// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "db.h"
#include "timer.h"
#include "socket.h"
#include "nullpo.h"
#include "malloc.h"
#include "pc.h"
#include "map.h"
#include "intif.h"
#include "clif.h"
#include "chrif.h"
#include "pet.h"
#include "itemdb.h"
#include "battle.h"
#include "mob.h"
#include "npc.h"
#include "script.h"
#include "skill.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define MIN_PETTHINKTIME 100

struct pet_db pet_db[MAX_PET_DB];

static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};

static int pet_timer(int tid,unsigned int tick,int id,int data);
static int pet_walktoxy_sub(struct pet_data *pd);

static int distance(int x0,int y0,int x1,int y1)
{
	int dx,dy;

	dx=abs(x0-x1);
	dy=abs(y0-y1);
	return dx>dy ? dx : dy;
}

static int calc_next_walk_step(struct pet_data *pd)
{
	nullpo_retr(0, pd);

	if(pd->walkpath.path_pos>=pd->walkpath.path_len)
		return -1;
	if(pd->walkpath.path[pd->walkpath.path_pos]&1)
		return pd->speed*14/10;
	return pd->speed;
}

static int pet_performance_val(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->pet.intimate > 900)
		return (sd->petDB->s_perfor > 0)? 4:3;
	else if(sd->pet.intimate > 750)
		return 2;
	else
		return 1;
}

int pet_hungry_val(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->pet.hungry > 90)
		return 4;
	else if(sd->pet.hungry > 75)
		return 3;
	else if(sd->pet.hungry > 25)
		return 2;
	else if(sd->pet.hungry > 10)
		return 1;
	else
		return 0;
}

static int pet_can_reach(struct pet_data *pd,int x,int y)
{
	struct walkpath_data wpd;

	nullpo_retr(0, pd);

	if( pd->bl.x==x && pd->bl.y==y )	// 同じマス
		return 1;

	// 障害物判定
	wpd.path_len=0;
	wpd.path_pos=0;
	wpd.path_half=0;
	return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0;
}

static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
{
	int x,y,dx,dy;
	int i,j=0,k;

	nullpo_retr(0, pd);

	pd->to_x = tx;
	pd->to_y = ty;

	if(dir >= 0 && dir < 8) {
		dx = -dirx[dir]*2;
		dy = -diry[dir]*2;
		x = tx + dx;
		y = ty + dy;
		if(!(j=pet_can_reach(pd,x,y))) {
			if(dx > 0) x--;
			else if(dx < 0) x++;
			if(dy > 0) y--;
			else if(dy < 0) y++;
			if(!(j=pet_can_reach(pd,x,y))) {
				for(i=0;i<12;i++) {
					k = rand()%8;
					dx = -dirx[k]*2;
					dy = -diry[k]*2;
					x = tx + dx;
					y = ty + dy;
					if((j=pet_can_reach(pd,x,y)))
						break;
					else {
						if(dx > 0) x--;
						else if(dx < 0) x++;
						if(dy > 0) y--;
						else if(dy < 0) y++;
						if((j=pet_can_reach(pd,x,y)))
							break;
					}
				}
				if(!j) {
					x = tx;
					y = ty;
					if(!pet_can_reach(pd,x,y))
						return 1;
				}
			}
		}
	}
	else
		return 1;

	pd->to_x = x;
	pd->to_y = y;
	return 0;
}

static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
{
	struct mob_data *md;
	int mode,race,range;

	nullpo_retr(0, pd);

	pd->state.state=MS_IDLE;

	md=(struct mob_data *)map_id2bl(pd->target_id);
	if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
		distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) {
		pd->target_id=0;
		return 0;
	}

	mode=mob_db[pd->class].mode;
	race=mob_db[pd->class].race;
	if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) {
		pd->target_id=0;
		return 0;
	}

	range = mob_db[pd->class].range + 1;
	if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range)
		return 0;
	if(battle_config.monster_attack_direction_change)
		pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y );

	clif_fixpetpos(pd);

	pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0);

	pd->attackabletime = tick + battle_get_adelay(&pd->bl);

	pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
	pd->state.state=MS_ATTACK;

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
{
	int moveblock;
	int i,ctype;
	int x,y,dx,dy;

	nullpo_retr(0, pd);

	pd->state.state=MS_IDLE;
	if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
		return 0;

	pd->walkpath.path_half ^= 1;
	if(pd->walkpath.path_half==0){
		pd->walkpath.path_pos++;
		if(pd->state.change_walk_target){
			pet_walktoxy_sub(pd);
			return 0;
		}
	}
	else {
		if(pd->walkpath.path[pd->walkpath.path_pos] >= 8)
			return 1;

		x = pd->bl.x;
		y = pd->bl.y;
/*		ctype = map_getcell(pd->bl.m,x,y);
		if(ctype == 1 || ctype == 5) {
			pet_stop_walking(pd,1);
			return 0;
		}*/
		pd->dir=pd->walkpath.path[pd->walkpath.path_pos];
		dx = dirx[pd->dir];
		dy = diry[pd->dir];

