// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#ifdef _WIN32
#include <winsock.h>
#else
#include <netdb.h>
#endif

#include "core.h"
#include "timer.h"
#include "db.h"
#include "grfio.h"
#include "malloc.h"

#include "map.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "mob.h"
#include "chat.h"
#include "itemdb.h"
#include "storage.h"
#include "skill.h"
#include "trade.h"
#include "party.h"
#include "battle.h"
#include "script.h"
#include "guild.h"
#include "pet.h"
#include "atcommand.h"
#include "nullpo.h"
#include "socket.h"
#include "log.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

unsigned long ticks = 0; // by MC Cameri

#ifndef TXT_ONLY

#include "mail.h" // mail system [Valaris]

MYSQL mmysql_handle;
MYSQL_RES* 	sql_res ;
MYSQL_ROW	sql_row ;
char tmp_sql[65535]="";

MYSQL lmysql_handle;
MYSQL_RES* lsql_res ;
MYSQL_ROW  lsql_row ;
char tmp_lsql[65535]="";

MYSQL mail_handle; // mail system [Valaris]
MYSQL_RES* 	mail_res ;
MYSQL_ROW	mail_row ;
char tmp_msql[65535]="";

int map_server_port = 3306;
char map_server_ip[16] = "127.0.0.1";
char map_server_id[32] = "ragnarok";
char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
int db_use_sqldbs = 0;

int login_server_port = 3306;
char login_server_ip[16] = "127.0.0.1";
char login_server_id[32] = "ragnarok";
char login_server_pw[32] = "ragnarok";
char login_server_db[32] = "ragnarok";

char item_db_db[32] = "item_db";
char mob_db_db[32] = "mob_db";
char login_db[32] = "login";
char login_db_level[32] = "level";
char login_db_account_id[32] = "account_id";

char log_db[32] = "log";
char log_db_ip[16] = "127.0.0.1";
char log_db_id[32] = "ragnarok";
char log_db_pw[32] = "ragnarok";
int log_db_port = 3306;

char gm_db[32] = "login";
char gm_db_level[32] = "level";
char gm_db_account_id[32] = "account_id";

int lowest_gm_level = 1;
int read_gm_interval = 600000;

char char_db[32] = "char";

static int online_timer(int,unsigned int,int,int);

int CHECK_INTERVAL = 3600000; // [Valaris]
int check_online_timer=0; // [Valaris]

#endif /* not TXT_ONLY */
// 極力 staticでローカルに収める
static struct dbt * id_db=NULL;
static struct dbt * map_db=NULL;
static struct dbt * nick_db=NULL;
static struct dbt * charid_db=NULL;

static int users=0;
static struct block_list *object[MAX_FLOORITEM];
static int first_free_object_id=0,last_object_id=0;

#define block_free_max 1048576
static void *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;

#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;

struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;

int map_port=0;

int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int agit_flag = 0;
int night_flag = 0; // 0=day, 1=night [Yor]

//Added for Mugendai's I'm Alive mod
int imalive_on=0;
int imalive_time=60;
//Added by Mugendai for GUI
int flush_on=1;
int flush_time=100;

struct charid2nick {
	char nick[24];
	int req_id;
};

char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";

char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file

int console = 0;
/*==========================================
 * 全map鯖総計での接続数設定
 * (char鯖から送られてくる)
 *------------------------------------------
 */
void map_setusers(int n) {
	users = n;
}

/*==========================================
 * 全map鯖総計での接続数取得 (/wへの応答用)
 *------------------------------------------
 */
int map_getusers(void) {
	return users;
}

//
// block削除の安全性確保処理
//

/*==========================================
 * blockをfreeするときfreeの変わりに呼ぶ
 * ロックされているときはバッファにためる
 *------------------------------------------
 */
int map_freeblock( void *bl )
{
	if(block_free_lock==0){
		free(bl);
		bl = NULL;
	}
	else{
		if( block_free_count>=block_free_max ) {
			if(battle_config.error_log)
				printf("map_freeblock: *WARNING* too many free block! %d %d\n",
			block_free_count,block_free_lock);
		}
		else
			block_free[block_free_count++]=bl;
	}
	return block_free_lock;
}
/*==========================================
 * blockのfreeを一時的に禁止する
 *------------------------------------------
 */
int map_freeblock_lock(void) {
	return ++block_free_lock;
}

/*==========================================
 * blockのfreeのロックを解除する
 * このとき、ロックが完全になくなると
 * バッファにたまっていたblockを全部削除
 *------------------------------------------
 */
int map_freeblock_unlock(void) {
	if ((--block_free_lock) == 0) {
		int i;
//		if(block_free_count>0) {
//			if(battle_config.error_log)
//				printf("map_freeblock_unlock: free %d object\n",block_free_count);
//		}
		for(i=0;i<block_free_count;i++){
			free(block_free[i]);
			block_free[i] = NULL;
		}
		block_free_count=0;
	}else if(block_free_lock<0){
		if(battle_config.error_log)
			printf("map_freeblock_unlock: lock count < 0 !\n");
	}
	return block_free_lock;
}


//
// block化処理
//
/*==========================================
 * map[]のblock_listから繋がっている場合に
 * bl->prevにbl_headのアドレスを入れておく
 *------------------------------------------
 */
static struct block_list bl_head;

/*==========================================
 * map[]のblock_listに追加
 * mobは数が多いので別リスト
 *
 * 既にlink済みかの確認が無い。危険かも
 *------------------------------------------
 */
int map_addblock(struct block_list *bl)
{
	int m,x,y;

	nullpo_retr(0, bl);

	if(bl->prev != NULL){
			if(battle_config.error_log)
				printf("map_addblock error : bl->prev!=NULL\n");
		return 0;
	}

	m=bl->m;
	x=bl->x;
	y=bl->y;
	if(m<0 || m>=map_num ||
	   x<0 || x>=map[m].xs ||
	   y<0 || y>=map[m].ys)
		return 1;

	if(bl->type==BL_MOB){
		bl->next = map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs];
		bl->prev = &bl_head;
		if(bl->next) bl->next->prev = bl;
		map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl;
		map[m].block_mob_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++;
	} else {
		bl->next = map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs];
		bl->prev = &bl_head;
		if(bl->next) bl->next->prev = bl;
		map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl;
		map[m].block_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++;
		if(bl->type==BL_PC)
			map[m].users++;
	}

	return 0;
}

/*==========================================
 * map[]のblock_listから外す
 * prevがNULLの場合listに繋がってない
 *------------------------------------------
 */
int map_delblock(struct block_list *bl)
{
	int b;
	nullpo_retr(0, bl);

	// 既にblocklistから抜けている
	if(bl->prev==NULL){
		if(bl->next!=NULL){
			// prevがNULLでnextがNULLでないのは有ってはならない
			if(battle_config.error_log)
				printf("map_delblock error : bl->next!=NULL\n");
		}
		return 0;
	}

	b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;

	if(bl->type==BL_PC)
		map[bl->m].users--;
	if(bl->next) bl->next->prev = bl->prev;
	if(bl->prev==&bl_head){
		// リストの頭なので、map[]のblock_listを更新する
		if(bl->type==BL_MOB){
			map[bl->m].block_mob[b] = bl->next;
			if((map[bl->m].block_mob_count[b]--) < 0)
				map[bl->m].block_mob_count[b] = 0;
		} else {
			map[bl->m].block[b] = bl->next;
			if((map[bl->m].block_count[b]--) < 0)
				map[bl->m].block_count[b] = 0;
		}
	} else {
		bl->prev->next = bl->next;
	}
	bl->next = NULL;
	bl->prev = NULL;

	return 0;
}

/*==========================================
 * 周囲のPC人数を数える (現在未使用)
 *------------------------------------------
 */
int map_countnearpc(int m, int x, int y) {
	int bx,by,c=0;
	struct block_list *bl=NULL;

	if(map[m].users==0)
		return 0;
	for(by=y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;by++){
		if(by<0 || by>=map[m].bys)
			continue;
		for(bx=x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;bx<=x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;bx++){
			if(bx<0 || bx>=map[m].bxs)
				continue;
			bl = map[m].block[bx+by*map[m].bxs];
			for(;bl;bl=bl->next){
				if(bl->type==BL_PC)
					c++;
			}
		}
	}
	return c;
}

