//===== eAthena Script ======================================= 
//= The Sign Quest, NOT FINISHED.
//===== By: ================================================== 
//= MasterOfMuppets
//===== Current Version: ===================================== 
//= 0.1
//===== Compatible With: ===================================== 
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= 
//= Quest for opening the doors to Geffenia, NOT FINISHED
//===== Comments: ============================================
//= This script uses sign_01.bmp - sign_04.bmp, these will be
//= found in the language of your client.
//===== Additional Comments: ================================= 
//= Stored here for backup purposes
//= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
//=     yet, so add it at your own risk.
//= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
//= 	it is not finished and will not work at the moment!
//============================================================ 
//===== Configuration : ======================================
prontera.gat,1,1,1	script	TheSignConfig	-1,{
OnInit:
//= This string will be used to show which timezone your server
//= is located in, it's necessary for the quest, so please change it.

	set $timezonestring$,"^FF0000-The Timezone isn't Configured-";

//= This variable determines whether the "sign_xx.bmps" will be used or
//= if raw text will be used in the 'Sign::Geffenia' script. Set it to
//= 0 if you want to use text.

	set $signbmps,1;
}
//============================================================

alberta.gat,35,241,1	script	Sign::GeffeniaSigns	111,{

	if($signbmps == 1)
{
	if(signquest < 1)set signquest,1;
	cutin "sign_01",4;
	mes "^3131FFNext";
	next;
	cutin "",255;	
	cutin "sign_02",4;
	mes "^3131FFNext";
	next;
	cutin "",255;	
	cutin "sign_03",4;
	mes "^3131FFNext";
	next;
	cutin "",255;		
	cutin "sign_04",4;
	mes "^3131FFClose";
	close2;
	cutin "",255;
	end;
}
	else
{
	if(signquest < 1)set signquest,1;
	mes "^3131FFTo the talented and";
	mes "experienced adventurers who";
	mes "have dreams of achieving true";
	mes "greatness...";
	next;
	mes "^3131FFI present a once in a";
	mes "lifetime opportunity to the one";
	mes "who proves most worthy. You must";
	mes "have the courage to risk peril,";
	mes "the wisdowm to perforum right";
	mes "action and the strength to be";
	mes "victorious in combat.";
	next;
	mes "^3131FFThe way will be fraught";
	mes "with danger and only the most";
	mes "adept adventurers may have a";
	mes "chance of surviving. But if we";
	mes "can succeed, I promies on my";
	mes "good name that power beyond";
	mes "imagining will become yours.";
	next;
	mes "^3131FFThose of you who are interested,";
	mes "come to me and I will test";
	mes "your abilities. The one who";
	mes "can manage to pass this testing";
	mes "just might be capable of helping";
	mes "me prove a forgotten legend";
	mes "and uncover a long lost power";
	next;
	mes "^3131FFI shall be waiting.";
	mes "";
	mes "^000000-Metz Brayde";
	close;
}

}	

morocc.gat,168,264,1	duplicate(GeffeniaSigns)	Sign	111
payon.gat,160,183,1	duplicate(GeffeniaSigns)	Sign	111
prontera.gat,147,305,1	duplicate(GeffeniaSigns)	Sign	111
geffen.gat,168,175,1	duplicate(GeffeniaSigns)	Sign	111
aldebaran.gat,54,223,1	duplicate(GeffeniaSigns)	Sign	111

prt_in.gat,228,26,4	script	Steward	55,{

	if(signquest > 1)
{
	mes "[Vendez]";
	mes "Ah, master " + strcharinfo(0) + ".";
	mes "Welcome. How may I be";
	mes "of service today?";
	next;
	menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;

	mes "[Vendez]";
	mes "Althought I've served";
	mes "the Brayde family for years";
	mes "I'm unfamiliar with Master";
	mes "Metz's work. My appologies, but";
	mes "I simply cannot even begin to";
	mes "fathom his research...";
	close;
s_Arian:
	mes "[Vendez]";
	mes "Ah yes, Arian.";
	mes "I consider him to be";
	mes "a man of few words. The";
	mes "words he does choose to";
	mes "use are rather harsh and";
	mes "brutish, you might say.";
	close;
s_Elle:
	mes "[Vendez]";
	mes "Ah, Mistress Elle";
	mes "has been working here";
	mes "since she was a very young";
	mes "girl. She is almost like";
	mes "a granddaughter to me.";
	mes "Ha ha-^222222*Ahem*";
	close;

}
	else
{
	mes "[Vendez]";
	mes "Welcome to the";
	mes "Brayde Estate. How";
	mes "may I be of service?";
	next;
	menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;

	mes "[Vendez]";
	mes "If you do not have";
	mes "any business to conduct";
	mes "with Master Metz, please";
	mes "leave immediately";
	close;

s_Metz:
	mes "[Vendez]";
	mes "Very good, sir.";
	mes "Please wait a moment";
	mes "while I consult with";
	mes "the master in his study.";
	close;

s_Cash:
	mes "[Vendez]";
	mes "My apologies,";
	mes "but I insist that";
	mes "you leave the premises";
	mes "^FF0000immediately^000000.";
	close2;
	warp "prontera.gat",150,150;
	end;
}

}

prt_in.gat,227,45,4	script	Archaeologist	804,{

	cutin "mets_alpha",2;
	if(signquest > 0)goto s_Cont;
	mes "[Metz]";
	mes "Although you need everlasting";
	mes "patience in an archaeological";
	mes "excavation, the feeling you get";
	mes "when you find something makes";
	mes "all those long hours of study and";
	mes "research worth it.";
	close2;
	cutin "",255;
	end;

s_Cont:
	if(signquest == 1)
{
	mes "[Metz]";
	mes "Hm...?";
	mes "Can I help you?";
	next;
	menu "I've been following these signs and...",s_Sign,"I was just passing by",-;

	mes "[Metz]";
	mes "Oh really?";
	mes "I see, I though you";
	mes "were an applicant for";
	mes "the position I'm offering";
	mes "to brave adventurers.";
	close2;
	cutin "",255;
	end;

s_Sign:
	mes "[Metz]";
	mes "Great...!";
	mes "Welcome to my";
	mes "humble lodgings.";
	mes "Hmm, let me see...";
	next;
	mes "[Metz]";
	mes "Hey, I think you might";
	mes "be well suited for the job!";
	mes "But do you think you could come";
	mes "back later? I've got my hands full";
	mes "with some other business.";
	next;
	mes "[Metz]";
	mes "Oh right, would you tell";
	mes "me your name? " + strcharinfo(0) + "?";
	mes "Okay then, I'll remember that.";
	mes "Talk to you later, alright?";
	set signquest,2;
	close2;
	cutin "",255;
	end;
}

