// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "guild.h"
#include "storage.h"
#include "db.h"
#include "timer.h"
#include "socket.h"
#include "nullpo.h"
#include "malloc.h"
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "map.h"
#include "mob.h"
#include "intif.h"
#include "clif.h"
#include "skill.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

static struct dbt *guild_db;
static struct dbt *castle_db;
static struct dbt *guild_expcache_db;
static struct dbt *guild_infoevent_db;
static struct dbt *guild_castleinfoevent_db;

struct eventlist {
	char name[50];
	struct eventlist *next;
};

// ギルドのEXPキャッシュのフラッシュに関連する定数
#define GUILD_PAYEXP_INVERVAL 10000	// 間隔(キャッシュの最大生存時間、ミリ秒)
#define GUILD_PAYEXP_LIST 8192	// キャッシュの最大数

// ギルドのEXPキャッシュ
struct guild_expcache {
	int guild_id, account_id, char_id, exp;
};

// ギルドスキルdbのアクセサ（今は直打ちで代用）
int guild_skill_get_inf(int id) { // Modified for new skills [Sara]
	if (id==GD_BATTLEORDER) return 4;
	else if (id==GD_REGENERATION) return 4;
	else if (id==GD_RESTORE) return 4;
	else if (id==GD_EMERGENCYCALL) return 4;
	else return 0;
}
int guild_skill_get_sp(int id,int lv){ return 0; }
int guild_skill_get_range(int id){ return 0; }
int guild_skill_get_max(int id) { // Modified for new skills [Sara]
	if (id==GD_EXTENSION) return 10;
	else if (id==GD_REGENERATION) return 3;
	else return 1;
}

// ギルドスキルがあるか確認
int guild_checkskill(struct guild *g,int id){ return g->skill[id-10000].lv; }


int guild_payexp_timer(int tid,unsigned int tick,int id,int data);
int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);


static int guild_read_castledb(void)
{
	FILE *fp;
	char line[1024];
	int j,ln=0;
	char *str[32],*p;
	struct guild_castle *gc;

	if( (fp=fopen("db/castle_db.txt","r"))==NULL){
		printf("can't read db/castle_db.txt\n");
		return -1;
	}

	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		memset(str,0,sizeof(str));
		gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle));
		for(j=0,p=line;j<6 && p;j++){
			str[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}

		gc->guild_id=0; // <Agit> Clear Data for Initialize
		gc->economy=0; gc->defense=0; gc->triggerE=0; gc->triggerD=0; gc->nextTime=0; gc->payTime=0;
		gc->createTime=0; gc->visibleC=0; gc->visibleG0=0; gc->visibleG1=0; gc->visibleG2=0;
		gc->visibleG3=0; gc->visibleG4=0; gc->visibleG5=0; gc->visibleG6=0; gc->visibleG7=0;
		gc->Ghp0=0; gc->Ghp1=0; gc->Ghp2=0; gc->Ghp3=0; gc->Ghp4=0; gc->Ghp5=0; gc->Ghp6=0; gc->Ghp7=0; // guardian HP [Valaris]

		gc->castle_id=atoi(str[0]);
		memcpy(gc->map_name,str[1],24);
		memcpy(gc->castle_name,str[2],24);
		memcpy(gc->castle_event,str[3],24);

		numdb_insert(castle_db,gc->castle_id,gc);

		//intif_guild_castle_info(gc->castle_id);

		ln++;
	}
	fclose(fp);
	printf("read db/castle_db.txt done (count=%d)\n",ln);
	return 0;
}

// 初期化
void do_init_guild(void)
{
	guild_db=numdb_init();
	castle_db=numdb_init();
	guild_expcache_db=numdb_init();
	guild_infoevent_db=numdb_init();
	guild_castleinfoevent_db=numdb_init();

	guild_read_castledb();

	add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer");
	add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
	add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
}


// 検索
struct guild *guild_search(int guild_id)
{
	return numdb_search(guild_db,guild_id);
}
int guild_searchname_sub(void *key,void *data,va_list ap)
{
	struct guild *g=(struct guild *)data,**dst;
	char *str;
	str=va_arg(ap,char *);
	dst=va_arg(ap,struct guild **);
	if(strcmpi(g->name,str)==0)
		*dst=g;
	return 0;
}
// ギルド名検索
struct guild* guild_searchname(char *str)
{
	struct guild *g=NULL;
	numdb_foreach(guild_db,guild_searchname_sub,str,&g);
	return g;
}
struct guild_castle *guild_castle_search(int gcid)
{
	return numdb_search(castle_db,gcid);
}

// mapnameに対応したアジトのgcを返す
struct guild_castle *guild_mapname2gc(char *mapname)
{
	int i;
	struct guild_castle *gc=NULL;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		gc=guild_castle_search(i);
		if(!gc) continue;
		if(strcmp(gc->map_name,mapname)==0) return gc;
	}
	return NULL;
}

// ログイン中のギルドメンバーの１人のsdを返す
struct map_session_data *guild_getavailablesd(struct guild *g)
{
	int i;

	nullpo_retr(NULL, g);

	for(i=0;i<g->max_member;i++)
		if(g->member[i].sd!=NULL)
			return g->member[i].sd;
	return NULL;
}