/*==========================================
 * セル上のPCとMOBの数を数える (グランドクロス用)
 *------------------------------------------
 */
int map_count_oncell(int m, int x, int y) {
	int bx,by;
	struct block_list *bl=NULL;
	int i,c;
	int count = 0;

	if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
		return 1;
	bx = x/BLOCK_SIZE;
	by = y/BLOCK_SIZE;

	bl = map[m].block[bx+by*map[m].bxs];
	c = map[m].block_count[bx+by*map[m].bxs];
	for(i=0;i<c && bl;i++,bl=bl->next){
		if(bl->x == x && bl->y == y && bl->type == BL_PC) count++;
	}
	bl = map[m].block_mob[bx+by*map[m].bxs];
	c = map[m].block_mob_count[bx+by*map[m].bxs];
	for(i=0;i<c && bl;i++,bl=bl->next){
		if(bl->x == x && bl->y == y) count++;
	}
	if(!count) count = 1;
	return count;
}


/*==========================================
 * map m (x0,y0)-(x1,y1)内の全objに対して
 * funcを呼ぶ
 * type!=0 ならその種類のみ
 *------------------------------------------
 */
void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) {
	int bx,by;
	struct block_list *bl=NULL;
	va_list ap=NULL;
	int blockcount=bl_list_count,i,c;

	if(m < 0)
		return;
	va_start(ap,type);
	if (x0 < 0) x0 = 0;
	if (y0 < 0) y0 = 0;
	if (x1 >= map[m].xs) x1 = map[m].xs-1;
	if (y1 >= map[m].ys) y1 = map[m].ys-1;
	if (type == 0 || type != BL_MOB)
		for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && type && bl->type!=type)
						continue;
					if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	if(type==0 || type==BL_MOB)
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	
	if(bl_list_count>=BL_LIST_MAX) {
		if(battle_config.error_log)
			printf("map_foreachinarea: *WARNING* block count too many!\n");
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
		
	for(i=blockcount;i<bl_list_count;i++)
		if(bl_list[i]->prev)	// 有効かどうかチェック
			func(bl_list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	bl_list_count = blockcount;
}

/*==========================================
 * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
 * 領域外になる領域(矩形かL字形)内のobjに
 * 対してfuncを呼ぶ
 *
 * dx,dyは-1,0,1のみとする（どんな値でもいいっぽい？）
 *------------------------------------------
 */
void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) {
	int bx,by;
	struct block_list *bl=NULL;
	va_list ap=NULL;
	int blockcount=bl_list_count,i,c;

	va_start(ap,type);
	if(dx==0 || dy==0){
		// 矩形領域の場合
		if(dx==0){
			if(dy<0){
				y0=y1+dy+1;
			} else {
				y1=y0+dy-1;
			}
		} else if(dy==0){
			if(dx<0){
				x0=x1+dx+1;
			} else {
				x1=x0+dx-1;
			}
		}
		if(x0<0) x0=0;
		if(y0<0) y0=0;
		if(x1>=map[m].xs) x1=map[m].xs-1;
		if(y1>=map[m].ys) y1=map[m].ys-1;
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && type && bl->type!=type)
						continue;
					if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && type && bl->type!=type)
						continue;
					if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	}else{
		// L字領域の場合

		if(x0<0) x0=0;
		if(y0<0) y0=0;
		if(x1>=map[m].xs) x1=map[m].xs-1;
		if(y1>=map[m].ys) y1=map[m].ys-1;
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && type && bl->type!=type)
						continue;
					if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
						continue;
					if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
						(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
						bl_list_count<BL_LIST_MAX)
							bl_list[bl_list_count++]=bl;
				}
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl && type && bl->type!=type)
						continue;
					if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
						continue;
					if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
						(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
						bl_list_count<BL_LIST_MAX)
							bl_list[bl_list_count++]=bl;
				}
			}
		}

	}

	if(bl_list_count>=BL_LIST_MAX) {
		if(battle_config.error_log)
			printf("map_foreachinarea: *WARNING* block count too many!\n");
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
		
	for(i=blockcount;i<bl_list_count;i++)
		if(bl_list[i]->prev)	// 有効かどうかチェック
			func(bl_list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	bl_list_count = blockcount;
}

// -- moonsoul	(added map_foreachincell which is a rework of map_foreachinarea but
//			 which only checks the exact single x/y passed to it rather than an
//			 area radius - may be more useful in some instances)
//
void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) {
	int bx,by;
	struct block_list *bl=NULL;
	va_list ap=NULL;
	int blockcount=bl_list_count,i,c;

	va_start(ap,type);

	by=y/BLOCK_SIZE;
	bx=x/BLOCK_SIZE;

	if(type==0 || type!=BL_MOB)
	{
		bl = map[m].block[bx+by*map[m].bxs];
		c = map[m].block_count[bx+by*map[m].bxs];
		for(i=0;i<c && bl;i++,bl=bl->next)
		{
			if(type && bl && bl->type!=type)
				continue;
			if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
				bl_list[bl_list_count++]=bl;
		}
	}

	if(type==0 || type==BL_MOB)
	{
		bl = map[m].block_mob[bx+by*map[m].bxs];
		c = map[m].block_mob_count[bx+by*map[m].bxs];
		for(i=0;i<c && bl;i++,bl=bl->next)
		{
			if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
				bl_list[bl_list_count++]=bl;
		}
	}	

	if(bl_list_count>=BL_LIST_MAX) {
		if(battle_config.error_log)
			printf("map_foreachincell: *WARNING* block count too many!\n");
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
		
	for(i=blockcount;i<bl_list_count;i++)
		if(bl_list[i]->prev)	// 有効かどうかチェック
			func(bl_list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	bl_list_count = blockcount;
}

/*==========================================
 * 床アイテムやエフェクト用の一時obj割り当て
 * object[]への保存とid_db登録まで
 *
 * bl->idもこの中で設定して問題無い?
 *------------------------------------------
 */
int map_addobject(struct block_list *bl) {
	int i;
	if( bl == NULL ){
		printf("map_addobject nullpo?\n");
		return 0;
	}
	if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
		first_free_object_id=2;
	for(i=first_free_object_id;i<MAX_FLOORITEM;i++)
		if(object[i]==NULL)
			break;
	if(i>=MAX_FLOORITEM){
		if(battle_config.error_log)
			printf("no free object id\n");
		return 0;
	}
	first_free_object_id=i;
	if(last_object_id<i)
		last_object_id=i;
	object[i]=bl;
	numdb_insert(id_db,i,bl);
	return i;
}

