name 'jname'). [Lupus]
	* Optimized getitem, delitem. getweight, fixed there possible scripts exploits [Lupus]
	* Thief bug's long name in mob_db.txt was Thief Bug Larva, fixed. [Valaris]
	* Thief bug names were mixed around in monster.txt, fixed. [Valaris]
	* Fixed incorrect parse of usable item rate. [Valaris]
	* Added ban command in ladmin (C), like GM command [Yor]
	* Terminated some translations about wisp/page, and control/improvement/correction of wisp/page. All 'found' bugs are corrected [Yor]
	* Added translations in inter.c about wisp/page. [Yor]
	* Corrected printf datas in intif_parse_WisMessage when map-srv receives wisp message from inter-srv. [Yor]
	* Sended an answer when a wisp/page is supressed because of a timeout. [Yor]
	* Improved: if inter-srv is asked for a wisp, verify first if the character exists. Don't ask all map-server if it not exists. [Yor]
	* Changed Printf in intif_wis_message to have better information. [Yor]
	* Improved: Don't ask inter-server for a whisp/page if player is on the same map-server. [Yor]
	* Completed some printf and comments in char.c [Yor]

08/10
	* Improved map_nick2sd function. Now, sensitiv case is removed when it's possible [Yor]
	* Corrected split of broadcast messages in char-server [Yor]
	* Message to Valaris from Yor (special file)
	* Improved accounts file saving: [Yor]
	  - be sure that accounts file is save at least every minute.
	  - save accounts file at end of login-server
	* Reduce displaying size on some errors about accounts file reading. [Yor]
	* Created log when change sex packet give an invalid value (login-server) [Yor]
	* Correction of unknow_packet displaying (in log). Separate is done after 8th char [Yor]
	* Give possibility to use account name with spaces in prompt commands finished by account name in ladmin (perl). [Yor]

08/09
	* Fixed char-server lag.  3 tests from 3 people appeared to function properly again. [Valaris]
	* Basic Implementation of Basilica [AppleGirl]
	* Added ban command (ladmin perl) [Yor]
	* Correction of bug about auth_fifo when we block a player. Invalid value in array (login.c) [Yor]
	* Correction of some tests on server_fd array in login.c [Yor]
	* Improved Item_searching in all GM commands [Yor]
	* Created @undisguise GM command [Yor]
	* Added Umbala town&quests&guide. Some fixes in Yuno warps&shops&guides. Kafra fix. Added Valhallen quest. [kobra_k88],[Lupus]
	* Corrected char_divorce (char-server) to remove ring to both partner [Yor]
	* Eventual crashfix for clif_authfail_fd [Kalaspuff]
	* Corrected @jump GM command. [Yor]
	* Reduced size of conf/help.txt (max 200 lines in chat window). [Yor]

08/08
	* Added NPCs to @disguise. [Valaris]
	* Mob disguises will now show up to player using it as well.  Attack animation and sitting do show up to them yet. [Valaris]
	* Added @disguise GM command in help files [Yor]
	* Added @go 16 to visit prisoners [Yor]
	* Reduced number of accounts file saving when informations are not important: [Yor]
	  - save immediatly any modification/creation/deletion of account (like before)
	  - use counter before saving if only ip/time of last connection is changed (normal authentification)
	    because these values are already save in log file.
	* Speed up account searching in login-server. [Yor]
	* Speed up character searching for @(un)block/@(un)ban. [Yor]
	* Created @unjail/@discharge GM command. [Yor]
	* According to GM definition level in at_command.conf, set level 20 to online_gm_display_min_level for online files. [Yor]
	* Speed up some sortings of online creation (strings based sortings) [Yor]
	* Fixed nullpointer crash with disguise in clif_changelook [Kalaspuff]

08/07
	* Fixed so spells will still be cast if target walks out of range. (please don't overwrite this again) [Valaris]
	* Corrected a little error in online files creation (only 1 player was visible) [Yor]
	* Optimized memory management of online list [Yor]
	  - less memory usage
	  - less tests and loops (more speed)
	  - more efficient (use directly char_dat position instead of search it)
	* Added Official Assassin Job Quest. Now eAthena contains all 2-1 Job Quests! [kobra_k88]
	* Fixed scripts: 32hats, warper2, platinum_skills, added/changed some mapflags and other misc script changes [Lupus]
	* Added @disguise command (enter a mob_id or name, and you will appear to others as that mob/npc!)
	* Fixed code for mob disguises, should not crash clients now.
	* Improved online management code when we receive char_id. [Yor]
	* Added code for mob disguises.  Can not set yet.  Atcommand needs created. [Valaris]
	* Improved mmo_char_send006b function [Yor]
	* Corrected: when save file of character can not be created, try backup file if flag is set to create it. [Yor]
	* Added an option to create backup of characters file [Yor]
	  The backup_txt file was created because char deletion bug existed.
	  Now this bug is corrected and no character disappear.
	  But, create a file with a lot of characters can use CPU usage and decrease hard disk speed.
	  So, I create an option with default value: no create backup.
	* Improved online management code and some others little codes (char.c). [Yor]
	* Respawn points of prisoners set to the jail rooms. Jail.txt mapflag addeed. So imprisoned players can't escape. [Lupus]

08/06
	* Improved/Optimized some little code (char.c/login.c). [Yor]
	* Improved 0x2afa and 0x2afb (map transmissions between char and map). [Yor]
	* Optimized global message nick spoof fix. [Valaris]
	* Fixed crash in attacking guardians in a null guild. [Valaris]
	* Capped earned exp at 1000000000. [Valaris]
	* Set area size back to 20 for now, some things in path.c need to be fixed. [Valaris]
	* Fixed crash in guardian search. [Valaris]

08/05
	* Added  @jail <char_name> GM command [Yor]
	* Added explanation of @idsearch and @mapinfo in help.txt [Yor]
	* Improved @idsearch GM command [Yor]
	* Improved a little 3 loops in ladmin.c [Yor]
	* Improve some codes in char.c: [Yor]
	  - less tests in online creation
	  - mmo_char_send006b: remove duplicated memset, create a char_dat structure pointer
	  - server_fd[] not seted/modified/checked correctly
	* Set max_walk_path back to 48. [Valaris]
	* Added translated Gonryun town. Fixed map names of Louyang shops. Added missing Blacksmith,
	  added extra Rapairmen into refine.txt. In Inns added 4 different prices based on Base Lvl.[kobra_k88]

---------eAthena 1.0.0 RC3 TXT---------
08/04
	* Set battle_athena.conf to more accurate settings. [Valaris]
	* Decreased default damage delay (stun after being hit) by 75%. [Valaris]
	* Max walk path is now correct (17). [Valaris]
	* Area size is now correct (14). [Valaris]
	* Improved some very little codes in char.c. [Yor]
	* Remove displayings of logs on console of map-server [Yor]
	  use it for DEBUG, not by default, that decrease a lot the performance
	* Added (commented) printf in freeze function for debug if necessary [Yor]
	* Fixed melee ctrl-attack targetting. [Valaris]
	* Reset attack target when equipping arrows. [Valaris]
	* Improved (log and remove_control_chars functions). [Yor]
	* Added 'available free bytes' in displaying when size is expanded. [Yor]
	* Fixed incorrect returns in clif_authok. [Valaris]
	* Added pointer checks to chrif.c [Valaris]
	* Added some pointer checks to the mob ai. [Valaris]
	* New (lag-free) fix for NPCs / mobs not showing up when chars walk around [Kalaspuff]