// ギルドメンバーのインデックスを返す
int guild_getindex(struct guild *g,int account_id,int char_id)
{
	int i;
	if(g==NULL)
		return -1;
	for(i=0;i<g->max_member;i++)
		if( g->member[i].account_id==account_id &&
			g->member[i].char_id==char_id )
			return i;
	return -1;
}
// ギルドメンバーの役職を返す
int guild_getposition(struct map_session_data *sd,struct guild *g)
{
	int i;

	nullpo_retr(-1, sd);

	if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL)
		return -1;
	for(i=0;i<g->max_member;i++)
		if( g->member[i].account_id==sd->status.account_id &&
			g->member[i].char_id==sd->status.char_id )
			return g->member[i].position;
	return -1;
}

// メンバー情報の作成
void guild_makemember(struct guild_member *m,struct map_session_data *sd)
{
	nullpo_retv(sd);

	memset(m,0,sizeof(struct guild_member));
	m->account_id	=sd->status.account_id;
	m->char_id		=sd->status.char_id;
	m->hair			=sd->status.hair;
	m->hair_color	=sd->status.hair_color;
	m->gender		=sd->sex;
	m->class		=sd->status.class;
	m->lv			=sd->status.base_level;
	m->exp			=0;
	m->exp_payper	=0;
	m->online		=1;
	m->position		=MAX_GUILDPOSITION-1;
	memcpy(m->name,sd->status.name,24);
	return;
}
// ギルド競合確認
int guild_check_conflict(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	intif_guild_checkconflict(sd->status.guild_id,
		sd->status.account_id,sd->status.char_id);
	return 0;
}

// ギルドのEXPキャッシュをinter鯖にフラッシュする
int guild_payexp_timer_sub(void *key,void *data,va_list ap)
{
	int i, *dellist,*delp, dataid=(int)key;
	struct guild_expcache *c;
	struct guild *g;

	nullpo_retr(0, ap);
	nullpo_retr(0, c=(struct guild_expcache *)data);
	nullpo_retr(0, dellist=va_arg(ap,int *));
	nullpo_retr(0, delp=va_arg(ap,int *));

	if( *delp>=GUILD_PAYEXP_LIST || (g=guild_search(c->guild_id))==NULL )
		return 0;
	if( ( i=guild_getindex(g,c->account_id,c->char_id) )<0 )
		return 0;

	g->member[i].exp+=c->exp;
	intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
		GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
	c->exp=0;

	dellist[(*delp)++]=dataid;
	free(c);
	return 0;
}
int guild_payexp_timer(int tid,unsigned int tick,int id,int data)
{
	int dellist[GUILD_PAYEXP_LIST],delp=0,i;
	numdb_foreach(guild_expcache_db,guild_payexp_timer_sub,
		dellist,&delp);
	for(i=0;i<delp;i++)
		numdb_erase(guild_expcache_db,dellist[i]);
//	if(battle_config.etc_log)
//		printf("guild exp %d charactor's exp flushed !\n",delp);
	return 0;
}

//------------------------------------------------------------------------

// 作成要求
int guild_create(struct map_session_data *sd,char *name)
{
	nullpo_retr(0, sd);

	if(sd->status.guild_id==0){
		if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) {
			struct guild_member m;
			guild_makemember(&m,sd);
			m.position=0;
			intif_guild_create(name,&m);
		} else
			clif_guild_created(sd,3);	// エンペリウムがいない
	}else
		clif_guild_created(sd,1);	// すでに所属している

	return 0;
}

// 作成可否
int guild_created(int account_id,int guild_id)
{
	struct map_session_data *sd=map_id2sd(account_id);

	if(sd==NULL)
		return 0;
	if(guild_id>0) {
			struct guild *g;
			sd->status.guild_id=guild_id;
			sd->guild_sended=0;
			if((g=numdb_search(guild_db,guild_id))!=NULL){
				printf("guild: id already exists!\n");
				exit(1);
			}
			clif_guild_created(sd,0);
			if(battle_config.guild_emperium_check)
				pc_delitem(sd,pc_search_inventory(sd,714),1,0);	// エンペリウム消耗
	} else {
		clif_guild_created(sd,2);	// 作成失敗（同名ギルド存在）
	}
	return 0;
}

// 情報要求
int guild_request_info(int guild_id)
{
//	if(battle_config.etc_log)
//		printf("guild_request_info\n");
	return intif_guild_request_info(guild_id);
}
// イベント付き情報要求
int guild_npc_request_info(int guild_id,const char *event)
{
	struct eventlist *ev;

	if( guild_search(guild_id) ){
		if(event && *event)
			npc_event_do(event);
		return 0;
	}

	if(event==NULL || *event==0)
		return guild_request_info(guild_id);

	ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
	memcpy(ev->name,event,sizeof(ev->name));
	ev->next=(struct eventlist *)numdb_search(guild_infoevent_db,guild_id);
	numdb_insert(guild_infoevent_db,guild_id,ev);
	return guild_request_info(guild_id);
}