/*==========================================
 * 一時objectの解放
 *	map_delobjectのfreeしないバージョン
 *------------------------------------------
 */
int map_delobjectnofree(int id) {
	if(object[id]==NULL)
		return 0;

	map_delblock(object[id]);
	numdb_erase(id_db,id);
//	map_freeblock(object[id]);
	object[id]=NULL;

	if(first_free_object_id>id)
		first_free_object_id=id;

	while(last_object_id>2 && object[last_object_id]==NULL)
		last_object_id--;

	return 0;
}

/*==========================================
 * 一時objectの解放
 * block_listからの削除、id_dbからの削除
 * object dataのfree、object[]へのNULL代入
 *
 * addとの対称性が無いのが気になる
 *------------------------------------------
 */
int map_delobject(int id) {
	struct block_list *obj = object[id];

	if(obj==NULL)
		return 0;

	map_delobjectnofree(id);	
	map_freeblock(obj);

	return 0;
}

/*==========================================
 * 全一時obj相手にfuncを呼ぶ
 *
 *------------------------------------------
 */
void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) {
	int i;
	int blockcount=bl_list_count;
	va_list ap=NULL;

	va_start(ap,type);

	for(i=2;i<=last_object_id;i++){
		if(object[i]){
			if(type && object[i]->type!=type)
				continue;
			if(bl_list_count>=BL_LIST_MAX) {
				if(battle_config.error_log)
					printf("map_foreachobject: too many block !\n");
			}
			else
				bl_list[bl_list_count++]=object[i];
		}
	}

	map_freeblock_lock();

	for(i=blockcount;i<bl_list_count;i++)
		if( bl_list[i]->prev || bl_list[i]->next )
			func(bl_list[i],ap);

	map_freeblock_unlock();

	va_end(ap);
	bl_list_count = blockcount;
}

/*==========================================
 * 床アイテムを消す
 *
 * data==0の時はtimerで消えた時
 * data!=0の時は拾う等で消えた時として動作
 *
 * 後者は、map_clearflooritem(id)へ
 * map.h内で#defineしてある
 *------------------------------------------
 */
int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
	struct flooritem_data *fitem=NULL;

	fitem = (struct flooritem_data *)object[id];
	if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
		if(battle_config.error_log)
			printf("map_clearflooritem_timer : error\n");
		return 1;
	}
	if(data)
		delete_timer(fitem->cleartimer,map_clearflooritem_timer);
	else if(fitem->item_data.card[0] == (short)0xff00)
		intif_delete_petdata(*((long *)(&fitem->item_data.card[1])));
	clif_clearflooritem(fitem,0);
	map_delobject(fitem->bl.id);

	return 0;
}

/*==========================================
 * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの
 * 内から適当なマス目の座標をx+(y<<16)で返す
 *
 * 現状range=1でアイテムドロップ用途のみ
 *------------------------------------------
 */
int map_searchrandfreecell(int m,int x,int y,int range) {
	int free_cell,i,j,c;

	for(free_cell=0,i=-range;i<=range;i++){
		if(i+y<0 || i+y>=map[m].ys)
			continue;
		for(j=-range;j<=range;j++){
			if(j+x<0 || j+x>=map[m].xs)
				continue;
			if((c=read_gat(m,j+x,i+y))==1 || c==5)
				continue;
			free_cell++;
		}
	}
	if(free_cell==0)
		return -1;
	free_cell=rand()%free_cell;
	for(i=-range;i<=range;i++){
		if(i+y<0 || i+y>=map[m].ys)
			continue;
		for(j=-range;j<=range;j++){
			if(j+x<0 || j+x>=map[m].xs)
				continue;
			if((c=read_gat(m,j+x,i+y))==1 || c==5)
				continue;
			if(free_cell==0){
				x+=j;
				y+=i;
				i=range+1;
				break;
			}
			free_cell--;
		}
	}

	return x+(y<<16);
}

/*==========================================
 * (m,x,y)を中心に3x3以内に床アイテム設置
 *
 * item_dataはamount以外をcopyする
 *------------------------------------------
 */
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
    struct map_session_data *second_sd,struct map_session_data *third_sd,int type) {
	int xy,r;
	unsigned int tick;
	struct flooritem_data *fitem=NULL;

	nullpo_retr(0, item_data);

	if((xy=map_searchrandfreecell(m,x,y,1))<0)
		return 0;
	r=rand();

	fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
	fitem->bl.type=BL_ITEM;
	fitem->bl.prev = fitem->bl.next = NULL;
	fitem->bl.m=m;
	fitem->bl.x=xy&0xffff;
	fitem->bl.y=(xy>>16)&0xffff;
	fitem->first_get_id = 0;
	fitem->first_get_tick = 0;
	fitem->second_get_id = 0;
	fitem->second_get_tick = 0;
	fitem->third_get_id = 0;
	fitem->third_get_tick = 0;

	fitem->bl.id = map_addobject(&fitem->bl);
	if(fitem->bl.id==0){
		free(fitem);
		return 0;
	}

	tick = gettick();
	if(first_sd) {
		fitem->first_get_id = first_sd->bl.id;
		if(type)
			fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time;
		else
			fitem->first_get_tick = tick + battle_config.item_first_get_time;
	}
	if(second_sd) {
		fitem->second_get_id = second_sd->bl.id;
		if(type)
			fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time;
		else
			fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time;
	}
	if(third_sd) {
		fitem->third_get_id = third_sd->bl.id;
		if(type)
			fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time;
		else
			fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time;
	}

	memcpy(&fitem->item_data,item_data,sizeof(*item_data));
	fitem->item_data.amount=amount;
	fitem->subx=(r&3)*3+3;
	fitem->suby=((r>>2)&3)*3+3;
	fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);

	map_addblock(&fitem->bl);
	clif_dropflooritem(fitem);

	return fitem->bl.id;
}

/*==========================================
 * charid_dbへ追加(返信待ちがあれば返信)
 *------------------------------------------
 */
void map_addchariddb(int charid, char *name) {
	struct charid2nick *p=NULL;
	int req=0;

	p=numdb_search(charid_db,charid);
	if(p==NULL){	// データベースにない
		p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
		p->req_id=0;
	}else
		numdb_erase(charid_db,charid);

	req=p->req_id;
	memcpy(p->nick,name,24);
	p->req_id=0;
	numdb_insert(charid_db,charid,p);
	if(req){	// 返信待ちがあれば返信
		struct map_session_data *sd = map_id2sd(req);
		if(sd!=NULL)
			clif_solved_charname(sd,charid);
	}
}

/*==========================================
 * charid_dbへ追加（返信要求のみ）
 *------------------------------------------
 */
int map_reqchariddb(struct map_session_data * sd,int charid) {
	struct charid2nick *p=NULL;

	nullpo_retr(0, sd);

	p=numdb_search(charid_db,charid);
	if(p!=NULL)	// データベースにすでにある
		return 0;
	p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
	p->req_id=sd->bl.id;
	numdb_insert(charid_db,charid,p);
	return 0;
}