		ctype = map_getcell(pd->bl.m,x+dx,y+dy);
		if(ctype == 1 || ctype == 5) {
			pet_walktoxy_sub(pd);
			return 0;
		}

		moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);

		pd->state.state=MS_WALK;
		map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);

		x += dx;
		y += dy;

		if(moveblock) map_delblock(&pd->bl);
		pd->bl.x = x;
		pd->bl.y = y;
		if(moveblock) map_addblock(&pd->bl);

		map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd);
		pd->state.state=MS_IDLE;
	}
	if((i=calc_next_walk_step(pd))>0){
		i = i>>1;
		if(i < 1 && pd->walkpath.path_half == 0)
			i = 1;
		pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos);
		pd->state.state=MS_WALK;

		if(pd->walkpath.path_pos >= pd->walkpath.path_len)
			clif_fixpetpos(pd);
	}
	return 0;
}

int pet_stopattack(struct pet_data *pd)
{
	nullpo_retr(0, pd);

	pd->target_id=0;
	if(pd->state.state == MS_ATTACK)
		pet_changestate(pd,MS_IDLE,0);

	return 0;
}

int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
	struct pet_data *pd;
	struct mob_data *md;
	int rate,mode,race;

	nullpo_retr(0, sd);

	pd = sd->pd;

	if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl)
		&& pd->state.state != MS_DELAY) {
		mode=mob_db[pd->class].mode;
		race=mob_db[pd->class].race;
		md=(struct mob_data *)bl;
		if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
			distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
			return 0;
		if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
			return 0;
		if(!type) {
			rate = sd->petDB->attack_rate;
			rate = rate * (150 - (sd->pet.intimate - 1000))/100;
			if(battle_config.pet_support_rate != 100)
				rate = rate*battle_config.pet_support_rate/100;
			if(sd->petDB->attack_rate > 0 && rate <= 0)
				rate = 1;
		}
		else {
			rate = sd->petDB->defence_attack_rate;
			rate = rate * (150 - (sd->pet.intimate - 1000))/100;
			if(battle_config.pet_support_rate != 100)
				rate = rate*battle_config.pet_support_rate/100;
			if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
				rate = 1;
		}
		if(rand()%10000 < rate) {
			if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
				pd->target_id = bl->id;
		}
	}
	return 0;
}

int pet_changestate(struct pet_data *pd,int state,int type)
{
	unsigned int tick;
	int i;

	nullpo_retr(0, pd);

	if(pd->timer != -1)
		delete_timer(pd->timer,pet_timer);
	pd->timer=-1;
	pd->state.state=state;

	switch(state) {
		case MS_WALK:
			if((i=calc_next_walk_step(pd)) > 0){
				i = i>>2;
				pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0);
			} else
				pd->state.state=MS_IDLE;
			break;
		case MS_ATTACK:
			tick = gettick();
			i=DIFF_TICK(pd->attackabletime,tick);
			if(i>0 && i<2000)
				pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
			else
				pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0);
			break;
		case MS_DELAY:
			pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0);
			break;
	}

	return 0;
}

static int pet_timer(int tid,unsigned int tick,int id,int data)
{
	struct pet_data *pd;

	pd=(struct pet_data*)map_id2bl(id);
	if(pd == NULL || pd->bl.type != BL_PET)
		return 1;

	if(pd->timer != tid){
		if(battle_config.error_log)
			printf("pet_timer %d != %d\n",pd->timer,tid);
		return 0;
	}
	pd->timer=-1;

	if(pd->bl.prev == NULL)
		return 1;

	switch(pd->state.state){
		case MS_WALK:
			pet_walk(pd,tick,data);
			break;
		case MS_ATTACK:
			pet_attack(pd,tick,data);
			break;
		case MS_DELAY:
			pet_changestate(pd,MS_IDLE,0);
			break;
		default:
			if(battle_config.error_log)
				printf("pet_timer : %d ?\n",pd->state.state);
			break;
	}

	return 0;
}

static int pet_walktoxy_sub(struct pet_data *pd)
{
	struct walkpath_data wpd;

	nullpo_retr(0, pd);

	if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
		return 1;
	memcpy(&pd->walkpath,&wpd,sizeof(wpd));

	pd->state.change_walk_target=0;
	pet_changestate(pd,MS_WALK,0);
	clif_movepet(pd);
//	if(battle_config.etc_log)
//		printf("walkstart\n");

	return 0;
}

int pet_walktoxy(struct pet_data *pd,int x,int y)
{
	struct walkpath_data wpd;

	nullpo_retr(0, pd);

	if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
		return 1;

	pd->to_x=x;
	pd->to_y=y;

	if(pd->state.state == MS_WALK) {
		pd->state.change_walk_target=1;
	} else {
		return pet_walktoxy_sub(pd);
	}