	else if(signquest == 2)
{
	mes "[Metz]";
	mes "I'm sorry I made you wait,";
	mes "but I had some research to finish";
	mes "and it took longer than I expected.";
	mes "Now, before I tell you more about";
	mes "the job, I want to test your";
	mes "competency";
	next;
	mes "[Metz]";
	mes "The job I'm offering is";
	mes "pretty risky and not just";
	mes "anybody can handle it.";
	mes "You'll actually go through";
	mes "a series of tests conducted";
	mes "by my trusted friends.";
	next;
	mes "[Metz]";
	mes "Now, the first person";
	mes "you must visit is ^FF0000Arian^000000";
	mes "in Morroc. Please speak";
	mes "to him and he'll give you";
	mes "all the details about his";
	mes "examination... I hope";
	next;
	mes "[Metz]";
	mes "Once you're finished with";
	mes "the test, Arian will tell you";
	mes "what to do next. Afterwards,";
	mes "come back to me so that we";
	mes "can finally talk business.";
	next;
	mes "[Metz]";
	mes "Ah, almost forgot.";
	mes "Arian won't talk to anybody";
	mes "unless he knows them or";
	mes "receives a message from me.";
	mes "So if he's snubbed you in the past,";
	mes "just understand that's his way.";
	set signquest,3;
	close2;
	cutin "",255;
	end;
}
	else if(signquest == 3 || signquest == 4)
{
	mes "[Metz]";
	mes "Hm...?";
	mes "Shouldn't you leave";
	mes "for Morroc to see Arian?";
	mes "You better hurrty in case";
	mes "somebody else applies";
	mes "for this little job.";
	close2;
	cutin "",255;
	end;
}

}

prt_in.gat,248,23,4	script	Maid	1275,{

end;

}

morocc_in.gat,114,162,4	script	Young Man	118,{

	if(signquest == 5)
{
	mes "[Gaanan]";
	mes "^444444*Sigh...*^000000";
	mes "I wish the weather'd";
	mes "cool down, even just a little.";
	mes "While I'm asking for miracles,";
	mes "I may as well wish for a billion";
	mes "kajillion zeny. And maybe a yacht.";
	close;
}

	else if(arianstest == 8)
{
	if(gaanantest == 1)
{
	mes "[Gaanan]";
	mes "Hm...?";
	mes "Arian is the one";
	mes "who's grading your";
	mes "test. But I understand.";
	mes "If you failed, I'd want";
	mes "to avoid him too...";
	close;
}
	mes "[Gaanan]";
	mes "Oh, Arian seny you to me,";
	mes "right? I'm sorry, but he takes";
	mes "a little time getting used to.";
	mes "Even though I still have to get";
	mes "used to his... mannerisms";
	next;
	mes "[Gaanan]";
	mes "Anyway, since he thinks it's";
	mes "boring, Arian put me in charge";
	mes "of the quiz portion of your test.";
	mes "Please carefully choose an";
	mes "ansawer when I ask you a";
	mes "question. Are you ready?";
	next;
	set gaananpoint,0;
	mes "[Gaanan]";
	mes "Now, the first question.";
	mes "Let's say that you just";
	mes "found yourself on a deserted";
	mes "island. What is the very first";
	mes "thing that you should do?";
	next;
	menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
	set gaananpoint,1;
s_1W:
	mes "[Gaanan]";
	mes "The second question is...";
	mes "You happen to be stuck in";
	mes "a narrow place inside some collapsed building. What";
	mes "do you plan to do first?";
	next;
	menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
	set gaananpoint,gaananpoint + 1;
s_2W:
	mes "[Gaanan]";
	mes "Now, the third question.";
	mes "You're on some dungeon";
	mes "expedition with your friends,";
	mes "but you got lost somehow.";
	mes "How do you handle it?";
	next;
	menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
	set gaananpoint,gaananpoint + 1;
s_3W:
	mes "[Gaanan]";
	mes "Here's the fourth question.";
	mes "You're with your friends inside";
	mes "a mansion with no exit. What do";
	mes "you do first when a murder happens";
	mes "inside the mansion?";
	next;
	menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
	set gaananpoint,gaananpoint + 1;
s_4W:
	mes "[Gaanan]";
	mes "The fifth question is";
	mes "You hear that the end of";
	mes "the world is in one week.";
	mes "So what do you do during";
	mes "this final week?";
	next;
	menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
	set gaananpoint,gaananpoint + 1;
s_5W:
	mes "[Gaanan]";
	mes "Oh! We're done!";
	mes "Okay, let me give";
	mes "these answers to Arian.";
	mes "Sooo... Talk to him and";
	mes "he'll let you know how";
	mes "you did.";
	set gaanantest,1;
	close;
}

	else if(ariantest < 8)
{

	emotion 19;
	mes "[Gaanan]";
	mes "The weather here in";
	mes "Morroc is too hot for me.";
	mes "I'm having a hard time just";
	mes "trying to live here. Do you";
	mes "know a nice and cool place";
	mes "where I can work?";
	close;

}

}

morocc_in.gat,115,154,5	script	Rogue	810,{
	
	if(signquest == 5)
{
	mes "[Arian]";
	mes "..........";
	mes "Payon...?";
	mes "Daewooon?";
	mes "Any of it ring a bell?";
	mes "Cuz it really oughtta!";
	close;
}

	else if(signquest < 3 || signquest > 5)
{
	emotion 9;
	end;
}
	else if(signquest == 3)
{

	mes "[Arian]";
	mes "...";
	mes "Who the hell";
	mes "are you, jerkface?";
	next;
	menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;

	mes "[Arian]";
	mes "...";
	mes "......";
	next;
	percentheal -50,0;
	mes "[Arian]";
	mes "...";
	mes "......";
	mes "Your mom.";
	mes "Now get the";
	mes "hell outta here!";
	close;

s_Metz:

	mes "[Arian]";
	mes "Oh yeah...?";
	mes "Well, I'm sending you";
	mes "back! No way I'm fallin'";
	mes "for that trick, chump!";
	close2;
	warp "morocc.gat",279,173;
	end;

s_Name:

	mes "[Arian]";
	mes "Wha...?";
	mes "^0000FF" + strcharinfo(0) + "^000000.";
	mes "Yeah, okay. Metz did";
	mes "mention something about";
	mes "you. You're here for";
	mes "the test, right?";
	next;
	mes "[Arian]";
	mes "Aliright, this";
	mes "test is simple.";
	mes "I tell you to bring me";
	mes "a bunch of items and";
	mes "you go get them.";
	next;
	mes "[Arian]";
	mes "I know you jerkward adventurers";
	mes "are always talking and you share";
	mes "the answers for any test some dude";
	mes "is givin' out. 'Course, it doesn't";
	mes "help that I use the same test";
	mes "every frickin' time...";
	next;
	mes "[Arian]";
	mes "Now, you gotta bring and only";
	mes "have the item I ask you for when";
	mes "you come to me. If you know that";
	mes "I'll be asking for something later";
	mes "and you happen to have it, I'll";
	mes "straight up ^FF0000jack it^000000.";
	next;
	mes "[Arian]";
	mes "The first item?";
	mes "Gimme ^FF0000100 Fluff^000000.";
	mes "Bring that and I'll";
	mes "tell you what to";
	mes "bring next.";
	set signquest,4;
	set arianstest,1;
	close;
}
	else if(signquest == 4)
{

	if(arianstest == 1)
{
	if(countitem(914) < 100)goto s_Bringfluff;
	delitem 914,100;
	mes "[Arian]";
	mes "What the hell took you so";
	mes "long? Now bring me ^FF000050 Poison Spores^000000";
	mes "or I'll kick your ass.";
	set arianstest,2;
	close2;
	goto Verifyitems;

s_Bringfluff:
	mes "[Arian]";
	mes "...";
	mes "Hey. What the hell's wrong";
	mes "with you? Hurry and get me";
	mes "^FF0000100 Fluff^000000, ya slacker.";
	close;	
}

	else if(arianstest == 2)
{
	if(countitem(7033) < 50)goto s_Bringspore;
	delitem 7033,50;
	mes "[Arian]";
	mes "...";
	mes "It's about time you";
	mes "got here with those";
	mes "Poison Spores. Now, go";
	mes "and get ^FF000030 Scorpion Tails";
	set arianstest,3;
	close2;
	goto Verifyitems;

s_Bringspore:
	mes "[Arian]";
	mes "...";
	mes "Hey. What part of 'Get me";
	mes "^FF000050 Poison Spores^000000 or I'll";
	mes "kick your ass, don't";
	mes "you understand?";
	close;		
}
	else if(arianstest == 3)
{
	if(countitem(904) < 30)goto s_Bringtails;
	delitem 904,30;
	mes "[Arian]";
	mes "...";
	mes "Damn, you sure took your";
	mes "sweet time bringing over this";
	mes "crap. Okay, now bring";
	mes "^FF000020 Rotten Bandages^000000.";
	set arianstest,4;
	close2;
	goto Verifyitems;

s_Bringtails:
	mes "[Arian]";
	mes "...";
	mes "What, your mom drop you on the";
	mes "head right after you were born?";
	mes "Stop bein' stupid and get me";
	mes "^FF000030 Scorpion Tails^000000, nimrod.";
	close;		
}
	else if(arianstest == 4)
{
	if(countitem(930) < 20)goto s_Bringbandages;
	delitem 930,20;
	mes "[Arian]";
	mes "...";
	mes "You brought the bandages.";
	mes "Okay short stuff, go and get";
	mes "me ^FF000015 Little Evil Horn^000000. What";
	mes "are you waiting for, a memo?";
	mes "Get outta here~!";
	set arianstest,5;
	close2;
	goto Verifyitems;

s_Bringbandages:
	mes "[Arian]";
	mes "...";
	mes "Is it really that hard to get";
	mes "^FF000020 Rotten Bandages^000000? Cuz if it";
	mes "is, then you must really blow.";
	mes "How hustle it up, punk!";
	close;		
}
	else if(arianstest == 5)
{
	if(countitem(1038) < 15)goto s_Bringhorns;
	delitem 1038,15;
	mes "[Arian]";
	mes "...";
	mes "My grandma coulda grown";
	mes "out her beard in the time";
	mes "it took you to come back.";
	mes "Now hurry it up and get";
	mes "me ^FF000010 Coral Reefs^000000!";
	set arianstest,6;
	close2;
	goto Verifyitems;

s_Bringhorns:
	mes "[Arian]";
	mes "...";
	mes "I don't get it.";
	mes "You don't have the";
	mes "^FF000015 Little Evil Horn";
	mes "I told you to get.";
	next;
	mes "[Arian]";
	mes "I see, so it's my";
	mes "fault for not telling you";
	mes "not to bring your crap face";
	mes "back without 'em. ^222222*A-hem*";
	mes "Don't bring your crap face here";
	mes "without 15 Little Evil Horns!!";
	close;	
}
	else if(arianstest == 6)
{
	if(countitem(7013) < 10)goto s_Bringcorals;
	delitem 7013,10;
	mes "[Arian]";
	mes "Finally you're back";
	mes "Gimme a sec to count";
	mes "all this stuff so I can make";
	mes "sure you're not trying to";
	mes "cheat. God help you if you";
	mes "try to pull a fast one on me...!";
	set arianstest,7;
	close;

s_Bringcorals:
	mes "[Arian]";
	mes "I don't care how pretty";
	mes "they are or if you're ruining";
	mes "the ecosystem! When I say";
	mes "'bring ^FF000010 Coral Reefs^000000',you";
	mes "better have them! All the";
	mes "fish can die for all I care.";
	close;	
}
	else if(arianstest == 7)
{
	mes "[Arian]";
	mes "...";
	mes "Alright. Go talk";
	mes "to the guy to my left.";
	mes "The dude at the counter.";
	mes "What's-his-face, Ganaan.";
	set arianstest,8;
	close;
}
	else if(arianstest == 8)
{
	if(gaanantest == 1)
{
	if(gaananpoint < 3)goto s_Suck;
	mes "[Arian]";
	mes "Alright. The answers";
	mes "you have Ganaan tell me";
	mes "you're not a total dumbass.";
	mes "Now you're supposed to go see";
	mes "Daewoon in Payon. And don't forget";
	mes "to show him this Star thingiee.";
	getitem 7177,1;
	set signquest,5;
	close;
s_Suck:
	mes "[Arian]";
	mes "Let's see...";
	mes "I'm looking at your";
	mes "answers and they totally";
	mes "suck. Take the test again";
	mes "and do it right this time!";
	next;
	mes "[Arian]";
	mes "Geez...";
	mes "You're givin' Ganaan";
	mes "a hard time. You hear";
	mes "me? That's my job!";
	set gaananpoint,0;
	set gaanantest,0;
	close;
}
	mes "[Arian]";
	mes "You wanna leave me";
	mes "alone now and gimme";
	mes "a little personal space?!";
	mes "I need a break from looking";
	mes "at your ugly mug, you know?";
	close;
}