/*==========================================
 * id_dbへblを追加
 *------------------------------------------
 */
void map_addiddb(struct block_list *bl) {
	nullpo_retv(bl);

	numdb_insert(id_db,bl->id,bl);
}

/*==========================================
 * id_dbからblを削除
 *------------------------------------------
 */
void map_deliddb(struct block_list *bl) {
	nullpo_retv(bl);

	numdb_erase(id_db,bl->id);
}

/*==========================================
 * nick_dbへsdを追加
 *------------------------------------------
 */
void map_addnickdb(struct map_session_data *sd) {
	nullpo_retv(sd);

	strdb_insert(nick_db,sd->status.name,sd);
}

/*==========================================
 * PCのquit処理 map.c内分
 *
 * quit処理の主体が違うような気もしてきた
 *------------------------------------------
 */
int map_quit(struct map_session_data *sd) {
	int i;

	nullpo_retr(0, sd);

	if(sd->chatID)	// チャットから出る
		chat_leavechat(sd);
		
	if(sd->trade_partner)	// 取引を中断する
		trade_tradecancel(sd);

	if(sd->party_invite>0)	// パーティ勧誘を拒否する
		party_reply_invite(sd,sd->party_invite_account,0);

	if(sd->guild_invite>0)	// ギルド勧誘を拒否する
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// ギルド同盟勧誘を拒否する
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	party_send_logout(sd);	// パーティのログアウトメッセージ送信

	guild_send_memberinfoshort(sd,0);	// ギルドのログアウトメッセージ送信

	pc_cleareventtimer(sd);	// イベントタイマを破棄する

	if(sd->state.storage_flag)
		storage_guild_storage_quit(sd,0);
	else
		storage_storage_quit(sd);	// 倉庫を開いてるなら保存する

	skill_castcancel(&sd->bl,0);	// 詠唱を中断する
	skill_stop_dancing(&sd->bl,1);// ダンス/演奏中断

	if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中の終了はHPを100に
		sd->status.hp = 100;

	skill_status_change_clear(&sd->bl,1);	// ステータス異常を解除する
	skill_clear_unitgroup(&sd->bl);	// スキルユニットグループの削除
	skill_cleartimerskill(&sd->bl);
	pc_stop_walking(sd,0);
	pc_stopattack(sd);
	pc_delinvincibletimer(sd);
	pc_delspiritball(sd,sd->spiritball,1);
	skill_gangsterparadise(sd,0);

	pc_calcstatus(sd,4);

	clif_clearchar_area(&sd->bl,2);

	if(sd->status.pet_id && sd->pd) {
		pet_lootitem_drop(sd->pd,sd);
		pet_remove_map(sd);
		if(sd->pet.intimate <= 0) {
			intif_delete_petdata(sd->status.pet_id);
			sd->status.pet_id = 0;
			sd->pd = NULL;
			sd->petDB = NULL;
		}
		else
			intif_save_petdata(sd->status.account_id,&sd->pet);
	}

	if(pc_isdead(sd))
		pc_setrestartvalue(sd,2);
	pc_makesavestatus(sd);
	//クローンスキルで覚えたスキルは消す
	for(i=0;i<MAX_SKILL;i++){
		if(sd->status.skill[i].flag == 13){
			sd->status.skill[i].id=0;
			sd->status.skill[i].lv=0;
			sd->status.skill[i].flag=0;
		}
	}
	chrif_save(sd);
	storage_storage_save(sd);

	if( sd->npc_stackbuf && sd->npc_stackbuf != NULL)
		free( sd->npc_stackbuf );

	map_delblock(&sd->bl);

#ifndef TXT_ONLY
	chrif_char_offline(sd);
#endif

	numdb_erase(id_db,sd->bl.id);
	strdb_erase(nick_db,sd->status.name);
	numdb_erase(charid_db,sd->status.char_id);

	return 0;
}

/*==========================================
 * id番号のPCを探す。居なければNULL
 *------------------------------------------
 */
struct map_session_data * map_id2sd(int id) {
// remove search from db, because:
// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
//     point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
// replaced by searching in all session.
// by searching in session, we are sure that fd, session, and account exist.
/*
	struct block_list *bl;

	bl=numdb_search(id_db,id);
	if(bl && bl->type==BL_PC)
		return (struct map_session_data*)bl;
	return NULL;
*/
	int i;
	struct map_session_data *sd=NULL;

	for(i = 0; i < fd_max; i++)
		if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id)
			return sd;

	return NULL;
}

/*==========================================
 * char_id番号の名前を探す
 *------------------------------------------
 */
char * map_charid2nick(int id) {
	struct charid2nick *p=numdb_search(charid_db,id);

	if(p==NULL)
		return NULL;
	if(p->req_id!=0)
		return NULL;
	return p->nick;
}


/*==========================================
 * Search session data from a nick name
 * (without sensitive case if necessary)
 * return map_session_data pointer or NULL
 *------------------------------------------
 */
struct map_session_data * map_nick2sd(char *nick) {
	int i, quantity=0, nicklen;
	struct map_session_data *sd = NULL;
	struct map_session_data *pl_sd = NULL;

	if (nick == NULL)
		return NULL;

    nicklen = strlen(nick);

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth)
			// Without case sensitive check (increase the number of similar character names found)
			if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
				// Strict comparison (if found, we finish the function immediatly with correct value)
				if (strcmp(pl_sd->status.name, nick) == 0)
					return pl_sd;
				quantity++;
				sd = pl_sd;
			}
	}
	// Here, the exact character name is not found
	// We return the found index of a similar account ONLY if there is 1 similar character
	if (quantity == 1)
		return sd;

	// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
	return NULL;
}

/*==========================================
 * id番号の物を探す
 * 一時objectの場合は配列を引くのみ
 *------------------------------------------
 */
struct block_list * map_id2bl(int id)
{
	struct block_list *bl=NULL;
	if(id<sizeof(object)/sizeof(object[0]))
		bl = object[id];
	else
		bl = numdb_search(id_db,id);

	return bl;
}

/*==========================================
 * id_db内の全てにfuncを実行
 *------------------------------------------
 */
int map_foreachiddb(int (*func)(void*,void*,va_list),...) {
	va_list ap=NULL;

	va_start(ap,func);
	numdb_foreach(id_db,func,ap);
	va_end(ap);
	return 0;
}

/*==========================================
 * map.npcへ追加 (warp等の領域持ちのみ)
 *------------------------------------------
 */
int map_addnpc(int m,struct npc_data *nd) {
	int i;
	if(m<0 || m>=map_num)
		return -1;
	for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
		if(map[m].npc[i]==NULL)
			break;
	if(i==MAX_NPC_PER_MAP){
		if(battle_config.error_log)
			printf("too many NPCs in one map %s\n",map[m].name);
		return -1;
	}
	if(i==map[m].npc_num){
		map[m].npc_num++;
	}

	nullpo_retr(0, nd);

	map[m].npc[i]=nd;
	nd->n = i;
	numdb_insert(id_db,nd->bl.id,nd);

	return i;
}

void map_removenpc(void) {
    int i,m,n=0;
    
    for(m=0;m<map_num;m++) {
        for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
            if(map[m].npc[i]!=NULL) {
                clif_clearchar_area(&map[m].npc[i]->bl,2);
                map_delblock(&map[m].npc[i]->bl);
                numdb_erase(id_db,map[m].npc[i]->bl.id);
                if(map[m].npc[i]->bl.subtype==SCRIPT) {
//                    free(map[m].npc[i]->u.scr.script);
//                    free(map[m].npc[i]->u.scr.label_list);
                }
                free(map[m].npc[i]);
                map[m].npc[i] = NULL;
                n++;
            }
        }
    }
    printf("%d NPCs removed.\n",n);
}

/*==========================================
 * map名からmap番号へ変換
 *------------------------------------------
 */
int map_mapname2mapid(char *name) {
	struct map_data *md=NULL;

	md=strdb_search(map_db,name);
	if(md==NULL || md->gat==NULL)
		return -1;
	return md->m;
}