// 所属キャラの確認
int guild_check_member(const struct guild *g)
{
	int i;
	struct map_session_data *sd;

	nullpo_retr(0, g);

	for(i=0;i<fd_max;i++){
		if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
			if(sd->status.guild_id==g->guild_id){
				int j,f=1;
				for(j=0;j<MAX_GUILD;j++){	// データがあるか
					if(	g->member[j].account_id==sd->status.account_id &&
						g->member[j].char_id==sd->status.char_id)
						f=0;
				}
				if(f){
					sd->status.guild_id=0;
					sd->guild_sended=0;
					sd->guild_emblem_id=0;
					if(battle_config.error_log)
						printf("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
				}
			}
		}
	}
	return 0;
}
// 情報所得失敗（そのIDのキャラを全部未所属にする）
int guild_recv_noinfo(int guild_id)
{
	int i;
	struct map_session_data *sd;
	for(i=0;i<fd_max;i++){
		if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
			if(sd->status.guild_id==guild_id)
				sd->status.guild_id=0;
		}
	}
	return 0;
}
// 情報所得
int guild_recv_info(struct guild *sg)
{
	struct guild *g,before;
	int i,bm,m;
	struct eventlist *ev,*ev2;

	nullpo_retr(0, sg);

	if((g=numdb_search(guild_db,sg->guild_id))==NULL){
		g=(struct guild *)aCalloc(1,sizeof(struct guild));
		numdb_insert(guild_db,sg->guild_id,g);
		before=*sg;

		// 最初のロードなのでユーザーのチェックを行う
		guild_check_member(sg);
	}else
		before=*g;
	memcpy(g,sg,sizeof(struct guild));

	for(i=bm=m=0;i<g->max_member;i++){	// sdの設定と人数の確認
		if(g->member[i].account_id>0){
			struct map_session_data *sd = map_id2sd(g->member[i].account_id);
			g->member[i].sd=(sd!=NULL &&
				sd->status.char_id==g->member[i].char_id &&
				sd->status.guild_id==g->guild_id)?	sd:NULL;
			m++;
		}else
			g->member[i].sd=NULL;
		if(before.member[i].account_id>0)
			bm++;
	}

	for(i=0;i<g->max_member;i++){	// 情報の送信
		struct map_session_data *sd = g->member[i].sd;
		if( sd==NULL )
			continue;

		if(	before.guild_lv!=g->guild_lv || bm!=m ||
			before.max_member!=g->max_member ){
			clif_guild_basicinfo(sd);	// 基本情報送信
			clif_guild_emblem(sd,g);	// エンブレム送信
		}

		if(bm!=m){		// メンバー情報送信
			clif_guild_memberlist(g->member[i].sd);
		}

		if( before.skill_point!=g->skill_point)
			clif_guild_skillinfo(sd);	// スキル情報送信

		if( sd->guild_sended==0){	// 未送信なら所属情報も送る
			clif_guild_belonginfo(sd,g);
			clif_guild_notice(sd,g);
			sd->guild_emblem_id=g->emblem_id;
			sd->guild_sended=1;
		}
	}

	// イベントの発生
	if( (ev=numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){
		numdb_erase(guild_infoevent_db,sg->guild_id);
		for(;ev;ev2=ev->next,free(ev),ev=ev2){
			npc_event_do(ev->name);
		}
	}

	return 0;
}


// ギルドへの勧誘
int guild_invite(struct map_session_data *sd,int account_id)
{
	struct map_session_data *tsd;
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	tsd= map_id2sd(account_id);
	g=guild_search(sd->status.guild_id);

	if(tsd==NULL || g==NULL)
		return 0;
	if(!battle_config.invite_request_check) {
		if (tsd->party_invite>0 || tsd->trade_partner) {	// 相手が取引中かどうか
			clif_guild_inviteack(sd,0);
			return 0;
		}
	}
	if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){	// 相手の所属確認
		clif_guild_inviteack(sd,0);
		return 0;
	}

	// 定員確認
	for(i=0;i<g->max_member;i++)
		if(g->member[i].account_id==0)
			break;
	if(i==g->max_member){
		clif_guild_inviteack(sd,3);
		return 0;
	}

	tsd->guild_invite=sd->status.guild_id;
	tsd->guild_invite_account=sd->status.account_id;

	clif_guild_invite(tsd,g);
	return 0;
}
// ギルド勧誘への返答
int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_retr(0, sd);
	nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));

	if(sd->guild_invite!=guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		struct guild_member m;
		struct guild *g;
		int i;

		// 定員確認
		if( (g=guild_search(tsd->status.guild_id))==NULL ){
			sd->guild_invite=0;
			sd->guild_invite_account=0;
			return 0;
		}
		for(i=0;i<g->max_member;i++)
			if(g->member[i].account_id==0)
				break;
		if(i==g->max_member){
			sd->guild_invite=0;
			sd->guild_invite_account=0;
			clif_guild_inviteack(tsd,3);
			return 0;
		}


		//inter鯖へ追加要求
		guild_makemember(&m,sd);
		intif_guild_addmember( sd->guild_invite, &m );
		return 0;
	}else{		// 拒否
		sd->guild_invite=0;
		sd->guild_invite_account=0;
		if(tsd==NULL)
			return 0;
		clif_guild_inviteack(tsd,1);
	}
	return 0;
}
// ギルドメンバが追加された
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
	struct map_session_data *sd= map_id2sd(account_id),*sd2;
	struct guild *g;

	if( (g=guild_search(guild_id))==NULL )
		return 0;

	if((sd==NULL || sd->guild_invite==0) && flag==0){
		// キャラ側に登録できなかったため脱退要求を出す
		if(battle_config.error_log)
			printf("guild: member added error %d is not online\n",account_id);
 		intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**");
		return 0;
	}
	sd->guild_invite=0;
	sd->guild_invite_account=0;

	sd2=map_id2sd(sd->guild_invite_account);

	if(flag==1){	// 失敗
		if( sd2!=NULL )
			clif_guild_inviteack(sd2,3);
		return 0;
	}

