// Item Combos Database
//
// Structure of Database:
// ID:ID:ID:ID,{ Script }

1166:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1166:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1180:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1180:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1219:5782,{ bonus2 bAddClass,Class_All,3; }
1220:5782,{ bonus2 bAddClass,Class_All,3; }
1221:5782,{ bonus2 bAddClass,Class_All,3; }
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT|BF_NORMAL; } /* Confirm: Success rate */ }
1326:22133,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
13473:4263,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,20; autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER"; }
13485:22171,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; }
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
1407:5782,{ bonus2 bAddClass,Class_All,3; }
1408:5782,{ bonus2 bAddClass,Class_All,3; }
1409:5782,{ bonus2 bAddClass,Class_All,3; }
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1420:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1421:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1422:2133,{ bonus2 bAddClass,Class_All,4; bonus bDef,2; }
1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1433:2153,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; }
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1474:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1474:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1477:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1480:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1480:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1490:19021,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5; /* Confirm: Success rate */ }
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel; }
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
15384:4119,{ bonus2 bResEff,Eff_Freeze,10000; }
15409:18849,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@r; if (.@a>=7) bonus2 bMagicAddClass,Class_Boss,15; if (.@a>=9) bonus2 bMagicAddClass,Class_Boss,15; }
15409:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0; }
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
1573:2334,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
1573:2372,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
1580:2186,{ bonus bAspdRate,15; }
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1617:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1618:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
1619:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1620:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1646:2161,{ .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
1647:5968,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } }
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } } }
1657:2471:2569:15029,{ bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; }
1659:5920,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }
1660:2471:2569:15029,{ bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; }
1668:15089,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); }
1670:2968,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; }
1670:2968:2969,{ bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
1670:2969,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; }
1718:1774,{ bonus bLongAtkRate,50; }
1723:2718,{ bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; }
1724:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1726:1774,{ bonus bLongAtkRate,50; }
1730:1752,{ bonus bLongAtkRate,25; }
1730:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
1730:19019,{ bonus bLongAtkRate,45; }
1731:1754,{ bonus bLongAtkRate,25; }
1731:1754:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
1731:19019,{ bonus bLongAtkRate,45; }
1732:1756,{ bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; }
1732:1756:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
1732:19019,{ bonus bLongAtkRate,45; }
1733:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
1733:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
1733:19019,{ bonus bLongAtkRate,45; }
1734:1753,{ bonus bLongAtkRate,50; }
1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
1746:1773,{ bonus bLongAtkRate,50; }
1774:18174,{ bonus bLongAtkRate,50; }
1775:18114,{ bonus bLongAtkRate,70; }
1776:18114,{ bonus bLongAtkRate,40; }
1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; }
1944:15180:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
2007:2467:2859:15025,{ bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,-30; bonus2 bSubEle,Ele_Earth,-50; }
2008:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,-30; bonus2 bSubEle,Ele_Wind,-50; }
2009:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,-30; bonus2 bSubEle,Ele_Water,-50; }
2010:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bMagicAtkEle,Ele_Fire,-30; bonus2 bSubEle,Ele_Fire,-50; }
2011:2467:2859:15025,{ bonus2 bMagicAtkEle,Ele_Wind,60; bonus2 bMagicAtkEle,Ele_Earth,-60; bonus2 bSubEle,Ele_Earth,-50; }
2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
2046:19310:15250:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-15; bonus2 bMagicAtkEle,Ele_Fire,5; }
2048:22171,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
2051:20847,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2114:2353:5122,{ bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass==Job_Swordman) bonus bDef,6; }
2115:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); }
2116:2355:2420:2521:5125,{ bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; }
2121:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2121:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2121:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2123:2701,{ bonus bVariableCastrate,-10; }
2123:2881,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2; }
2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; }
2124:22064,{ .@r = getequiprefinerycnt(EQI_HAND_L)/3; bonus bAspdRate,.@r*6; }
2125:5782,{ bonus bDef,2; bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Ghost,5; }
2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; }
2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); }
2153:28372,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; }
2157:2905,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Insect,10; if(.@r>=8){ bonus2 bMagicAddRace,RC_Insect,4; bonus2 bSubRace,RC_Insect,20; } }
2160:19021,{ bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); }
2169:2491:2590:15051,{ bonus2 bAddDefMonster,2311,30; bonus2 bAddDefMonster,2312,30; bonus2 bAddDefMonster,2320,30; bonus2 bAddDefMonster,2321,30; bonus2 bAddDefMonster,2322,30; bonus2 bAddDefMonster,2317,30; bonus2 bAddDefMonster,2318,30; bonus2 bAddDefMonster,2327,30; bonus2 bAddDefMonster,2319,30; bonus2 bAddDefMonster,2330,30; bonus2 bAddDefMonster,2329,30; bonus2 bAddDefMonster,2333,30; bonus2 bAddDefMonster,2332,30; bonus2 bAddDefMonster,2309,30; bonus2 bAddDefMonster,2310,30; bonus2 bAddDefMonster,2315,30; bonus2 bAddDefMonster,2316,30; bonus2 bAddDefMonster,2314,30; bonus2 bAddDefMonster,2313,30; bonus bMaxHPrate,20; bonus bMaxSPrate,10; }
2171:15053,{ bonus bAgi,2; }
2171:15056,{ bonus bAgi,2; }
2172:15054,{ bonus2 bAddClass,Class_All,10; bonus bStr,2; }
2173:15055,{ bonus bFlee,10; bonus bFlee2,10; }
2175:20716,{ .@r = getequiprefinerycnt(EQI_GARMENT); .@r2 = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Angel,.@r; bonus2 bAddEle,Ele_Ghost,.@r2; }
2175:22066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubEle,Ele_Ghost,5+2*.@r; }
2177:18574,{ bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; } }
2183:15068,{ bonus2 bSubEle,Ele_Neutral,5; }
2183:15068:18776:20710:22015,{ bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; }
2183:22015,{ bonus bAllStats,2; }
2195:20753,{ bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARMENT); }
2198:5966,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r > 9 ? -20000 : 0); }
2241:5136,{ bonus bMaxHP,700; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1; }
2268:18573,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if(.@r > 6) { bonus bMaxHPrate,((.@r-5)/2)*2; bonus bHit,(.@r-5)/2; } }
2268:19082,{ bonus bDelayrate,-5; }
2269:5781,{ bonus bInt,1; bonus bMaxSP,30; }
2269:5786,{ bonus2 bAddClass,Class_All,1; }
//2269:5768,{ bonus bInt,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 6) bonus bMaxSPrate,getequiprefinerycnt(EQI_HEAD_TOP)-6; }
//2270:5768,{ bonus bStr,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 2) bonus bUseSPrate,2-getequiprefinerycnt(EQI_HEAD_TOP); }
2270:5781,{ bonus bLuk,1; bonus bFlee,2; }
2270:5786,{ bonus bMatkRate,1; }
2278:18527,{ bonus2 bAddMonsterDropItem,12192,20; }
2278:18656,{ bonus2 bAddMonsterDropItem,12192,400; }
2281:18527,{ bonus bFlee,10; }
2286:18539,{ bonus bUseSPrate,-3; }
2312:2656,{ bonus bDef,5; bonus bMaxHP,150; }
2313:2656,{ bonus bDef,5; bonus bMaxHP,150; }
2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
2346:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2347:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
2353:5493,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
2354:2419:2520:5128,{ bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; }
2357:2421:2524:5171,{ bonus bAllStats,1; }
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
2365:2881,{ bonus bDelayRate,-15; }
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
2399:2553,{ bonus bAgi,5; bonus bFlee,15; }
2399:2553:5467,{ bonus2 bSubRace,RC_Dragon,20; }
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; }
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,5+.@r; }
2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; }
2425:2529,{ bonus bFlee,10; }
2425:2530,{ bonus bFlee,10; }
2425:2551,{ bonus bFlee,10; }
2425:15058,{ bonus bAgi,2; bonus bFlee,5; }
24255:28392:24266:24279:24298:24311,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24267:24280:24299:24312,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24268:24281:24300:24313,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24256:24269,{ bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; }
24257:24270,{ bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; }
24258:24271,{ if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3;  bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } }
24259:24272,{ if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } }
24260:24273,{ if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } }
24261:24274,{ bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; }
24262:24275,{ bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; }
24263:24276,{ if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3;  bonus2 bSkillUseSPrate,"RG_RAID",20; } }
24264:24277,{ bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; }
24265:24278,{ bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } }
24266:24279,{ if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } }
24267:24280,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24268:24281,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24282:24318,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24283:24319,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24284:24315,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24285:24314,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24286:24317,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24287:24316,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24288:24301,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; }
24288:24301:24246:24250:24256:24269,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24289:24302,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; }
24289:24302:24246:24250:24257:24270,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24290:24303,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; }
24291:24304,{ bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; }
24292:24305,{ bonus2 bSkillAtk,"AB_DUPLELIGHT",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
24293:24306,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; }
24294:24307,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; }
24295:24308,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bLongAtkRate,2; }
24296:24309,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; }
24297:24310,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; }
24298:24311,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; }
24299:24312,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
24300:24313,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
2433:2537,{ bonus bMaxHPRate,6; }
2434:2529,{ bonus bFlee,10; }
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
2434:15058,{ bonus bAgi,2; bonus bFlee,5; }
24402:24405,{ bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; }
24402:24405:24283:24319,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24403:24406,{ bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; }
24403:24406:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24404:24407,{ bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; }
24404:24407:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24408:24409,{ bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; }
24408:24409:24287:24316,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2441:2546,{ bonus bFlee,5; }
24410:24411,{ bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; }
24410:24411:24286:24317,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24412:24413,{ bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; }
24412:24413:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24414:24415,{ bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; }
24414:24415:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; }
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; }
2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; }
2476:2575:2884:15037,{ bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"RK_STORMBLAST",1,20; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus2 bSkillAtk,"RK_SONICWAVE",100; autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }"; }
2477:2577:2886:15038,{ bonus bFlee,10; bonus bCritical,15; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bUseSPrate,10; }
2478:2578:2887:15039,{ bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bCritical,-20; }
2479:2580:2890:15042,{ bonus bAspd,2; bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",max(getskilllv("AC_DOUBLE"),3),20; }
2480:2581:2891:15043,{ bonus bMaxHPRate,15; bonus bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; }
2481:2730,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
2481:2731,{ bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); }
2481:10031,{ bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10; }
2482:2585:2895:2896:15045:18578,{ bonus bMaxHP,500; bonus bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; }
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
2509:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
2519:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); }
2524:4174:15164,{ bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; }
2524:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus2 bAddClass,Class_All,2+.@r; }
2524:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@r); bonus bLuk,.@r; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; if (.@r >= 10) { .@val += 10; } bonus2 bSubEle,Ele_Neutral,.@val; }
2525:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2527:5467:13001,{ bonus2 bAddRace,RC_Dragon,25; }
2527:5467:13030,{ bonus2 bAddRace,RC_Dragon,25; }
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } else if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } }
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5){ bonus bCritAtkRate,3; } if(.@r>=7){ bonus bCritAtkRate,4; } }
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2607:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2607:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2608:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2608:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2608:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2620:2746,{ bonus2 bAddSize,Size_Medium,8; bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2; }
2620:2747,{ bonus2 bAddSize,Size_Large,8; bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R)/2; }
2626:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2626:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
2659:18937,{ bonus bInt,8; bonus bMaxSPrate,5;}
2660:18937,{ bonus bStr,7; bonus bBaseAtk,20;}
2661:18937,{ bonus bAgi,7; bonus bFlee,15;}
2662:18937,{ bonus bDex,7; bonus bHit,10;}
2677:28602,{ bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ }
2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
//2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2701:2881,{ bonus bMatkRate,20; }
2702:2874,{ bonus bAspd,1; }
2702:22064,{ if (readparam(bAgi) > 120) bonus bAspd,1; }
27013:27012,{ bonus bNoMadoFuel; }
27015:27016,{ bonus bCritAtkRate,10; }
27018:27019,{ autobonus "{ bonus bAspd,5; }",30,5000; }