/*==========================================
 * 他鯖map名からip,port変換
 *------------------------------------------
 */
int map_mapname2ipport(char *name,int *ip,int *port) {
	struct map_data_other_server *mdos=NULL;

	mdos=strdb_search(map_db,name);
	if(mdos==NULL || mdos->gat)
		return -1;
	*ip=mdos->ip;
	*port=mdos->port;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int map_check_dir(int s_dir,int t_dir) {
	if(s_dir == t_dir)
		return 0;
	switch(s_dir) {
		case 0:
			if(t_dir == 7 || t_dir == 1 || t_dir == 0)
				return 0;
			break;
		case 1:
			if(t_dir == 0 || t_dir == 2 || t_dir == 1)
				return 0;
			break;
		case 2:
			if(t_dir == 1 || t_dir == 3 || t_dir == 2)
				return 0;
			break;
		case 3:
			if(t_dir == 2 || t_dir == 4 || t_dir == 3)
				return 0;
			break;
		case 4:
			if(t_dir == 3 || t_dir == 5 || t_dir == 4)
				return 0;
			break;
		case 5:
			if(t_dir == 4 || t_dir == 6 || t_dir == 5)
				return 0;
			break;
		case 6:
			if(t_dir == 5 || t_dir == 7 || t_dir == 6)
				return 0;
			break;
		case 7:
			if(t_dir == 6 || t_dir == 0 || t_dir == 7)
				return 0;
			break;
	}
	return 1;
}

/*==========================================
 * 彼我の方向を計算
 *------------------------------------------
 */
int map_calc_dir( struct block_list *src,int x,int y) {
	int dir=0;
	int dx,dy;

	nullpo_retr(0, src);

	dx=x-src->x;
	dy=y-src->y;
	if( dx==0 && dy==0 ){	// 彼我の場所一致
		dir=0;	// 上
	}else if( dx>=0 && dy>=0 ){	// 方向的に右上
		dir=7;						// 右上
		if( dx*3-1<dy ) dir=0;		// 上
		if( dx>dy*3 ) dir=6;		// 右
	}else if( dx>=0 && dy<=0 ){	// 方向的に右下
		dir=5;						// 右下
		if( dx*3-1<-dy ) dir=4;		// 下
		if( dx>-dy*3 ) dir=6;		// 右
	}else if( dx<=0 && dy<=0 ){ // 方向的に左下
		dir=3;						// 左下
		if( dx*3+1>dy ) dir=4;		// 下
		if( dx<dy*3 ) dir=2;		// 左
	}else{						// 方向的に左上
		dir=1;						// 左上
		if( -dx*3-1<dy ) dir=0;		// 上
		if( -dx>dy*3 ) dir=2;		// 左
	}
	return dir;
}

// gat系
/*==========================================
 * (m,x,y)の状態を調べる
 *------------------------------------------
 */
int map_getcell(int m,int x,int y) {
	if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1)
		return 1;
	return map[m].gat[x+y*map[m].xs];
}

/*==========================================
 * (m,x,y)の状態をtにする
 *------------------------------------------
 */
int map_setcell(int m,int x,int y,int t) {
	if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
		return t;
	return map[m].gat[x+y*map[m].xs]=t;
}

/*==========================================
 * 他鯖管理のマップをdbに追加
 *------------------------------------------
 */
int map_setipport(char *name,unsigned long ip,int port) {
	struct map_data *md=NULL;
	struct map_data_other_server *mdos=NULL;

	md=strdb_search(map_db,name);
	if(md==NULL){ // not exist -> add new data
		mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
		memcpy(mdos->name,name,24);
		mdos->gat  = NULL;
		mdos->ip   = ip;
		mdos->port = port;
		strdb_insert(map_db,mdos->name,mdos);
	} else {
		if(md->gat){ // local -> check data
			if(ip!=clif_getip() || port!=clif_getport()){
				printf("from char server : %s -> %08lx:%d\n",name,ip,port);
				return 1;
			}
		} else { // update
			mdos=(struct map_data_other_server *)md;
			mdos->ip   = ip;
			mdos->port = port;
		}
	}
	return 0;
}

// 初期化周り
/*==========================================
 * 水場高さ設定
 *------------------------------------------
 */
static struct {
	char mapname[24];
	int waterheight;
} *waterlist=NULL;

#define NO_WATER 1000000

static int map_waterheight(char *mapname) {
	if(waterlist){
		int i;
		for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++)
			if(strcmp(waterlist[i].mapname,mapname)==0)
				return waterlist[i].waterheight;
	}
	return NO_WATER;
}

static void map_readwater(char *watertxt) {
	char line[1024],w1[1024];
	FILE *fp=NULL;
	int n=0;

	fp=fopen(watertxt,"r");
	if(fp==NULL){
		printf("file not found: %s\n",watertxt);
		return;
	}
	if(waterlist==NULL)
		waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist));
	while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){
		int wh,count;
		if(line[0] == '/' && line[1] == '/')
			continue;
		if((count=sscanf(line,"%s%d",w1,&wh)) < 1){
			continue;
		}
		strcpy(waterlist[n].mapname,w1);
		if(count >= 2)
			waterlist[n].waterheight = wh;
		else
			waterlist[n].waterheight = 3;
		n++;
	}
	fclose(fp);
}

/*==========================================
 * マップ1枚読み込み
 *------------------------------------------
 */
static int map_readmap(int m,char *fn, char *alias) {
	unsigned char *gat="";
	int s;
	int x,y,xs,ys;
	struct gat_1cell {float high[4]; int type;} *p=NULL;
	int wh;
	size_t size;

	// read & convert fn
	gat=grfio_read(fn);
	if(gat==NULL)
		return -1;

	printf("\rLoading Maps [%d/%d]: %-50s  ",m,map_num,fn);
	fflush(stdout);

	map[m].m=m;
	xs=map[m].xs=*(int*)(gat+6);
	ys=map[m].ys=*(int*)(gat+10);
	map[m].gat = (unsigned char *)aCalloc(s = map[m].xs * map[m].ys,sizeof(unsigned char));
	map[m].npc_num=0;
	map[m].users=0;
	memset(&map[m].flag,0,sizeof(map[m].flag));
	if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
	wh=map_waterheight(map[m].name);
	for(y=0;y<ys;y++){
		p=(struct gat_1cell*)(gat+y*xs*20+14);
		for(x=0;x<xs;x++){
			if(wh!=NO_WATER && p->type==0){
				// 水場判定
				map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
			} else {
				map[m].gat[x+y*xs]=p->type;
			}
			p++;
		}
	}
	free(gat);

	map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE;
	map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE;
	size = map[m].bxs * map[m].bys * sizeof(struct block_list*);
	map[m].block = (struct block_list **)aCalloc(1,size);
	map[m].block_mob = (struct block_list **)aCalloc(1,size);
	size = map[m].bxs*map[m].bys*sizeof(int);
	map[m].block_count = (int *)aCalloc(1,size);
	map[m].block_mob_count=(int *)aCalloc(1,size);
           strdb_insert(map_db,map[m].name,&map[m]);

//	printf("%s read done\n",fn);

	return 0;
}

/*==========================================
 * 全てのmapデータを読み込む
 *------------------------------------------
 */
int map_readallmap(void) {
	int i,maps_removed=0;
	char fn[256]="";

	// 先に全部のャbプの存在を確認
	for(i=0;i<map_num;i++){
		if(strstr(map[i].name,".gat")==NULL)
			continue;
		sprintf(fn,"data\\%s",map[i].name);
		if(grfio_size(fn) == -1) {
		    map_delmap(map[i].name);
                    maps_removed++;
	        }
        }
	for(i=0;i<map_num;i++){
		if(strstr(map[i].name,".gat")!=NULL) {
                      char *p = strstr(map[i].name, ">"); // [MouseJstr]
                      if (p != NULL) {
                         char alias[64];
                         *p = '\0';
                         strcpy(alias, map[i].name);
                         strcpy(map[i].name, p + 1);
                         sprintf(fn,"data\\%s",map[i].name);
                         if(map_readmap(i,fn, alias) == -1) {
                            map_delmap(map[i].name);
                            maps_removed++;
                         }
                      } else {
                         sprintf(fn,"data\\%s",map[i].name);
                         if(map_readmap(i,fn, NULL) == -1) {
                            map_delmap(map[i].name);
                            maps_removed++;
                         }
                      }
	    }
	}

	free(waterlist);
	printf("\rMaps Loaded: %d %60s\n",map_num,"");
	printf("\rMaps Removed: %d \n",maps_removed);
	return 0;
}