08/03
	* Made so if exp given is less than 0, 0 is given instead of 1 (plants were giving exp) [Valaris]
	* Added console displaying to have complete informations when we expand Wdata session. [Yor]
	* IMPORTANT: Add a TODO 31 for Guilds' coders. [Yor]
	* Old packet 0x2b16 use packet number 0x2b0e. [Yor]
	* remove packets 0x2b0e and 0x2b0f. [Yor]
	* on character_name ask packet: add account_id of asker. [Yor]
	* Improved script code in novice.txt. [Yor]
	* Fixed error in alberta.txt. [Valaris]
	* Allow player placement on afm-type maps. [Valaris]
	* Added afm loading. [Valaris]
	* Removed useless code for mob equipment. [Valaris]
	* Initial packet setup for possible playable mobs. [Valaris]
	* Added check for save_clothcolor for the dyefix, and added another check to make sure player is dyed before using the fix. [Valaris]
	* Improvement: Character asking of map-server to char-server is not more case sensitive. [Yor]
	* Added TODO 29 & 30. [Yor]

08/02
	* Re-added "player not attached" error reporting. [Valaris]
	* Fixed errors in 32 hat quest that was causing player not attached errors. [Valaris]
	* Fixed input number function: commented out negative input check by Valaris in script.c (all scripts have been revised and fixed),
	  made actual bug fix of buildin_input func (wrong variable type conversion (int)->(unsigned int) in clif.c
	  Due to the fixed bug Merchant Job Quest works fine now [Lupus]
	* Fixed number input bugs/possible exploits: mage.txt IceCream.txt event_valentine.txt refine.txt
	  milk_trader.txt grandpa_pharmacist.txt aldebaran.txt alberta.txt juice_maker.txt [Lupus]
	* Finished: offline player can be @ban/@block/@unban/@unblock by their character name. [Yor]
	* Added packet between map to char to work on offline players (@ban/@block/@unban/@unblock) [Yor]
	* Added check on character name with less than 4 characters [Yor]
	* Added @chardelitem GM command [Yor]
	* Fixed Kafras (no more buttonless msg bugs, Kafra Pass works fine) [Lupus]
	* Changed input exploit, only checks for negative now instead of having an input cap.  Fixed up vending exploit. [Valaris]
	* Added check for src with High Wizard's soul drain. [Valaris]
	* Fixed up npc_suicide and npc_selfdestruction, should fix up crashes caused by them. [Valaris]
	* Added more pointer checks in the clif_authok function. [Valaris]
	* Added some pointer checks to clif.c, should prevent crashes. [Valaris]
	* Added some checks about writing errors of item names in GM commands (check cases). [Yor]
	* Fixed Hunter Job Quest 1.6 [Lupus]
	* Removed Kalaspuff's fix for mob/npc data not always being recieved.  It was causing
	  excessive amounts of lag. [Valaris]

08/01
	* Added ability to spawn character pets. [Valaris]
	* Added show_mob_hp. [Valaris]
	* @item/@item2 GM commands now work correctly with name begining by a number. [Yor]
	* @spawn/@monster2 GM commands authorise spawn of guardians. [Yor]
	* Fixed so guardians may be spawned outside of castles. [Valaris]
	* Fixed/Improved @spawn/@monster2 GM command. [Yor]
	  @spawn/@monster2 GM command: you can use space in the desired name now (use "") [Yor]
	* Added TODO 26 and 27. [Yor]
	* Guardians if owned by a guild will display guild name and castle on name request. [Valaris]
	* Added checks for null blocks in mapforeachin functions. [Valaris]
	* Addition of a GM level 99 account for test of GM commands. [Yor]
	* Creation of a default structure for GM levels (sub-gm, gm, admin, etc.). [Yor]
	* Improved @time GM command (better code and display more informations). [Yor]
	* Added informations about game time in @time command [Yor]
	* Added @time command to have server time [Yor]
	* Fix night at start if administrator want night and there is no duration for night and day [Yor]
	* Fix for NPCs / mobs not showing up when chars walk around [Kalaspuff]
	* Begin @unban/@unblock GM command (structure done). [Yor]
	* It's now possible to disable Night or Day (set to 0 in battle.conf). [Yor]
	* @day/@night: when already the desired cycle, display a message. [Yor]
	* Fixed overlapping Ice-Cream Maker NPC, duplicated NPCs, restored duplicated Akaru's MrSmile [Lupus]

07/31
	* Terminated: night/day cycles. [Yor]
	* When a state comes back to normal, player stay in night if it's night. [Yor]
	* Started to add management of day/night: [Yor]
	  creation of 3 parameters in battle.conf
	  TODO: usage of these parameters (later).
	* added line '// $Id: Changelog.txt,v 1.65 2004/09/29 17:31:42 kalaspuff Exp $' in all code source files to avoid overwrite in CVS. [Yor]
	* Fixed number/quantity in @item command. [Yor]
	* Fixed when night and disconnect/reconnect, it's night. [Yor]
	* Removed extension to check a map in char.c (less tests). [Yor]
	* Added savepoint coordonates (x,y) if player is set to a new map (char.c). [Yor]
	* Added izlude to check major cities. [Yor]
	* Began adding developer mobs. [Valaris]
	* Added dyes and fixed client crashes with player mobs. [Valaris]

07/30
	* Added temp fix for "nullpo player not attached" error message (script.c script_rid2sd) [Lupus]
	* Added checks for major cities in afm format. [Valaris]
	* Added preliminary AFM(Advanced Fusion Map) support.  Actual map-reading works, but rest of server needs to recognize them. 
	  Thanks to alexkreuz [Valaris]
	* Changed Map and NPC loading display. [Valaris]
	* Removed unneeded 'End' and duplicate 'end' script commands. [Valaris]
	* Added 'language <language>' command in ladmin (perl) to change language of displaying. [Yor]
	* Fixed atcommand_gm_only parameter: [Yor]
	  0: you can define level command '0' for normal players (gm level 0)
	  1: even you define a level 0 for a command, normal player can not use it. Only GM level 1 or more can use command (if command level is possible for this GM)
	  Note: This parameter is not like atcommand_for_all (this parameter doesn't exist actually) .
	* Fixed Kafras (Cart Service for Super Novice), some warps in Morroc, Aldebaran. [Lupus]
	  Added official shop into St.Abbey. [Lupus]
	  Added quests: Lutie Town Hat Quest by TonyMan, 23 new hats custom quest. [Lupus]
	  Fixed jobchange.txt. [Lupus]
	  Improved pvp.txt. [Lupus]
	  Rearranged and updated! (now in 2 variants) mapflags. [Lupus]
	  Updated map_athena.conf [Lupus]
	* Fixed: battle_athena config's atcommand_gm_only; yes was no and vice versa [Kalaspuff]

07/29
	* Added 'language <language>' command in ladmin.c to change language of displaying. [Yor]
	* Re-added guardians don't attack guild members, someone must have removed it by accident. [Valaris]
	* Restore correct displaying (LAN/WAN) previous was good :) (sorry... prabably tiredness). [Yor]
	* Fixed some errors in novice.txt script. [Yor]
	* Kashy's script fixes. [Valaris]
	* Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor]
	* Creation of a char_unblocked directory (char directory is blocked) [Yor]
	  - modification of makefile
	* Added a note in TODO 14: encrypted password - problem with client versions [Yor]

---------eAthena 1.0.0 RC2 TXT---------
07/28
	* Added metaller to equipped mobs. [Valaris]
	* Added a note in TODO 19 [Yor]
	* REMOVED last changelog: cvs server: [14:29:29] waiting for cvs's lock in /usr/cvsroot/athena/src/char [Yor]
	* Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor]
	* Added "OMG" emotion to weapon/armor breaking. [Valaris]
	* Removed space in a pointer in mob.c. [Valaris]
	* Restored previous version of lan management in login.c, because: [Yor]
	  - check test was incorrect (no mask for controled ip).
	  - in check test, we recalculate every time the subnetwork (loss of time).
	  - impossible to have a name definition for the sub-network (some network administrator use a name to define the sub-network).
	  - no more default configuration of sub-network.
	  - possible errors in the reading function of the lan file.
	  - no more logs about sub-network.
	  - BUT, conserved: - new default name for lan file
	                    - color for displaying of LAN/WAN
	* Removed some memsets from chrif.c that caused segfaults. [Valaris]
	* Added fix for anklesnare and spiderweb. [Valaris]
	* Added Kashy's Lan Support code. [Valaris]
	* Removed variables and assignment used by prevent_multi_login. [Valaris]
	* Removed prevent_multi_login. (many problems reported with it) [Valaris]
	* Fixed armor breaking.  Was being broken when pc was attacking instead of when being attacked. [Valaris]
	* Fixed checkcart, checkfalcon, checkriding (they didn't return any value) in script.c [Lupus]
	* Fixed breeder.txt renter.npc, kafras NPC (added correct class check, added correct checkcart, checkfalcon, checkriding) [Lupus]
	* Fixed Kafra functions_kafras.txt NPC (added correct checkcart, fixed cmall cart giving bug) [Lupus]
	* Fixed Kafra functions_kafras.txt NPC (fixed Kafra Pass exploit) [Kobra_k88]
	* Fixed Hunter.txt coords of the Guild entrance warp [Lupus]