2720:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2720:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2720:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2721:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2721:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2721:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2722:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2722:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2722:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2723:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2723:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2723:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2724:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2724:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2724:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2725:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2726:2727,{ bonus bUseSPrate,-25; }
27264:27265,{ bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Undead,15; }
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
27347:27028,{ bonus2 bMagicAddEle,Ele_Earth,8; }
27351:4582,{ bonus bMaxHPrate,5; }
27352:4127,{ bonus bMaxSPrate,10; }
27352:4166,{ bonus2 bAddClass,Class_All,10; }
27354:4133,{ bonus2 bAddClass,Class_All,5; bonus2 bSubEle,Ele_Neutral,10; }
27355:4633,{ bonus bLongAtkRate,5; }
27357:4226,{ bonus bDef,150; bonus bMdef,20; }
27359:27122,{ bonus2 bMagicAddEle,Ele_Water,8; }
27360:4670,{ bonus2 bMagicAddEle,Ele_Fire,8; }
27363:4168,{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; }
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
2777:2778:5479,{ bonus bMaxHP,10*BaseLevel; bonus bMaxSP,2*BaseLevel; bonus bNoCastCancel; bonus bVariableCastrate,15; }
2777:2825:5479,{ bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; }
2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
2779:2827:5482,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
28520:18728,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; } }
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
2913:2710,{ bonus bBaseAtk,10; }
28910:20800,{ bonus bLongAtkDef,-35; }
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3; }
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
28929:4083,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5; }
28929:4120,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5; }
28929:4136,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5; }
28929:4138,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5; }
28929:4314,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5; }
28929:4340,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
28929:4515,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5; }
2913:15040,{ bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); }
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
2913:5104,{ bonus bBaseAtk,10; }
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
2935:2387:2440:2744,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
29594:21051,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; }
29594:21052,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; }
29594:32023,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; }
29595:1333,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; }
29595:16092,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; }
29595:28138,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; }
29596:28042,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; }
29596:28044,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; }
29596:28765:28766,{ .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; }
29598:2055,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; }
29598:2056,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; }
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
29601:32024,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; }
29601:32025,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; }
29601:32350,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; }
29602:16093,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; }
29602:16094,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; }
29602:32351,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; }
29603:18184,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; }
29603:28767,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; }
29603:28768,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; }
29604:26159,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; }
29604:26160,{ .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; }
29604:28633,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; }
29605:16096,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; }
29605:1865,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; }
29605:1866,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; }
29606:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29606:26212,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29606:26213,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
29607:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
2963:15073,{ bonus bAspdRate,5; }
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
2963:20944,{ bonus bDelayrate,-5; }
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
2964:15074,{ bonus bVariableCastrate,-5; }
2964:20943,{ bonus bUseSPrate,-5; }
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
2966:2967:18821,{ bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
2966:2968,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
2966:2969,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
2966:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
2966:16026,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5; }
2966:18821,{ bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2967:2968,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
2967:2969,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
2967:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
2967:16026,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5; }
2967:18821,{ bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2968:2969:13092,{ bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
2968:2969:18821,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
2968:13092,{ bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10); }
2968:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2969:13092,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
2969:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2977:2978,{ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1; bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0; bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0; }
2979:18852,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2979:18853,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2980:32237,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; }
2983:4218,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; }
2983:4218:4269,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_Player_Doram,-10; bonus2 bExpAddRace,RC_Brute,5; }
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
2986:2987:18872,{ bonus2 bAddMonsterDropItem,22559,50; }
2986:18872,{ bonus bBaseAtk,BaseLevel/4; }
2987:18872,{ bonus bMatk,BaseLevel/4; }
2990:2991,{ bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; }
2995:15110,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",100; }
2997:2999,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
32242:18971,{ bonus2 bFixedCastrate,"RK_STORMBLAST",-100; }
32242:18972,{ bonus bMaxHPRate,50; }
32242:18973,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18974,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18975,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; }
32242:18976,{ bonus2 bResEff,Eff_Freeze,10000; }
32242:18977,{ bonus2 bVariableCastrate,"GN_MANDRAGORA",-100; }
32242:18978,{ bonus bMatk,100; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500; }
32242:18979,{ bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70; }
32242:18980,{ skill "LG_TRAMPLE",3; }
32242:18981,{ bonus2 bResEff,Eff_Stun,10000; }
32242:18982,{ autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH","{}"; }
32242:18983,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",70; }
32242:18984,{ bonus bCritical,70; bonus bCritAtkRate,70; }
4001:4197,{ bonus bFlee,18; }
4006:4266,{ bonus bFlee,18; }
4009:4179,{ bonus bFlee,18; }
4014:4306,{ bonus bFlee,18; }
4015:5967,{ bonus2 bSubEle,Ele_All,10; }
4021:4211,{ bonus bFlee,18; }
4025:4222,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; }
4028:4296,{ bonus bStr,3; }
4029:4183,{ bonus bFlee,18; }
4031:4161,{ bonus bDef,3; bonus bVit,3; }
4036:4186:4233:4281:4343,{ bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if(BaseJob==Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } }
4039:4210:4230:4257:4348,{ bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob==Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20; } }
4045:28910,{ bonus bLongAtkDef,-35; }
4047:27339,{ bonus2 bAddClass,Class_All,10; }
4072:21013,{ bonus2 bSubSize,Size_All,15; }
4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
4079:27338,{ bonus2 bAddClass,Class_All,7; bonus bHit,12; }
4090:4212:4328,{ bonus bAllStats,1; }
4090:27085,{ autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT; }
4093:27120,{ bonus bMaxSP,50; }
4094:27086,{ autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON; }
4100:27084,{ autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC; }
4106:4248,{ bonus bPerfectHitAddRate,20; }
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
4129:27335,{ bonus bCritAtkRate,15; }
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
4144:20932,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Fire,50; bonus2 bResEff,Eff_Curse,10000; }
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
4159:27082,{ autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; }
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
4207:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } }
4212:27083,{ autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT; }
4218:4269,{ bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; }
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
4067:27328,{ bonus bDef,100; }
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
4077:27328,{ bonus bVariableCastrate,-25; }
4082:27328,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; }
4107:27328,{ bonus bMaxHPrate,4; bonus bMaxSPrate,4; }
4229:4244:4299:4313,{ bonus bDef,3; bonus bMdef,3; }
4237:4238,{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }
4247:18554,{ bonus2 bAddEle,Ele_Water,10; }
4250:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4254:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4273:18554,{ bonus2 bAddEle,Ele_Water,10; }
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
4375:27328,{ bonus2 bSubEle,Ele_Neutral,5; bonus bFlee,5; }
4380:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); }
4335:21012,{ bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4345:21012,{ bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4350:21012,{ bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4380:21012,{ bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4388:21012,{ bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4513:27340,{ bonus bCritAtkRate,5; }
4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); }
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
4610:27168,{ bonus bAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; }
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
4631:4632,{ bonus5 bAutoSpell,"WZ_VERMILION",1,1,BF_WEAPON,0; }
4635:4636,{ bonus2 bResEff,Eff_Burning,10000; }
4642:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
4643:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
4644:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
4645:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; }
4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; }
4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
4697:27012,{ bonus bNoMadoFuel; }
4699:27012,{ bonus bNoMadoFuel; }
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0; } }
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0; } }
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0; } }
4961:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0; } }
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,2 + ( .@r >= 9 ) ? 5 : 0; } }
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,4 + ( .@r >= 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
4964:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } }
4965:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0; } }
4966:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } }
4967:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0; } }
4968:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; } } }
4969:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ } }
470016:480012:490014:450018,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; } }
470016:480012:490014:450019,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; } }
470016:480012:490014:450020,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; } }
470016:480012:490014:450022,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } }
470016:480012:490014:450023,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
470016:480012:490014:450024,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } }
470016:480012:490014:450027,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; } }
470016:480012:490014:450028,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; } }
470016:480012:490014:450029,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; } }
470016:480012:490014:450030,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",10; } }
470016:480012:490014:450031,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } }
470016:480012:490014:450032,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } }
470016:480012:490014:450033,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470016:480012:490014:450034,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",10; } }
470016:480012:490014:450036,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",10; } }
470016:480012:490014:450038,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",10; } }
470016:480012:490014:450039,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; } }
470016:480012:490014:450044,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",10; } }
470016:480012:490014:450045,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; } }
470016:480012:490014:450047,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; } }
470016:480012:490014:450050,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } }
470016:480012:490014:450051,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",10; } }
470016:480012:490014:450121,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470017:480014:490015:450021,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } }
470017:480014:490015:450025,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",10; } }
470017:480014:490015:450026,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",10; } }
470017:480014:490015:450035,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",20; } }
470017:480014:490015:450037,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",10; } }
470017:480014:490015:450040,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; } }
470017:480014:490015:450041,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",10; } }
470017:480014:490015:450042,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
470017:480014:490015:450043,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; } }
470017:480014:490015:450046,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } }
470017:480014:490015:450048,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",10; } }
470017:480014:490015:450049,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; } }
470017:480014:490015:450122,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5; } }
470018:480016:490017:450052,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
470018:480016:490017:450053,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
470018:480016:490017:450054,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
470018:480016:490017:450056,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
470018:480016:490017:450057,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
470018:480016:490017:450058,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
470018:480016:490017:450061,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
470018:480016:490017:450062,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
470018:480016:490017:450063,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
470018:480016:490017:450064,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
470018:480016:490017:450065,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
470018:480016:490017:450066,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
470018:480016:490017:450067,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
470018:480016:490017:450068,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
470018:480016:490017:450069,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470018:480016:490017:450070,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
470018:480016:490017:450072,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
470018:480016:490017:450074,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
470018:480016:490017:450075,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
470018:480016:490017:450080,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
470018:480016:490017:450081,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
470018:480016:490017:450083,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