/*==========================================
 * 読み込むmapを追加する
 *------------------------------------------
 */
int map_addmap(char *mapname) {
	if (strcmpi(mapname,"clear")==0) {
		map_num=0;
		return 0;
	}

	if (map_num >= MAX_MAP_PER_SERVER - 1) {
		printf("too many map\n");
		return 1;
	}
	memcpy(map[map_num].name, mapname, 24);
	map_num++;
	return 0;
}

/*==========================================
 * 読み込むmapを削除する
 *------------------------------------------
 */
int map_delmap(char *mapname) {
	int i;
	
	if (strcmpi(mapname, "all") == 0) {
		map_num = 0;
		return 0;
	}
	
	for(i = 0; i < map_num; i++) {
		if (strcmp(map[i].name, mapname) == 0) {
		    printf("Removing map [ %s ] from maplist\n",map[i].name);
			memmove(map+i, map+i+1, sizeof(map[0])*(map_num-i-1));
			map_num--;
		}
	}
	return 0;
}

static int map_ip_set_ = 0;
static int char_ip_set_ = 0;

/*==========================================
 * Console Command Parser [Wizputer]
 *------------------------------------------
 */
int parse_console(char *buf) {
    char *type,*command,*map, *buf2;
    int x = 0, y = 0;
    int m, n;
    struct map_session_data *sd;
    
    sd = calloc(sizeof(*sd), 1);
    
    sd->fd = 0;
    strcpy( sd->status.name , "console");
    
    type = (char *)malloc(64);
    command = (char *)malloc(64);
    map = (char *)malloc(64);
    buf2 = (char *)malloc(72);
    
    memset(type,0,64);
    memset(command,0,64);
    memset(map,0,64);
    memset(buf2,0,72);    
    
    if ( ( n = sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]", type , command , map , &x , &y )) < 5 )
        if ( ( n = sscanf(buf, "%[^:]:%[^\n]", type , command )) < 2 )
            n = sscanf(buf,"%[^\n]",type);
    
    if ( n == 5 ) {
        if (x <= 0) {
            x = rand() % 399 + 1;
            sd->bl.x = x;
        } else {
            sd->bl.x = x;
        }        
        
        if (y <= 0) {
            y = rand() % 399 + 1;
            sd->bl.y = y;
        } else {
            sd->bl.y = y;
        }            
    
        m = map_mapname2mapid(map);
        if ( m >= 0 )
            sd->bl.m = m;
        else {
            printf("Console: Unknown map\n");
            goto end;
        }    
    }    

    printf("Type of command: %s || Command: %s || Map: %s Coords: %d %d\n",type,command,map,x,y);
    
    if ( strcmpi("admin",type) == 0 && n == 5 ) {
        sprintf(buf2,"console: %s",command);
        if( is_atcommand(sd->fd,sd,buf2,99) == AtCommand_None )
            printf("Console: not atcommand\n");
    } else if ( strcmpi("server",type) == 0 && n == 2 ) {
        if ( strcmpi("shutdown", command) == 0 || strcmpi("exit",command) == 0 || strcmpi("quit",command) == 0 ) {
            exit(0);
        }
    } else if ( strcmpi("help",type) == 0 ) {
        printf("To use GM commands:\n");
        printf("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
        printf("You can use any GM command that doesn't require the GM.\n");
        printf("No using @item or @warp however you can use @charwarp\n");
        printf("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
        printf("IE: @spawn\n");
        printf("To shutdown the server:\n");
        printf("server:shutdown\n");
    } 
    
    end:
    free(buf);
    free(type);
    free(command);
    free(map);
    free(buf2);
    free(sd);
    
    return 0;
}

/*==========================================
 * 設定ファイルを読み込む
 *------------------------------------------
 */
int map_config_read(char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	FILE *fp;
	struct hostent *h = NULL;

	fp = fopen(cfgName,"r");
	if (fp == NULL) {
		printf("Map configuration file not found at: %s\n", cfgName);
		exit(1);
	}
	while(fgets(line, sizeof(line) -1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
			if (strcmpi(w1, "userid")==0){
				chrif_setuserid(w2);
			} else if (strcmpi(w1, "passwd") == 0) {
				chrif_setpasswd(w2);
			} else if (strcmpi(w1, "char_ip") == 0) {
				char_ip_set_ = 1;
				h = gethostbyname (w2);
				if(h != NULL) { 
					printf("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
					sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
				}
				chrif_setip(w2);
			} else if (strcmpi(w1, "char_port") == 0) {
				chrif_setport(atoi(w2));
			} else if (strcmpi(w1, "map_ip") == 0) {
				map_ip_set_ = 1;
				h = gethostbyname (w2);
				if (h != NULL) { 
					printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
					sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
				}
				clif_setip(w2);
			} else if (strcmpi(w1, "map_port") == 0) {
				clif_setport(atoi(w2));
				map_port = (atoi(w2));
			} else if (strcmpi(w1, "water_height") == 0) {
				map_readwater(w2);
			} else if (strcmpi(w1, "map") == 0) {
				map_addmap(w2);
			} else if (strcmpi(w1, "delmap") == 0) {
				map_delmap(w2);
			} else if (strcmpi(w1, "npc") == 0) {
				npc_addsrcfile(w2);
			} else if (strcmpi(w1, "delnpc") == 0) {
				npc_delsrcfile(w2);
			} else if (strcmpi(w1, "data_grf") == 0) {
				grfio_setdatafile(w2);
			} else if (strcmpi(w1, "sdata_grf") == 0) {
				grfio_setsdatafile(w2);
			} else if (strcmpi(w1, "adata_grf") == 0) {
				grfio_setadatafile(w2);
			} else if (strcmpi(w1, "autosave_time") == 0) {
				autosave_interval = atoi(w2) * 1000;
				if (autosave_interval <= 0)
					autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
			} else if (strcmpi(w1, "motd_txt") == 0) {
				strcpy(motd_txt, w2);
			} else if (strcmpi(w1, "help_txt") == 0) {
				strcpy(help_txt, w2);
			} else if (strcmpi(w1, "mapreg_txt") == 0) {
				strcpy(mapreg_txt, w2);
			} else if (strcmpi(w1, "import") == 0) {
				map_config_read(w2);
			} else if (strcmpi(w1, "console") == 0) {
			    if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
			        console = 1;
            } else if(strcmpi(w1,"imalive_on")==0){		//Added by Mugendai for I'm Alive mod
				imalive_on = atoi(w2);					//Added by Mugendai for I'm Alive mod
			} else if(strcmpi(w1,"imalive_time")==0){	//Added by Mugendai for I'm Alive mod
				imalive_time = atoi(w2);				//Added by Mugendai for I'm Alive mod
			} else if(strcmpi(w1,"flush_on")==0){		//Added by Mugendai for GUI
				flush_on = atoi(w2);					//Added by Mugendai for GUI
			} else if(strcmpi(w1,"flush_time")==0){		//Added by Mugendai for GUI
				flush_time = atoi(w2);					//Added by Mugendai for GUI
			}

		}
	}
	fclose(fp);

	return 0;
}

#ifndef TXT_ONLY
/*=======================================
 *  MySQL Init
 *---------------------------------------
 */

int map_sql_init(void){

    mysql_init(&mmysql_handle);