	return 0;
}

int pet_stop_walking(struct pet_data *pd,int type)
{
	nullpo_retr(0, pd);

	if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
		pd->walkpath.path_len=0;
		pd->to_x=pd->bl.x;
		pd->to_y=pd->bl.y;
	}
	if(type&0x01)
		clif_fixpetpos(pd);
	if(type&~0xff)
		pet_changestate(pd,MS_DELAY,type>>8);
	else
		pet_changestate(pd,MS_IDLE,0);

	return 0;
}

static int pet_hungry(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd;
	int interval,t;

	sd=map_id2sd(id);
	if(sd==NULL)
		return 1;

	if(sd->pet_hungry_timer != tid){
		if(battle_config.error_log)
			printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
		return 0;
	}
	sd->pet_hungry_timer = -1;
	if(!sd->status.pet_id || !sd->pd || !sd->petDB)
		return 1;

	sd->pet.hungry--;
	t = sd->pet.intimate;
	if(sd->pet.hungry < 0) {
		if(sd->pd->target_id > 0)
			pet_stopattack(sd->pd);
		sd->pet.hungry = 0;
		sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
		if(sd->pet.intimate <= 0) {
			sd->pet.intimate = 0;
			if(battle_config.pet_status_support && t > 0) {
				if(sd->bl.prev != NULL)
					pc_calcstatus(sd,0);
				else
					pc_calcstatus(sd,2);
			}
		}
		clif_send_petdata(sd,1,sd->pet.intimate);
	}
	clif_send_petdata(sd,2,sd->pet.hungry);

	if(battle_config.pet_hungry_delay_rate != 100)
		interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
	else
		interval = sd->petDB->hungry_delay;
	if(interval <= 0)
		interval = 1;
	sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);

	return 0;
}

int search_petDB_index(int key,int type)
{
	int i;

	for(i=0;i<MAX_PET_DB;i++) {
		if(pet_db[i].class <= 0)
			continue;
		switch(type) {
			case PET_CLASS:
				if(pet_db[i].class == key)
					return i;
				break;
			case PET_CATCH:
				if(pet_db[i].itemID == key)
					return i;
				break;
			case PET_EGG:
				if(pet_db[i].EggID == key)
					return i;
				break;
			case PET_EQUIP:
				if(pet_db[i].AcceID == key)
					return i;
				break;
			case PET_FOOD:
				if(pet_db[i].FoodID == key)
					return i;
				break;
			default:
				return -1;
		}
	}
	return -1;
}

int pet_hungry_timer_delete(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->pet_hungry_timer != -1) {
		delete_timer(sd->pet_hungry_timer,pet_hungry);
		sd->pet_hungry_timer = -1;
	}

	return 0;
}

int pet_remove_map(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->status.pet_id && sd->pd) {

		struct pet_data *pd=sd->pd; // [Valaris]
		if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1;
		if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1;
		if(pd->skilltype !=-1) pd->skilltype=-1;
		if(pd->skillval !=-1) pd->skillval=-1;
		if(pd->skilltimer!=-1) pd->skilltimer=-1;
		if(pd->skillduration!=-1) pd->skillduration=-1;
		if(pd->skillbonustype!=-1) pd->skillbonustype=-1;
		if(pd->skillbonusval!=-1) pd->skillbonusval=-1;
		if(sd->perfect_hiding==1) sd->perfect_hiding=0;	// end additions		

		pet_changestate(sd->pd,MS_IDLE,0);
		if(sd->pet_hungry_timer != -1)
			pet_hungry_timer_delete(sd);
		clif_clearchar_area(&sd->pd->bl,0);
		map_delblock(&sd->pd->bl);
		map_deliddb(&sd->pd->bl);
		map_freeblock(sd->pd);
	}
	return 0;
}
struct delay_item_drop {
	int m,x,y;
	int nameid,amount;
	struct map_session_data *first_sd,*second_sd,*third_sd;
};

struct delay_item_drop2 {
	int m,x,y;
	struct item item_data;
	struct map_session_data *first_sd,*second_sd,*third_sd;
};

int pet_performance(struct map_session_data *sd)
{
	struct pet_data *pd;

	nullpo_retr(0, sd);
	nullpo_retr(0, pd=sd->pd);

	pet_stop_walking(pd,2000<<8);
	clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
	// ルートしたItemを落とさせる
	pet_lootitem_drop(pd,NULL);

	return 0;
}

int pet_return_egg(struct map_session_data *sd)
{
	struct item tmp_item;
	int flag;

	nullpo_retr(0, sd);

	if(sd->status.pet_id && sd->pd) {
		struct pet_data *pd=sd->pd;
		pet_remove_map(sd);
		sd->status.pet_id = 0;
		sd->pd = NULL;