07/27
	* Improved check command in ladmin.c [Yor]
	* Added map_id check in map_foreachinarea, to prevent eventual crashes [Kalaspuff]
	* Added @enablenpc and @disablenpc in help files [Yor]
	* Fixed Thunder Storm range (thanks midas) [Kalaspuff]
	* Added Anthell NPC trigger in Morroc.txt warps/town [Lupus]
	* Added missing Warps for Job Quests of Swordman, Hunter and Thief in jobquests.txt [Lupus]
	* Updated atcommand_conf, missing GM-level for @enablenpc and @disablenpc [Yor]
	* Removed possible overflow error in @enablenpc and @disablenpc [Yor]
	* Updated atcommand_conf, missing GM-level for haircolor [Kalaspuff]
	* Improved best job test in novice.txt [Yor]
	* Improved @go command: [Yor]
	  - give list of cities if no value
	  - added start point (to welcome newbies)
	  - give possibilities to use city names (@go geffen): at least 3 characters, and some writing errors are tested
	* Replaced every Job Quest Script (excluding Assassin, 2-2 and 2-2-X ). Now all 2-1 Jobs have big quests. [Kobra_k88]
	* Replaced all Skill Quests (Added Sand Attack Skill Quest). [Kobra_k88]
	* Added Legendary Swords quest. [Kobra_k88]
	* Replaced 6 towns with new scripts: Izlude, Prontera, Morocc, Geffen, Alberta, Al De Baran. Splitted all towns quests into files. [Kobra_k88]
	* Splitted and optimized Kafras & Guides. [Kobra_k88]
	* Implemented Kafra Pass! [Kobra_k88]
	* Removed free Breeders (replaced by the correct ones). [Kobra_k88]
	* Placed all Sign Posts/Signs into a single file. [Lupus]
	* Files arrangement, additional warps/scripts correction. Fixed several scripts (NPC overlapping, bad sprites, etc). [Lupus]

07/26
	* More accurate pvp point system.  It skips ranks, needs more work. [Valaris]
	* Fixed crash in executioner card code. [Valaris]
	* Fixed mob respawn after death bug. [Valaris]
	* Fixed exp problem caused by bounds checking. [Valaris]
	* Fixed pvp rank so only one person may be rank 1. [Valaris]
	* Any time a person is on a pvp map, the rank will calculate, preventing bad rank packets from being sent. [Valaris]
	* Added Job Agencies for Training Ground (novice.txt). [Yor]
	* PVP respawn client crash fix. [Valaris]
	* Fixed small error in kafra.txt [Syrus22]
	* Finished adding special equipped mobs. [Valaris]
	* Added 2 living statues behind the NPC 'Monster Master'. [Yor]
	* Removed infinite possibilities to have items from helper (novice.txt, new_1-4.gat,60,149). [Yor]
	* Added 2 living statues behind the NPC 'Monster Expert'. [Yor]
	* Improved a little 1st course of novice training. [Yor]

07/25
	* Allow mobs to be equipped with pet armor. mob_avail and clone mobs need to be created. [Valaris]
	* Removed [AppleGirl]'s armor breaking code. [Valaris]
	* Commented out data_dir. [Valaris]
	* Finished exp bounds checking. [valaris]
	* Added negative value checks to clif_updatestatus. [Valaris]
	* Added exp bounds checking for those rediculously high rate servers. [Valaris]
	* Added bounds checking to the @zeny and @charzeny commands. [Valaris]
	* Improved and corrected some errors 1st course of novice training. [Yor]
	* Removed no guild check for Guardians. Guardians SHOULD attack people with no guild. [Syrus22]
	* Fixed Alliance check in mob.c [Syrus22]
	* Added armor breaking to normal battle (crits will double the chance) [Valaris]
	* Fixed mistake in map.c causing compile errors. [Syrus22]
	* Fixed backstab bow penalty option. [Syrus22]
	* Fixed Alliance check in battle.c for emp/guardian damage. [Syrus22]

07/24
	* Added backstab bow penalty option [Akaru]
	* Fixed OnGuardianDied events on prontera castles 3 to 5. [Valaris]
	* Another vending fix. [Valaris]
	* Fixed bugs in npc headers caused by someone using spaces and not tabs. (kafra.txt, guide.txt, yuno.txt) [Valaris]
	* Fixed a vending bug. [Valaris]

---------eAthena 1.0.0 RC1 TXT---------
07/22
	* Fixed numerous startup errors in aldebaron castles and one geffen castle. [Valaris]
	* Full Guild Wars Script Complete!!! [Akaru]
	* Fixed rice ball item. [Valaris]
	* Fixed problems with options and peco riding. [Valaris]
	* Updated item_db with fix for Sleipnir and more translations. [Akaru]
	* Translated item_violetbox, mob_poring, mob_branch, mob_boss. Fixed wizard.txt (wrong item id), headgeatquest.txt(added Zeny check) [Lupus]

07/21
	* Updated refine.txt. Added optional features and optimized the file. [Syrus22]
	* Evened out the # of columns in mob_db, filled in some blanks. [Valaris]
	* Undid compilation errors caused by Akaru's removal of nullpo.o from map-server compile [Valaris]

07/20
	* Removed Ghostring from gef_fild13.gat [rg]

07/19
	* Fixed Graffiti [Valaris]
	* Zeny Bug In Vending Fixed [Darkchild]

07/18
	* Added a check about level of at_command when reading the file [Yor]
	* Updated /help and conf/help.txt [Yor]
	* Added @nuke command in conf/help.txt [Yor]
	* More WoE Castles Done [Hikaru]
	* Changed: inter.txt->inter.log in log directory [Yor]
	* Added some char_log when character can not be created (invalid value, invalid name, etc...) [Yor]
	* Changed: char.txt->char.log in log directory [Yor]
	* Update features.html/changlog.html [Yor]
	* Fixed compilationissue on FreeBSD [Kalaspuff]

07/16
	* Remove limit for kami/kamib ladmin command. [Yor]
	* Fixed crash in weddingtxt.txt where it was checking an invalid equip index. [Valaris]
	* Added some TODO for next version. [Yor]

07/15
	* Changed: login.txt->login.log in log directory [Yor]
	* added system to choice authorised ip for remote administration [Yor]
	* Added listBan/listOk commands in ladmin's. [Yor]
	* Speed up a little search_mapserver function. [Yor]
	* Init map strings of each servers when map-server send informations. [Yor]
	* Added some TODO for next version. [Yor]

07/14
	* Fixed another lockup with multi_level_up [Valaris]
	* Added kami(yellow)/kamib(blue) commands in ladmin (terminated). [Yor]
	* Fixed name of ladmin_athena.conf. [Yor]
	* Fixed mvp item reading. [Valaris/Syrus22]
	* Added new move packet in map (ver.13jully04) [Yor]
	* Added new auth packet in map (ver.13jully04) [Yor]
	* Added kami/kamib commands in ladmin. not terminated: to do: login->char [Yor]
	* Updated Some Npcs [Darkchild]
	* Added Gefenia Warps [Darkchild]
	* Added Berzebub Quest [Darkchild]
	* Removed random alchemist marine sphere code, until some other system is worked out. [Valaris]
	* Fixed infinite loop caused by turning multi level off. [Valaris]
	* Added display id the char-server is freezed. [Yor]
	* Added debug printf about the max_connect_user in char-server. [Yor]
	* Added banadd command in ladmin.c [Yor]
	* Removed duplicate check in chrif.c. [Yor]