470018:480016:490017:450123,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470019:480017:490018:450055,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
470019:480017:490018:450059,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
470019:480017:490018:450060,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
470019:480017:490018:450071,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",25; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",25; } }
470019:480017:490018:450073,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
470019:480017:490018:450076,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
470019:480017:490018:450077,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
470019:480017:490018:450078,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
470019:480017:490018:450079,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
470019:480017:490018:450082,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
470019:480017:490018:450084,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
470019:480017:490018:450085,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
470019:480017:490018:450124,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7; } }
470020:480018:490019:450086,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
470020:480018:490019:450087,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
470020:480018:490019:450088,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
470020:480018:490019:450090,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
470020:480018:490019:450091,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
470020:480018:490019:450092,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
470020:480018:490019:450095,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
470020:480018:490019:450096,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
470020:480018:490019:450097,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",15; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
470020:480018:490019:450098,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
470020:480018:490019:450099,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
470020:480018:490019:450100,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
470020:480018:490019:450101,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
470020:480018:490019:450102,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
470020:480018:490019:450103,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470020:480018:490019:450104,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
470020:480018:490019:450106,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
470020:480018:490019:450108,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r>=27) { bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
470020:480018:490019:450109,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
470020:480018:490019:450114,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
470020:480018:490019:450115,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
470020:480018:490019:450117,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
470020:480018:490019:450125,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
470021:480019:490020:450089,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
470021:480019:490020:450093,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
470021:480019:490020:450094,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
470021:480019:490020:450105,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",30; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",30; } }
470021:480019:490020:450107,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
470021:480019:490020:450110,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
470021:480019:490020:450111,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
470021:480019:490020:450112,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
470021:480019:490020:450113,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
470021:480019:490020:450116,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
470021:480019:490020:450118,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
470021:480019:490020:450119,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
470021:480019:490020:450126,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
5040:18672,{ bonus bSPrecovRate,3; }
5040:18673,{ bonus bHealPower,10; }
5041:18538,{ bonus2 bSubRace,RC_Angel,9; }
5043:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; }
5048:18538,{ bonus2 bSubRace,RC_Demon,9; }
5068:5653,{ bonus bStr,1; bonus2 bAddClass,Class_All,5; }
5070:18576,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillAtk,"CH_TIGERFIST",3; bonus2 bSkillAtk,"CH_CHAINCRUSH",3; .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillUseSPrate,"CH_TIGERFIST",-10+min(10,.@r); bonus2 bSkillUseSPrate,"CH_CHAINCRUSH",-10+min(10,.@r); }
5073:5574,{ bonus bDex,2; bonus bDef,2; }
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
5074:18827,{ autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }"; }
5086:18527,{ bonus2 bAddItemHealRate,12192,200; }
5086:18656,{ bonus2 bAddItemHealRate,538,100; bonus2 bAddItemHealRate,12192,100; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400; }
5170:19024,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bAspdRate,5; if (.@r >= 9) bonus bMaxHPRate,5; }
5176:18527,{ bonus bAspdRate,5; }
5176:18656,{ bonus bAspd,1; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
//5184:5657,{ bonus bLongAtkRate,getrefine(); }
//5206:5768,{ bonus bDex,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 4) bonus bDelayRate,4-getequiprefinerycnt(EQI_HEAD_TOP); }
5358:5653,{ bonus bAgi,1; bonus bFlee,3; }
//5359:5657,{ bonus bLongAtkRate,getequiprefinerycnt(EQI_HEAD_TOP); }
5391:5766,{ bonus bMaxHP,100; .@r = getrefine(); if(.@r>=7) bonus bMaxHP,100; if(.@r>=9) bonus bMaxHP,200; }
5401:5653,{ bonus bInt,1; bonus bMatkRate,2; }
5403:18529,{ bonus3 bAutoSpell,"BS_GREED",1,50; }
//5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
5475:18656,{ bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddMonsterDropItem,529,400; bonus2 bAddMonsterDropItem,530,400; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400;}
5498:5521,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if(.@r>=7) bonus bCritAtkRate,10; if(.@r>=9) bonus bAspd,1; }
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
5917:1525,{ bonus bLongAtkDef,10; }
5920:18542,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHealPower,3*(.@r/2); }
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
5965:28370,{ bonus bDelayrate,-15; }
5965:28371,{ bonus bVariableCastrate,-20; }
5965:29166,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; }
5965:29167,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; }
5965:29168,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; }
5965:29169,{ bonus bMdef,20; }
5965:29170,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29171,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29172,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29173,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29174,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29175,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
5965:29438,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29439,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29440,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29441,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29442,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29443,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:29444,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
5965:32203,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; }
5965:4970,{ bonus2 bAddEle,Ele_Fire,10; }
5965:4971,{ bonus2 bAddEle,Ele_Water,10; }
5965:4972,{ bonus2 bAddEle,Ele_Earth,10; }
5965:4973,{ bonus2 bAddEle,Ele_Wind,10; }
5965:4974,{ bonus2 bSubEle,Ele_Fire,25; }
5965:4975,{ bonus2 bSubEle,Ele_Water,25; }
5965:4976,{ bonus2 bSubEle,Ele_Earth,25; }
5965:4977,{ bonus2 bSubEle,Ele_Wind,25; }
5965:4978,{ bonus2 bHPRegenRate,1500,5000; }
5965:4979,{ bonus2 bSPRegenRate,25,5000; }
5965:4980,{ bonus bHPrecovRate,350; }
5965:4981,{ bonus bSPrecovRate,50; }
5965:4982,{ bonus2 bAddClass,Class_All,3; }
5965:4983,{ bonus2 bMagicAddClass,Class_All,3; }
5965:4984,{ bonus bDef,500; }
5965:4985,{ bonus bFlee2,2; }
5965:4986,{ bonus bBaseAtk,15; }
5965:4987,{ bonus bMatk,15; }
5965:4988,{ bonus bMaxHP,7500; }
5965:4989,{ bonus bMaxSP,150; }
5965:4990,{ bonus bMaxHP,1000; }
5965:4991,{ bonus bAspd,1; }
5966:2198:4441,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); }
5966:2198:4876,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); }
5966:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_player = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_player += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_player += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_Player_Human,.@sub_player; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
1298:4317,{ bonus bCritAtkRate,5; }
1298:4521,{ bonus bCritAtkRate,5; }
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
13081:4153,{ bonus2 bAddEle,Ele_Water,8; }
13081:4153:4247:4273,{ bonus2 bAddEle,Ele_Water,16; }
13081:4247,{ bonus2 bAddEle,Ele_Water,8; }
13081:4273,{ bonus2 bAddEle,Ele_Water,8; }
13215:28224,{ bonus bLongAtkRate,30; }
13332:15178:20821,{ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; }
13337:19210,{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
13338:19210,{ bonus bBaseAtk,50;  .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 30; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val; } }
13428:2353,{ bonus bMaxSP,50; bonus2 bSkillAtk,"KN_BOWLINGBASH",5; }
13428:5690,{ bonus bHit,10; bonus2 bAddRace,RC_DemiHuman,4; }
13469:20840,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
15073:20944,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBaseAtk,.@val; }
15074:20943,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonus bMatk,.@val; }
15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15090:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1; }
15091:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bMatkRate,10; }
15110:20732,{ bonus2 bSkillAtk,"NC_AXETORNADO",25; }
15110:22043,{ bonus bBaseAtk,30; }
15116:20743:22046,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; }
15117:20744:22047,{ bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedAddRate,40; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } }
15126:20788:22083,{ bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15126:20788:22083:28382:28416,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"SU_CN_METEOR",100; }
15126:20788:22083:28380:28419,{ bonus bMaxHPrate,20; bonus bMaxSPrate,3; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100; }
15126:20788:22083:28381:28413,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bHealPower,10; skill "AL_HEAL",5,1; }
15128:20773,{ bonus bFlee2,6; bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); }
15129:20789:22084,{ bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15129:20789:22084:28382:28417,{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSkillAtk,"SU_CN_METEOR",150; }
15129:20789:22084:28380:28420,{ bonus bMaxHPrate,25; bonus bMaxSPrate,6; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150; }
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
15145:18652,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9 ) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,-50,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,-30,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,-10,-3; bonus2 bSPDrainRate,-10,-1; } else { bonus2 bHPDrainRate,-10,-1; bonus2 bSPDrainRate,-10,-1; } }
15145:2554,{ bonus2 bSPDrainRate,-10,1; }
15145:5208,{ bonus2 bHPDrainRate,-50,8; bonus2 bSPDrainRate,-10,4; }
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
15166:1647,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; }
15166:5968,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; }
15169:1649,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >=8 ? 7 : (.@b >=7 ? 5 : 3 ))); }
15169:4054,{ if(getequiprefinerycnt(EQI_ARMOR) >=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
15179:20822:28116,{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
15180:26200:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15189:20748,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:20749,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:4141,{ if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; }
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower,.@recovery; }
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
15278:22006,{ bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15278:22113,{ bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15279:22009,{ bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } }
15279:22114,{ bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } }
15346:22011,{ bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15346:22118,{ bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15347:22007,{ bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15347:22116,{ bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } } }
15353:22010,{ bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15353:22115,{ bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15354:22008,{ bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15354:22117,{ bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
15376:22196,{ bonus2 bAddClass,Class_All,5; }
15376:22197,{ bonus bMaxSPRate,5; }
15376:20933,{ bonus bBaseAtk,50; }
15376:20934,{ bonus bDelayrate,-10; }
15377:20933,{ bonus bAspdRate,10; }
15377:20934,{ bonus bMatk,50; }
15377:22196,{ bonus bAspdRate,5; }
15377:22197,{ bonus bMatkRate,5; }
15388:15389,{ .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; } }
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
18115:1753,{ bonus bLongAtkRate,50; }
18117:1760,{ bonus bLongAtkRate,50; }
18117:1760:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2; }
18117:1761,{ bonus bLongAtkRate,50; }
18117:1761:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2; }
18117:1768,{ bonus bLongAtkRate,50; }
18117:1768:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2; }
18117:1769,{ bonus bLongAtkRate,50; }
18117:1769:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2; }
18137:1752,{ bonus bLongAtkRate,25; }
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18137:19019,{ bonus bLongAtkRate,45; }
18138:1754,{ bonus bLongAtkRate,25; }
18138:1754:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18138:19019,{ bonus bLongAtkRate,45; }
18139:1756,{ bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; }
18139:1756:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18139:19019,{ bonus bLongAtkRate,45; }
18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10)  bonus bAspd,1; }
18140:19019,{ bonus bLongAtkRate,45; }
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
18507:18539,{ bonus bUseSPrate,-3; }
18559:18560,{ bonus bCritAtkRate,5; }
18563:18564,{ bonus bFixedCastrate,-10; }
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
18776:20710,{ bonus bBaseAtk,10; }
18776:22015,{ bonus bMatk,20; }
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player_Human,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; }
18823:28551,{ bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; }
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
18933:2268,{ bonus bDelayrate,-5; }
18933:4229,{ bonus bVariableCastrate,-10; }
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
18937:28303,{ bonus bStr,7; bonus bBaseAtk,20;}
18937:28304,{ bonus bAgi,7; bonus bFlee,15;}
18937:28305,{ bonus bDex,7; bonus bHit,10;}
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
18937:28359,{ bonus bVariableCastrate,-5; if (BaseLevel>=20) { bonus bDex,(BaseLevel/20); } }
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
19082:18933:2268,{ bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; }
19114:4226,{ bonus2 bSubSize,Size_All,10; }
19114:5548,{ bonus2 bSubSize,Size_All,5; }
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19138:19327,{ .@i = readparam(bInt); .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; }
19172:28500,{ bonus bDelayrate,-15; }
19172:4403,{ bonus bDelayrate,30; }
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
19189:29317,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON;  }
19189:29318,{ autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON;  }
19190:29319,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; }
19190:29320,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; }
19190:29321,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; }
19191:29322,{ autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; }
19191:29323,{ autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; }
19191:29324,{ autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; }
19192:29325,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; }
19192:29326,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; }
19192:29327,{ autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; }
19193:2000,{ bonus2 bFixedCastrate,"HW_MAGICPOWER",50; }
19193:29328,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; }
19193:29329,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; }
19193:29330,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; }
19194:29331,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */  }