		if(sd->petDB == NULL)
			return 1;
		sd->pet.incuvate = 1;
		memset(&tmp_item,0,sizeof(tmp_item));
		tmp_item.nameid = sd->petDB->EggID;
		tmp_item.identify = 1;
		tmp_item.card[0] = 0xff00;
		*((long *)(&tmp_item.card[1])) = sd->pet.pet_id;
		tmp_item.card[3] = sd->pet.rename_flag;
		if((flag = pc_additem(sd,&tmp_item,1))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
		if(battle_config.pet_status_support && sd->pet.intimate > 0) {
			if(sd->bl.prev != NULL)
				pc_calcstatus(sd,0);
			else
				pc_calcstatus(sd,2);
		}
		// ルートしたItemを落とさせる
		pet_lootitem_drop(pd,sd);

		intif_save_petdata(sd->status.account_id,&sd->pet);
		pc_makesavestatus(sd);
		chrif_save(sd);
		storage_storage_save(sd);

		sd->petDB = NULL;
	}

	return 0;
}

int pet_data_init(struct map_session_data *sd)
{
	struct pet_data *pd;
	int i=0,interval=0;

	nullpo_retr(1, sd);

	if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
		sd->status.pet_id != sd->pet.pet_id) {
		sd->status.pet_id = 0;
		return 1;
	}

	i = search_petDB_index(sd->pet.class,PET_CLASS);
	if(i < 0) {
		sd->status.pet_id = 0;
		return 1;
	}
	sd->petDB = &pet_db[i];
	sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));

	pd->bl.m = sd->bl.m;
	pd->bl.prev = pd->bl.next = NULL;
	pd->bl.x = pd->to_x = sd->bl.x;
	pd->bl.y = pd->to_y = sd->bl.y;
	pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
	pd->bl.x = pd->to_x;
	pd->bl.y = pd->to_y;
	pd->bl.id = npc_get_new_npc_id();
	memcpy(pd->name,sd->pet.name,24);
	pd->class = sd->pet.class;
	pd->equip = sd->pet.equip;
	pd->dir = sd->dir;
	pd->speed = sd->petDB->speed;
	pd->bl.subtype = MONS;
	pd->bl.type = BL_PET;
	memset(&pd->state,0,sizeof(pd->state));
	pd->state.state = MS_IDLE;
	pd->state.change_walk_target = 0;
	pd->timer = -1;
	pd->target_id = 0;
	pd->move_fail_count = 0;
	pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
	pd->msd = sd;

	map_addiddb(&pd->bl);

	if(sd->pet_hungry_timer != -1)
		pet_hungry_timer_delete(sd);
	if(battle_config.pet_hungry_delay_rate != 100)
		interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
	else
		interval = sd->petDB->hungry_delay;
	if(interval <= 0)
		interval = 1;
	sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
	pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
	pd->lootitem_count = 0;
	pd->lootitem_weight = 0;
	pd->lootitem_timer = gettick();
	return 0;
}

int pet_birth_process(struct map_session_data *sd)
{
	nullpo_retr(1, sd);

	if(sd->status.pet_id && sd->pet.incuvate == 1) {
		sd->status.pet_id = 0;
		return 1;
	}

	sd->pet.incuvate = 0;
	sd->pet.account_id = sd->status.account_id;
	sd->pet.char_id = sd->status.char_id;
	sd->status.pet_id = sd->pet.pet_id;
	if(pet_data_init(sd)) {
		sd->status.pet_id = 0;
		sd->pet.incuvate = 1;
		sd->pet.account_id = 0;
		sd->pet.char_id = 0;
		return 1;
	}

	intif_save_petdata(sd->status.account_id,&sd->pet);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);
	map_addblock(&sd->pd->bl);
	clif_spawnpet(sd->pd);
	clif_send_petdata(sd,0,0);
	clif_send_petdata(sd,5,0x14);
	clif_pet_equip(sd->pd,sd->pet.equip);
	clif_send_petstatus(sd);

	return 0;
}

int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
	struct map_session_data *sd;

	sd = map_id2sd(account_id);
	if(sd == NULL)
		return 1;
	if(flag == 1) {
		sd->status.pet_id = 0;
		return 1;
	}
	memcpy(&sd->pet,p,sizeof(struct s_pet));
	if(sd->pet.incuvate == 1)
		pet_birth_process(sd);
	else {
		pet_data_init(sd);
		if(sd->bl.prev != NULL) {
			map_addblock(&sd->pd->bl);
			clif_spawnpet(sd->pd);
			clif_send_petdata(sd,0,0);
			clif_send_petdata(sd,5,0x14);
//			clif_pet_equip(sd->pd,sd->pet.equip);
			clif_send_petstatus(sd);
		}
	}
	if(battle_config.pet_status_support && sd->pet.intimate > 0) {
		if(sd->bl.prev != NULL)
			pc_calcstatus(sd,0);
		else
			pc_calcstatus(sd,2);
	}

	return 0;
}

int pet_select_egg(struct map_session_data *sd,short egg_index)
{
	nullpo_retr(0, sd);

	if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
		intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1]));
	else {
		if(battle_config.error_log)
			printf("wrong egg item inventory %d\n",egg_index);
	}
	pc_delitem(sd,egg_index,1,0);

	return 0;
}

int pet_catch_process1(struct map_session_data *sd,int target_class)
{
	nullpo_retr(0, sd);

	sd->catch_target_class = target_class;
	clif_catch_process(sd);

	return 0;
}

int pet_catch_process2(struct map_session_data *sd,int target_id)
{
	struct mob_data *md;
	int i=0,pet_catch_rate=0;

	nullpo_retr(1, sd);

	md=(struct mob_data*)map_id2bl(target_id);
	if(!md){
		clif_pet_rulet(sd,0);
		return 1;
	}

	i = search_petDB_index(md->class,PET_CLASS);
	if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) {
		clif_pet_rulet(sd,0);
		return 1;
	}