		// 成功
	sd->guild_sended=0;
	sd->status.guild_id=guild_id;

	if( sd2!=NULL )
		clif_guild_inviteack(sd2,2);

	// いちおう競合確認
	guild_check_conflict(sd);

	return 0;
}

// ギルド脱退要求
int guild_leave(struct map_session_data *sd,int guild_id,
	int account_id,int char_id,const char *mes)
{
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g = guild_search(sd->status.guild_id);

	if(g==NULL)
		return 0;

	if(	sd->status.account_id!=account_id ||
		sd->status.char_id!=char_id || sd->status.guild_id!=guild_id)
		return 0;

	for(i=0;i<g->max_member;i++){	// 所属しているか
		if(	g->member[i].account_id==sd->status.account_id &&
			g->member[i].char_id==sd->status.char_id ){
			intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
			return 0;
		}
	}
	return 0;
}
// ギルド追放要求
int guild_explusion(struct map_session_data *sd,int guild_id,
	int account_id,int char_id,const char *mes)
{
	struct guild *g;
	int i,ps;

	nullpo_retr(0, sd);

	g = guild_search(sd->status.guild_id);

	if(g==NULL)
		return 0;

	if(	sd->status.guild_id!=guild_id)
		return 0;

	if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
		return 0;	// 処罰権限無し

	for(i=0;i<g->max_member;i++){	// 所属しているか
		if(	g->member[i].account_id==account_id &&
			g->member[i].char_id==char_id ){
			intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
			return 0;
		}
	}
	return 0;
}
// ギルドメンバが脱退した
int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
	const char *name,const char *mes)
{
	struct map_session_data *sd=map_id2sd(account_id);
	struct guild *g=guild_search(guild_id);
	int i;

	if(g!=NULL){
		int i;
		for(i=0;i<g->max_member;i++)
			if(	g->member[i].account_id==account_id &&
				g->member[i].char_id==char_id ){
				struct map_session_data *sd2=sd;
				if(sd2==NULL)
					sd2=guild_getavailablesd(g);
				else
				{
					if(flag==0)
						clif_guild_leave(sd2,name,mes);
					else
						clif_guild_explusion(sd2,name,mes,account_id);
				}
				g->member[i].account_id=0;
				g->member[i].sd=NULL;
			}
	}
	if(sd!=NULL && sd->status.guild_id==guild_id){
		sd->status.guild_id=0;
		sd->guild_emblem_id=0;
		sd->guild_sended=0;
	}

	// メンバーリストを全員に再通知
	for(i=0;i<g->max_member;i++){
		if( g->member[i].sd!=NULL )
			clif_guild_memberlist(g->member[i].sd);
	}

	return 0;
}
// ギルドメンバのオンライン状態/Lv更新送信
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{
	struct guild *g;

	nullpo_retr(0, sd);

	if(sd->status.guild_id<=0)
		return 0;
	g=guild_search(sd->status.guild_id);
	if(g==NULL)
		return 0;

	intif_guild_memberinfoshort(g->guild_id,
		sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class);

	if( !online ){	// ログアウトするならsdをクリアして終了
		int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
		if(i>=0)
			g->member[i].sd=NULL;
		return 0;
	}

	if( sd->guild_sended!=0 )	// ギルド初期送信データは送信済み
		return 0;

	// 競合確認
	guild_check_conflict(sd);

	// あるならギルド初期送信データ送信
	if( (g=guild_search(sd->status.guild_id))!=NULL ){
		guild_check_member(g);	// 所属を確認する
		if(sd->status.guild_id==g->guild_id){
			clif_guild_belonginfo(sd,g);
			clif_guild_notice(sd,g);
			sd->guild_sended=1;
			sd->guild_emblem_id=g->emblem_id;
		}
	}
	return 0;
}
// ギルドメンバのオンライン状態/Lv更新通知
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class)
{
	int i,alv,c,idx=0,om=0,oldonline=-1;
	struct guild *g=guild_search(guild_id);
	if(g==NULL)
		return 0;
	for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
		struct guild_member *m=&g->member[i];
		if(m->account_id==account_id && m->char_id==char_id ){
			oldonline=m->online;
			m->online=online;
			m->lv=lv;
			m->class=class;
			idx=i;
		}
		if(m->account_id>0){
			alv+=m->lv;
			c++;
		}
		if(m->online)
			om++;
	}
	if(idx==g->max_member){
		if(battle_config.error_log)
			printf("guild: not found member %d,%d on %d[%s]\n",	account_id,char_id,guild_id,g->name);
		return 0;
	}
	g->average_lv=alv/c;
	g->connect_member=om;

	if(oldonline!=online)	// オンライン状態が変わったので通知
		clif_guild_memberlogin_notice(g,idx,online);

	for(i=0;i<g->max_member;i++){	// sd再設定
		struct map_session_data *sd= map_id2sd(g->member[i].account_id);
		g->member[i].sd=(sd!=NULL &&
			sd->status.char_id==g->member[i].char_id &&
			sd->status.guild_id==guild_id)?sd:NULL;
	}

