//===== eAthena Script ======================================= 
//= Morroc Town
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.6
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Fully working
//= Fixed Lapidary sprite, Implemented ANTHELL trigger
//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support
//= 1.4 Fixed typo’s [Nexon]
//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
//============================================================


//==================================================== Town of Morroc ====================================================\\

// Old Scholar ===============================
morocc_in.gat,112,122,2	script	Old Scholar	61,{
	mes "[Old Scholar]";
	mes "I've devoted my Life to researching the Pyramids.  Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!";
	next;
	mes "[Old Scholar]";
	mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep.  That is... if my memory serves me correctly......";
	close;
}

// Drunk Man =================================
morocc.gat,44,180,8	script	Drunk Man	89,{
	mes "[Drunk Man]";
	mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
	mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
	next;
	mes "[Drunk Man]";
	mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
	mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
	next;
	mes "[Drunk Man]";
	mes "What I would give to get my hands something like that(Hiccup).  But only in my dreams....";
	next;
	mes "[Drunk Man]";
	mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
	mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger.  Promise me, alright?(Hiccup!)";
	emotion 20;
	close;
}

// Towner =================================
morocc.gat,68,260,8	script	Towner	99,{
	mes "[Towner]";
	mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
	next;
	mes "[Towner]";
	mes "Nobody knows when and why they were built or who built them.  All we know for sure is that there are tons of Horrendous Monsters inside of them.";
	next;
	mes "[Towner]";
	mes "I think you'd better stay away from them.  The monsters in the Pyramid LOVE to feed on strangers.  Kekekekek...";
	close;
}

// Ant Man Akira =============================
morocc.gat,76,75,4	script	Ant Man Akira	47,{
	mes "[Ant Man Akira]";
	mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
M_Menu:
	next;
	menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
	
	M_Anthell:
		mes "[Ant Man Akira]";
		mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
		mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
		next;
		mes "[Ant Man Akira]";
		mes "Many people go there to train because of the numerous amounts of ant eggs.  But be careful...";
		next;
		mes "[Ant Man Akira]";
		mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
		emotion 0;
		goto M_Menu;
	M_Ants:
		mes "[Ant Man Akira]";
		mes "There are 3 different kinds of Ant, each with a unique color and name.  Each one has a different role in the colony.";
		mes "Andres are white, Pieres are green, and Deniros are red colored.  Their differences are not merely cosmetic however.";
		next;
		mes "[Ant Man Akira]";
		mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants.  Pieres lay somewhere in the middle.";
		next;
		mes "[Ant Man Akira]";
		mes "Be careful when your around them.  If you hit 1 Andre the other Andres in the area with swarm and attack you.";
		mes "The same goes for Deniros and Pieres.  You should also know that ants are looters so watch out for your items.";
		goto M_Menu;
	M_End:
		mes "[Ant Man Akira]";
		mes "Before you go, let me tell you about Giearths.  They are not ants but they live in Anthell.  Don't underestimate them because of their small size.";
		mes "They are extremely tough and should only be handled by high level wariors.";
		next;
		mes "[Ant Man Akira]";
		mes "Well see ya around.";
		close;
}

// Poring Lady Syvia ==================================
morocc.gat,79,111,2	script	Poring Lady Syvia	700,{
	mes "[Poring Lady Syvia]";
	mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature....";
	next;
	mes "[Poring Lady Syvia]";
	mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!";
	mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
	next;
	mes "[Poring Lady Syvia]";
	mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
	next;
	mes "[Poring Lady Syvia]";
	mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
M_Menu:
	next;
	menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
	
	M_Angel:
		mes "[Poring Lady Syvia]";
		mes "The Angeling is a poring with angel wings.  It is rarely seen but it is quite a sight.  Don't not be fooled by it's angelic look however.";
		mes "It is a high level monster armed with the Holy property.  It is immune to almost all magic attacks except those of the neutral & shadow property.";
		next;
		mes "[Poring Lady Syvia]";
		mes "Physical attacks are definitely the way to go against these monsters.";
		next;
		mes "[Poring Lady Syvia]";
		mes "Don't I know a lot about porings?  Quite frankly I'm in love with them.... =P";
		goto M_Menu;

	M_Ghost:
		mes "[Poring Lady Syvia]";
		mes "The Ghostring is an evil ghost poring.  It is rarely seen and luckly so.";
		next;
		mes "[Poring Lady Syvia]";
		mes "It is a high-level monster armed with the ghost property.  This makes it immune to physical attacks.  So Archers, Swordsman, and Thieves beware!";
		mes "Only weapons with elemental properties will work on Ghostrings.  Of course magic attacks work very well on them also.";
		next;
		mes "[Poring Lady Syvia]";
		mes "Don't I know a lot about porings?  Quite frankly I'm in love with them.... =P";
		goto M_Menu;

	M_Quit:
		mes "[Poring Lady Syvia]";
		mes "OMG!";
		emotion 23;
		next;
		mes "[Poring Lady Syvia]";
		mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
		next;
		mes "[Poring Lady Syvia]";
		mes "Hmf!";
		emotion 32;
		close;
}