07/13
	* Fixed GM_level code in map-server. [Yor]
	  problem is in the hash system of the db -> use simple db until we found solution.
	  note: for this db, it's not necessary to use a db system (little db, 2 values: key, value)
	* Improved GM_level code in map-srv, but not solve the problem. [Yor]
	* Fixed error of 'return' without value in chrif_parse (chrif.c). [Yor]
	* Added character name, account id and gm level on console in map-server when auth is accepted. [Yor]
	* Added gm_level of the account on console in char-server when auth is accepted. [Yor]
	* Added gm_level of the account on console in login-server when auth is accepted. [Yor]
	* Added timeadd command in ladmin.c [Yor]
	* Added help for each command (help <command>) in ladmin (perl and c). [Yor]
	* Fixed global message (normal speak) name spoof exploit. [Valaris]
	* Added timeset command in ladmin.c [Yor]
	* Added banset command in ladmin.c [Yor]
	* Added vending and trading dupe fixes, thanks to Kinko and Kazzy [AppleGirl]
	* Added multi_level_up command to battle_athena and commandline. [Valaris]
	  Turning it off will allow a player to only level up once from a monster.
	* Added: explanations of ladmin_athena.conf keys in conf_ref.txt. [Yor]
	* Fixed: init mmo_map_server structure (to 0) in char-server. [Yor]
	* Added Gefenia Maps [Darkchild]
	* Added @nuke command do to user request. [Valaris]
	* Removed nick spoof fix code for now, it broke chat. [Valaris]
	* Added some code for @nuke command. [Valaris]
	* Finished adding battle_athena options to command line. Every option in battle_athena.conf
	  can now be passed directly through the command prompt. [Valaris]

07/12
	* Added many battle_athena options to command line arguments. [Valaris]
	* Allow battle_config_switch to be used globally in map-server. [Valaris]
	* Rewrote map-server command-line code.  Will now begin implemented nice commands for map-server. [Valaris]
	* Added BETA version of ladmin in C. [Yor]
	* Added new packet structure of authentification and move - automatic detection. [Yor]
	* Added /item command.  It is same as /monster.  Both commands will search for mobid first, if not found will give item. [Valaris]
	* Fixed a displaying error in state command (perl ladmin). [Yor]
	* Added /monster command.  Syntax is /monster <name/id>. [Valaris]
	* Fixed chat spoofing in global messages. [Valaris]
	* Prevent nick spoofing in whispers. [Valaris]
	* Added check about lenght of packet 0x72 for new client version [Yor]
	* Added Pet Equip Items Quest Npc
	* Added Pet Taming Items Quest Npc
	* Added Slotted Sunglasses Quest Npc
	* Added pet_equip_required option for pet skills. [Valaris]
	* Changed: create a sub-function for help command in ladmin (perl). [Yor]

07/11
	* Added Petit pet skill. [Valaris]
	* Added some code for Petite Heaven Drive, still does not work, but doesn't crash. [Valaris]
	* Fixed dokebi and baby desert wolf pet skills. [Valaris]
	* Added Orc Warrior, Hunter Fly, Poison Spore, Baby Desert Wolf, Baphomet Jr, and Dokebi pet skills. [Valaris]
	* Added script command petskillattack.[Valaris]
	* Fixed search command in ldamin (perl) ignore sensitive case now. [Yor]
	* Fixed default to 0 for save_unknown_packets configuration in login. [Yor]
	* Fixed the warnings about implicit declarations. [Kalaspuff]
	* Added @guildrecall/@partyrecall commands. [Yor]
	* Added Isis pet skill. [Valaris]
	* Added petmag script command for magnificat. [Valaris]

07/10
	* Added Banker NPC because alot of users wanted one. [Syrus22]

07/09
	* Added Sohee pet skill. [Valaris]
	* Added petheal command. [Valaris]
	* Added Smokie pet skill. [Valaris]
	* Added bonus bPerfectHide for Smokie pet skill. [Valaris]
	* Added Spore pet skill. [Valaris]
	* Created petrecovery script command. [Valaris]
	* Added Poring, Drops, Poporing, and Yoyo loot skills. [Valaris]
	* Added petloot script command for pet looting. [Valaris]
	* Removed pet_loot config settings. [Valaris]
	* If pk_mode is on, a message will show up in map-server. [Valaris]
	* Fixed pk_mode extra experience and drops so will occur if monsters is 20 levels or higher than player. [Valaris]
	* Fixed @killmonster crash caused by implementation of pk_mode. [Valaris]
	* Finished setting up pk_mode, should be 100% complete now. [Valaris]
	* Added nopvp.txt for pk_mode. [Valaris]
	* Prevent novice engagement in pk_mode. [Valaris]
	* Fixed up and changed the exp penalty system. [Valaris]
	* Pk_mode will now give double exp loss if killed by player. [Valaris]
	* Updated conf/help with new commands [Yor]
	* Removed more pvp timer stuff from pk_mode [Valaris]
	* Increase drop rates +25% if over level 20 on pk_mode. [Valaris]
	* Changed +25% exp increase on pk_mode to 15%. [Valaris]

07/08
	* Disabled pvp rank and timer if pk_mode is on. [Valaris]
	* All maps made pvp if pk_mode is on. [Valaris]
	* pk_mode additional 25% exp given over level 20 [Valaris]
	* Disable @pvpon and @pvpoff commands if pk_mode is on. [Valaris]
	* Added pk_mode option in battle_athena.conf (not yet implemented) [Valaris]
	* Reworked prevent_multi_login, should work perfectly now. [Valaris]
	* Removed need for eof=2 for prevent multilogin, will now just delete the blocks containing both sessions. [Valaris]
	* Added map-servers anti-freezed connection in char-server. [Yor]
	* Added char-servers anti-freezed connection in login-server. [Yor]
	* Fixed spy commands so that inputting the same id/name turns off the command. [Syrus22]
	* Created @partyspy command. [Syrus22]
	* Renamed search_guildname function to conform with normal naming standards in guild.c. [Syrus22]
	* Created @whomap/@whomap2/@whomap3 commands to show online players on a specifical map. [Yor]
	* Updated and Shrunk the Kafra Script. [Syrus22]
	* Create @reloadgmdb gm command. [Yor]

07/07
	(Dated On Aegis Website)
	*--Released 1.0.0 RC3--*
	* Fixed crashed with prevent_multi_login. [Valaris]
	* Allow infinited local logins if prevent multi_login is on. [Valaris]
	* If prevent_multi_login is on, it will disconnect both clients on the same ip. [Valaris]
	* Prevent_multi_login will now list the character names of both accounts when logged out, and give a message. [Valaris]
	* added updated const.txt and pet_db.txt [Valaris]
	* GM accounts/level updating without restarting completed (by reloadgm ladmin command). [Yor]
	* Removed gm_account_filename definition from map.conf. [Yor]
	* Updated GM level by reloadGM ladmin command. [Yor]
	* Added a packet between char and map to send GM accounts and their level. [Yor]
	* Added a GM minimum level option to display 'GM' in online files. [Yor]
	* Added a warning when a GM account is defined twice in the file. [Yor]
	* Check for castle before guardian searches for emblem. [Valaris]
	* Prevent stealing from treasure boxes. [Valaris]
	* Enable mounted classes to use pedestrian counterpart's items. [Valaris]
	* Change so petskillbonus will only update stats(client-side) if need be to prevent errors. [Valaris]
	* Fixed crash with putting pets with skills back into egg. [Valaris]
	* Added Steel ChonChon, Rocker, and Deviruchi pet skills. [Valaris]
	* Added bAllStats(SP_ALL_STATS), bAgiVit(SP_AGI_VIT), bAgiDexStr(SP_AGI_DEX_STR) bonuses for pet skills. [Valaris]
	* Added ChonChon, Lunatic, Picky, and Savage Babe pet skills to pet_db.txt. [Valaris]
	* Added petskillbonus command for pet skills.  Added pet_skill_bonus functions in pet.c.  Made pointers for pet skills. [Valaris]
	* Added 'GM' display option for online files [Yor]
	* Improved GM accounts file reading in login-server [Yor]