	// ここにクライアントに送信処理が必要

	return 0;
}
// ギルド会話送信
int guild_send_message(struct map_session_data *sd,char *mes,int len)
{
	nullpo_retr(0, sd);

	if(sd->status.guild_id==0)
		return 0;
	intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
	return 0;
}
// ギルド会話受信
int guild_recv_message(int guild_id,int account_id,char *mes,int len)
{
	struct guild *g;
	if( (g=guild_search(guild_id))==NULL)
		return 0;
	clif_guild_message(g,account_id,mes,len);
	return 0;
}
// ギルドメンバの役職変更
int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
{
	return intif_guild_change_memberinfo(
		guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
}
// ギルドメンバの役職変更通知
int guild_memberposition_changed(struct guild *g,int idx,int pos)
{
	nullpo_retr(0, g);

	g->member[idx].position=pos;
	clif_guild_memberpositionchanged(g,idx);
	return 0;
}
// ギルド役職変更
int guild_change_position(struct map_session_data *sd,int idx,
	int mode,int exp_mode,const char *name)
{
	struct guild_position p;

	nullpo_retr(0, sd);

	if(exp_mode>battle_config.guild_exp_limit)
		exp_mode=battle_config.guild_exp_limit;
	if(exp_mode<0)exp_mode=0;
	p.mode=mode;
	p.exp_mode=exp_mode;
	memcpy(p.name,name,24);
	return intif_guild_position(sd->status.guild_id,idx,&p);
}
// ギルド役職変更通知
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
	struct guild *g=guild_search(guild_id);
	if(g==NULL)
		return 0;
	memcpy(&g->position[idx],p,sizeof(struct guild_position));
	clif_guild_positionchanged(g,idx);
	return 0;
}
// ギルド告知変更
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
{
	nullpo_retr(0, sd);

	if(guild_id!=sd->status.guild_id)
		return 0;
	return intif_guild_notice(guild_id,mes1,mes2);
}
// ギルド告知変更通知
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
{
	int i;
	struct map_session_data *sd;
	struct guild *g=guild_search(guild_id);
	if(g==NULL)
		return 0;

	memcpy(g->mes1,mes1,60);
	memcpy(g->mes2,mes2,120);

	for(i=0;i<g->max_member;i++){
		if((sd=g->member[i].sd)!=NULL)
			clif_guild_notice(sd,g);
	}
	return 0;
}
// ギルドエンブレム変更
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
	nullpo_retr(0, sd);

	return intif_guild_emblem(sd->status.guild_id,len,data);
}
// ギルドエンブレム変更通知
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
{
	int i;
	struct map_session_data *sd;
	struct guild *g=guild_search(guild_id);
	if(g==NULL)
		return 0;

	memcpy(g->emblem_data,data,len);
	g->emblem_len=len;
	g->emblem_id=emblem_id;

	for(i=0;i<g->max_member;i++){
		if((sd=g->member[i].sd)!=NULL){
			sd->guild_emblem_id=emblem_id;
			clif_guild_belonginfo(sd,g);
			clif_guild_emblem(sd,g);
		}
	}
	return 0;
}

// ギルドのEXP上納
int guild_payexp(struct map_session_data *sd,int exp)
{
	struct guild *g;
	struct guild_expcache *c;
	int per,exp2;

	nullpo_retr(0, sd);

	if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL )
		return 0;
	if( (per=g->position[guild_getposition(sd,g)].exp_mode)<=0 )
		return 0;
	if( per>100 )per=100;

	if( (exp2=exp*per/100)<=0 )
		return 0;

	if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){
		c=(struct guild_expcache *)aCalloc(1,sizeof(struct guild_expcache));
		c->guild_id=sd->status.guild_id;
		c->account_id=sd->status.account_id;
		c->char_id=sd->status.char_id;
		c->exp=exp2;
		numdb_insert(guild_expcache_db,c->char_id,c);
	}else{
		c->exp+=exp2;
	}
	return exp2;
}

// スキルポイント割り振り
int guild_skillup(struct map_session_data *sd,int skill_num,int flag)
{
	struct guild *g;
	int idx;

	nullpo_retr(0, sd);

	if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
		return 0;
	if(strcmp(sd->status.name,g->master))
		return 0;

	if( (g->skill_point>0 || flag&1) &&
		g->skill[(idx=skill_num-10000)].id!=0 &&
		g->skill[idx].lv < guild_skill_get_max(skill_num) ){
		intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag);
	}
	return 0;
}
// スキルポイント割り振り通知
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
	struct map_session_data *sd=map_id2sd(account_id);
	struct guild *g=guild_search(guild_id);
	int i;
	if(g==NULL)
		return 0;
	if(sd!=NULL)
		clif_guild_skillup(sd,skill_num,g->skill[skill_num-10000].lv);
	// 全員に通知
	for(i=0;i<g->max_member;i++)
		if((sd=g->member[i].sd)!=NULL)
			clif_guild_skillinfo(sd);
	return 0;
}