// Slayer Kid ====================================
morocc.gat,123,58,4	script	Slayer Kid	118,{
	mes "[Slayer Kid]";
	mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
	next;
	mes "[Slayer Kid]";
	mes "That is the ^ff00ffAssassin^000000!!";
M_Menu:
	next;
	menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
	
	M_0:
		mes "[Slayer Kid]";
		mes "Assassins are a secretive group of elite killers.  People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
		next;
		mes "[Slayer Kid]";
		mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
		goto M_Menu;
	M_1:
		mes "[Slayer Kid]";
		mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
		next;
		mes "[Slayer Kid]";
		mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
		mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
		next;
		mes "[Slayer Kid]";
		mes "To tell you the truth however... I don't think they the clan really exists...";
		next;
		mes "[Slayer Kid]";
		mes "I've been searching for them for over 3 months now and nothing.  It seems almost impossible for me to become an Assassin now......";
		goto M_Menu;
	M_End:
		close;

}

// Lapidary =======================================
morocc.gat,150,50,8	script	Lapidary	99,{
	mes "[Lapidary]";
	mes "The Queen of Jewelry is the Diamond.  No one can deny its beautiful appearance.  That's why it cost so much to buy...";
	next;
	mes "[Lapidary]";
	mes "Many factors increase its value, with the most important factor being size.";
	next;
	mes "[Lapidary]";
	mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
	close;
}

// Uncle Dimitrii ==========================================
morocc.gat,180,155,4	script	Uncle Dimitri	49,{
	mes "[Uncle Dimitrii]";
	mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
	next;
	mes "[Uncle Dimitrii]";
	mes "Be careful of where you choose to sit down and rest.  Choose the wrong spot and your butt may catch on fire!!";
M_Menu:
	next;
	menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
	
	M_1:
		mes "[Uncle Dimitri]";
		mes ". . . . . Well";
		next;
		mes "[Uncle Dimitri]";
		mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
		next;
		mes "[Uncle Dimitri]";
		mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
		mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
		next;
		mes "[Uncle Dimitri]";
		mes "So everybody can recover their HP and SP without fear of catching on fire.";
		goto M_Menu;
	M_2:
		mes "[Uncle Dimitri]";
		mes "Aaaaahhh!!!!";
		next;
		mes "[Uncle Dimitri]";
		mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight.";
		next;
		mes "[Uncle Dimitri]";
		mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
		goto M_Menu;
	M_End:
		mes "[Uncle Dimitri]";
		mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
		close;
}

// Trader Joe =====================================
morocc.gat,208,85,7	script	Trader Joe	83,{
	mes "[Trader Joe]";
	mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
	mes "I can't even count how many times I've been across the Hot, Dry desert.";
	next;
	mes "[Trader Joe]";
	mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
	mes "I was desperate so I decided to try to get some water out of a cactus when.......";
	next;
	mes "[Trader Joe]";
	mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
	emotion 23;
	next;
	mes "[Trader Joe]";
	mes "It was THE WORST experience of my ENTIRE LIFE.";
	next;
	mes "[Trader Joe]";
	mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
	next;
	mes "[Trader Joe]";
	mes "So be careful the next time you're out in the desert.  You don't want to make the same mistake I made. (~Sigh~)";
	close;
}

// Fly Man Armani ===============================
morocc.gat,234,273,3	script	Fly Man Armani	54,{
	mes "[Fly Man Armani]";
	mes "I SAW IT!! I SAW IT!!!";
	emotion 5;
	next;
	mes "[Fly Man Armani]";
	mes "I saw the rare ^ff0000Dragon Fly^000000 just North of here! It was incredible!!";
	next;
	menu "What... Dragon Fly?!",M_0,"So what?",M_1;
	
	M_0:
		mes "[Fly Man Armani]";
		mes "It is the boss of desert flies and its much stronger than any other ordinary fly.";
		mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
		next;
		mes "[Fly Man Armani]";
		mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
		mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory.";
		next;
		mes "[Fly Man Armani]";
		mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them.  That's what makes them so valuable.";
		mes "It seems like everyone is yearning for a clip these days.";
		next;
		mes "[Fly Man Armani]";
		mes "Say.... why don't YOU challenge the Dragon Fly?";
		emotion 20;
		close;
	M_1:
		mes "[Fly Man Armani]";
		mes "SO WHAT!!??";
		emotion 23;
		next;
		mes "[Fly Man Armani]";
		mes "Do you dare underestimate the Dragon Fly??  Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
		emotion 32;
		next;
		mes "[Fly Man Armani]";
		mes "No matter.  If you ARE fortunate enough to run into it, you'll quickly see what I mean.  After all, it IS the FLY of ALL FLIES!!!!";
		next;
		mes "[Fly Man Armani]";
		mes "^ff0000Dragon Fly^000000.  Remember this name well!!";
		close;
}