	//target_idによる敵→卵判定
//	if(battle_config.etc_log)
//		printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class);
		//成功の場合
	pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100;
	if(pet_catch_rate < 1) pet_catch_rate = 1;
	if(battle_config.pet_catch_rate != 100)
		pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;

	if(rand()%10000 < pet_catch_rate) {
		mob_catch_delete(md,0);
		clif_pet_rulet(sd,1);
//		if(battle_config.etc_log)
//			printf("rulet success %d\n",target_id);
		intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv,
			pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
	}
	else
		clif_pet_rulet(sd,0);

	return 0;
}

int pet_get_egg(int account_id,int pet_id,int flag)
{
	struct map_session_data *sd;
	struct item tmp_item;
	int i=0,ret=0;

	if(!flag) {
		sd = map_id2sd(account_id);
		if(sd == NULL)
			return 1;

		i = search_petDB_index(sd->catch_target_class,PET_CLASS);
		if(i >= 0) {
			memset(&tmp_item,0,sizeof(tmp_item));
			tmp_item.nameid = pet_db[i].EggID;
			tmp_item.identify = 1;
			tmp_item.card[0] = 0xff00;
			*((long *)(&tmp_item.card[1])) = pet_id;
			tmp_item.card[3] = sd->pet.rename_flag;
			if((ret = pc_additem(sd,&tmp_item,1))) {
				clif_additem(sd,0,0,ret);
				map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		else
			intif_delete_petdata(pet_id);
	}

	return 0;
}

int pet_menu(struct map_session_data *sd,int menunum)
{
	nullpo_retr(0, sd);

	switch(menunum) {
		case 0:
			clif_send_petstatus(sd);
			break;
		case 1:
			pet_food(sd);
			break;
		case 2:
			pet_performance(sd);
			break;
		case 3:
			pet_return_egg(sd);
			break;
		case 4:
			pet_unequipitem(sd);
			break;
	}
	return 0;
}

int pet_change_name(struct map_session_data *sd,char *name)
{
	int i;
	
	nullpo_retr(1, sd);

	if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)
		return 1;

	for(i=0;i<24 && name[i];i++){
		if( !(name[i]&0xe0) || name[i]==0x7f)
			return 1;
	}

	pet_stop_walking(sd->pd,1);
	memcpy(sd->pet.name,name,24);
	memcpy(sd->pd->name,name,24);
	clif_clearchar_area(&sd->pd->bl,0);
	clif_spawnpet(sd->pd);
	clif_send_petdata(sd,0,0);
	clif_send_petdata(sd,5,0x14);
	sd->pet.rename_flag = 1;
	clif_pet_equip(sd->pd,sd->pet.equip);
	clif_send_petstatus(sd);

	return 0;
}

int pet_equipitem(struct map_session_data *sd,int index)
{
	int nameid;

	nullpo_retr(1, sd);

	nameid = sd->status.inventory[index].nameid;
	if(sd->petDB == NULL)
		return 1;
	if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
		clif_equipitemack(sd,0,0,0);
		return 1;
	}
	else {
		pc_delitem(sd,index,1,0);
		sd->pet.equip = sd->pd->equip = nameid;
		pc_calcstatus(sd,0);
		clif_pet_equip(sd->pd,nameid);
	}

	return 0;
}

int pet_unequipitem(struct map_session_data *sd)
{
	struct item tmp_item;
	int nameid,flag;

	nullpo_retr(1, sd);

	if(sd->petDB == NULL)
		return 1;
	if(sd->pet.equip == 0)
		return 1;

	nameid = sd->pet.equip;
	sd->pet.equip = sd->pd->equip = 0;
	pc_calcstatus(sd,0);
	clif_pet_equip(sd->pd,0);
	memset(&tmp_item,0,sizeof(tmp_item));
	tmp_item.nameid = nameid;
	tmp_item.identify = 1;
	if((flag = pc_additem(sd,&tmp_item,1))) {
		clif_additem(sd,0,0,flag);
		map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
	}

	return 0;
}

int pet_food(struct map_session_data *sd)
{
	int i,k,t;

	nullpo_retr(1, sd);