19194:29332,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19194:29333,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19195:29310,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; }
19195:29311,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON;  }
19195:29312,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;  }
19196:29313,{ bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; }
19196:29314,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; }
19196:29315,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; }
19197:29334,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; }
19197:29335,{ bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON;  }
19197:29336,{ bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON;  }
19198:29337,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; }
19198:29338,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ }
19198:29339,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ }
19199:29340,{ autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; }
19199:29341,{ autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; }
19199:29342,{ autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; }
19200:29343,{ bonus bBaseAtk,20; }
19200:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; }
19200:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; }
19201:29343,{ bonus bBaseAtk,20; }
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM"; }
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON;  }
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;  }
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "GN_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST"; }
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "GN_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST"; }
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
19242:5040,{ bonus bHealPower,5; }
19242:18607,{ bonus bHealPower,5; }
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
19266:19267,{ bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1; }
19266:1617,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1618,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1619,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1620,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1628,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:2509,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
19266:2535,{ bonus bVariableCastrate,getequiprefinerycnt(EQI_GARMENT)*-5; }
19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
19310:15250:20906:22173:28566,{ if(BaseLevel>=125){ bonus bBaseAtk,10; bonus bMatk,10; } if(BaseLevel>=130){ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }"; autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }"; }
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
19326:4256,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
19326:4262,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=6) bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=8) bonus2 bExpAddRace,RC_PLANT,5; }
19326:4344,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
19326:4347,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FISH,5; if (.@r>=6) bonus2 bExpAddRace,RC_FISH,5; if (.@r>=8) bonus2 bExpAddRace,RC_FISH,5; }
19326:4377,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=6) bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=8) bonus2 bExpAddRace,RC_FORMLESS,5; }
19326:4385,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DRAGON,5; }
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
19396:29579,{ bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; }
19396:29580,{ bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; }
19396:29581,{ bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; }
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; } } bonus bMatk,.@matk; }
20135:20136,{ bonus bAllStats,12; }
2053:19451,{ bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; }
2053:27301,{ bonus2 bAddClass,Class_All,10; bonus bAspdRate,10; }
2060:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bMatk,30; autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",10,10000,BF_MAGIC; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22003,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22004,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22005,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22006,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22007,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22008,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22003,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22004,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22005,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22006,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22007,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22008,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22107,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22108,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22109,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22110,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22111,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22112,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22113,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22114,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22115,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
20778:4606,{ bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; }
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
20799:1752:1730,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1754:1731,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1755:1733,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1756:1732,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20800:4045,{ bonus bLongAtkDef,-35; }
20813:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
20813:4174,{ bonus2 bSubEle,Ele_Neutral,-30; }
20814:4588,{ bonus bBaseAtk,-5*readparam(bStr)/10; }
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; }
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; }
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; }
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20931:1756,{ bonus2 bSubEle,Ele_Earth,75; }
20933:22196,{ bonus bCritAtkRate,10; }
20933:22197,{ bonus bVariableCastrate,-10; }
20934:22196,{ bonus bLongAtkRate,10; }
20934:22197,{ bonus2 bMagicAtkEle,Ele_All,10; }
20935:22199,{ bonus bHit,5; }
20935:22199:15378,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bDelayrate,-20; }
20936:22200,{ bonus bCritAtkRate,5; }
20936:22200:15379,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bCritAtkRate,20; }
20937:22201,{ bonus bVariableCastrate,-5; }
20937:22201:15380,{ bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; }
20941:4197,{ bonus bFlee,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20963:22006,{ bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20963:22113,{ bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20964:22010,{ bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20964:22115,{ bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20965:22007,{ bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20965:22116,{ bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20966:22009,{ bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20966:22114,{ bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20967:22008,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20967:22117,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20968:22011,{ bonus bAspd,1; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20968:22118,{ bonus bAspd,1; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20969:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20969:1754,{ bonus2 bSubEle,Ele_Water,75; }
20969:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20969:1756,{ bonus2 bSubEle,Ele_Earth,75; }
21050:22190,{ bonus bLongAtkRate,3; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus bFixedCast,-500; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillAtk,"RK_DRAGONBREATH",20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; } } }
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bAddClass,Class_All,2; } if(.@r >= 9) { bonus2 bAddClass,Class_All,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29149,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bMatkRate,2; } if(.@r >= 9) { bonus bMatkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29150,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bAspdRate,5; } if(.@r >= 9) { bonus bAspdRate,5; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29151,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if(.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
22106:2160,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,3; bonus2 bSubClass,Class_Boss,3; } }
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28447:28448,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28449:28450,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28451:28452,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22122:28453:28454,{ bonus bVariableCastrate,-3; bonus bDelayrate,-3; }
22123:28455:28456,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; }
22124:28457:28458,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; }
22125:28459:28460,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; }
22126:28461:28462,{ bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22122:28463:28464,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28465:28466,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; }
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
22171:1847,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:13485,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000; }
22171:21038,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:26118,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
22171:28039,{ autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000; }
22171:28130,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:28255,{ autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:28256,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28257,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28258,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28630,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:28744,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:32018,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:500003,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:500004,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:570002,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:580002,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:590002,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:600004,{ autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; }
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
24033:24366:24367,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); .@val = 5; if (.@r >= 25) { .@val += 15; } bonus bHealPower,.@val; }
24034:24040,{ bonus bLuk,1; }
24035:24041,{ bonus bStr,1; }
24036:24042,{ bonus bInt,1; }
24037:24043,{ bonus bDex,1; }
24038:24044,{ bonus bVit,1; }
24039:24045,{ bonus bAgi,1; }
24046:24051,{ bonus2 bSubEle,Ele_Neutral,1; if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24052:24062,{ bonus2 bExpAddRace,RC_DemiHuman,3; }
24053:24063,{ bonus2 bAddRace,10,5; bonus2 bMagicAddRace,10,5; }
24054:24065,{ bonus2 bExpAddRace,RC_Brute,3; }
24055:24066,{ bonus2 bExpAddRace,RC_Insect,3; }
24056:24067,{ bonus2 bExpAddRace,RC_Fish,3; }
24057:24071,{ bonus2 bExpAddRace,RC_Dragon,3; }
24058:24068,{ bonus2 bExpAddRace,RC_Angel,3; }
24059:24069,{ bonus2 bExpAddRace,RC_Formless,3; }
24060:24070,{ bonus2 bExpAddRace,RC_Undead,3; }
24061:24064,{ bonus2 bExpAddRace,RC_Plant,3; }
24072:24075,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
24079:24080:24324,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; }
24079:24080:24329,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; }
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
24082:24083:24325,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; }
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
24084:24085:24086:24087:24089:24322,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } }
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
24090:24097:24098,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; }
24090:24099:24100:24101,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,10000; }
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
24090:24352,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } }
24090:24353,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Sleep,10000; } }
24090:24354,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Silence,10000; } }
24090:24355,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Blind,10000; } }
24090:24356,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Freeze,10000; } }
24090:24357,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Bleeding,10000; } }
24090:24358,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stun,10000; } }
24090:24359,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Curse,10000; } }
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24111:24112:24323,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
24159:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; }
24160:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; }
24161:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; }
24162:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Angel; }
24163:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; }
24164:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; }
24165:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; }
24166:24167:24328,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } }
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
24168:24169:24173,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Insect; }
24168:24169:24174,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Fish; }
24168:24169:24175,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Dragon; }
24168:24169:24176,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Angel; }
24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Formless; }
24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Undead; }
24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Plant; }
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24186:24198,{ bonus2 bSubDefEle,Ele_Neutral,2; bonus2 bMagicSubDefEle,Ele_Neutral,2; }
24187:24199,{ bonus2 bSubDefEle,Ele_Dark,2; bonus2 bMagicSubDefEle,Ele_Dark,2; }
24188:24200,{ bonus2 bSubDefEle,Ele_Water,2; bonus2 bMagicSubDefEle,Ele_Water,2; }
24189:24201,{ bonus2 bSubDefEle,Ele_Earth,2; bonus2 bMagicSubDefEle,Ele_Earth,2; }
24190:24202,{ bonus2 bSubDefEle,Ele_Fire,2; bonus2 bMagicSubDefEle,Ele_Fire,2; }
24191:24203,{ bonus2 bSubDefEle,Ele_Wind,2; bonus2 bMagicSubDefEle,Ele_Wind,2; }
24192:24204,{ bonus2 bSubDefEle,Ele_Poison,2; bonus2 bMagicSubDefEle,Ele_Poison,2; }
24193:24205,{ bonus2 bSubDefEle,Ele_Holy,2; bonus2 bMagicSubDefEle,Ele_Holy,2; }
24194:24206,{ bonus2 bSubDefEle,Ele_Ghost,2; bonus2 bMagicSubDefEle,Ele_Ghost,2; }
24195:24207,{ bonus2 bSubDefEle,Ele_Undead,2; bonus2 bMagicSubDefEle,Ele_Undead,2; }
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
24210:24211,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); }
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
24214:24215,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); }
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24225:24226:24328,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bAddClass,Class_All,2; } else if (.@r >= 20) { bonus2 bAddClass,Class_All,1; } bonus bBaseAtk,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
24243:24244:24331,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-6:-1); }
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24251:24247:24259:24272:24291:24304,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24251:24247:24271:24258:24303:24290,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24260:24273:24292:24305,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24261:24274:24293:24306,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24253:28391:24262:24275:24294:24307,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391:24263:24276:24295:24308,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24264:24277:24296:24309,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
24343:24344,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } }
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
24368:24369,{ if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } }
24370:24371:24372,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; }
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val; }
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; }
24425:24426,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; }
24427:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Demon,100; bonus2 bIgnoreMdefRaceRate,RC_Angel,100; } }
24428:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Formless,100; bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; } }
24429:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Brute,100; bonus2 bIgnoreMdefRaceRate,RC_Plant,100; } }
24430:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Fish,100; bonus2 bIgnoreMdefRaceRate,RC_Insect,100; } }