}

Verifyitems:

	if(arianstest == 2 && countitem(7033) > 49)
{
	delitem 7033,countitem(7033);
	mes "[Arian]";
	mes "Hey! What did I tell you";
	mes "about bringing stuff before";
	mes "I asked you about it";
	next;
	mes "[Arian]";
	mes "I'll confiscate those Poison Spores.";
	close2;	
}
	else if(arianstest == 3 && countitem(904) > 29)
{
	delitem 904,countitem(904);
	mes "[Arian]";
	mes "Hey! What did I tell you";
	mes "about bringing stuff before";
	mes "I asked you about it";
	next;
	mes "[Arian]";
	mes "I'll take those Scorpion Tails.";
	close2;	
}
	else if(arianstest == 4 && countitem(930) > 19)
{
	delitem 930,countitem(930);
	mes "[Arian]";
	mes "Hey! What did I tell you";
	mes "about bringing stuff before";
	mes "I asked you about it";
	next;
	mes "[Arian]";
	mes "I'll take those Rotten Bandages.";
	close2;	
}
	else if(arianstest == 5 && countitem(1038) > 14)
{
	delitem 1038,countitem(1038);
	mes "[Arian]";
	mes "Hey! What did I tell you";
	mes "about bringing stuff before";
	mes "I asked you about it";
	next;
	mes "[Arian]";
	mes "I'll confiscate those Little Evil Horns.";
	close2;	
}
	else if(arianstest == 6 && countitem(7013) > 9)
{
	delitem 7013,countitem(7013);
	mes "[Arian]";
	mes "Hey! What did I tell you";
	mes "about bringing stuff before";
	mes "I asked you about it";
	next;
	mes "[Arian]";
	mes "I'll confiscate those Coral Reefs.";
	close2;	
}
	end;
}

payon_in03.gat,81,16,8	script	Maid::Sohee	1170,{

end;

}

payon_in03.gat,78,16,8	script	Maid::Miyabi	1404,{

end;

}

payon_in03.gat,13,31,4	script	Maid::Nymph	1416,{

end;

}

payon_in03.gat,81,21,4	duplicate(Sohee)	Maid	1170
payon_in03.gat,78,21,4	duplicate(Miyabi)	Maid	1404
payon_in03.gat,8,31,4	duplicate(Nymph)	Maid	1416

payon_in03.gat,11,31,4	script	Daewoon	808,{



	mes "[Daewoon]";
	mes "Mwah ah hah!";
	mes "Feasting and merriment,";
	mes "wine, women and song!";
	mes "I could ask for nothing more!";
	next;
	mes "[Daewoon]";
	mes "The most scumptious";
	mes "delicacies are all mine to";
	mes "taste! And I'm not just talking";
	mes "about the food. Mwah ah hah!";
	mes "I'm the king of the world!";
	next;

	if(signquest < 4 || signquest > 6)
{
	mes "[Daewoon]";
	mes "Mwah ah hah~!";
	mes "I couldn't be happier!";
	mes "What more do I need?";
	mes "Gourmet food, find wine";
	mes "nubile women...!";
	close;
}
	else if(signquest == 5)
{
	mes "[Daewoon]";
	mes "Oh, a visitor?";
	mes "I'm sorry, but I believe";
	mes "you're an uninvited guest~";
	mes "You'll have to forgive me";
	mes "if I wish to spend my time with";
	mes "maidens as opposed to men";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Sure...";
	mes "But first, would you";
	mes "take a look at this?";
	next;
	mes "^3131FFYou carefully take";
	mes "out the small, lucid";
	mes "jewel that Arian gave";
	mes "you and reveal it to";
	mes "Daewoon's roving eyes.";
	next;
	emotion 0;
	mes "[Daewoon]";
	mes "Eh? Why that's...";
	mes "I see now, Arian must";
	mes "have sent you! Oh you";
	mes "should have said so";
	mes "at the very beginning~";
	next;
	mes "[Daewoon]";
	mes "My apologies~";
	mes "Lately I've been attracting";
	mes "all sorts of strange attention like";
	mes "some kind of teen celebrity. I've";
	mes "gotten used to being too careful in";
	mes "screening out the dangerous sort.";
	next;
	mes "[Daewoon]";
	mes "Now then.";
	mes "Do you have any";
	mes "idea what that jewel";
	mes "you're holding actually is?";
	next;
	menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;

	mes "[Daewoon]";
	mes "Oh...!";
	mes "You must be much";
	mes "smarter than I expected.";
	mes "So tell me, what do you";
	mes "understand about this jewel?";
	next;
	menu "It's handy.",-,"I actually don't know...",s_Honest;

	emotion 9;
	mes "[Daewoon]";
	mes "Mmm...?";
	mes "Handy? If you truly";
	mes "understood, I don't";
	mes "think you'd describe this";
	mes "jewel as merely 'handy'.";
	next;
	goto s_Cont;
s_Honest:
	emotion 32;
	mes "[Daewoon]";
	mes "Really?";
	mes "Mm. At least you";
	mes "admit it ^000200*Sigh*";
	next;
	goto s_Cont;
s_How:
	emotion 9;
	mes "[Daewoon]";
	mes "...";
	mes "A rather crass way";
	mes "of speaking, but perhaps";
	mes "you picked it up from Arian.";
	mes "In any case, let me explain.";
	next;
	goto s_Cont;
s_Tell:
	mes "[Daewoon]";
	mes "Didn't Arian tell you";
	mes "anything? I appreciate";
	mes "your honesty. And I don't";
	mes "mind chatting a while, I much";
	mes "prefer speaking to honest people";
	mes "rather than foolish know-it-alls.";
	next;
s_Cont:
	mes "[Daewoon]";
	mes "That ^301A8ASobbing Starlight^000000";
	mes "is no mere jewel. It is a key";
	mes "item for unlocking some incredible";
	mes "power. I believe Metz happened to";
	mes "obtain a piece, though I am";
	mes "unsure how...";
	next;
	mes "[Daewoon]";
	mes "Metz has asked me and";
	mes "some other friends who";
	mes "hold the fragments of the";
	mes "Sobbing Starlight to entrust";
	mes "them to someone worthy of";
	mes "finding the power it leads to.";
	next;
	mes "[Daewoon]";
	mes "Of course, we all agreed";
	mes "and now you're here for me";
	mes "to judge whether or not you're";
	mes "qualified for this task. Now,";
	mes "are you ready for my test?";
	next;
	menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;