	if(sd->petDB == NULL)
		return 1;
	i=pc_search_inventory(sd,sd->petDB->FoodID);
	if(i < 0) {
		clif_pet_food(sd,sd->petDB->FoodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0);
	t = sd->pet.intimate;
	if(sd->pet.hungry > 90)
		sd->pet.intimate -= sd->petDB->r_full;
	else if(sd->pet.hungry > 75) {
		if(battle_config.pet_friendly_rate != 100)
			k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
		else
			k = sd->petDB->r_hungry;
		k = k >> 1;
		if(k <= 0)
			k = 1;
		sd->pet.intimate += k;
	}
	else {
		if(battle_config.pet_friendly_rate != 100)
			k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
		else
			k = sd->petDB->r_hungry;
		sd->pet.intimate += k;
	}
	if(sd->pet.intimate <= 0) {
		sd->pet.intimate = 0;
		if(battle_config.pet_status_support && t > 0) {
			if(sd->bl.prev != NULL)
				pc_calcstatus(sd,0);
			else
				pc_calcstatus(sd,2);
		}
	}
	else if(sd->pet.intimate > 1000)
		sd->pet.intimate = 1000;
	sd->pet.hungry += sd->petDB->fullness;
	if(sd->pet.hungry > 100)
		sd->pet.hungry = 100;

	clif_send_petdata(sd,2,sd->pet.hungry);
	clif_send_petdata(sd,1,sd->pet.intimate);
	clif_pet_food(sd,sd->petDB->FoodID,1);

	return 0;
}

static int pet_randomwalk(struct pet_data *pd,int tick)
{
	const int retrycount=20;
	int speed;

	nullpo_retr(0, pd);

	speed = battle_get_speed(&pd->bl);

	if(DIFF_TICK(pd->next_walktime,tick) < 0){
		int i,x,y,c,d=12-pd->move_fail_count;
		if(d<5) d=5;
		for(i=0;i<retrycount;i++){
			int r=rand();
			x=pd->bl.x+r%(d*2+1)-d;
			y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
			if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){
				pd->move_fail_count=0;
				break;
			}
			if(i+1>=retrycount){
				pd->move_fail_count++;
				if(pd->move_fail_count>1000){
					if(battle_config.error_log)
						printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class);
					pd->move_fail_count=0;
					pet_changestate(pd,MS_DELAY,60000);
					return 0;
				}
			}
		}
		for(i=c=0;i<pd->walkpath.path_len;i++){
			if(pd->walkpath.path[i]&1)
				c+=speed*14/10;
			else
				c+=speed;
		}
		pd->next_walktime = tick+rand()%3000+3000+c;

		return 1;
	}
	return 0;
}

static int pet_unlocktarget(struct pet_data *pd)
{
	nullpo_retr(0, pd);

	pd->target_id=0;

	return 0;
}

static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
{
	struct map_session_data *sd = pd->msd;
	struct mob_data *md = NULL;
	int dist,i=0,dx,dy,ret;
	int mode,race;

	nullpo_retr(0, pd);

	sd = pd->msd;

	if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
		return 0;

	if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
		return 0;
	pd->last_thinktime=tick;

	if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m)
		return 0;
	// ペットによるルート
	if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0)
		map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m,
						  pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2,
						  pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2,
						  BL_ITEM,pd,&i);

	if(sd->pet.intimate > 0) {
		dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y);
		if(dist > 12) {
			if(pd->target_id > 0)
				pet_unlocktarget(pd);
			if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3)
				return 0;
			pd->speed = (sd->speed>>1);
			if(pd->speed <= 0)
				pd->speed = 1;
			pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
			if(pet_walktoxy(pd,pd->to_x,pd->to_y))
				pet_randomwalk(pd,tick);
		}
		else if(pd->target_id - MAX_FLOORITEM > 0) {
			mode=mob_db[pd->class].mode;
			race=mob_db[pd->class].race;
			md=(struct mob_data *)map_id2bl(pd->target_id);
			if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
				distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
				pet_unlocktarget(pd);
			else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
				pet_unlocktarget(pd);
			else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){
				if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2)
					return 0;
				if( !pet_can_reach(pd,md->bl.x,md->bl.y))
					pet_unlocktarget(pd);
				else {
					i=0;
					pd->speed = battle_get_speed(&pd->bl);
					do {
						if(i==0) {	// 最初はAEGISと同じ方法で検索
							dx=md->bl.x - pd->bl.x;
							dy=md->bl.y - pd->bl.y;
							if(dx<0) dx++;
							else if(dx>0) dx--;
							if(dy<0) dy++;
							else if(dy>0) dy--;
						}
						else {	// だめならAthena式(ランダム)
							dx=md->bl.x - pd->bl.x + rand()%3 - 1;
							dy=md->bl.y - pd->bl.y + rand()%3 - 1;
						}
						ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
						i++;
					} while(ret && i<5);