24431:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreMdefRaceRate,RC_Undead,100; } }
24432:24433:24166:24167:24373:24374,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 54) { bonus2 bIgnoreDefRaceRate,RC_All,20; } }
24434:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreDefRaceRate,RC_Undead,100; } }
24435:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Fish,100; bonus2 bIgnoreDefRaceRate,RC_Insect,100; } }
24436:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Brute,100; bonus2 bIgnoreDefRaceRate,RC_Plant,100; } }
24437:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Formless,100; bonus2 bIgnoreDefRaceRate,RC_Dragon,100; } }
24438:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);  if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Demon,100; bonus2 bIgnoreDefRaceRate,RC_Angel,100; } }
24440:24441:24442,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RK_SONICWAVE",.@r; }
24441:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24443:24444:24445,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r; }
24443:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24447:24446:24448,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-(.@r/2); }
24447:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r; }
24449:24450:24451,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) { bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; } }
24449:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r; }
24452:24453:24454,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r; }
24452:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24455:24456:24457,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r; }
24455:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24459:24458:24460,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_ARROWSTORM",.@r; }
24459:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24461:24462:24463,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCritAtkRate,.@r/2; }
24461:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24465:24464:24466,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@r; }
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24467:24468:24469,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r; }
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24471:24470:24472,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",.@r; }
24471:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
24473:24474:24475,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2; }
24473:24303,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r>=2) bonus2 bVariableCastrate,"NC_ARMSCANNON",.@r/2; }
25069:25070:25071,{ bonus bDelayrate,-2; }
25171:25141:25015,{ bonus2 bExpAddClass,Class_All,3; }
25172:25173:25174,{ bonus bVariableCastrate,-6; }
25303:25304:25305,{ bonus bCritical,10; }
25304:25305,{ bonus bCritAtkRate,6; }
25306:25172:25173:25174,{ bonus bVariableCastrate,-5; }
29027:29145:29159,{ bonus2 bExpAddRace,RC_All,3; }
29047:29359:29360,{ bonus bCritAtkRate,6; }
29047:29359:29360:29361,{ bonus bCritical,10; }
29053:29054:29055,{ bonus bDelayrate,-2; }
29156:29157:29158,{ bonus bVariableCastrate,-6; }
29156:29157:29158:29358,{ bonus bVariableCastrate,-5; }
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
27102:28510,{ bonus bFlee2,5; }
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
27105:28510,{ bonus bMatk,30; }
27107:27108,{ bonus2 bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERBERATION",50; }
// 27107:27108:27109,{ autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }"; /* fix me: mob 3073 not implemented */ }
27110:27111,{ bonus2 bSubSize,Size_Small,20; }
27111:27112,{ bonus2 bSubSize,Size_Medium,20; }
27114:27115,{ bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3); bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); }
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
27147:27148,{ bonus bDelayrate,-3; }
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Fire,10; }
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Player_Doram,5; }
27196:27331,{ bonus bDelayrate,-3; }
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; }
27197:27333,{ bonus2 bAddClass,Class_All,5; }
27321:27326,{ bonus bMaxHPrate,50; }
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } } }
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
28326:28327,{ bonus bInt,8; bonus bStr,8; }
28358:18521,{ skill "AS_CLOAKING",1; }
28430:4803,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,"AB_EPICLESIS",100; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; }
28430:4804,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; }
28430:4805,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; }
28430:4850,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; }
28433:4817,{ bonus bCritAtkRate,10; }
28433:4818,{ bonus bCritAtkRate,10; }
28434:4810,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28434:4811,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28437:4814,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28437:4815,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28438:4832,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28438:4833,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
28499:28920,{ bonus bFlee2,10; }
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; }
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
28594:4876,{ bonus bInt,40; bonus bMaxSPrate,10; }
28594:4877,{ bonus bDelayrate,-30; bonus bFlee,40; }
28594:4878,{ bonus bMdef,40; bonus bVariableCastrate,-20; }
28594:4879,{ bonus bDex,40; bonus bHit,50; }
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
28765:28766,{ .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus2 bAddClass,Class_All,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); }
28906:2998,{ bonus bLongAtkRate,10; }
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
29426:29423,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; }
29426:29424,{ bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40; }
29426:29425,{ bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",300,1; }
29427:29613,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
29427:29612,{ bonus bMaxHPrate,10; }
29427:29611,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
29431:29428,{ bonus2 bSkillAtk,"RA_ARROWSTORM",15; }
29431:29429,{ bonus bVariableCastrate,-10; }
29431:29430,{ autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK"; }
29435:29432,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; }
29435:29433,{ bonus2 bSkillCooldown,"SO_WARMER",-15000; }
29435:29434,{ bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000; }
29463:29460,{ bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; }
29463:29461,{ bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10; bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10; }
29463:29462,{ bonus bDelayrate,-5; }
29467:29464,{ bonus2 bSkillAtk,"GN_CARTCANNON",15; }
29467:29465,{ bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000; }
29467:29466,{ bonus bLongAtkRate,5; }
29471:29468,{ bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }
29471:29469,{ bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2); }
29471:29470,{ bonus2 bMagicAtkEle,ELE_FIRE,5; }
29480:29477,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; }
29480:29478,{ bonus bLongAtkRate,10; }
29480:29479,{ bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10; }
29484:29481,{ bonus2 bSPDrainRate,20,1; }
29484:29482,{ bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; }
29484:29483,{ bonus2 bSkillAtk,"NC_AXETORNADO",15; }
29488:29485,{ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; }
29488:29486,{ bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; }
29488:29487,{ bonus2 bSkillFixedCast,"WM_SEVERE_RAINSTORM",-500; }
29516:29513,{ bonus2 bSkillAtk,"AB_ADORAMUS",15; }
29516:29514,{ bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
29516:29515,{ bonus bFixedCast,-500; }
29520:29517,{ bonus2 bSPDrainRate,20,1; }
29520:29518,{ bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; }
29520:29519,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; }
29524:29521,{ bonus2 bSPDrainRate,20,1; }
29524:29522,{ bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; }
29524:29523,{ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; }
29614:29615,{ bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; }
29614:29616,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; }
29614:29617,{ bonus2 bSkillAtk,"SO_DIAMONDDUST",10; }
29618:29619,{ bonus2 bSPDrainRate,10,1; }
29618:29620,{ bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; }
29618:29621,{ bonus2 bSkillAtk,"SC_FATALMENACE",10; }
29654:29651,{ bonus bFixedCast,-500; }
29654:29652,{ bonus2 bSkillAtk,"SP_SPA",20; }
29654:29653,{ bonus2 bSkillAtk,"SP_SWHOO",20; }
29658:29655,{ bonus2 bSkillAtk,"SJ_SOLARBURST",15; }
29658:29656,{ bonus2 bSkillAtk,"SJ_FALLINGSTAR",15; }
29658:29657,{ bonus2 bSPDrainRate,10,1; }
29662:29659,{ bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; }
29662:29660,{ bonus2 bSkillAtk,"KO_BAKURETSU",25; }
29662:29660,{ bonus2 bSPDrainRate,10,1; }
29663:29659,{ bonus2 bSkillAtk,"NJ_BAKUENRYU",30; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30; bonus2 bSkillAtk,"NJ_KAMAITACHI",30; }
29663:29660,{ bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; }
29663:29661,{ bonus bVariableCastrate,-15; }
29667:29664,{ bonus2 bSkillAtk,"RL_R_TRIP",15;}
29667:29665,{ bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; }
29667:29666,{ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; }
29671:29668,{ bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; }
29671:29669,{ bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000; }
29671:29670,{ bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; }
31024:31026,{ bonus bAspd,1; }
31025:31026,{ bonus bVariableCastrate,-10; }
32228:15388:15389,{ bonus bBaseAtk,25; bonus bHit,10; }
32229:15388:15389,{ bonus bMatk,25; bonus bVariableCastrate,-8; }
32230:15388:15389,{ bonus bCritAtkRate,7; bonus2 bAddClass,Class_All,5; }
32231:15388:15389,{ bonus bMaxHPrate,5; bonus bDelayrate,-5; }
32232:15388:15389,{ bonus bAspdRate,3; bonus bCritical,7; }
32233:15388:15389,{ bonus bLongAtkRate,7; bonus bAspd,1; }
32204:2027,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r>=9) { bonus bMagicHPGainValue,500; bonus bHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } }
32204:21018,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,3*.@r; if (.@r>=9) { bonus bCritical,50; bonus2 bAddClass,Class_Boss,25; } }
32204:28010,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,5*.@r; if (.@r>=9) bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100; }
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
1336:15388:15389,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON; if(.@r >= 30){ bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } }
1590:4037,{ bonus bAspdRate,5; }
1590:4117,{ bonus bAspdRate,5; }
1590:4037:4117,{ bonus bAspd,1; }
1598:4037,{ bonus bAspdRate,5; }
1598:4117,{ bonus bAspdRate,5; }
1598:4037:4117,{ bonus bAspd,1; }
//[TODO]Warrior's Sword:32234,{ bonus2 bAddRace,RC_Insect,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
//[TODO]Warrior's Gun:32234,{ bonus2 bAddRace,RC_Insect,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
//[TODO]Warrior's Mace:32234,{ bonus2 bAddRace,RC_Insect,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
//[TODO]Warrior's Staff:32234,{ bonus2 bAddRace,RC_Insect,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
//[TODO]Warrior's Bow:32234,{ bonus2 bAddRace,RC_Insect,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Insect,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
1448:32234,{ bonus2 bAddRace,RC_Brute,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,20; }
29176:32234,{ bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Plant,15; bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; }
22171:18164,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON; }
22171:18170,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON; }
22171:2048,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
22171:610003,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000,BF_WEAPON; }
22171:700003,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON; }
22171:510006,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000,BF_WEAPON; }
22171:560002,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000,BF_WEAPON; }
22171:590003,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
22171:640004,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
22171:550007,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
22238:600009,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:21058,{ bonus bVit,10; bonus bLongAtkRate,5; }
22238:610008,{ bonus bAgi,10; bonus bShortAtkRate,7; }
22238:610009,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:500013,{ bonus bDex,10; bonus bLongAtkRate,5; }
22238:500014,{ bonus bVit,10; bonus bShortAtkRate,5; }
22238:700013,{ bonus bDex,10; bonus bLongAtkRate,5; }
22238:570009,{ bonus bInt,10; bonus bMatkRate,7; }
22238:580009,{ bonus bInt,10; bonus bMatkRate,7; }
22238:620004,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:510019,{ bonus bInt,10; bonus bMatkRate,7; }
22238:510020,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:590011,{ bonus bStr,10; bonus bLongAtkRate,5; }
22238:700018,{ bonus bDex,10; bonus2 bAddClass,Class_All,7; }
22238:700019,{ bonus bDex,10; bonus2 bAddClass,Class_All,7; }
22238:550012,{ bonus bInt,10; bonus bMatkRate,7; }
22238:550013,{ bonus bInt,10; bonus bMatkRate,7; }
22238:560008,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:560009,{ bonus bVit,10; bonus2 bAddClass,Class_All,7; }
22238:530006,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:500017,{ bonus bInt,10; bonus bMatkRate,7; }
22238:640011,{ bonus bInt,10; bonus bMatkRate,7; }
22238:640012,{ bonus bInt,10; bonus bMatkRate,7; }
22238:540011,{ bonus bInt,10; bonus bMatkRate,7; }
22238:590012,{ bonus bInt,10; bonus bMatkRate,7; }
22238:550014,{ bonus bLuk,10; bonus2 bAddClass,Class_All,7; bonus bMatkRate,7; }
22238:510022:28763,{ bonus bDex,10; bonus2 bAddClass,Class_All,7; }
22238:650004,{ bonus bStr,10; bonus bLongAtkRate,5; }
22238:540010,{ bonus bStr,10; bonus2 bAddClass,Class_All,7; }
22238:550015,{ bonus bInt,10; bonus bMatkRate,7; }
22238:800002,{ bonus bDex,10; bonus2 bAddClass,Class_All,7; }
22238:810001,{ bonus bInt,10; bonus2 bMagicAddEle,Ele_Ghost,5; }
22238:840001,{ bonus bDex,10; bonus bLongAtkRate,5; }
22238:830002,{ bonus bDex,10; bonus bLongAtkRate,5; }
22238:820001,{ bonus bDex,10; bonus bLongAtkRate,5; }
28763:510022,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@r/3); bonus2 bAddClass,Class_All,3*(.@r/5); if (.@r>=14){ bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; } if (.@r>=16){ skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI"); skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU"); } if (.@r>=18){ bonus2 bAddEle,Ele_All,15; } if (.@r>=20){ bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; } }
1870:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
15391:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bBaseAtk,15*(readparam(bStr)/15); autobonus2 "{ bonus2 bAddClass,Class_All,10; if (readparam(bStr)>=120) { bonus2 bAddClass,Class_All,15; } }",1+(readparam(bStr)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } }
2060:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
13347:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
18191:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
18198:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
21055:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
26165:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
26166:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
26172:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC; autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bMatk,30; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; } }
26216:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
27382:4604,{ bonus2 bMagicAtkEle,Ele_Neutral,30; bonus2 bMagicAtkEle,Ele_Fire,30; }
27383:4601,{ bonus2 bAddSize,Size_All,5; bonus bMatkRate,5; }
27383:4602,{ bonus2 bAddSize,Size_All,10; bonus bMatkRate,10; }
27384:27385,{ bonus2 bSubSize,Size_Medium,5; bonus2 bMagicSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; bonus2 bMagicSubSize,Size_Large,5; bonus2 bMagicAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Large,5; }
27387:27386,{ bonus2 bAddRace,RC_Undead,5; bonus2 bAddRace,RC_Demon,5; }
27388:4038,{ bonus bMaxHPrate,15; }
28046:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
28141:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
28636:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
28774:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bAddClass,Class_All,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=40) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
28774:28775,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,7*(.@sum/2); if (.@sum>=18) { bonus2 bSkillAtk,"GC_COUNTERSLASH",20; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } if (.@sum>=22) { bonus2 bAddRace,RC_Undead,30; bonus2 bAddRace,RC_Angel,30; } }
28776:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
32027:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
32111:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
32304:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