	mes "[Daewoon]";
	mes "Ooh~";
	mes "Such unbridled";
	mes "enthusiasm usually";
	mes "goes more good than harm.";
	next;
	goto s_Question;

s_Best:
	emotion 33;
	mes "[Daewoon]";
	mes "Mwah ah hah";
	mes "That's exactly what";
	mes "I wanted to hear! That";
	mes "kind of quiet and careful";
	mes "confidence will help you";
	mes "in the future, you'll see~";
	next;
	goto s_Question;
s_Rude:

	mes "[Daewoon]";
	mes "E...";
	mes "Excuse me?";
	next;
	mes "[Daewoon]";
	mes "How can you be";
	mes "so ridiculous at";
	mes "a time like this?";
	mes "Either mind your manners";
	mes "or don't take this test at";
	mes "all! ^000200*SLAP--!!*";
	next;
	goto s_Question;

s_GetOver:
	emotion 9;
	mes "[Daewoon]";
	mes "Hmm. That kind of half-hearted";
	mes "attitude won't get you very far on";
	mes "your adventures. Still, so long as";
	mes "you don't get overly negative, you";
	mes "should have a decent chance of";
	mes "surviving your challenges.";
	next;
s_Question:
	emotion 20;
	set @DaewoonTest,0;
	mes "[Daewoon]";
	mes "Now, metz expects me to ask";
	mes "some rather serious questions,";
	mes "but that really isn't my style. For";
	mes "this test, why don't we just talk?";
	mes "Just answer me honestly and";
	mes "light heartedly, alright?";
	next;
	mes "[Daewoon]";
	mes "So...";
	mes "Do you have a lot";
	mes "of friends that you can";
	mes "constantly party with?";
	next;
	menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;

	set @DaewoonTest,1;
	emotion 23;
	mes "[Daewoon]";
	mes "Oh, that's great~!";
	mes "To have many friends";
	mes "is a priceless blessing.";
	mes "Friends bring us joy and";
	mes "aid when we find ourselves";
	mes "suffering from difficulties.";
	next;
	mes "[Daewoon]";
	mes "Wouldn't you";
	mes "agree that being";
	mes "really close friends";
	mes "with someone can be";
	mes "a life long benefit?";
	next;
	goto s_Mobtrain;

s_Solo:

	mes "[Daewoon]";
	mes "Well, everybody";
	mes "needs to be alone once";
	mes "in a while. And there are";
	mes "some battles you must";
	mes "fight all on your own.";
	next;
	mes "[Daewoon]";
	mes "Also, if you never";
	mes "deal with other people,";
	mes "you may grow selfish or";
	mes "needy. It's better to go";
	mes "out and meet people,";
	mes "don't you think?";
	next;
	goto s_Mobtrain;

s_Lonely:

	mes "[Daewoon]";
	mes "You don't have any";
	mes "friends at all? Well,";
	mes "you better learn how";
	mes "to get along with others";
	mes "as soon as you can...!";
	next;
s_Mobtrain:
	mes "[Daewoon]";
	mes "Now, what's your opinion";
	mes "on purposely getting lots";
	mes "of monsters to follow you";
	mes "around. I believe this is";
	mes "called 'Mob Training...'";
	next;
	menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
	
	emotion 32;
	mes "[Daewoon]";
	mes "But...";
	mes "Wouldn't that be really";
	mes "rude to anyone else hunting";
	mes "on that same map? I think";
	mes "it would even interfer with";
	mes "someone else's gameplay...";
	next;
	mes "[Daewoon]";
	mes "Pherhaps you should try";
	mes "to consider other people's";
	mes "feelings. Mob training seems";
	mes "to only be good at getting other";
	mes "people angry with you...";
	next;
	goto s_Woe;
s_Hate:
	set @DaewoonTest,@DaewoonTest + 1;
	mes "[Daewoon]";
	mes "Really?";
	mes "I do too!";
	next;
	mes "[Daewoon]";
	mes "Just the other day, I've";
	mes "heard some ruffians boasting";
	mes "of their mob training activities.";
	mes "But personally, I feel they were";
	mes "compensating for their own";
	mes "shortcomings.";
	next;
	mes "[Daewoon]";
	mes "Such behaviour truly";
	mes "bothers me. Although I have";
	mes "spent years in developing an";
	mes "unflappable personality, I find";
	mes "myself irked when encountering";
	mes "such troublemakers.";
	next;
	emotion 21;
	mes "[Daewoon]";
	mes "When you face obstacles";
	mes "in your own training, never give in";
	mes "to weakness. Assert yourself and";
	mes "find the determination to overcome";
	mes "your tribulations with honor!";
	next;
	goto s_Woe;
s_Sometimes:
	mes "[Daewoon]";
	mes "At least you're honest.";
	mes "But let me say that I cannot";
	mes "condone that sort of weak willed";
	mes "behavior. True strength can only";
	mes "be found through honor.";
	mes "Remember that.";
	next;
	mes "[Daewoon]";
	mes "In the face of overwhelming";
	mes "odds, do not despair. After all,";
	mes "what is achievment if it is not";
	mes "earned without difficulty? The";
	mes "greater the challenge, the";
	mes "greater the glory.";
	next;
	mes "[Daewoon]";
	mes "Even if you are having a hard time,";
	mes "try to take a firm stand.";
	mes "One day, you will realize how";
	mes "strong you have become.";
	next;
	mes "[Daewoon]";
	mes "And...";
	mes "Don't ever partake in";
	mes "mob training again, okay?";
	next;
s_Woe:
	mes "[Daewoon]";
	mes "Anyway, I'm sure you're";
	mes "aware of the War of Emperium";
	mes "in which might guilds all across";
	mes "Rune-Midgard battle for guild";
	mes "castle dominion. It's actually";
	mes "quite popular, really.";
	next;
	mes "[Daewoon]";
	mes "Now imagine that both of us";
	mes "are in the midst of a heated guild";
	mes "war. The sounds of explosions and";
	mes "earth shaking magic spells are all";
	mes "we can hear. At any time, we can";
	mes "be lost in that mindless chaos.";
	next;
	mes "[Daewoon]";
	mes "Finally, through incredibly";
	mes "good fortune, we manage to";
	mes "infiltrate the enemy guild castle";
	mes "and reach their Emperium. If we";
	mes "destroy that Emperium, that castle";
	mes "will belong to our guild.";
	next;
	mes "[Daewoon]";
	mes "However...! This is";
	mes "no ordinary Emperium!";
	mes "It is a masterful sculpture";
	mes "of a gorgeous Priestess!";
	mes "Answer me, adventurer!";
	mes "Would you still destroy it?!";
	next;
	menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;