					if(ret) { // 移動不可能な所からの攻撃なら2歩下る
						if(dx<0) dx=2;
						else if(dx>0) dx=-2;
						if(dy<0) dy=2;
						else if(dy>0) dy=-2;
						pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
					}
				}
			}
			else {
				if(pd->state.state==MS_WALK)
					pet_stop_walking(pd,1);
				if(pd->state.state==MS_ATTACK)
					return 0;
				pet_changestate(pd,MS_ATTACK,0);
			}
		}
		else if(pd->target_id > 0){	// ルート処理
			struct block_list *bl_item;
			struct flooritem_data *fitem;

			bl_item = map_id2bl(pd->target_id);
			if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m ||
				 (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){
				 // 遠すぎるかアイテムがなくなった
 				pet_unlocktarget(pd);
			}
			else if(dist){
				if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0))
					return 0; // 既に移動中

				pd->next_walktime=tick+500;
				dx=bl_item->x - pd->bl.x;
				dy=bl_item->y - pd->bl.y;

				ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
			}
			else{	// アイテムまでたどり着いた
				fitem = (struct flooritem_data *)bl_item;
				if(pd->state.state==MS_ATTACK)
					return 0; // 攻撃中
				if(pd->state.state==MS_WALK){	// 歩行中なら停止
					pet_stop_walking(pd,1);
				}
				if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){
					memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0]));
					pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
				}
				else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) {
					pet_unlocktarget(pd);
					return 0;
				}
				else {
					if(pd->lootitem[0].card[0] == (short)0xff00)
						intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1])));
					for(i=0;i<PETLOOT_SIZE-1;i++)
						memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0]));
					memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0]));
				}
				map_clearflooritem(bl_item->id);
				pet_unlocktarget(pd);
			}
		}
		else {
			if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) )
				return 0;
			pd->speed = battle_get_speed(&pd->bl);
			pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
			if(pet_walktoxy(pd,pd->to_x,pd->to_y))
				pet_randomwalk(pd,tick);
		}
	}
	else {
		pd->speed = battle_get_speed(&pd->bl);
		if(pd->state.state == MS_ATTACK)
			pet_stopattack(pd);
		pet_randomwalk(pd,tick);
	}

	return 0;
}

static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
	unsigned int tick;

	nullpo_retr(0, sd);
	nullpo_retr(0, ap);

	tick=va_arg(ap,unsigned int);
	if(sd->status.pet_id && sd->pd && sd->petDB)
		pet_ai_sub_hard(sd->pd,tick);

	return 0;
}

static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
{
	clif_foreachclient(pet_ai_sub_foreachclient,tick);

	return 0;
}

int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
	struct pet_data* pd;
	int dist,*itc;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, pd=va_arg(ap,struct pet_data *));
	nullpo_retr(0, itc=va_arg(ap,int *));

	if(!pd->target_id){
		struct flooritem_data *fitem = (struct flooritem_data *)bl;
		struct map_session_data *sd = NULL;
		// ルート権無し
		if(fitem && fitem->first_get_id>0)
			sd = map_id2sd(fitem->first_get_id);
		// Removed [Valaris]
		//if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
		//	return 0;

		if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd))
			return 0;
		if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){
			if( pet_can_reach(pd,bl->x,bl->y)		// 到達可能性判定
				 && rand()%1000<1000/(++(*itc)) ){	// 範囲内PCで等確率にする
				pd->target_id=bl->id;
			}
		}
	}
	return 0;
}
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
	int i,flag=0;

	if(pd){
		if(pd->lootitem) {
			for(i=0;i<pd->lootitem_count;i++) {
				struct delay_item_drop2 *ditem;

				ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
				memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0]));
				ditem->m = pd->bl.m;
				ditem->x = pd->bl.x;
				ditem->y = pd->bl.y;
				ditem->first_sd = 0;
				ditem->second_sd = 0;
				ditem->third_sd = 0;
				// 落とさないで直接PCのItem欄へ
				if(sd){
					if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){
						clif_additem(sd,0,0,flag);
						map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
					}
					free(ditem);
				}
				else
					add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
			}
			pd->lootitem=NULL;
			pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
			pd->lootitem_count = 0;
			pd->lootitem_weight = 0;
			pd->lootitem_timer = gettick()+10000;	//	10*1000msの間拾わない
		}
	}
	return 1;
}

int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
{
	struct delay_item_drop2 *ditem;

	ditem=(struct delay_item_drop2 *)id;

	map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);

	free(ditem);
	return 0;
}

/*==========================================
 * pet bonus giving skills [Valaris]
 *------------------------------------------
 */ 

int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data)
{
	if(pd==NULL || sd==NULL)
		return 1;

	pd->skillbonustype=type;
	pd->skillbonusval=val;
	pd->skillduration=duration;
	pd->skilltimer=timer;

	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0);

	return 0;

}

int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	struct pet_data *pd;
	
	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;
	
	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonustimer != tid)
		return 0;

	pd->skillbonustimer=-1;
	
	pc_bonus(sd,pd->skillbonustype,pd->skillbonusval);
	if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);
	pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0);
	
	return 0;
}

int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	struct pet_data *pd;