32353:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bMatkRate,7; bonus2 bAddClass,Class_All,7; }",1,10000,BF_MAGIC; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; } }
32401:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
32402:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Earth,20; } }
32403:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } }
300128:300130,{ bonus2 bAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Medium,5; bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; }
300141:300120,{ bonus2 bMagicAddEle,Ele_Water,15; }
300144:300150,{ bonus bCritAtkRate,15; }
300146:4521,{ bonus bCritAtkRate,15; }
300147:4089,{ bonus bMatkRate,3; }
300148:300140,{ bonus bMatk,30; }
300148:300142,{ bonus bBaseAtk,30; }
300149:300141,{ bonus2 bSubEle,Ele_Neutral,5; }
300150:4524,{ bonus bMaxHPrate,15; bonus bStr,4; }
400049:18179,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus bLongAtkRate,3*(.@r_weapon/2); }
400049:18180,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus bLongAtkRate,3*(.@r_weapon/2); }
400049:32019,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2); }
400053:480054:490069:490070,{ bonus2 bAddSize,Size_Small,20; bonus bCritical,5; bonus2 bAddClass,Class_All,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bStr,5; if (.@r>=18) { bonus bFlee2,10; bonus bBaseAtk,50; } if (.@r>=22) { bonus2 bAddSize,Size_Medium,20; bonus bCritAtkRate,20; } }
400054:13493,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); }
400054:26151,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); }
400054:28755,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2); }
450144:1846,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum>=7) { bonus2 bAddClass,Class_All,5; } if (.@sum>=18) { bonus2 bSkillAtk,"SR_SKYNETBLOW",20; } if (.@sum>=22) { bonus bDelayrate,-10; } }
450146:610012,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; if (.@sum>=7) { bonus bCritical,5; } if (.@sum>=18) { bonus bCritAtkRate,15; } if (.@sum>=22) { bonus2 bAddEle,Ele_Fire,10; bonus2 bAddRace,RC_Insect,10; } }
490069:490070,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; }
570008:20838,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum>=7) { bonus bLongAtkRate,5; } if (.@sum>=18) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; } if (.@sum>=22) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } }
570008:22133,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum>=18) { bonus2 bSkillAtk,"WM_REVERBERATION",20; } if (.@sum>=22) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } }
580008:20838,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum>=7) { bonus bLongAtkRate,5; } if (.@sum>=18) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; } if (.@sum>=22) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } }
580008:22133,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum>=18) { bonus2 bSkillAtk,"WM_REVERBERATION",20; } if (.@sum>=22) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } }
600011:450146,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum>=7) { bonus bCritical,5; } if (.@sum>=18) { bonus2 bSkillAtk,"RK_STORMBLAST",20; } if (.@sum>=22) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddRace,RC_Fish,15; } }
610012:28509,{ bonus2 bAddClass,Class_All,5; if (getequiprefinerycnt(EQI_HAND_R)>=9) { bonus bCritAtkRate,20; } if (getequiprefinerycnt(EQI_HAND_R)>=11) { autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS"; } }
630006:450145,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; if (.@sum>=7) { bonus bDelayrate,-5; } if (.@sum>=18) { bonus2 bSkillAtk,"LG_OVERBRAND",20; } if (.@sum>=22) { autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND"; } }
630007:450146,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum>=7) { bonus bLongAtkRate,5; } if (.@sum>=18) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; } if (.@sum>=22) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddRace,RC_Fish,15; } }
15392:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,4*(readparam(bAgi)/15); autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi)>=120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } }
15393:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; bonus bMdef,15; bonus bDef,80; bonus2 bSubSize,Size_Medium,(readparam(bVit)/30); bonus2 bMagicSubSize,Size_Medium,(readparam(bVit)/30); bonus2 bSubSize,Size_Large,(readparam(bVit)/30); bonus2 bMagicSubSize,Size_Large,(readparam(bVit)/30); autobonus2 "{ bonus2 bSubSize,Size_All,7; bonus2 bMagicSubSize,Size_All,7; if (readparam(bVit)>=120) { bonus2 bSubSize,Size_All,5; bonus2 bMagicSubSize,Size_All,5; } }",1+(readparam(bVit)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } }
15394:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,3*(readparam(bDex)/15); bonus bVariableCastrate,-3*(readparam(bDex)/15); autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex)>=120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,15; bonus bVariableCastrate,-15; bonus bDelayrate,-25; } }
15395:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,7; bonus bMdef,8; bonus bDef,50; bonus bHealPower,15; bonus bVariableCastrate,-4*(readparam(bInt)/15); autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt)>=120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bVariableCastrate,-20; bonus bDelayrate,-25; } }
15396:20946:22208,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bCritAtkRate,3*(readparam(bLuk)/15); bonus bCritical,2*(readparam(bLuk)/15); autobonus2 "{ bonus bCritAtkRate,10; bonus2 bAddClass,Class_All,7; if (readparam(bLuk)>=120) { bonus bCritAtkRate,10; bonus2 bAddClass,Class_All,7; } }",1+(readparam(bLuk)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } }
15397:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bStr,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
15398:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bAgi,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bLongAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
15399:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,20; bonus bDef,50; bonus bVit,8; bonus2 bSubRace,RC_Angel,20; bonus2 bSubRace,RC_Demon,20; if (.@sum>=27) { bonus bMatkRate,4; bonus2 bAddClass,Class_All,4; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
15400:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bDex,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,7; bonus2 bAddClass,Class_All,7; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
15401:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bInt,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
15402:20947:22209,{ .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bLuk,8; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } }
32248:32250,{ bonus bAspdRate,15; bonus bMaxHPrate,10; }
// 32248:?,{ bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bSubSize,Size_All,3; } /* einbech weapons? */
32248:32251,{ bonus bVariableCastrate,-15; bonus bMaxHPrate,10; }
32249:32250,{ bonus bAspdRate,15; bonus bMaxHPrate,10; }
// 32249:?,{ bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bMagicSubSize,Size_All,3; } /* einbech weapons? */
32249:32251,{ bonus bVariableCastrate,-15; bonus bMaxHPrate,10; }
300001:4062,{ bonus2 bAddEle,Ele_Poison,15; }
300002:4334,{ bonus bLongAtkDef,10; bonus bMaxHPrate,5; }
300003:4337,{ bonus bBaseAtk,10; bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
300004:4339,{ bonus bDef,20; bonus bDef,3*getequiprefinerycnt(EQI_GARMENT); }
300005:4335,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SO_EARTHGRAVE",10; }
300006:4336,{ bonus2 bMagicAtkEle,Ele_Neutral,30; }
300008:4406,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Demon,3*(.@r/2); }
300013:4407,{ bonus2 bAddClass,Class_All,10; bonus bMaxHPrate,5; }
300014:4407,{ bonus2 bAddClass,Class_All,5; bonus bMaxHPrate,10; }
300015:4378,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4*(.@r/4); bonus bMaxSPrate,4*(.@r/4); }
300016:4387,{ bonus bCritAtkRate,2; }
300017:4005,{ bonus2 bAddEle,Ele_Dark,15; }
300018:4085,{ bonus2 bAddEle,Ele_Holy,15; }
300019:300020,{ bonus2 bAddRace,RC_Dragon,5; bonus2 bAddRace,RC_Brute,5; }
310076:15397,{ bonus2 bAddRace,RC_All,12; bonus2 bAddClass,Class_All,5; }
310077:15398,{ bonus bPerfectHitRate,5; bonus bAspd,1; }
310078:15399,{ bonus bDelayrate,-5; bonus bMaxHPrate,5; }
310079:15400,{ bonus bFixedCast,-300; }
310080:15401,{ bonus2 bMagicAtkEle,Ele_All,12; bonus bVariableCastrate,-10; }
310081:15402,{ bonus2 bAddSize,Size_All,12; bonus bCritical,10; }
300076:300082:300089,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*(.@r_shoes/2); bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2); }
300077:27013:300092,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; bonus2 bSkillAtk,"NC_VULCANARM",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_shoes/2); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2); }
300101:300089:300094,{ bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; bonus2 bSkillAtk,"RK_DRAGONBREATH",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RK_DRAGONBREATH",5*(.@r_shoes/2); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2); }
300102:4633:300092,{ bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; bonus2 bSkillAtk,"GN_CARTCANNON",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2); }
300104:300081:300124,{ bonus2 bSkillAtk,"SO_DIAMONDDUST",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2); bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2); }
300105:300081:300106,{ bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"WL_COMET",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"WL_COMET",5*(.@r_shoes/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2); }
300108:27172:300097,{ bonus2 bSkillAtk,"SC_FATALMENACE",20; bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_shoes/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2); }
300109:27313:300097,{ bonus2 bSkillAtk,"GC_COUNTERSLASH",20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_shoes/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3); }
300110:4575:300083,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3); }
300111:27320:300083,{ bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_shoes/3); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_shoes/3); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_shoes/3); }
300112:300085:300114,{ bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20; bonus2 bSkillAtk,"SP_SWHOO",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2); }
300113:300095:300096,{ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; bonus2 bSkillAtk,"WM_REVERBERATION",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/2); }
300115:27308:300093,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; bonus2 bSkillAtk,"AB_JUDEX",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_shoes/2); bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2); }
300116:27311:300093,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillAtk,"SR_TIGERCANNON",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_shoes/2); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2); }
300117:4633:300095,{ bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",5*(.@r_shoes/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2); }
300118:300085:300088,{ bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_shoes/2); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2); }
300119:27307:300091,{ bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; bonus2 bSkillAtk,"RL_R_TRIP",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_shoes/2); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2); }
300120:27121,{ bonus2 bMagicAddEle,Ele_Water,15; bonus bMatk,10; }
300122:300121,{ bonus2 bSubEle,Ele_Neutral,5; }
300123:300121,{ bonus2 bSubEle,Ele_Neutral,5; }
300125:300087:300114,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2); }
310003:310000,{ bonus2 bSkillAtk,"RA_AIMEDBOLT",15; }
310003:310001,{ bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000; }
310003:310002,{ bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; }
310007:310004,{ bonus bLongAtkRate,10; }
310007:310005,{ bonus2 bSkillAtk,"NC_VULCANARM",20; }
310007:310006,{ bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20; }
310011:310008,{ bonus2 bSkillAtk,"AB_JUDEX",15; }
310011:310009,{ bonus2 bSkillUseSPrate,"AB_JUDEX",10; }
310011:310010,{ bonus2 bMagicAtkEle,Ele_Holy,10; }
310180:310181,{ bonus2 bSkillAtk,"WL_COMET",15; }
310180:310182,{ bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100; }
310180:310183,{ bonus2 bMagicAtkEle,Ele_Neutral,5; }
310184:310185,{ bonus bFixedCast,getskilllv("CR_AUTOGUARD")/2*-100; }
310184:310186,{ bonus2 bMagicAtkEle,Ele_Holy,5; }
310184:310187,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; }
310188:310189,{ bonus2 bAddClass,Class_All,5; bonus bCritAtkRate,15; }
310188:310190,{ bonus2 bSkillAtk,"GC_COUNTERSLASH",20; }
310188:310191,{ bonus bDelayrate,-5; }
500001:450001:470000:480000:490004,{ bonus bAspd,2; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST"; }
500001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST"; }
510001:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE"; }
510001:450001:470000:480000:490004,{ bonus2 bAddClass,Class_All,5; bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE"; }
510002:450002:470001:480001:490005,{ bonus bMatk,20; bonus bVariableCastrate,-10; .@i = min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"NJ_KOUENKA",.@i; bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i; bonus2 bSkillAtk,"NJ_HUUJIN",.@i; autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN"; }
510002:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel/15); autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN"; }
520000:450001:470000:480000:490004,{ bonus bDelayrate,-10; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT"; }
520000:450004:470003:480003:490007,{ bonus bVariableCastrate,-10; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT"; }
530000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE"; }
530000:450004:470003:480003:490007,{ bonus bAspd,2; bonus bLongAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN"; }
540000:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE"; }
540000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bAspd,2; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"MG_FIREBOLT",.@i; bonus2 bSkillAtk,"MG_COLDBOLT",.@i; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING"; }
540001:450001:470000:480000:490004,{ bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK"; }
540001:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus bAspd,2; bonus2 bSkillAtk,"SJ_FALLINGSTAR",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR\",20; }",1000,60000,"SJ_FLASHKICK"; }
550001:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA"; }
550001:450003:470002:480002:490006,{ bonus bMatk,20; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE"; }
550002:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR"; }
550002:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH"; }
560000:450001:470000:480000:490004,{ bonus bMaxHPrate,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT"; }
560000:450004:470003:480003:490007,{ bonus bMaxSPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT"; }
570000:450002:470001:480001:490005,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel/15); autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION"; }
570000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION"; }
580000:450002:470001:480001:490005,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION"; }
580000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION"; }
590000:450003:470002:480002:490006,{ bonus bMatk,20; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT"; }
590000:450004:470003:480003:490007,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"AB_DUPLELIGHT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT"; }
600001:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION"; }
600001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bDelayrate,-15; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i; autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION"; }
610000:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15; autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP"; }
610000:450004:470003:480003:490007,{ bonus2 bAddClass,Class_All,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP"; }
640000:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER"; }
640000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER"; }
700001:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT"; }
700001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT"; }
830000:450001:470000:480000:490004,{ bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN"; }
830000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN"; }
400044:16089,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-3*(.@r/2);  }
400044:26151,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SP_SPA",4*(.@r/2); bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);  }
400044:26164,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);  }
450127:480020,{ bonus bBaseAtk,50;  }
450127:480021,{ bonus bDelayrate,-10;  }
450128:480020,{ bonus bAspdRate,10;  }
450128:480021,{ bonus bMatk,50; }
470022:450127,{ bonus2 bAddClass,Class_All,7;  }
470022:450128,{ bonus bAspdRate,7;  }
470023:450127,{ bonus bMaxSPrate,7;  }
470023:450128,{ bonus bMatkRate,7;  }
480020:470022,{ bonus bCritAtkRate,15;  }
480020:470023,{ bonus bVariableCastrate,-15;  }