// ギルド同盟数所得
int guild_get_alliance_count(struct guild *g,int flag)
{
	int i,c;

	nullpo_retr(0, g);

	for(i=c=0;i<MAX_GUILDALLIANCE;i++){
		if(	g->alliance[i].guild_id>0 &&
			g->alliance[i].opposition==flag )
			c++;
	}
	return c;
}
// ギルド同盟要求
int guild_reqalliance(struct map_session_data *sd,int account_id)
{
	struct map_session_data *tsd= map_id2sd(account_id);
	struct guild *g[2];
	int i;

	if(agit_flag)	{	// Disable alliance creation during woe [Valaris]
		clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
		return 0;
	}	// end addition [Valaris]


	nullpo_retr(0, sd);

	if(tsd==NULL || tsd->status.guild_id<=0)
		return 0;

	g[0]=guild_search(sd->status.guild_id);
	g[1]=guild_search(tsd->status.guild_id);

	if(g[0]==NULL || g[1]==NULL)
		return 0;

	if( guild_get_alliance_count(g[0],0)>3 )	// 同盟数確認
		clif_guild_allianceack(sd,4);
	if( guild_get_alliance_count(g[1],0)>3 )
		clif_guild_allianceack(sd,3);

	if( tsd->guild_alliance>0 ){	// 相手が同盟要請状態かどうか確認
		clif_guild_allianceack(sd,1);
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに同盟状態か確認
		if(	g[0]->alliance[i].guild_id==tsd->status.guild_id &&
			g[0]->alliance[i].opposition==0){
			clif_guild_allianceack(sd,0);
			return 0;
		}
	}

	tsd->guild_alliance=sd->status.guild_id;
	tsd->guild_alliance_account=sd->status.account_id;

	clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
	return 0;
}
// ギルド勧誘への返答
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_retr(0, sd);
	nullpo_retr(0, tsd= map_id2sd( account_id ));

	if(sd->guild_alliance!=tsd->status.guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		int i;

		struct guild *g;	// 同盟数再確認
		if( (g=guild_search(sd->status.guild_id))==NULL ||
			guild_get_alliance_count(g,0)>3 ){
			clif_guild_allianceack(sd,4);
			clif_guild_allianceack(tsd,3);
			return 0;
		}
		if( (g=guild_search(tsd->status.guild_id))==NULL ||
			guild_get_alliance_count(g,0)>3 ){
			clif_guild_allianceack(sd,3);
			clif_guild_allianceack(tsd,4);
			return 0;
		}

		// 敵対関係なら敵対を止める
		if((g=guild_search(sd->status.guild_id)) == NULL)
			return 0;
		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(	g->alliance[i].guild_id==tsd->status.guild_id &&
				g->alliance[i].opposition==1)
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,9 );
		}
		if((g=guild_search(tsd->status.guild_id)) == NULL)
			return 0;
		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(	g->alliance[i].guild_id==sd->status.guild_id &&
				g->alliance[i].opposition==1)
				intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
					tsd->status.account_id,sd->status.account_id,9 );
		}

		// inter鯖へ同盟要請
		intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,0 );
		return 0;
	}else{		// 拒否
		sd->guild_alliance=0;
		sd->guild_alliance_account=0;
		if(tsd!=NULL)
			clif_guild_allianceack(tsd,3);
	}
	return 0;
}
// ギルド関係解消
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
	if(agit_flag)	{	// Disable alliance breaking during woe [Valaris]
		clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
		return 0;
	}	// end addition [Valaris]

	nullpo_retr(0, sd);

	intif_guild_alliance( sd->status.guild_id,guild_id,
		sd->status.account_id,0,flag|8 );
	return 0;
}
// ギルド敵対
int guild_opposition(struct map_session_data *sd,int char_id)
{
	struct map_session_data *tsd=map_id2sd(char_id);
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g=guild_search(sd->status.guild_id);
	if(g==NULL || tsd==NULL)
		return 0;

	if( guild_get_alliance_count(g,1)>3 )	// 敵対数確認
		clif_guild_oppositionack(sd,1);

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに関係を持っているか確認
		if(g->alliance[i].guild_id==tsd->status.guild_id){
			if(g->alliance[i].opposition==1){	// すでに敵対
				clif_guild_oppositionack(sd,2);
				return 0;
			}else	// 同盟破棄
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,8 );
		}
	}

	// inter鯖に敵対要請
	intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,1 );
	return 0;
}
// ギルド同盟/敵対通知
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
	int flag,const char *name1,const char *name2)
{
	struct guild *g[2];
	int guild_id[2]={guild_id1,guild_id2};
	const char *guild_name[2]={name1,name2};
	struct map_session_data *sd[2]={map_id2sd(account_id1),map_id2sd(account_id2)};
	int j,i;

	g[0]=guild_search(guild_id1);
	g[1]=guild_search(guild_id2);

	if(sd[0]!=NULL && (flag&0x0f)==0){
		sd[0]->guild_alliance=0;
		sd[0]->guild_alliance_account=0;
	}

	if(flag&0x70){	// 失敗
		for(i=0;i<2-(flag&1);i++)
			if( sd[i]!=NULL )
				clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
		return 0;
	}
//	if(battle_config.etc_log)
//		printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);

	if(!(flag&0x08)){	// 関係追加
		for(i=0;i<2-(flag&1);i++)
			if(g[i]!=NULL)
				for(j=0;j<MAX_GUILDALLIANCE;j++)
					if(g[i]->alliance[j].guild_id==0){
						g[i]->alliance[j].guild_id=guild_id[1-i];
						memcpy(g[i]->alliance[j].name,guild_name[1-i],24);
						g[i]->alliance[j].opposition=flag&1;
						break;
					}
	}else{				// 関係解消
		for(i=0;i<2-(flag&1);i++){
			if(g[i]!=NULL)
				for(j=0;j<MAX_GUILDALLIANCE;j++)
					if(	g[i]->alliance[j].guild_id==guild_id[1-i] &&
						g[i]->alliance[j].opposition==(flag&1)){
						g[i]->alliance[j].guild_id=0;
						break;
					}
			if( sd[i]!=NULL )	// 解消通知
				clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
		}
	}