07/06
	* Changed heal dog in prontera to a poring. [Valaris]
	* NPCs with mob sprites can now be used in scripts. [Valaris]
	* Removed sd->brokencounter. Made getbrokenid more scripter friendly. Updated refine.txt getbrokenid commands. [Valaris]
	* Mounted classes will now use equipment of their pedestrian counterpart. [Valaris]
	* Improved management of GM account structure in char-server. [Yor]
	* Added packet betwen login to char to send GM accounts value. [Yor]
	* Added reloadGM command in ladmin to reload GM accounts file without stop the login-server. [Yor]
	* Added listGM/lsGM command in ladmin to list only GM. [Yor]
	* Correct an error in loop of char_divorce function (incorrect variable). [Yor]
	* Added some comments. [Yor]
	* Added a check on start_point.map when configuration is readed. [Yor]
	* Modified final message of login log at end of login-server. [Yor]

07/05
	* Flamelauncher,frostweapon,lightningloader,seismicweapon, and enchant poison now check to make sure target's weapon is not already enchanted. [Valaris]
	* If sage breaks another person's weapon due to enchant failure, it will tell caster. [Valaris]
	* Modified venom splasher to hopefully stop crashes caused by spamming. [Valaris]
	* SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now check to make sure target is holding a weapon. [Valaris]
	* SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now will break target's weapon on failure (if one
	  is being held and caster met requirements) [Valaris]
	* Prevent unidentified and broken items from being sold. [Valaris]
	* Added buildin_repair for equipment repair npc. [Valaris]
	* Added repair npc to forgery in prontera. (refine.txt) [Valaris]
	* Added sd->brokencounter and buildin_getbrokenid for item repair npc. [Valaris]
	* Corrected some item names [rg]
	* Fixed so @repairall success message and effect will only display once. [Valaris]
	* Added "No items needed to be repaired" message and added forge success effect to @repairall. [Valaris]
	* Added @repairall command. [Valaris]
	* Added equipment_breaking option, changed weapon_break_chance to weapon_break_rate (changed to %) [Valaris]
	* Crit's will now double weapon breaking chance if turned on. [Valaris]
	* Added missing commands in atcommand_athena.conf. [Yor]
	* Added @warpto command (same @jumpto). [Yor]
	* Added increase in chance to break weapon if using powerthrust. [Valaris]
	* Added weapon_break_chance to battle_athena.conf. [Valaris]
	* Modified multiple login from one ip prevention(and remove gm bypass). [Valaris]
	* Broken weapons will now have their description names in red. [Valaris]
	* Speed up characters saving [Yor]
	* Improved logs when a character isn't readed [Yor]

07/04
	* Completed Prontera guild castles [Akaru]
	* break_weapon_chance now works, but broken weapon will not be displayed any differently than a normal weapon.
	  Also does not yet affect a dual dagger assassin's 2nd weapon. No way to repair yet, and no skills/stats affect breaking chances. [Valaris]
	* Update int_storage to include broken column on all items (updates from old version) [Valaris]
	* Added @guildspy command. [Syrus22]
	* Added weapon_break_chance. (Not implemented yet) [Valaris]
	* Added break column for items in athena.txt (will upgrade older versions automatically) [Valaris]
	* Changed default required GM levels for GM commands (effective if corresponding directive(s) in /conf/atcommand_athena.conf is/are missing) to 1 [rg]
	* Added packet_table_en.txt in doc folder. Has some translations of the client_packet.txt. [Valaris]
	* Prevent @monster and @spawn of guardians/emperium. [Valaris]
	* Changed killmonster so it will not destroy guardians. [Valaris]
	* Added prevent_multi_login in battle_athena.conf to disable multiple logins from same ip (ignores gms, and will 
	  display ip of offending ip if turned on) [Valaris]
	* Added checks on player trading to prevent possible exploits. [Valaris]
	* Make sure cart is on before vending. [Valaris]
	* Cleaned up vending exploit fixes.  Now checks to make sure not vending more than max items per skill level. [Valaris]

07/03
	* Prevent use of potion pitcher on oneself, fixed potion pitcher so can be used on other targets. [Valaris]
	* Fixed the damage code for Falcon Assault, so its not totally useless. [?]
	* Update peco riders for people upgrading athena, fixed bug in unmounting pecos. [Valaris]
	* Removed option 32 from @option, added @mountpeco command. [?]
	* Removing peco will revert to proper job level, fixed so jobchanging from peco status to peco user without peco status, 
	  will update job to peco status.  (ie going from Mounted crusader to Unmounted knight, will jobchange to mounted knight) [Valaris]
	* Fixed so Peco mounting will not reset job level.  Set to remove peco status if jobchanging to a class that does not use them. [Valaris]
	* Peco mounting will now jobchange accordingly. [Valaris]
	* Added checkfalcon and checkriding script commands. [Valaris]
	* Added checkcart script command (since was already being used in scripts) [Valaris]
	* Re-added unix fd_setsize definitions, makefile will now pass -DFD_SETSIZE=4096 only for windows compiles.
	  Tested new implementation of using -DFD_SETSIZE=4096 in makefile on windows box, and got past 64 connections even. [Valaris]
	* Improved messages between servers about connections. [Yor]
	* Improved pc_resetlvl, fixed the bug about options being left. [?]

07/02
	* Added optional match_test in @who/who2/who3 commands (no sensitive case) [Yor]
	* If there is no map-server, send right message to client (char-server) [Yor]
	* Improved counter of users (char-server) [Yor]
	* Improved save of characters (char-server) [Yor]
	* Improved sorting of account before save (login-server) [Yor]
	* Improved map search at selection of a character (char-server) [Yor]

07/01
	* Removed FD_SETSIZE definitions from socket.h, added -DFD_SETSIZE=4096 argument to makefiles. [Valaris]
	* Changed exploit fix in chrif.c [Valaris]
	* Added assassin mask view_id in item_db [Valaris]
	* Added a parameter to authorise minimum GM level at connection (login) [Yor]
	* Fixed crash caused by making raw connection to map-server. [Valaris]
	* Corrected a possible error at check of online players [Yor]
	* Improved characters names control/check [Yor]
	* Improved save/load of REG2 strings and values (login) [Yor]
	* When there is no char-server, login-server sends proper message instead of a void list of servers [Yor]

06/30
	* Fixed a crash when used @charmodel,@charstpoint,@charskpoint and
	  @charzeny with the wrong name [Kalaspuff]
	* Added possibilities for switchs in battle.conf (add some foreign language) [Yor]
	* Protected char-server again disconnection of login-server [Yor]
	* Added possible protection against packet exploits in chrif.c. [Valaris]
	* Login-server: Added an option for the format of the date (log, etc...) [Yor]
	                Improved some little code.
	                Added log for char-server packets.
	* Correction of prtg_cas03.txt that crash server AT START! [Yor]
	* Added functions of mapflag noskill [Kalaspuff]