480021:470022,{ bonus bLongAtkRate,7;  }
480021:470023,{ bonus2 bMagicAtkEle,Ele_All,15;  }
29587:4877,{ bonus bCritAtkRate,30; }
29588:4875,{ bonus2 bAddSize,Size_All,25; }
29589:4879,{ bonus2 bAddClass,Class_All,10; }
29590:4876,{ bonus2 bMagicAtkEle,Ele_All,15; }
29591:4878,{ bonus bDelayrate,-10; }
29592:4880,{ bonus bAspd,2; }
310257:29460,{ bonus2 bSkillAtk,"RK_SONICWAVE",20; }
310257:29461,{ bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; }
310257:29462,{ bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30; }
310261:29464,{ bonus2 bSkillCooldown,"GN_CART_TORNADO",-700; }
310261:29465,{ bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; }
310261:29466,{ bonus bFixedCast,-100*(getskilllv("CR_ACIDDEMONSTRATION")/2); }
310265:2235,{ bonus2 bSkillAtk,"WM_REVERBERATION",10; }
310325:310326:310330,{ bonus bLongAtkRate,6; }
310327:310328:310329,{ bonus bShortAtkRate,6; }
24477:24293,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24477:24476:24478,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",.@sum; }
24479:24306,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24479:24480:24481,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SR_SKYNETBLOW",.@sum; }
24483:24293,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24483:24482:24484,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; }
24485:24306,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bSkillAtk,"SR_TIGERCANNON",.@sum; }
24485:24486:24487,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bMaxHPrate,.@sum/2; bonus bMaxSPrate,.@sum/2; }
24489:24292,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24489:24488:24490,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"AB_DUPLELIGHT",.@sum; }
24491:24305,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24491:24492:24493,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"AB_ADORAMUS",.@sum/2; }
24495:24292,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24495:24494:24496,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"AB_JUDEX",.@sum; }
24497:24305,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24497:24498:24499,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"PR_MAGNUS",.@sum; }
24501:24299,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24501:24300,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24501:24500:24502,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",.@sum/2; }
24503:24312,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24503:24313,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24503:24504:24505,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum; }
24507:24299,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24507:24300,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24507:24506:24508,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WM_METALICSOUND",.@sum; }
24509:24312,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24509:24313,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24509:24510:24511,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2; }
24513:24296,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24513:24512:24514,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WL_JACKFROST",.@sum; }
24515:24309,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24515:24516:24517,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@sum; }
24519:24296,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24519:24518:24520,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"WL_CRIMSONROCK",.@sum; }
24521:24309,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24521:24522:24523,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",.@sum; }
24525:24295,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24525:24524:24526,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; }
24527:24308,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24527:24528:24529,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum; }
24531:24295,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24531:24530:24532,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; }
24533:24308,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bVariableCastrate,-.@sum/2; }
24533:24534:24535,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SC_FEINTBOMB",.@sum/2; }
24537:24294,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24537:24536:24538,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@sum; }
24539:24307,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24539:24540:24541,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bBaseAtk,.@sum; }
24543:24294,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24543:24542:24544,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; }
24545:24307,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24545:24546:24547,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@sum/2; }
24549:24297,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24549:24548:24550,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SO_DIAMONDDUST",.@sum; }
24551:24310,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24551:24552:24553,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",.@sum; }
24555:24297,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24555:24554:24556,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum; }
24557:24310,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24557:24558:24559,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",.@sum; }
24561:24291,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24561:24560:24562,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GN_CART_TORNADO",.@sum; }
24563:24304,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bVariableCastrate,-.@sum/2; }
24563:24564:24565,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GN_CARTCANNON",.@sum/2; }
24567:24291,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24567:24566:24568,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@sum; }
24569:24304,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24569:24570:24571,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"GN_CRAZYWEED",.@sum; }
24573:24289,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24573:24572:24574,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@sum/2; }
24575:24302,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24575:24576:24577,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@sum; bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum; }
24579:24289,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24579:24578:24580,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@sum/2; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@sum/2; }
24581:24302,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24581:24582:24583,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum; }
24589:24584:24585:24586:24587:24588,{ bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; }
24590:24584:24585:24586:24587:24588,{ bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bAspd,2; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; }
24591:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bAddSize,Size_All,5; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; }
24592:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bSkillAtk,"GN_CART_TORNADO",15; bonus2 bSkillAtk,"GN_CARTCANNON",15; }
24593:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bCritical,10; bonus2 bSkillAtk,"GC_COUNTERSLASH",15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; }
24594:24584:24585:24586:24587:24588,{ bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bDelayrate,-15; bonus bAspd,2; bonus2 bSkillAtk,"SC_FATALMENACE",15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; }
24595:24584:24585:24586:24587:24588,{ bonus2 bMagicAtkEle,Ele_All,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }
24596:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-4000; bonus2 bMagicAtkEle,Ele_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }
24597:24584:24585:24586:24587:24588,{ bonus2 bSkillAtk,"AB_ADORAMUS",15; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; bonus2 bMagicAddSize,Size_All,10; bonus2 bAddSize,Size_All,10; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
24598:24584:24585:24586:24587:24588,{ bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
24599:24584:24585:24586:24587:24588,{ bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMDefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bDelayrate,-15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"RA_ARROWSTORM",15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; }
24600:24584:24585:24586:24587:24588,{ bonus2 bMagicAtkEle,Ele_All,10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus bLongAtkRate,15; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; }
24601:24405,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24601:24602:24603,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_D_TAIL",.@sum/2; }
24604:24402,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24604:24605:24606,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2; }
24607:24405,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24607:24608:24609,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@sum/2; }
24610:24402,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24610:24611:24612,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",.@sum/2; bonus2 bSkillAtk,"RL_S_STORM",.@sum/2; }
24613:24405,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24613:24614:24615,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2; }
24616:24282,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24616:24617:24618,{ .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2; bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2; bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2; bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2; bonus2 bSkillAtk,"WZ_METEOR",.@sum*2; skill "PF_DOUBLECASTING",5; }
24619:24318,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24619:24620:24621,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"RG_BACKSTAP",.@sum*2; bonus2 bSkillAtk,"RG_RAID",.@sum*2; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",.@sum*2; bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum*2; skill "PA_SHIELDCHAIN",5; }
24622:24406,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24622:24623:24624,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"KO_BAKURETSU",.@sum/2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@sum/2; }
24625:24403,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24625:24626:24627,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"KO_HUUMARANKA",.@sum/2; }
24628:24407,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24628:24629:24630,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"NJ_BAKUENRYU",.@sum; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",.@sum; bonus2 bSkillAtk,"NJ_KAMAITACHI",.@sum; }
24631:24404,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24631:24632:24633,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NJ_KOUENKA",.@sum/2; bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@sum/2; bonus2 bSkillAtk,"NJ_HUUJIN",.@sum/2; }
24634:24409,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24634:24635:24636,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SU_PICKYPECK",.@sum/2; }
24637:24408,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24637:24638:24639,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum; bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum; }
24640:24411,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24640:24641:24642,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SU_CN_METEOR",.@sum; }
24643:24410,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24643:24644:24645,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@sum/2; }
24646:24413,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24646:24647:24648,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SJ_SOLARBURST",.@sum/2; }
24649:24412,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24649:24650:24651,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@sum/2; }
24652:24413,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; }
24652:24653:24654,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum; }
24655:24415,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24655:24656:24657,{ .@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SP_SPA",.@sum; bonus2 bSkillAtk,"SP_SWHOO",.@sum; }
24658:24414,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; }
24658:24659:24660,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",.@sum; }
24661:24662,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddClass,Class_All,2; if (.@sum>=18) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100; } }
24663:24664,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bAddClass,Class_All,2; if (.@sum>=18) { bonus bIgnoreDefRace,RC_All; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100; } }
2595:2164,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r_garment; }
2596:2159,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Demon,.@r_garment; }
15210:19275,{ bonus bVariableCastrate,-30; bonus bFlee2,15; }
15246:20902:22168,{ bonus bDelayrate,-7; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bDelayrate,-8; } }
15247:20903:22169,{ bonus bDelayrate,-5; }
15344:20733,{ bonus2 bSkillAtk,"NC_ARMSCANNON",50; }
15383:20939,{ bonus bDelayrate,-10; }
15390:20945:22206,{ bonus bVariableCastrate,-7; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bVariableCastrate,-5; } }
19097:28901,{ autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }"; }
19097:28902,{ autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }"; }
19098:28901,{ .@r_top = getequiprefinerycnt(EQI_HEAD_TOP); .@r_left = getequiprefinerycnt(EQI_HAND_L); autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }"; }
19098:28902,{ .@r_top = getequiprefinerycnt(EQI_HEAD_TOP); .@r_left = getequiprefinerycnt(EQI_HAND_L); autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }"; }
19218:28511,{ bonus2 bAddItemHealRate,569,20; }
19243:20842,{ bonus bAspdRate,5; }
19243:20843,{ bonus2 bAddClass,Class_All,4; if (getequiprefinerycnt(EQI_GARMENT)>=12) { bonus bAllStats,1; } }
19243:20844,{ bonus bVariableCastrate,-5; }
19244:1659,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-3*(.@r/2); bonus2 bSkillUseSP,"AL_HEAL",.@r*10; bonus2 bSkillUseSP,"AB_CHEAL",.@r*12; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14; }
19249:1654,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2); }
19249:2004,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2); }
19249:13076:13078,{ .@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-.@r; bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2); }
19263:1168:1171,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); }
19263:1413:1418,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2); }
19263:1527:1537,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2); }
19268:20717,{ bonus bBaseAtk,5*(readparam(bStr)/20); bonus bAspdRate,3*(readparam(bAgi)/20); bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20); bonus bVariableCastrate,-4*(readparam(bInt)/20); bonus bCritAtkRate,3*(readparam(bLuk)/20); }
19268:20718,{ bonus bBaseAtk,5*(readparam(bStr)/20); bonus bAspdRate,3*(readparam(bAgi)/20); bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20); bonus bVariableCastrate,-4*(readparam(bInt)/20); bonus bCritAtkRate,3*(readparam(bLuk)/20); }
19275:15210:20855,{ bonus bAspdRate,15; bonus2 bCriticalAddRace,RC_Fish,30; bonus2 bAddRace,RC_Fish,25; bonus bDefEle,Ele_Water; }
19296:2507,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2); }
19296:2525,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2); }
19296:2544,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",7*(.@r_garment/2); }
19296:2554,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2); }
19300:13138,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",6*(.@r_weapon/2); }
19300:28000,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); }
19300:28101,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r_weapon/2); }
19308:1631,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*(.@r_weapon/2); bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2); }
19308:1691,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2); }
19308:13412,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2); }
19439:20748,{ bonus bBaseAtk,5*(readparam(bStr)/30); bonus bAspdRate,3*(readparam(bAgi)/30); bonus bDelayrate,-4*(readparam(bVit)/30); bonus bVariableCastrate,-8*(readparam(bInt)/30); bonus bMatk,5*(readparam(bInt)/30); bonus bLongAtkRate,(readparam(bDex)/30); bonus bCritAtkRate,3*(readparam(bLuk)/30); }
20705:2174,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Dragon,.@r_garment; bonus2 bAddEle,Ele_Holy,.@r_shield; }
20708:2167,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Plant,.@r_garment; bonus2 bAddEle,Ele_Poison,.@r_shield; }
20750:2194,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Insect,.@r_garment; bonus2 bAddEle,Ele_Wind,.@r_shield; }
20855:19275,{ bonus bAspd,2; bonus bNoCastCancel; }
20902:22168,{ bonus2 bMagicAtkEle,Ele_All,7; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bFixedCast,-500; } }
20903:22169,{ bonus bFixedCast,-300; }
20939:22204,{ bonus bFixedCast,-500; bonus bVariableCastrate,-10; }
20940:5104:5329,{ bonus bDelayrate,-6; }
20940:19052:19085,{ bonus bCritAtkRate,14; }
20940:19241,{ bonus bVariableCastrate,-30; }
20940:19245,{ bonus bLongAtkRate,14; }