	mes "[Daewoon]";
	mes "Hmm. You have a truly";
	mes "strong will. Then again,";
	mes "perhaps you lack a try";
	mes "appreciation for beauty.";
	mes "Even in Emperium form, how";
	mes "could you harm a Priestess?";
	next;
	goto s_Guild2;
s_Beauty:

	set @DaewoonTest,@DaewoonTest + 1;
	mes "[Daewoon]";
	mes "Ah yes! I felt you would answer";
	mes "that way! We must cherish and";
	mes "protect what is beautiful in this";
	mes "world. I would never be able to";
	mes "harm a Priestess, even in";
	mes "statue form...";
	next;
	goto s_Guild;
s_Eyes:

	mes "[Daewoon]";
	mes "Interesting...!";
	mes "Although you cherish";
	mes "the beauty of the Priestess,";
	mes "your loyalty to your guild";
	mes "proves stronger. A most";
	mes "admirable attitude!";
	next;
s_Guild2:
	mes "[Daewoon]";
	mes "But yes, if it was";
	mes "me, I would protect that";
	mes "Priestess-shaped Emperium";
	mes "until the end of the guild war.";
	mes "Mwah ah hah~!";
s_Guild:
	mes "[Daewoon]";
	mes "While we're on the topic";
	mes "of guilds, let me present";
	mes "another guild related scenario.";
	mes "Let's say that you joined a very";
	mes "popular guild with many allies,";
	mes "as well as formidable enemies.";
	next;
	mes "[Daewoon]";
	mes "Now, during one of your";
	mes "hunts, you happen to meet";
	mes "a member of one of your enemy";
	mes "guilds. The two of you are the only";
	mes "people on that map. Suddenly, he";
	mes "finds himself in mortal danger!";
	next;
	mes "[Daewoon]";
	mes "This enemy gulid member";
	mes "begins to yell for help. Now,";
	mes "would you give your enemy";
	mes "the help that he needs?";
	next;
	menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;

	set @DaewoonTest,@DaewoonTest + 1;
	mes "[Daewoon]";
	mes "Ah, you would help him!";
	mes "Good, good. I'm glad to see";
	mes "that you understand such";
	mes "pettiness should not get in the way";
	mes "of doing what is good and right.";
	next;
	goto s_Life;
s_Hear:
	set @DaewoonTest,@DaewoonTest + 1;
	mes "[Daewoon]";
	mes "True, you're not really";
	mes "obligated to help your";
	mes "enemy. Besides, you may";
	mes "hurt his feelings once he";
	mes "realizes that he's had to";
	mes "depend on his rival for help.";
	next;
	goto s_Life;
s_Fun:
	mes "[Daewoon]";
	mes "Even though he is";
	mes "your enemy, I still";
	mes "believe it's important";
	mes "that you treat him with";
	mes "respect. Where is your honor?";
	next;
s_Life:
	mes "[Daewoon]";
	mes "Well, there's one";
	mes "last thing I want to";
	mes "know about you. It's the";
	mes "most important question";
	mes "in the world once you";
	mes "think about it.";
	next;
	mes "[Daewoon]";
	mes "...";
	mes "......";
	mes "Do you enjoy life?";
	next;
	menu "Yes",-,"No",s_No;

	set @DaewoonTest,@DaewoonTest + 1;
	emotion 18;
	mes "[Daewoon]";
	mes "I'm glad.";
	mes "When you don't live";
	mes "with zeal, it's easy to";
	mes "forget your goals and your";
	mes "purpose for living. Don't have";
	mes "any? Then make some up.";
	next;
	mes "[Daewoon]";
	mes "I hope you always enjoy";
	mes "life as much as you can.";
	mes "As for me, I'm always happy";
	mes "with my wine, women and song~";
	mes "Mwah ah hah~!";
	next;
	goto s_Last;
	
s_No:
	mes "[Daewoon]";
	mes "I understand.";
	mes "People cannot be happy";
	mes "all the time. Sometimes";
	mes "it's easy to forget your";
	mes "goals and purpose in life.";
	next;
	mes "[Daewoon]";
	mes "But you know what? If you";
	mes "have just one dream, one goal";
	mes "to strive towards, things shall get";
	mes "better. If you think you don't have";
	mes "dreams, look back to your past.";
	mes "What you remember may suprise";
	mes "you.";
	next;
	mes "[Daewoon]";
	mes "It's important to look forward,";
	mes "but first you must find what is";
	mes "truly precious to you before you";
	mes "can define your happiness. That's";
	mes "why I think it's good to experience";
	mes "new things as well as reflect.";
	next;
	emotion 21;
	mes "[Daewoon]";
	mes "Now, what's precious to me?";
	mes "Three things, actually...";
	mes "Wine. Women. And song!";
	mes "Though if I had to rank them,";
	mes "women would top that list.";
	mes "Mwah ah hah~!";
	next;
s_Last:
	if(@DaewoonTest == 5)
{
	getitem 7177,1;
	mes "[Daewoon]";
	mes "You know, after talking with";
	mes "you for a while, I now feel fairly";
	mes "comfortable with leaving you this";
	mes "piece of the Sobbing Starlight.";
	mes "Somehow, I think you're strong";
	mes "enough to get all the pieces.";
	next;
	mes "[Daewoon]";
	mes "I hope you will pass the rest of";
	mes "the tests and acquire the power.";
	next;
	mes "[Daewoon]";
	mes "Oh yes! Your next test";
	mes "examiner is ^FF0000Sir Jore^000000, also";
	mes "known as the Ghost of Al de Baran.";
	mes "Although he's always sick, he has";
	mes "great passion for his research.";
	next;
	mes "[Daewoon]";
	mes "Alright, then.";
	mes "Good luck in";
	mes "Al de Baran~!";
	set signquest,6;
	close;
}
	else
{
	mes "[Daewoon]";
	mes "It pains me to say this,";
	mes "but I do not think you're";
	mes "worthy of holding my fragment";
	mes "of the Sobbing Starlight. But";
	mes "I am willing to give you";
	mes "another chance~";
	close;
}