// Uncle Phlanette ================================
morocc.gat,277,213,4	script	Uncle Phlanette	48,{
	mes "[Uncle Phlanette]";
	mes "Morroc is a highly dry region surrounded by desert.  There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
M_Menu:
	next;
	menu "Desert Story",M_0,"Quit Coversation",M_End;
	
	M_0:
		mes "[Uncle Phlanette]";
		mes "Let me tell you a little about the desert.....";
		next;
		mes "[Uncle Phlanette]";
		mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
		mes "Even so there are plants that seem to thrive in the desert.  And where there are plants, there are animals.";
		next;
		mes "[Uncle Phlanette]";
		mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert."; 
		next;
		mes "[Uncle Phlanette]";
		mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
		mes "The ^00cc00'Mukas'^000000 are one of those monsters.  They were originally cactus plants.";
		goto M_Menu;
	M_End:
		mes "[Uncle Phlanette]";
		mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
		emotion 0;
		next;
		mes "[Uncle Phlanette]";
		mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
		next;
		mes "[Uncle Phlantette]";
		mes "Morroc......!! I HATE YOU!!!!!!";
		emotion 32;
		close;
}

//Bartender
morocc_in.gat,166,76,3	script	Bartender	46,{
	mes "[Bartender]";
	mes "What are you going to order?";
	next;
	menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-;

	mes "[Bartender]";
	mes "Hmm...";
	close;

L1:
	if (zeny < 1000 ) goto Nomoney;
	getitem 12112,1;
	set zeny,zeny-1000;
	mes "[Bartender]";
	mes "Here you go.";
	mes "Fruits are major ingredients,";
	mes "but don't drink too much.";
	close;

L2:
	if (zeny < 1000 ) goto Nomoney;
	getitem 12113,1;
	set zeny,zeny-1000;
	mes "[Bartender]";
	mes "Here you go.";
	mes "but don't drink too much.";
	close;

Nomoney:
	mes "[Bartender]";
	mes "Are you asking me to give it for free?";
	mes "You are one crazy person.";
	mes "Don't even think about drinking if you don't have 1,000 zeny.";
	close;
}

// Lvl 4 weapon quest related NPC ================================

morocc.gat,289,230,3	script	Citizen	92, {
	mes "[Citizen]";
	mes "Meeting a dead man is basically";
	mes "impossible.";
	mes "Even if you met one,";
	mes "he would not have the full memory of his life.";
	next;
	mes "[Citizen]";
	mes "But if you brought a thing that he";
	mes "used to keep in his life,";
	mes "it would be possible to retrieve his memory of the life.";
	mes "Of course, we can confirm this theory only";
	mes "when we meet a dead man.";
	close;
}

//<================================================== Assassin Guild ====================================================>\\

// Hashisid ====================================
moc_fild16.gat,199,212,4	script	Hashisid	48,{
	mes "[Hashisid]";
	mes "For Assassins, it is important not to look a target in the eye.  If a target is smart, he/she may be able to tell what you're up too.";
	next;
	menu "About Assassins",M_0,"Quit Conversation",M_End;
	
	M_0:
		mes "[Hashisid]";
		mes "Let me tell you a little bit about Assassins";
		next;
		mes "[Hashisid]";
		mes "Assassin's are hired to infiltrate, gather intelligence, and even commit murder without being seen or heard.";
		mes "Stealth and speed are vital to Assassins.  Assassins live in the shadows and never get praise or congratulations.";
		next;
		mes "[Hashisid]";
		mes "It's their job to go unnoticed.  Though an Assassin may seem like a cruel and heartless individual....";
		mes "An Assassin will never do any harm to an innocent being.  The main purpose of the Assassin to seek out and destroy evil forces!";
		close;
	M_End:
		close;
}

//==================================================
// Assassin Guild Guards
//===================================================

moc_fild16.gat,195,281,4	script	Assassin Guardian#1::SinGuard	707,{
	mes "[Assassin Guardian]";
	if(BaseJob == Job_Assassin) mes "Welcome.";
	if(BaseJob == Job_Assassin) close;

	set @temp, rand(1,4);
	if(@temp == 1) mes "........";
	if(@temp == 2) mes "Hmmm..........";
	if(@temp == 3) mes "Hmmm... you shouldn't be here.....";
	if(@temp == 4) mes "You're trespassing on forbidden grounds.......";
	close;
}

moc_fild16.gat,204,281,4	duplicate(SinGuard)	Assassin Guardian#2	707
moc_fild16.gat,207,281,4	duplicate(SinGuard)	Assassin Guardian#3	707
moc_fild16.gat,216,281,4	duplicate(SinGuard)	Assassin Guardian#4	707
moc_fild16.gat,200,231,4	duplicate(SinGuard)	Assassin Guardian#5	707
moc_fild16.gat,211,231,4	duplicate(SinGuard)	Assassin Guardian#6	707
moc_fild16.gat,200,257,4	duplicate(SinGuard)	Assassin Guardian#7	707
moc_fild16.gat,211,257,4	duplicate(SinGuard)	Assassin Guardian#8	707