06/29
	(Dated On Aegis Website)
	*--Released 1.0.0 RC2--*

06/28
	* Added monsters_ignore_gm option.  Monster won't attack GMs if turned on unless attacked and within 1 cell. [Valaris]
	* Added drops_by_luk option in battle_athena.conf. Anything higher than 0 will turn this option on, and act as a mutiplier.  
	  Example : Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. [Valaris]
	* Fixed range and removed skill failed message from Venom Splasher, also moved some of it's code around. [Valaris]
	* When a player arrive on map-server, time limit of its account is displayed if not unlimited [Yor]
	* Fixed problem where warp portals broke in npc.c [Valaris]
	* Updated atcommand_heal so it works like it should [Kalaspuff]

06/27
	* Changed Venom Splasher so it will increase damage based on level of Poison React (had it set so the player had to be 
	  using it, but it turns out it doesn't need to be) [Valaris]
	* Venom Splasher now works except for the counter part.  Damage is instantly dealt if skill is successful. [Valaris]
	* Improved @item command to make correctly pet eggs [Yor]
	* Updated Chase Walk so you can't attack while you have it casted [?]
	* Removed un-needed code for graffiti from clif.c [Valaris]
	* Added @ban command (to ban a player for a limited time) [Yor]
	* Added @charblock command (you have been blocked by GM team) [Yor]
	* Added the mapflag nowarpto [Kalaspuff]
	* Updated the function of nowarp [Kalaspuff]

06/26
	* When a player is banned (or with a state != 0), he is disconnected [Yor]
	* When sex is changed, skills of other sex are reseted (and skill points increased of the same number) [Yor]
	* To avoid problem with change sex and equipement, changed sex character is unequipped of all equipment [Yor]

06/25
	* Added @charchangesex GM command [Yor]
	* Changed: Changesex is now done after that the login-server has confirmed the change [Yor].
	           becuase sex is saved in account file.

06/24
	* Added new classes in change sex script command (buildin_changesex). [Yor]
	* Translated pet_db.txt again [Valaris]
	* Initial implementation of Venom Splasher. Runs checks on target poison status and whether or not hp is less then 2/3.
	  Will display skill failed if checks do not pass. Shows effect when successful. [Valaris]
	* Added administration system to change final date of a banishment. [Yor]
	* Added information about banishment in admin packets about an account. [Yor]
	* Updated Chase Walk so it cancels when recasted to fix it. [?]
	* Initial implementation for Chase Walk skill for Stalker Class [?]
	* When an account is banned, message_error_7 is not more modified [Yor].

06/23
	(Dated On Aegis Website)
	*--Released 1.0.0 RC1--*
	* Added bRandomAttackIncrease for Executioner card.  Chance stacks, attack does not. [Valaris]
	* Fixed magic_damage_return so it will actually work (for Maya card). [Valaris]
	* Add a ban timestamp in the structure of the accounts. Management not yet make [Yor]

06/22
	* Don't send a message when it's void (packet 0x8e) - client doesn't display it [Yor].
	* Add a refresh time parameter for the html online file (refresh time in the explorer) [Yor].
	* Create a job_name function in atcommand to have the name of the job (suppress repeated code) [Yor].
	* Added New City: Jawaii
	* Fix free memory of online structure at end of char-server [Yor].
	* Remove possible duplicated online players (multiple map-servers) [Yor].
	* Add examples in state command (ladmin) [Yor].
	* Use a function to display warnings in login-server to avoid duplicated messages with import option [Yor].
	* Iinitial implementation for magicdamagereturn for Maya Card [?]
	* skill_out_range_consume - If it is set 'no' the skill will still be cast (like real servers).
	  If it is set to yes, skill will fail and sp and items required will be lost. [Valaris]

06/21
	* Updated Sacrifice skill code to be more flexible for user usage [?]
	* Changed SC_ATTACKPOTION and SC_MATTACKPOTION to SC_ATKPOT and SC_MATKPOT, also added it in item_db.txt [?]
	* Guild Territory will now display the # of castles owned or "None Taken". [Valaris]
	* Changed SC_ATTACKPOTION and SC_MATTACKPOTION so the increase can be specified in itemdb.txt.
	  Example : sc_start SC_AtkPot,18,30; (+30 atk for 30 seconds) [Valaris]
	* Added SC_ATTACKPOTION and SC_MATTACKPOTION for +30 atk for specified time period (need to get the correct id's yet,
	  right now giving wrong icons and wrong message).  Added entries in const.txt, need more info to complete these. [Valaris]
	* Fixed so players will always spawn with guild emblem if one is needed. [Valaris]
	* Reduce number of tests in atcommand_character_stats_all (@charstatsall). [Yor]
	* Fix memory management for online players list. [Yor]
	* Party HP now updates instantly on change. [Valaris]
	* Fixed crash when non-guild members are in the area of guardians in attack mode.(Will ignore them) [Valaris]
	* A higher level GM is not displayed by who/who2/who3 if he uses HIDEGM. [Yor]
	* When a GM with HIDEGM relogs, he is always HIDEGM (only GM). [Yor]
	* Improve presentation of online.txt file. [Yor]
	* In /npc/quests/magicalhatquest, corrected checking for and deletion of Mage Hat instead of Wizard Hat. [rg]

06/20
	* Fixed problem with guardian emblems disappearing [Valaris]
	* If a GM use GM HIDE, he is not counted in the number of players [Yor]
	* Setup prtg_cas01 to load guardians on server startup and to spawn them when purchased.  Also switched from GuardianDied 
	  to OnGuardianDied (other way wasn't working).  Changed so guardians won't be killed on agitend. [Valaris]
	* Guardians cannot attack and cannot be hurt during non woe time. [Valaris]
	* Switched checking of castle.txt format so it won't wipe guardian hp everytime it loads. [Valaris]
	* Made it so if guardians were installed in old db, that it will set guardians to full hp based on defense and class. [Valaris]
	* Autosave will save guardian HP data. [Valaris]
	* Castle.txt visibleG flags will be set when guardians are killed. [Valaris]
	* Moved emperium defense upgrade to mob.c. [Valaris]
	* Removed guardian hp saving from agitend. [Valaris]
	* Added option to choose which columns are displayed in the online files [Yor]
	* Added option to choose how to sort online players in the online files [Yor]
	* Correction of a new error on guild (from [Valaris]). Old castle.txt files couldn't be readed. [Yor]
	* Kafra Points And Rewards fixed [Darkchild]
	* Kafra file made a lot smaller with DoEvents [Darkchild]
	* Fixed lotsa bugs in Kafra's [Darkchild]
	* Initial implementation for paladin's skill sacrifice [?]
	* Loading/Saving of guardian hp (loads on agitstart, saves on agitend) [Valaris]
	* Added so guardian hp will change accordingly.  Moved the guardian defense increase to mob.c [Valaris]
	* Implemented guardian and guardianinfo script commands [Valaris]

06/19
	* Added Ghp0-7 into castle database [Valaris]
	* Added configuration parameters to choose online files filename [Yor]
	* Added online files (txt and html) [Yor]
	* Added choose of authorised letters/symbols for characters names [Yor]
	* Added 3 new Dragon Boat Festival monsters with temporary stats to mob_db [Akaru]
	* Translated more of item_db [Akaru]
	* Added correct effects for Dragon Boat Festival items [Akaru]
	* Solve problem about the change of MAX_GUILDPOSITION by [Valaris] when we load an old guild.txt file. [Yor]
	* Improve allow/deny configuration. Write warnings if necessary. [Yor]

06/18
	* Add heal_payment.txt as an alternative to heal.txt. [Yor]
	* Sex change (char.C): Correct error in jobchange. Disconnect player if connected. [Yor]
	* Sex change/account deletion: Change authentification to avoid that player comes back on char-server within the 5 secondes before disconnection. [Yor]
	* Save configuration of login-server in log file at start. [Yor]

06/17
	* Added fritz's vending exploit fixes. [Valaris]
	* Increased max guild castle size to accomodate for novice guild castles. [Valaris]
	* Fixed investment in prontera castle 1. [Valaris]
	* Implemented of showing guardian hp on guardian investment in prontera castle 1 (factors in defense investment) [Valaris]
	* Added strmobinfo script command.  Syntax is strmobinfo(x,y).  'y' is the mob's id.  x will show different values.
	  1=english name, 2=jap name, 3=level, 4=max_hp, 5=max_sp,6=base_exp,7=job_exp. [Valaris]
	* Disable % and / for 1st symbol of commands (party chat symbol and standard ragnarok GM commands) [Yor]