	//DB connection start
	printf("Connect Map DB Server....\n");
	if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw,
		map_server_db ,map_server_port, (char *)NULL, 0)) {
			//pointer check
			printf("%s\n",mysql_error(&mmysql_handle));
			exit(1);
	}
	else {
		printf ("connect success! (Map Server Connection)\n");
	}
	
    mysql_init(&lmysql_handle);
    
    //DB connection start
    printf("Connect Login DB Server....\n");
    if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw,
        login_server_db ,login_server_port, (char *)NULL, 0)) {
	        //pointer check
			printf("%s\n",mysql_error(&lmysql_handle));
			exit(1);
	}
	 else {
		printf ("connect success! (Login Server Connection)\n");
	 }
	
	if(battle_config.mail_system) { // mail system [Valaris]
		mysql_init(&mail_handle);
		if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw,
			map_server_db ,map_server_port, (char *)NULL, 0)) {
				printf("%s\n",mysql_error(&mail_handle));
				exit(1);
		}
	}

	return 0;
}

int map_sql_close(void){
	mysql_close(&mmysql_handle);
	printf("Close Map DB Connection....\n");

	mysql_close(&lmysql_handle);
	printf("Close Login DB Connection....\n");
	return 0;
}

int log_sql_init(void){
	
    mysql_init(&mmysql_handle);
		
	//DB connection start
	printf("\033[1;29m[SQL]\033[0;0m: Connecting to Log Database \033[1;29m%s\033[0;0m At \033[1;29m%s\033[0;0m...\n",log_db,log_db_ip);
	if(!mysql_real_connect(&mmysql_handle, log_db_ip, log_db_id, log_db_pw,
		log_db ,log_db_port, (char *)NULL, 0)) {
			//pointer check
			printf("\033[1;29m[SQL Error]\033[0;0m: %s\n",mysql_error(&mmysql_handle));
			exit(1);
	} else {
		printf("\033[1;29m[SQL]\033[0;0m: Successfully \033[1;32mconnected\033[0;0m to Database \033[1;29m%s\033[0;0m.\n", log_db);
	}

	return 0;
}

int sql_config_read(char *cfgName)
{
	int i;
	char line[1024],w1[1024],w2[1024];
	FILE *fp;

	fp=fopen(cfgName,"r");
	if(fp==NULL){
		printf("file not found: %s\n",cfgName);
		return 1;
	}
	while(fgets(line,1020,fp)){
		if(line[0] == '/' && line[1] == '/')
			continue;
		i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
		if(i!=2)
			continue;
		if(strcmpi(w1,"item_db_db")==0){
			strcpy(item_db_db,w2);
		} else if(strcmpi(w1,"mob_db_db")==0){
			strcpy(mob_db_db,w2);
		} else if(strcmpi(w1,"login_db_level")==0){
			strcpy(login_db_level,w2);
		} else if(strcmpi(w1,"login_db_account_id")==0){
		    strcpy(login_db_account_id,w2);
		} else if(strcmpi(w1,"login_db")==0){
			strcpy(login_db,w2);
		} else if (strcmpi(w1, "char_db") == 0) {
			strcpy(char_db, w2); 
		} else if(strcmpi(w1,"gm_db_level")==0){
			strcpy(gm_db_level,w2);
		} else if(strcmpi(w1,"gm_db_account_id")==0){
		    strcpy(gm_db_account_id,w2);
		} else if(strcmpi(w1,"gm_db")==0){
			strcpy(gm_db,w2);
		//Map Server SQL DB
		} else if(strcmpi(w1,"map_server_ip")==0){
			strcpy(map_server_ip, w2);
			printf ("set map_server_ip : %s\n",w2);
		} else if(strcmpi(w1,"map_server_port")==0){
			map_server_port=atoi(w2);
			printf ("set map_server_port : %s\n",w2);
		} else if(strcmpi(w1,"map_server_id")==0){
			strcpy(map_server_id, w2);
			printf ("set map_server_id : %s\n",w2);
		} else if(strcmpi(w1,"map_server_pw")==0){
			strcpy(map_server_pw, w2);
			printf ("set map_server_pw : %s\n",w2);
		} else if(strcmpi(w1,"map_server_db")==0){
			strcpy(map_server_db, w2);
			printf ("set map_server_db : %s\n",w2);
		//Map server option to use SQL db or not
		} else if(strcmpi(w1,"use_sql_db")==0){
			if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;}
			printf ("Using SQL dbs: %s\n",w2);
		//Login Server SQL DB
		} else if(strcmpi(w1,"login_server_ip")==0){
			strcpy(login_server_ip, w2);
			printf ("set login_server_ip : %s\n",w2);
        } else if(strcmpi(w1,"login_server_port")==0){
			login_server_port = atoi(w2);
			printf ("set login_server_port : %s\n",w2);
		} else if(strcmpi(w1,"login_server_id")==0){
			strcpy(login_server_id, w2);
			printf ("set login_server_id : %s\n",w2);
		} else if(strcmpi(w1,"login_server_pw")==0){
			strcpy(login_server_pw, w2);
			printf ("set login_server_pw : %s\n",w2);
		} else if(strcmpi(w1,"login_server_db")==0){
			strcpy(login_server_db, w2);
			printf ("set login_server_db : %s\n",w2);
		} else if(strcmpi(w1,"lowest_gm_level")==0){
			lowest_gm_level = atoi(w2);
			printf ("set lowest_gm_level : %s\n",w2);
		} else if(strcmpi(w1,"read_gm_interval")==0){
			read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second
			printf ("set read_gm_interval : %s\n",w2);
		} else if(strcmpi(w1,"log_db")==0) {
			strcpy(log_db, w2);
		} else if(strcmpi(w1,"log_db_ip")==0) {
			strcpy(log_db_ip, w2);
		} else if(strcmpi(w1,"log_db")==0) {
			strcpy(log_db, w2);
		} else if(strcmpi(w1,"log_db_id")==0) {
			strcpy(log_db_id, w2);
		} else if(strcmpi(w1,"log_db_pw")==0) {
			strcpy(log_db_pw, w2);
		} else if(strcmpi(w1,"log_db_port")==0) {
			log_db_port = atoi(w2);
		} 
	}
	fclose(fp);

	return 0;
}

// sql online status checking [Valaris]
void char_offline(struct map_session_data *sd)
{
	if(sd && sd->status.char_id) {
		sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, sd->status.char_id);
	        if(mysql_query(&mmysql_handle, tmp_sql) ) {
			printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) );
	        }
	}
}

void do_reset_online(void)
{
	sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `online`='1'", char_db);
	if(mysql_query(&mmysql_handle, tmp_sql) ) {
		printf("DB server Error (reset_online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) );
	}
}

int online_timer(int tid,unsigned int tick,int id,int data)
{
	if(check_online_timer != tid)
		return 0;

	char_online_check();

	check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);	

	return 0;
}

void char_online_check(void)
{
	int i;
	struct map_session_data *sd=NULL;

	do_reset_online();

	for(i=0;i<fd_max;i++){
		if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && 
		 !(battle_config.hide_GM_session && pc_isGM(sd)))
			if(sd->status.char_id) {
				sprintf(tmp_sql,"UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, sd->status.char_id);
			        if(mysql_query(&mmysql_handle, tmp_sql) ) {
					printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) );
				}
			}
	}

	
	if(check_online_timer && check_online_timer != -1) {
		delete_timer(check_online_timer,online_timer);
		add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);
	}