	if((flag&0x0f)==0){			// 同盟通知
		if( sd[1]!=NULL )
			clif_guild_allianceack(sd[1],2);
	}else if((flag&0x0f)==1){	// 敵対通知
		if( sd[0]!=NULL )
			clif_guild_oppositionack(sd[0],0);
	}


	for(i=0;i<2-(flag&1);i++){	// 同盟/敵対リストの再送信
		struct map_session_data *sd;
		if(g[i]!=NULL)
			for(j=0;j<g[i]->max_member;j++)
				if((sd=g[i]->member[j].sd)!=NULL)
					clif_guild_allianceinfo(sd);
	}
	return 0;
}
// ギルド解散通知用
int guild_broken_sub(void *key,void *data,va_list ap)
{
	struct guild *g=(struct guild *)data;
	int guild_id=va_arg(ap,int);
	int i,j;
	struct map_session_data *sd=NULL;

	nullpo_retr(0, g);

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// 関係を破棄
		if(g->alliance[i].guild_id==guild_id){
			for(j=0;j<g->max_member;j++)
				if( (sd=g->member[j].sd)!=NULL )
					clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
			g->alliance[i].guild_id=0;
		}
	}
	return 0;
}
// ギルド解散通知
int guild_broken(int guild_id,int flag)
{
	struct guild *g=guild_search(guild_id);
	struct map_session_data *sd;
	int i;
	if(flag!=0 || g==NULL)
		return 0;

	for(i=0;i<g->max_member;i++){	// ギルド解散を通知
		if((sd=g->member[i].sd)!=NULL){
			if(sd->state.storage_flag)
				storage_guild_storage_quit(sd,1);
			sd->status.guild_id=0;
			sd->guild_sended=0;
			clif_guild_broken(g->member[i].sd,0);
		}
	}

	numdb_foreach(guild_db,guild_broken_sub,guild_id);
	numdb_erase(guild_db,guild_id);
	guild_storage_delete(guild_id);
	free(g);
	return 0;
}

// ギルド解散
int guild_break(struct map_session_data *sd,char *name)
{
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	if( (g=guild_search(sd->status.guild_id))==NULL )
		return 0;
	if(strcmp(g->name,name)!=0)
		return 0;
	if(strcmp(sd->status.name,g->master)!=0)
		return 0;
	for(i=0;i<g->max_member;i++){
		if(	g->member[i].account_id>0 && (
			g->member[i].account_id!=sd->status.account_id ||
			g->member[i].char_id!=sd->status.char_id ))
			break;
	}
	if(i<g->max_member){
		clif_guild_broken(sd,2);
		return 0;
	}

	intif_guild_break(g->guild_id);
	return 0;
}

// ギルド城データ要求
int guild_castledataload(int castle_id,int index)
{
	return intif_guild_castle_dataload(castle_id,index);
}
// ギルド城情報所得時イベント追加
int guild_addcastleinfoevent(int castle_id,int index,const char *name)
{
	struct eventlist *ev;
	int code=castle_id|(index<<16);

	if( name==NULL || *name==0 )
		return 0;

	ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
	memcpy(ev->name,name,sizeof(ev->name));
	ev->next=numdb_search(guild_castleinfoevent_db,code);
	numdb_insert(guild_castleinfoevent_db,code,ev);
	return 0;
}

// ギルド城データ要求返信
int guild_castledataloadack(int castle_id,int index,int value)
{
	struct guild_castle *gc=guild_castle_search(castle_id);
	int code=castle_id|(index<<16);
	struct eventlist *ev,*ev2;

	if(gc==NULL){
		return 0;
	}
	switch(index){
	case 1: gc->guild_id = value; break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10: gc->visibleG0 = value; break;
	case 11: gc->visibleG1 = value; break;
	case 12: gc->visibleG2 = value; break;
	case 13: gc->visibleG3 = value; break;
	case 14: gc->visibleG4 = value; break;
	case 15: gc->visibleG5 = value; break;
	case 16: gc->visibleG6 = value; break;
	case 17: gc->visibleG7 = value; break;
	case 18: gc->Ghp0 = value; break;	// guardian HP [Valaris]
	case 19: gc->Ghp1 = value; break;
	case 20: gc->Ghp2 = value; break;
	case 21: gc->Ghp3 = value; break;
	case 22: gc->Ghp4 = value; break;
	case 23: gc->Ghp5 = value; break;
	case 24: gc->Ghp6 = value; break;
	case 25: gc->Ghp7 = value; break;	// end additions [Valaris]
	default:
		printf("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	if( (ev=numdb_search(guild_castleinfoevent_db,code))!=NULL ){
		numdb_erase(guild_castleinfoevent_db,code);
		for(;ev;ev2=ev->next,free(ev),ev=ev2){
			npc_event_do(ev->name);
		}
	}
	return 1;
}
// ギルド城データ変更要求
int guild_castledatasave(int castle_id,int index,int value)
{
	return intif_guild_castle_datasave(castle_id,index,value);
}