20945:22206,{ bonus bMatk,20; bonus bBaseAtk,20; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bAspdRate,5; } }
20955:2976:2980,{ bonus bAspdRate,10; bonus bMatkRate,10; bonus bHit,10; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1; } }
20955:2977:2978,{ bonus bLongAtkRate,10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bCritAtkRate,15; bonus bHit,15; } }
20955:2977:16029,{ bonus bMatk,30; bonus2 bSkillAtk,"AB_DUPLELIGHT",40; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bSkillAtk,"AB_DUPLELIGHT",20; } }
20955:2978:16029,{ bonus bBaseAtk,30; bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; } }
20955:2980:13442,{ bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1; bonus bMatk,80; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1; } }
22048:2164,{ bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L); }
22048:2595,{ bonus2 bAddEle,Ele_Dark,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22049:2165,{ bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L); }
22049:20701,{ bonus2 bAddEle,Ele_Earth,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22051:2158,{ bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L); }
22051:2598,{ bonus2 bAddEle,Ele_Undead,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22055:2159,{ bonus2 bSubEle,Ele_Fire,5+2*getequiprefinerycnt(EQI_HAND_L); }
22055:2596,{ bonus2 bAddEle,Ele_Fire,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22057:2163,{ bonus2 bSubEle,Ele_Water,5+2*getequiprefinerycnt(EQI_HAND_L); }
22057:2593,{ bonus2 bAddEle,Ele_Water,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22061:2174,{ bonus2 bSubEle,Ele_Holy,5+2*getequiprefinerycnt(EQI_HAND_L); }
22061:20705,{ bonus2 bAddEle,Ele_Holy,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22063:2194,{ bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L); }
22063:20750,{ bonus2 bAddEle,Ele_Wind,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22065:2167,{ bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L); }
22065:20708,{ bonus2 bAddEle,Ele_Poison,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; }
22168:15246,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR)>=9) { bonus bCritAtkRate,10; } }
22169:15247,{ bonus bAspd,1; }
22204:15383,{ bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; }
22206:15390,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR)>=9) { bonus bCritAtkRate,7; } }
28473:15181:28474,{ bonus2 bSubEle,Ele_Neutral,-2; bonus2 bSubEle,Ele_All,2; bonus bMatk,20; }
28473:22122:28474,{ bonus bDelayrate,-3; bonus bVariableCastrate,-3; }
28475:15182:28476,{ bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; bonus bMatk,40; }
28475:22123:28476,{ bonus bDelayrate,-6; bonus bVariableCastrate,-6; }
28477:15183:28478,{ bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; bonus bMatk,40; }
28477:22124:28478,{ bonus bDelayrate,-6; bonus bVariableCastrate,-6; }
28479:15184:28480,{ bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; }
28479:22125:28480,{ bonus bDelayrate,-8; bonus bVariableCastrate,-8; }
28481:15185:28482,{ bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; bonus bNoCastCancel; }
28481:22126:28482,{ bonus bDelayrate,-8; bonus bVariableCastrate,-8; }
28535:28534,{ bonus bFixedCast,-100; bonus bDelayrate,-3; }
32221:15383:20939:22204,{ bonus bVariableCastrate,-10; bonus bAspd,2; }
400000:2990,{ bonus bVariableCastrate,-10; }
400000:2991,{ bonus bCritAtkRate,10; }
400000:2992,{ bonus bCritAtkRate,10; bonus bVariableCastrate,-10; }
400021:21047,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10; bonus2 bAddSize,Size_Large,4*(.@r_weapon/2); bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2); }
400021:28038,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2); }
400021:28629,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2); }
400022:16088,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2); }
400022:18178,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500; bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2); }
400022:28136,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,5; bonus2 bSubSize,Size_Small,3*(.@r_weapon/2); bonus2 bMagicSubSize,Size_Small,3*(.@r_weapon/2); }
400059:13493,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2); }
400059:16089,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2); }
400059:26151,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); }
400061:1862,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,3*(.@r_weapon/2); }
400061:16088,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2); }
400061:28253,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2); }
400078:21051,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon; }
400078:21052,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon; }
400078:32023,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon; }
400079:32024,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon; }
400079:32025,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon; }
400079:32350,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon; }
400094:2055,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Ghost,3; bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon; }
400094:2056,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon; bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon; }
400094:26158,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon; }
400095:26159,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon; }
400095:26160,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon; }
400095:28633,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,2; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon; bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon; }
400097:450164:470070:480083,{ bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; bonus2 bExpAddRace,RC_Fish,20; bonus2 bExpAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Fish,50; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Water,25; }
400098:1333,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon; }
400098:16092,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon; }
400098:28138,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon; }
400099:16093,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon; }
400099:16094,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CRAZYWEED",10*.@r_weapon; }
400099:32351,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon; }
400116:18185,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon; }
400116:18186,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon; }
400116:18187,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800; bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon; }
400117:18188,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*.@r_weapon; }
400117:26212:32107,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon; }
400117:26213:32108,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*.@r_weapon; }
400118:2057,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon; }
400118:16095,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"AB_DUPLELIGHT",10*.@r_weapon; }
400118:26161,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon; }
400119:1865,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon; }
400119:1866,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon; }
400119:16096,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon; }
400120:18184,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon; }
400120:28767,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon; }
400120:28768,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon; }
400121:28042,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,20; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon; }
400121:28044,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus bShortAtkRate,5*.@r_weapon; }
400121:28765:28766,{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus bShortAtkRate,5*(.@r_weapon/2); bonus bLongAtkRate,5*(.@r_weapon/2); }
420003:13442,{ bonus bMatk,50; bonus5 bAutoSpell,"HW_GRAVITATION",3,100,BF_SHORT|BF_WEAPON,1; }
420017:15278:20963,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus bDelayrate,-7; bonus bBaseAtk,30; } if (.@sum>=22) { bonus bShortAtkRate,10; } }
420018:15354:20967,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddSize,Size_All,7; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddSize,Size_All,7; bonus2 bAddClass,Class_All,5; } if (.@sum>=22) { bonus bLongAtkRate,10; } }
420019:15353:20964,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_All,7; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddRace,RC_All,7; bonus bAspd,1; } if (.@sum>=22) { bonus bDelayrate,-10; } }
420020:15346:20968,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddSize,Size_All,10; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,12; } if (.@sum>=22) { bonus bLongAtkRate,10; } }
420021:15347:20965,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddClass,Class_All,10; bonus bMaxSPrate,7; } if (.@sum>=22) { bonus bDelayrate,-10; } }
420022:15279:20966,{ .@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (.@sum>=14) { bonus bMatk,80; } if (.@sum>=18) { bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-7; } if (.@sum>=22) { bonus2 bMagicAddSize,Size_All,10; } }
450147:480062,{ bonus bBaseAtk,50; }
450147:480063,{ bonus bDelayrate,-10; }
450148:480062,{ bonus bAspdRate,10; }
450148:480063,{ bonus bMatk,50; }
450164:400097,{ .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Fish,10+.@r_armor; bonus2 bSubRace,RC_DemiHuman,10+.@r_armor; bonus2 bSubRace,RC_Player_Human,10+.@r_armor; }
470033:13414,{ bonus bMatk,70; bonus bAspd,2; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bMagicAtkEle,Ele_All,10; } }
470054:450147,{ bonus2 bAddClass,Class_All,5; }
470054:450148,{ bonus bAspdRate,5; }
470055:450147,{ bonus bMaxSPrate,5; }
470055:450148,{ bonus bMatkRate,5; }
470070:400097,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddEle,Ele_Wind,10+.@r; bonus2 bAddEle,Ele_Wind,10+.@r; bonus2 bMagicAddEle,Ele_Water,10+.@r; bonus2 bAddEle,Ele_Water,10+.@r; }
480062:470054,{ bonus bCritAtkRate,10; }
480062:470055,{ bonus bVariableCastrate,-10; }
480063:470054,{ bonus bLongAtkRate,5; }
480063:470055,{ bonus2 bMagicAtkEle,Ele_All,10; }
480083:400097,{ .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_Fish,10+.@r_garment; bonus2 bMagicAddRace,RC_Fish,10+.@r_garment; bonus2 bAddRace,RC_DemiHuman,10+.@r_garment; bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment; }
490044:15391:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490045:490044,{ bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus bDelayrate,-5; }
490046:15392:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490047:490046,{ bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus bDelayrate,-5; }
490048:15393:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490049:490048,{ bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus bDelayrate,-5; }
490050:15394:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490051:490050,{ bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus bDelayrate,-5; }
490052:15395:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490053:490052,{ bonus bFixedCast,-300; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Dragon,15; bonus bDelayrate,-5; }
490054:15396:20946:22208,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; }
490055:490054,{ bonus bFixedCast,-300; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Dragon,15; bonus bDelayrate,-5; }
490056:15397:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490057:490056,{ bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490058:15400:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490059:490058,{ bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490060:15399:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490061:490060,{ bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490062:15398:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490063:490062,{ bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490064:15401:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490065:490064,{ bonus bFixedCast,-200; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490066:15402:20947:22209,{ bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; }
490067:490066,{ bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; }
490090:15138:19026:20756:22059,{ bonus2 bMagicAtkEle,Ele_All,2; }
490091:15138:19026:20756:22059,{ bonus bLongAtkRate,2; bonus bShortAtkRate,2; }
490092:400097:450164:470070:480083,{ bonus2 bMagicAtkEle,Ele_All,5; }
490093:400097:450164:470070:480083,{ bonus bLongAtkRate,5; bonus bShortAtkRate,5; }
490099:400023,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; } if (.@r>=11) { bonus bFixedCast,-500; } }
490100:400023,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC; bonus2 bHPDrainRate,50,5; } if (.@r>=9) { bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; } if (.@r>=11) { bonus bFixedCast,-500; } }
490101:400023,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON; bonus2 bSPDrainRate,10,3; } if (.@r>=9) { bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; } if (.@r>=11) { bonus bFixedCast,-500; } }
1845:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
16064:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
13336:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
2040:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
13136:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
18150:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
18151:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
21030:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
26112:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28024:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28120:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28215:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28216:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28217:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28218:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28613:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28614:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
28726:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
32004:15167:19119:20801:22102,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); }
1848:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; }
13144:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAspd,1; }
13341:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,3; bonus2 bAddClass,Class_All,3; }
16075:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAspd,1; }
16076:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bBaseAtk,40; bonus bAspd,1; }
18165:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; }
18166:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bVariableCastrate,-10; }
21037:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; }
26015:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; }
26119:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus bVariableCastrate,-10; }
26120:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,5; }
28027:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; }
28616:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10; }
28740:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1; }
2191:2782,{ bonus bUseSPrate,-5; }
15249:4243,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill "AL_TELEPORT",1; bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0; if (.@r >= 7) { bonus2 bResEff,Eff_Freeze,10000; if (.@r >= 9) { bonus bNoKnockback; } } }
18720:1621,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; }
18720:1622,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; }
18720:1626,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; }
18720:1665,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; }
18720:28201,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; }
18720:28202,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; }
18959:4042,{ bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; }
18959:2402:4009,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+(2*.@r); bonus bMaxSPrate,4+(2*.@r); }
19170:1549,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 10) { bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000; } } bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1; bonus2 bSkillAtk,NC_VULCANARM,.@bonus2; bonus bAspdRate,.@aspd; } }
19495:2375,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,500*.@r; bonus2 bResEff,Eff_Stun,500*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
19495:2374,{ bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
19495:2537,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2 bSubEle,Ele_Water,3*.@r; bonus2 bSubEle,Ele_Wind,3*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
19495:2433,{ bonus bMaxHP,100*BaseLevel; bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES); bonus bMatk,20*getequiprefinerycnt(EQI_SHOES); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
19495:2729,{ bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
28560:13460,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; }
28560:13460:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
28560:13461,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; }
28560:13461:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
28560:13462,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; }
28560:13462:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