06/16
	* Added fully functional economy for Prontera Castle 2 Guild Wars script [Akaru]
	* added fix for cross-class ensemble skills. [?]
	* Increased max guild member limit to accomodate for +2 member increase per extension level 
	  and increased max position to 56 to accomodate for all members. [Valaris]
	* More of fov's fixes for atcommand.c, chrif.c, and clif.c. [Valaris]
	* added fixes for class checking skills like bard  & dancer skills and a priest skill. [?]
	* updated skill_cast_db and skill_require_db.txt [?]
	* changed int_guild.c added +4 for extension skill to match kRO [?]
	* remote administration: add a command/packet to change sex of an account [Yor]
	* Log detailled reason of refused connection in remote administration [Yor]
	* Create a mmo_auth_tostr for accounts [Yor]
	* Add a message when char-server is terminated [Yor]
	* Save deleted accounts (administration deletion) in log file [Yor]
	* Add a message when login-server is terminated [Yor]

06/15
	* Added in fov's fixes for socket.c, atcommand.c, npc.c and skill.c [Valaris]
	* Added a char_log function. Save unreadable characters in log instead of a specific file [Yor]
	* Save invalid account lines in log file. Account will be never lost [Yor]
	* Sort characters of same player with the slot number in the characters file [Yor]

06/14
	* Fix errors in prtg_cas01, prtg_cas05 and MrSmile scripts [Akaru]
	* Added fully functional economy for Prontera Castle 1 Guild Wars script [Akaru]

06/13
	* If player is on map-server when the account is deleted, player is now disconnected [Yor]
	* Correction of char deletion bug when account is deleted [Yor]
	* Added Prontera Castle 5 guild wars script [Akaru]
	* Added Prontera Castle 4 guild wars script [Akaru]
	* Add checks about duplicated character ids and names [Yor]
	* Don't save a reg of a character if its string is void [Yor]
	* Read a character even if a reg string is void (don't suppress the char for that) [Yor]
	* Save characters in account_id order [Yor]
	* Save not readed characters in a file (char file name + "not_readed.txt") [Yor]
	* Display line number when a character can not be readed [Yor]
	* Initialise char_num! Display number of readed characters [Yor]
	* Do right initialization of char_dat [Yor]
	* Add red color for ERROR displays in char.c [Yor]

06/12
	* Change 0 to '\0' for char in login.c. Add red color for ERROR displays [Yor]
	* Optimised Mr. Smile NPC script [Akaru]
	* Add a configuration in atcommand.conf to set the 1st character of ALL commands (Now, you can choose @, #, !..., any char that is not control character) [Yor]
	* Optimised Prontera Castle 1 and 2 guild wars scripts [Akaru]
	* Added Prontera Castle 3 guild wars script [Akaru]
	* Changed Graffiti placement, will allow placement of one painting at a time (old one will be replaced). [Valaris]
	* Graffiti displays to other plays and remains on map for set time period. [Valaris]

06/11
	* Initial implementation of graffiti (does not change directions yet (vertical/upsidedown) and doesn't dissappear [Valaris]
	* Add config_switch (0/1, yes/no, ...) for char-server configuration [Yor]
	* Add a display when a player does a connection [Yor]
	* Add a display when a remote administration does a connection [Yor]

06/10
	* Improve compiling instructions for cygwin (socket.h) (depends of the cygwin version). [Yor] with help of [Lostsoul]
	* Add parameters in login.conf to display or not parse information [Yor]
	* Remove some repeated codes in ladmin / add example when error of command [Yor]
	* Remove delete_session error in login.c (sorry) [Yor]
	* Display correct message for char-server disconnection [Yor]
	* Finish translation of ladmin [Yor]
	* Fixed Various Npc Bugs [Darkchild]
	* Added green colour for READY displays in char-server, login-server and map-server [Akaru]

06/09
	* Add some comments in ladmin [Yor]
	* Remove displaying of packet 0x2714 from login-server [Yor]
	* Correct length of password send to login-server in char-server [Yor]
	* Char-server/login-server: put default lan to 127.0.0.1 instead of any hasardous value [Yor]
	* Change displaying of the title [Yor]
	* Optimised twin towers script to use duplicate [Akaru]
	* Edited to a more user friendly error message for invalid server communication password [Akaru]
	* Updated the item_db for more item name consistencies [Akaru]
	* Reverted training grounds back to new_1-?.gat maps. [Valaris]
	* Added added more variety to sending packets to guild members (same map, same map w/out self, ect) [Valaris]

06/08
	* Put a HOWTO in lan_support.conf. [Yor]
	* Removed extra semicolons in char.c, map.c, and pc.c. [Valaris]
	* Added missing } to clif_storageitemlist in clif.c and found a couple lines ending with 2 semicolons, removed them. [Valaris]

06/07
	* Translated refine_db.txt. [Valaris]
	* Negative vending fix. [Fritz]
	* Correction of mktime parameters in ladmin + some translations [Yor].
	* Add some checks on login-server configuration parameters [Yor].

06/06
	* Fixed error in skill_tree.txt that would crash some people's servers when changing to Professor. [Valaris]	
	* Added admin_state directive for enabling and disabling remote administration, instead of testing whether admin_pass == "" [rg]
	* Add title to the servers. [Yor]
	* Add warnings about default password usage (administration and gm passwords). [Yor]
	* Modify adduser.c for the default configuration. [Yor]
	* Write the complete admin_packet.txt. [Yor]
	* Champion NPC was looking for a priest instead of monk, changed to correct value. [Valaris]
	* Small fixes in guide.txt, kafra.txt, and swordsman.txt pointed out by StiNKy. [Valaris]
	* Begin splitting monsters.txt [Akaru]
	* Removed obselete monster spawn files [Akaru]
	* Complete Guild Wars for Prontera Castle 2 script done [Akaru]
	* Fixed prevent_logout option. [Valaris]

06/05
	* Implemented guild castle regen.(Stackable 2x for castle owners) [Valaris]
	* Fixed player logout display on map-server console. [Valaris]
	* Added atcommand_spawn_quantity_limit directive to /conf/battle_athena.conf [rg]
	* Fixed noskill map flag [?]
	* Complete information about login configuration in conf_ref.txt [Yor]
	* Add possible configuration values on/off or yes/no in login-server [Yor]
	* Guardians and emp will now get +2000 hp for every defense investment within a castle [Valaris]
	* Changed the login server to reject all remote administration authentication if the admin_pass directive isn't set, and commented-out the admin_pass directive in /conf/login_athena.conf [rg]
	* Changed /src/common/grfio.c so it doesn't try to read GRF files with no respective directive in /conf/grf-files.txt [rg]
	* Changed so no one can spawn inside castles. [Valaris]
	* Updated item_db with more consistant names, fixed some unknown_items [Akaru]
	* Complete Guild Wars for Prontera Castle 1 script done [Akaru]
	* Disabled guild breaking, alliance breaking, and alliance making during WoE. [Valaris]
	* Will not default to prontera.gat if map-server is not connected. [Valaris]
	* Warp players who are not in guild out of castles when WoE starts. [Valaris]

06/04
	* Allies now do no damage to guardians or emperium. [Valaris]
	* Prevent allies from being attacked by guardians. [Valaris]
	* Optimized guardian emblem code. [Valaris]
	* Fixed map-server crashing with spawning guardians in untaken castles. [Valaris]
	* Guardian emblems will change if castle is taken, but client needs to refresh map. [Valaris]
	* Fixed problem where guild emblem would vanish from guild info screen. [Valaris]