// ギルド城データ変更通知
int guild_castledatasaveack(int castle_id,int index,int value)
{
	struct guild_castle *gc=guild_castle_search(castle_id);
	if(gc==NULL){
		return 0;
	}
	switch(index){
	case 1: gc->guild_id = value; break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10: gc->visibleG0 = value; break;
	case 11: gc->visibleG1 = value; break;
	case 12: gc->visibleG2 = value; break;
	case 13: gc->visibleG3 = value; break;
	case 14: gc->visibleG4 = value; break;
	case 15: gc->visibleG5 = value; break;
	case 16: gc->visibleG6 = value; break;
	case 17: gc->visibleG7 = value; break;
	case 18: gc->Ghp0 = value; break;	// guardian HP [Valaris]
	case 19: gc->Ghp1 = value; break;
	case 20: gc->Ghp2 = value; break;
	case 21: gc->Ghp3 = value; break;
	case 22: gc->Ghp4 = value; break;
	case 23: gc->Ghp5 = value; break;
	case 24: gc->Ghp6 = value; break;
	case 25: gc->Ghp7 = value; break;	// end additions [Valaris]
	default:
		printf("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	return 1;
}

// ギルドデータ一括受信（初期化時）
int guild_castlealldataload(int len,struct guild_castle *gc)
{
	int i;
	int n = (len-4) / sizeof(struct guild_castle), ev = -1;

	nullpo_retr(0, gc);

	// イベント付きで要求するデータ位置を探す(最後の占拠データ)
	for(i = 0; i < n; i++) {
		if ((gc + i)->guild_id)
			ev = i;
	}

	// 城データ格納とギルド情報要求
	for(i = 0; i < n; i++, gc++) {
		struct guild_castle *c = guild_castle_search(gc->castle_id);
		if (!c) {
			printf("guild_castlealldataload ??\n");
			continue;
		}
		memcpy(&c->guild_id,&gc->guild_id,
			sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) );
		if( c->guild_id ){
			if(i!=ev)
				guild_request_info(c->guild_id);
			else
				guild_npc_request_info(c->guild_id, "::OnAgitInit");
		}
	}
	if (ev == -1)
		npc_event_doall("OnAgitInit");
	return 0;
}

int guild_agit_start(void)
{	// Run All NPC_Event[OnAgitStart]
	int c = npc_event_doall("OnAgitStart");
	printf("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
	return 0;
}

int guild_agit_end(void)
{	// Run All NPC_Event[OnAgitEnd]
	int c = npc_event_doall("OnAgitEnd");
	printf("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
	return 0;
}

int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data)
{	// Run One NPC_Event[OnAgitEliminate]
	size_t len = strlen((const char*)data);
	char *evname=(char*)aCalloc(len + 4,sizeof(char));
	int c=0;

	if(!agit_flag) return 0;	// Agit already End
	memcpy(evname,(const char *)data,len - 5);
	strcpy(evname + len - 5,"Eliminate");
	c = npc_event_do(evname);
	printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c);
	return 0;
}

int guild_agit_break(struct mob_data *md)
{	// Run One NPC_Event[OnAgitBreak]
	char *evname;

	nullpo_retr(0, md);

	evname=(char *)aCalloc(strlen(md->npc_event) + 1, sizeof(char));

	strcpy(evname,md->npc_event);
// Now By User to Run [OnAgitBreak] NPC Event...
// It's a little impossible to null point with player disconnect in this!
// But Script will be stop, so nothing...
// Maybe will be changed in the futher..
//      int c = npc_event_do(evname);
	if(!agit_flag) return 0;	// Agit already End
	add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
	return 0;
}

// [MouseJstr]
//   How many castles does this guild have?
int guild_checkcastles(struct guild *g) {
	int i,nb_cas=0, id,cas_id=0;
	struct guild_castle *gc;
		id=g->guild_id;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		gc=guild_castle_search(i);
		cas_id=gc->guild_id;
		if(g->guild_id==cas_id) 
			nb_cas=nb_cas+1;
		} //end for
	return nb_cas;
}

// [MouseJstr]
//    is this guild allied with this castle?
int guild_isallied(struct guild *g, struct guild_castle *gc)
{
	int i;

	nullpo_retr(0, g);

	if(g->guild_id == gc->guild_id)
		return 1;

	if (gc->guild_id == 0)
		return 0;


	for(i=0;i<MAX_GUILDALLIANCE;i++)
		if(g->alliance[i].guild_id == gc->guild_id) {
			if(g->alliance[i].opposition == 0)
				return 1;
			else
				return 0;
		}

	return 0;
}
  
static int guild_db_final(void *key,void *data,va_list ap)
{
	struct guild *g=data;

	free(g);

	return 0;
}
static int castle_db_final(void *key,void *data,va_list ap)
{
	struct guild_castle *gc=data;

	free(gc);

	return 0;
}
static int guild_expcache_db_final(void *key,void *data,va_list ap)
{
	struct guild_expcache *c=data;

	free(c);

	return 0;
}
static int guild_infoevent_db_final(void *key,void *data,va_list ap)
{
	struct eventlist *ev=data;

	free(ev);

	return 0;
}
void do_final_guild(void)
{
	if(guild_db)
		numdb_final(guild_db,guild_db_final);
	if(castle_db)
		numdb_final(castle_db,castle_db_final);
	if(guild_expcache_db)
		numdb_final(guild_expcache_db,guild_expcache_db_final);
	if(guild_infoevent_db)
		numdb_final(guild_infoevent_db,guild_infoevent_db_final);
	if(guild_castleinfoevent_db)
		numdb_final(guild_castleinfoevent_db,guild_infoevent_db_final);
}