}

#endif /* not TXT_ONLY */

//-----------------------------------------------------
//I'm Alive Alert
//Used to output 'I'm Alive' every few seconds
//Intended to let frontends know if the app froze
//-----------------------------------------------------
int imalive_timer(int tid, unsigned int tick, int id, int data){
	printf("I'm Alive\n");
	return 0;
}

//-----------------------------------------------------
//Flush stdout
//stdout buffer needs flushed to be seen in GUI
//-----------------------------------------------------
int flush_timer(int tid, unsigned int tick, int id, int data){
	fflush(stdout);
	return 0;
}

int id_db_final(void *k,void *d,va_list ap){ return 0; }
int map_db_final(void *k,void *d,va_list ap){ return 0; }
int nick_db_final(void *k,void *d,va_list ap){ return 0; }
int charid_db_final(void *k,void *d,va_list ap){ return 0; }

static int cleanup_sub(struct block_list *bl, va_list ap) {
	nullpo_retr(0, bl);

        switch(bl->type) {
        case BL_PC:
            map_delblock(bl); // There is something better...
            break;
        case BL_NPC:
            npc_delete((struct npc_data *)bl);
            break;
        case BL_MOB:
            mob_delete((struct mob_data *)bl);
            break;
        case BL_PET:
            pet_remove_map((struct map_session_data *)bl);
            break;
        case BL_ITEM:
            map_clearflooritem(bl->id);
            break;
        case BL_SKILL:
            skill_delunit((struct skill_unit *) bl);
            break;
        }

	return 0;
}

/*==========================================
 * map鯖終了時処理
 *------------------------------------------
 */
void do_final(void) {
    int map_id, i;

    for (map_id = 0; map_id < map_num;map_id++) {
	if(map[map_id].m)
		map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0);
    }

    for (i = 0; i < fd_max; i++) 
        delete_session(i);

    map_removenpc();
    timer_final();

    numdb_final(id_db, id_db_final);
    strdb_final(map_db, map_db_final);
    strdb_final(nick_db, nick_db_final);
    numdb_final(charid_db, charid_db_final);

	for(i=0;i<=map_num;i++){
		if(map[i].gat) free(map[i].gat);
		if(map[i].block) free(map[i].block);
		if(map[i].block_mob) free(map[i].block_mob);
		if(map[i].block_count) free(map[i].block_count);
		if(map[i].block_mob_count) free(map[i].block_mob_count);
	}
	do_final_script();
	do_final_itemdb();
	do_final_storage();
        do_final_guild();
#ifndef TXT_ONLY
	do_reset_online();
    map_sql_close();
#endif /* not TXT_ONLY */
}

void map_helpscreen() {
	exit(1);
}

/*======================================================
 * Map-Server Init and Command-line Arguments [Valaris]
 *------------------------------------------------------
 */
int do_init(int argc, char *argv[]) {
	int i;

#ifndef TXT_ONLY
	unsigned char *SQL_CONF_NAME="conf/inter_athena.conf";
	unsigned char *LOG_CONF_NAME="conf/log_athena.conf";
#endif
	unsigned char *MAP_CONF_NAME = "conf/map_athena.conf";
	unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
	unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
	unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf";
	unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf";
	unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt";

	srand(gettick());

	for (i = 1; i < argc ; i++) {

		if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
			map_helpscreen();
		else if (strcmp(argv[i], "--map_config") == 0)
			MAP_CONF_NAME=argv[i+1];
		else if (strcmp(argv[i],"--battle_config") == 0)
			BATTLE_CONF_FILENAME = argv[i+1];
		else if (strcmp(argv[i],"--atcommand_config") == 0)
			ATCOMMAND_CONF_FILENAME = argv[i+1];
		else if (strcmp(argv[i],"--script_config") == 0)
			SCRIPT_CONF_NAME = argv[i+1];
		else if (strcmp(argv[i],"--msg_config") == 0)
			MSG_CONF_NAME = argv[i+1];
		else if (strcmp(argv[i],"--grf_path_file") == 0)
			GRF_PATH_FILENAME = argv[i+1];
#ifndef TXT_ONLY
		else if (strcmp(argv[i],"--sql_config") == 0)
		    SQL_CONF_NAME = argv[i+1];
#endif /* not TXT_ONLY */
	}

	map_config_read(MAP_CONF_NAME);

        if ((naddr_ == 0) && (map_ip_set_ == 0 || char_ip_set_ == 0)) { 
            printf("\nUnable to determine your IP address... please edit\n");
            printf("the map_athena.conf file and set it.\n");
            printf("(127.0.0.1 is valid if you have no network interface)\n");
        }

        if (map_ip_set_ == 0 || char_ip_set_ == 0) { 
          // The map server should know what IP address it is running on
          //   - MouseJstr
          int localaddr = ntohl(addr_[0]);
          unsigned char *ptr = (unsigned char *) &localaddr;
          char buf[16];
          sprintf(buf, "%d.%d.%d.%d", ptr[0], ptr[1], ptr[2], ptr[3]);;
          if (naddr_ != 1) 
            printf("Multiple interfaces detected..  using %s as our IP address\n", buf);
          else
            printf("Defaulting to %s as our IP address\n", buf);
          if (map_ip_set_ == 0)
          	clif_setip(buf);
          if (char_ip_set_ == 0)
		chrif_setip(buf);

          if (ptr[0] == 192 && ptr[1] == 168)  
            printf("\nFirewall detected.. \n    edit lan_support.conf and map_athena.conf\n\n");
        } 
        
	battle_config_read(BATTLE_CONF_FILENAME);
	atcommand_config_read(ATCOMMAND_CONF_FILENAME);
	script_config_read(SCRIPT_CONF_NAME);
	msg_config_read(MSG_CONF_NAME);
#ifndef TXT_ONLY
	sql_config_read(SQL_CONF_NAME);
	log_config_read(LOG_CONF_NAME);
#endif /* not TXT_ONLY */

	atexit(do_final);

	id_db = numdb_init();
	map_db = strdb_init(16);
	nick_db = strdb_init(24);
	charid_db = numdb_init();
#ifndef TXT_ONLY
	map_sql_init();
#endif /* not TXT_ONLY */

	grfio_init(GRF_PATH_FILENAME);

	map_readallmap();

	add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");

	//Added by Mugendai for GUI support
	if (flush_on)
	{
		add_timer_interval(gettick()+10, flush_timer,0,0,flush_time);
	}

#ifndef TXT_ONLY // online status timer, checks every hour [Valaris]
	add_timer_func_list(online_timer, "online_timer");
	check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);	
#endif /* not TXT_ONLY */

	do_init_chrif();
	do_init_clif();
	do_init_itemdb();
	do_init_mob();	// npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先
	do_init_script();
	do_init_npc();
	do_init_pc();
	do_init_party();
	do_init_guild();
	do_init_storage();
	do_init_skill();
	do_init_pet();

#ifndef TXT_ONLY /* mail system [Valaris] */
	if(battle_config.mail_system)	
		do_init_mail();

	if (log_config.branch || log_config.drop || log_config.mvpdrop || 
		log_config.present || log_config.produce || log_config.refine || 
		log_config.trade)
	{
		log_sql_init();
	}
#endif /* not TXT_ONLY */

	npc_event_do_oninit();	// npcのOnInitイベント実行
	
	if ( console ) {
	    set_defaultconsoleparse(parse_console);
	   	start_console();
	}
	
	if (battle_config.pk_mode == 1)
		printf("The server is running in \033[1;31mPK Mode\033[0m.\n");
	
	//Added for Mugendais I'm Alive mod
	if (imalive_on)
		add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000);

	printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port);
	ticks = gettick();
	

	return 0;
}