}

	else if(signquest == 6)
{
	mes "[Daewoon]";
	mes "Mwah ah hah!";
	mes "Feasting and merriment,";
	mes "wine, women and song!";
	mes "I could ask for nothing more!";
	next;
	mes "[Daewoon]";
	mes "The most scrumptious";
	mes "delicacies are all mine to";
	mes "taste! And I'm not just talking";
	mes "about the food. Mwah ah hah!";
	mes "I'm the king of the world!";
	next;
	mes "[Daewoon]";
	mes "Hm...?";
	mes "Weren't you on";
	mes "your way to find";
	mes "^FF0000Sir Jore^000000 in Al de Baran?";
	next;
	mes "[Daewoon]";
	mes "Oh, having trouble";
	mes "finding him, are you?";
	mes "Well, he's fairly shy, but";
	mes "I'm sure he's hiding some";
	mes "place in that town.";
	close;
}

}

aldebaran.gat,225,54,4	script	#aldesignwarp	45,1,1,{
OnTouch:
	set @aldesigncheck,0;
	warp "aldeba_in.gat",149,120;
	end;

}

aldeba_in.gat,149,123,4	script	#aldesignwarp2	45,1,1,{
OnTouch:
	set @aldesigncheck,0;
	warp "aldebaran.gat",223,56;
	end;

}

}

aldeba_in.gat,147,104,1	script	PotionActivator	139,3,0,{
OnTouch:
	if(@aldesigncheck == 0)
{
	donpcevent "Jore#SignAldeNpc::OnPotion";	
	set @aldesigncheck,1;
}
	end;
}
	
aldeba_in.gat,156,118,4	script	Piru Piru	700,{

	emotion 28;
	mes "[Piru Piru]";
	mes "Oh, I'm sooo tired~";
	mes "But we can't sleep yet.";
	mes "^000200*Sob*^000000 Master, can't we";
	mes "just call it a day already?";
	next;
	if(signquest != 7)
{
	menu "What do you do in here?",-;
}
	else
{
	menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
}
	mes "[Piru Piru]";
	mes "My master, Sir Jore,";
	mes "is researching a way to";
	mes "create artificial life! Still,";
	mes "it's not easy and we haven't";
	mes "accomplished anything yet...";
	next;
	mes "[Piru Piru]";
	mes "It doesn't help that my";
	mes "master spends all of his";
	mes "time on research. He hasn't";
	mes "been taking care of himself";
	mes "and is losing a lot of weight.";
	mes "I'm really worried about him.";
	close;

s_Vanish:
	mes "[Piru Piru]";
	mes "Oh, the father and daughter";
	mes "who were both Alchemists, right?";
	mes "Did you know they vanished because";
	mes "they invented the monster potion";
	mes "summoning skill?";
	next;
	mes "[Piru Piru]";
	mes "Their discovery caused";
	mes "such great hysteria in the";
	mes "scientific community. In the";
	mes "end they had no choice but";
	mes "to live in seclusion deep";
	mes "in the ^FF0000forsest to the south^000000.";
	next;
s_SageStone:
	mes "[Piru Piru]";
	mes "Hmm? Well, I wouldn't";
	mes "know anything about that.";
	mes "In fact, I'm always staying";
	mes "in this lab, so I never hear";
	mes "any rumors or news outside.";
	close;

}

aldeba_in.gat,155,101,2	script	Jore#SignAldeNpc	805,{

	if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
{
	if(signquest == 7)
{
	mes "[Sir Jore]";
	mes "I want you to find two";
	mes "Alchemists, a father and";
	mes "daughter, who have gone into";
	mes "seclusion deep in some forest";
	mes "so that I can learn more about";
	mes "the Stone of Sage.";
	next;
	mes "[Sir Jore]";
	mes "Of course, this will";
	mes "possibly further my";
	mes "research, but it's also";
	mes "how I'll judge whether or";
	mes "not you're qualified for my";
	mes "piece of the Sobbing Starlight.";
	close;
}
	if(SignJore == 1)
{

	if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
{
	mes "[Sir Jore]";
	mes "Please bring m-me";
	mes "10 Empty Test Tube,";
	mes "10 Green Herb and";
	mes "2 Yggdrasil Leaf.";
	mes "so that I can make a";
	mes "new research sample.";
	close;
}
	else
{
	delitem 1092,10;
	delitem 511,10;
	delitem 610,2;
	set signquest,7;
	emotion 15;
	mes "[Sir Jore]";
	mes "Ah! Th-thank you for";
	mes "bringing what I need.";
	mes "Now I can continue my";
	mes "research. Oh, and see if";
	mes "you're worthy of obtaining";
	mes "the Sobbing Starlight";
	next;
	mes "[Sir Jore]";
	mes "Now, for your assignment.";
	mes "Have you ever heard about";
	mes "the ^FF0000Stone of Sage^000000? Rumors about";
	mes "it have been spreading around, but";
	mes "no one has confirmed the truth";
	mes "about it, " + strcharinfo(0) + ".";
	next;
	mes "[Sir Jore]";
	mes "Although I have no clue";
	mes "what the Stone of S-S-age";
	mes "may actually be, I have a gut";
	mes "feeling that I need it to bring";
	mes "my Biology research to the next";
	mes "step. This is how you'll help me.";
	next;
	mes "[Sir Jore]";
	mes "I need you to investigate";
	mes "this Stone of Sage by finding";
	mes "a father and daughter who were";
	mes "famous for being great Alchemists.";
	mes "They vanished deep into a forest,";
	mes "but I believe they know something.";
	close;
}