	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;

	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonusduration != tid)
		return 0;

	pd->skillbonusduration=-1;

	pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval);
	if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);

	pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0);

	return 0;
}

int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	struct pet_data *pd;
	
	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;
	
	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonustimer != tid)
		return 0;

	if(sd->sc_data[pd->skilltype].timer != -1)
		skill_status_change_end(&sd->bl,pd->skilltype,-1);

	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
	
	return 0;
}

int pet_heal_timer(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	struct pet_data *pd;
	
	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;
	
	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonustimer != tid)
		return 0;

	if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) {
		clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1);
		pc_heal(sd,pd->skillval,0);
    	}
	
	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);
	
	return 0;
}

int pet_mag_timer(int tid,unsigned int tick,int id,int data)
{
	struct pet_data *pd;
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	
	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;
	
	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonustimer != tid)
		return 0;

	if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) {
		clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1);
		skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 );
  	}
	
	pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
	
	return 0;
}

int pet_skillattack_timer(int tid,unsigned int tick,int id,int data)
{
	struct mob_data *md;
	struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
	struct pet_data *pd;

	if(sd==NULL || sd->bl.type!=BL_PC)
		return 1;
	
	pd=sd->pd;

	if(pd==NULL || pd->bl.type!=BL_PET)
		return 1;

	if(pd->skillbonustimer != tid)
		return 0;

	md=(struct mob_data *)map_id2bl(sd->attacktarget);
	if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
		distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) {
		pd->target_id=0;
		pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration);
		return 0;
	}

	if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) {
		if(pd->skilltype==6 || pd->skilltype==176) {
			skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
		}
		
		else if(pd->skilltype==110){
			skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0);
		}
		
		else if(pd->skilltype==91) {
			skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0);
		}	
		else 
			skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
		pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0);
		return 0;
	}

	pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);
	
	return 0;
}

/*==========================================
 *ペットデータ読み込み
 *------------------------------------------
 */ 
int read_petdb()
{
	FILE *fp;
	char line[1024];
	int i;
	int j=0;
	char *filename[]={"db/pet_db.txt","db/pet_db2.txt"};
	
	memset(pet_db,0,sizeof(pet_db));
	for(i=0;i<2;i++){
		fp=fopen(filename[i],"r");
		if(fp==NULL){
			if(i>0)
				continue;
			printf("can't read %s\n",filename[i]);
			return -1;
		}
		while(fgets(line,1020,fp)){
			int nameid,i;
			char *str[32],*p,*np;

			if(line[0] == '/' && line[1] == '/')
				continue;

			for(i=0,p=line;i<20;i++){
				if((np=strchr(p,','))!=NULL){
					str[i]=p;
					*np=0;
					p=np+1;
				} else {
					str[i]=p;
					p+=strlen(p);
				}
			}

			nameid=atoi(str[0]);
			if(nameid<=0 || nameid>2000)
				continue;
		
			//MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name)
			pet_db[j].class = nameid;
			memcpy(pet_db[j].name,str[1],24);
			memcpy(pet_db[j].jname,str[2],24);
			pet_db[j].itemID=atoi(str[3]);
			pet_db[j].EggID=atoi(str[4]);
			pet_db[j].AcceID=atoi(str[5]);
			pet_db[j].FoodID=atoi(str[6]);
			pet_db[j].fullness=atoi(str[7]);
			pet_db[j].hungry_delay=atoi(str[8])*1000;
			pet_db[j].r_hungry=atoi(str[9]);
			if(pet_db[j].r_hungry <= 0)
				pet_db[j].r_hungry=1;
			pet_db[j].r_full=atoi(str[10]);
			pet_db[j].intimate=atoi(str[11]);
			pet_db[j].die=atoi(str[12]);
			pet_db[j].capture=atoi(str[13]);
			pet_db[j].speed=atoi(str[14]);
			pet_db[j].s_perfor=(char)atoi(str[15]);
			pet_db[j].talk_convert_class=atoi(str[16]);
			pet_db[j].attack_rate=atoi(str[17]);
			pet_db[j].defence_attack_rate=atoi(str[18]);
			pet_db[j].change_target_rate=atoi(str[19]);
			pet_db[j].script = NULL;
			if((np=strchr(p,'{'))==NULL)
				continue;
			pet_db[j].script = parse_script(np,0);
			j++;
		}
		fclose(fp);
		printf("read %s done (count=%d)\n",filename[i],j);
	}
	return 0;
}

/*==========================================
 * スキル関係初期化処理
 *------------------------------------------
 */
int do_init_pet(void)
{
	read_petdb();

	add_timer_func_list(pet_timer,"pet_timer");
	add_timer_func_list(pet_hungry,"pet_hungry");
	add_timer_func_list(pet_ai_hard,"pet_ai_hard");
	add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
	add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris]
	add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
	add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris]
	add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
	add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris]
	add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);

	return 0;
}