06/03
	* Improve e-mails checks and LAN/WAN checks on char-server. [Yor].
	* Add some explanations in front of accounts file. [Yor]
	* Set a non LAN configuration for basic configuration in lan_support.conf. Explain parameters. [Yor]
	* add missing parameters of char_athena.conf, and explain them. [Yor]
	* Restore default admin pass and gm pass of login_athena.conf, and add missing parameters. [Yor]
	* fix missing include in char.c. [Yor]
	* Translation of checkversion. Add some explanations in front of file. [Yor]
	* Translation of getlogincount [Yor]
	* Finish translation of new login.c [Yor]
	* Implemented Guardian Emblems [Valaris]

06/02
	* Added maximum_level option in battle_athena.conf [Valaris]
	* Added maximum level cap to all the level up commands. [Valaris]
	* Added "Deal has been cancelled" message to Fritz's input exploit fix. [Valaris]

06/01
	* Fixed training ground npcs and warps, removed depreceated maps, using new ones. [Valaris]

05/30
	* Small map-server crashing fix with Leo and Guide npcs in training ground [Valaris]

05/29
	* Removed item_value_db.txt and all references to it [Valaris]
	* Removed unused class_equip_db.txt [Valaris]
	* Fixed stat and level reset bug where needed status points wouldnt reset unless relogged [Valaris]
	* @monster will summon monster without an amount specified [Valaris]

05/28
	* Added heal and usable item rate modifier [Valaris]
	* Added pet equipment to equipment rate modifier [Valaris]
	* Added option to turn alchemist summon experience and drops on and off [Valaris]
	* Alchemist Marine Spheres now randomly explode [Valaris]
	* Fixed bug where if certain items lowered max hp (4 mysteltain, and 1 eddga) below 0
	  would loop to server max hp value. [Valaris]

05/26
	* Added New Hats [Darkchild]
	* Added New Monsters [Darkchild]
05/23
	* Added @charstatsall, views all characters (easy for money bug scaning etc! [Fritz]
	* Max to input npc command, 0 is lowest, 99999999 is max, this to prevent money bugs! [Fritz]

05/21
	(Dated On Aegis Website)
	*--Released 0.5.2--*

05/20	
	(Dated On Aegis Website)
	*--Released 0.5.1--*
	* got dye working again [Darkchild/fritz]

05/19
	(Dated On Aegis Website)
	*--Released 0.5.0--*

05/09
	* added Prontera Guild Castle 3 test guild wars test script [Akaru]
	* modified Prontera Guild Castle 1 and 2 guild wars test script [Akaru]
	* fixed several valkyrie jobchangers [Akaru]
05/08
	(Dated On Aegis Website)
	*--Released 0.4.2--*
	*--Released 0.4.1--*
	* added Prontera Guild Castle 2 test guild wars test script [Akaru]

05/07	(Dated On Aegis Website)
	*--Released 0.4.0--*

05/06
	* added Prontera Guild Castle 1 test guild wars test script [Akaru]
05/04
	* removed parses and added ENGLISH! [?]

04/29	(Dated On Aegis Website)
	*--Released 953 Delta--*

04/28	(Dated On Aegis Website) (Whose Ideas Were These?)
	*--Released 953 Gamma--* 
04/27
	*--Released 951 Beta--*
	* fixed @jobchange crash [credits to Mugendai, commited by Akaru]

04/25	(Dated On Aegis Website)
	*--Released 947 Alpha--*
04/23
	* added more Professor Skills and added checks [?]
04/10
	* added more upper skills from moonsoul's works [?]
02/12-04/10
	* CVS Down - Not Many changes could be made...*

02/22	(Dated On Aegis Website)	
	*--Released 817--*

02/12
	* added more mob skill conditions (friendstatuseq, mysyatuseq, friendhpltmaxrate) [RoVeRT]
02/06
	* dumped @skillall for @allskill [?]
02/05
	* fixed provoke so it doesnt work on undead [RoVeRT]
	* added TyrNemesis^ card removal code and min/max settings [RoVeRT]
02/04
	* added start_zeny and party_level_range to char_athena.conf [RoVeRT]
02/03
	* Improved the prontera.gat map fallback. [Sara-chan]
	* Improved the way guild emblems act when logging in. [Sara-chan]
	* Undead-class armor, and Undead monster themselves will never be frozen [RoVeRT]
	* fixed negative values for NPC to always be 0
01/26
	* mob_warpslave correction [RoVeRT]
01/25
	* added poison hp reduction [AppleGirl]
01/20
	* added intimidate [RoVeRT]
	* added mvp checks for some skills
01/17
	* added skill check for empelium attack and removed drops from NULL kills [RoVeRT]
01/16
	* added secondary effects for when characters with appropriate elemental armor
	  are within area of effect of sage spells SA_VOLCANO(atk up), SA_DELUGE(max hp up),
	  SA_VIOLENTGALE(flee up) [moonsoul]
	* removeal of @randmon as it isnt needed [RoVeRT]
01/15
	* fixed auto spell so it works the prober way [RoVeRT]
01/12
	* added mob_warpslave [RoVeRT]
	* added mob_warp to check noteleport mapflag
01/07
	* added OnCommand for NPC [RoVeRT]
	* added new on death method for NPC spawned mobs [RoVeRT]
	* added mobcount [RoVeRT]
01/06
	* fixed icon status for spear quicken [AppleGirl]
	* added quoted name support for @monster [RoVeRT]
01/05
	* added indivudal support for card and equip drop rates [RoVeRT]
01/04
	* added TF_PICKSTONE and skill check condition for TF_THROWSTONE [AppleGirl]
	* added updated cast_db.txt and fixed SA_VOLCANO, SA_DELUGE,
	  SA_VIOLENTGALE, and SA_LANDPROTECTOR GRAPHICS [AppleGirl]
	* Fixed Effects of a few bard Skills. [AppleGirl]
	* added option to stop logout for 10 seconds after taking a hit [RoVeRT]
01/03
	* added inet_ip support to char and map [RoVeRT]
	* added checkcart, checkfalcon and checkriding npc commands
01/02
	* added new npc timer support that is independant of a player [RoVeRT]
12/31
	* Added @refineall [Mark]
12/30
	* added support for custom_item-db.txt with battle_athena.conf option [RoVeRT]
	* fixed @charzeny bug
	* translated help.txt to english anong with a few other files [RoVeRT]
12/29
	* added umbala maps to map_athena.conf [RoVeRT]
12/26
	* added Skill_range based on level, and partially working AutoGuard [Moonsoul]
	* added Correction of Whip and Instrument Damage Again [Sara-Chan]
12/25
	* Spear Quicken Correct Graphics,Fixed Magnum Break (Which Fixes All Other 
	  Splash skills), and Fixed Brandish Spear [AppleGirl]
	* Updated Command For @SkillAll Added Atcommand_athena.conf [RoVeRT]
12/24
	* Added Side Effects for multiple skills for 2-2 classes [AppleGirl]
12/23
	* Added GM Command Called @Skillall [RoVeRT]
	* @skillall to skill-up all your current skills [RoVeRT]
	* @hide does hide you from all monsters [RoVeRT]
	* fire wall limited to 5 per map [RoVeRT]
	* to turn on PVP without @pvpon and to disable flywing search for mapflag [RoVeRT]
	* no luck with @morph at this time yet [RoVeRT]
	* splash attack added but still kinda buggy [RoVeRT]
	* Added in Dancing and Song Playing for Bard and Dancer [AppleGirl]
	* Added Skill Arrow Check For Archer Skills [AppleGirl]
	* Added Skill Status Recovery [AppleGirl]
	* Added Skill Bard and Dancer Skills Last Longer [AppleGirl]
	* Added Skill Grimtooth does splash damage [AppleGirl]
	* Added Skill Steal Fixed and Snatcher [AppleGirl]
	* Added Skill SonicBlow only works with Katars Now [AppleGirl]
12/22
	* Added Skills Shield Boomerang, Shield Charge, and Defender [AppleGirl]