}
	mes "[" + strcharinfo(0) + "]";
	mes "Excuse me...";
	next;
	emotion 23;
	mes "^3131FF*Clink*";
	next;
	mes "[Sir Jore]";
	mes "...";
	mes "......";
	next;
	mes "[Sir Jore]";
	mes "...";
	mes "......";
	mes "...No!";
	mes "Look what you";
	mes "made me do!";
	next;
	emotion 28;
	mes "[Sir Jore]";
	mes "I've been fiddling";
	mes "with this sample for";
	mes "five hours. And now";
	mes "it's ruined ^000200*Sob*";
	if(signquest != 6)close;
	next;
	mes "[Sir Jore]";
	mes "^000200*Sob*^000000";
	mes "I came to this town";
	mes "so I could focus on";
	mes "my research without";
	mes "any interuptions. So";
	mes "why are you here?";
	next;
	menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;

	mes "[Sir Jore]";
	mes "I spent five hours";
	mes "observing the changes";
	mes "in that research sample.";
	mes "All of that hard work lost!";
	mes "^000200*Wah~!*";
	close;

s_Daewoon:
	emotion 4;
	mes "[Sir Jore]";
	mes "O-oh!";
	mes "That's right.";
	mes "You're here to be";
	mes "tested for the piece";
	mes "of the Sobbing Starlight.";
	next;
	mes "[Sir Jore]";
	mes "So...";
	mes "Er. Then, what...";
	mes "W-what's your name?";
	next;
	menu strcharinfo(0) + ", thanks.",-;
	mes "[Sir Jore]";
	mes "N-nice to meet you.";
	mes "My name is Jore. Just";
	mes "a normal person who loves";
	mes "research. S-sorry if I seem";
	mes "a little nervous! I'm actually";
	mes "quite... shy around people.";
	next;
	mes "[Sir Jore]";
	mes "Oh no...!";
	mes "if you were able to";
	mes "find me, there will be";
	mes "others! When would I get";
	mes "the time to do my research?!";
	mes "N-no! I h-h-hate people!!";
	next;
	mes "[Sir Jore]";
	mes "Still, I did promise";
	mes "M-M-Metz and he is my";
	mes "friend. So I must accept";
	mes "some guests. Even if hundreds";
	mes "of them knock on my door...";
	next;
	mes "[Sir Jore]";
	mes "But first of all,";
	mes "I'm going to need";
	mes "a new research sample.";
	mes "I think it's only fair that";
	mes "you get it for me since you";
	mes "made me ruin the last one.";
	next;
	mes "[Sir Jore]";
	mes "N-now, d-don't worry.";
	mes "The items are actually";
	mes "quite easy to get. It's";
	mes "the five hours part that's";
	mes "hard. Now, let's see...";
	next;
	mes "[Sir Jore]";
	mes "Just bring";
	mes "10 Empty Test Tube,";
	mes "10 Green Herb and";
	mes "2 Yggdrasil Leaf.";
	next;
	mes "[Sir Jore]";
	mes "You see, l-lately I've";
	mes "been studying Biology.";
	mes "I think the secret to life";
	mes "can be found in the Leaf of";
	mes "Yggdrasil. They can be used";
	mes "to revive the dead, after all.";
	next;
	emotion 4;
	mes "[Sir Jore]";
	mes "Oh, and make sure to";
	mes "bring those things to me";
	mes "before I go to bed at";
	mes "precisely 10:00 PM " + $timezonestring$ + ".";
	mes "I do have a regular sleeping";
	mes "schedule, you know.";
	set SignJore,1;
	close;

}
	else
{
	mes "^3131FFYou find a tense man";
	mes "holding test tubes between";
	mes "his fingers, standing in a pile";
	mes "of books. He seems to be in";
	mes "agony for some reason.";
	next;
	menu "Speak to him.",s_Speak,"Ignore him.",-;

	mes "^3131FFYou decided to leave";
	mes "him alone and let him";
	mes "continue mumbling to";
	mes "himself and playing";
	mes "with his test tubes.";
	close;

s_Speak:
	mes "[" + strcharinfo(0) + "]";
	mes "Excuse me...";
	next;
	mes "[Sire Jore]";
	mes "...";
	mes "......";
	next;
	mes "^3131FFToo preoccupied with";
	mes "his thoughtsm this strange";
	mes "man is unable to hear you.";
	next;
	menu "Try again.",s_Again,"Ignore him.",-;

	mes "^3131FFYou decided to leave";
	mes "him alone and let him";
	mes "continue mumbling to";
	mes "himself and playing";
	mes "with his test tubes.";
	close;

s_Again:
	mes "[" + strcharinfo(0) + "]";
	mes "EXCUSE ME!";
	next;
	mes "[Sire Jore]";
	mes "...!";
	mes "Oh, h-h-hello.";
	mes "Sorry, but I'm kind of";
	mes "busy right now. Yes, yes,";
	mes "would you come back at";
	mes "precisely 5:00 PM " + $timezonestring$ + "?";
	next;
	mes "[Sire Jore]";
	mes "Let's see...";
	mes "Now if I recalibrated";
	mes "the faust exhaust, then";
	mes "the bioneutron analyzer";
	mes "would need to be adjusted";
	mes "for cytoplasmic balance...";
	close;
}

OnPotion:
	if(rand(0,1) == 1)
{
	emotion 5;
	misceffect 305;
}
else
{
	emotion 23;
	misceffect 306;
}
	end;
}

prt_maze02.gat,57,152,1	script	Girl	91,{

	mes "^3131FFYou catch a glimpse";
	mes "of a girl headin directly";
	mes "into a deep forest. You decide";
	if(signquest != 7)goto s_No;
	mes "to follow her and see if you can";
	mes "learn more.";
	close2;
	warp "prt_maze02.gat",11,146;
	end;
s_No:
	mes "to not follow her since you're";
	mes "not interested where she's going.";
	close;
}

function	Sign_Alch_Summon,{

Loopback:
if($signmazemonster == 0)
{
	set $signmazemonster,5;
	monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
	monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
	monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
	monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
	monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
}
else
{
	killmonster "prt_maze02.gat","OnMonsterDeadSign";
	set $signmazemonster,0;
	goto Loopback;
}
OnMonsterDead:
	set $signmazemonster,$signmazemonster - 1;

}

prt_maze02.gat,16,183,3	script	Pleur	91,{

	if(signquest == 7 || signquest == 8)
{
	mes "[Pleur]";
	mes "La la la~";
	mes "La la la~";
	close;
}
else
{
	mes "[Pleur]";
	mes "Oh, you're lost?";
	mes "I'll help you find";
	mes "your way back...";
	close2;
	warp "prt_maze02.gat",61,149;
	end;
}
OnHo:
	emotion 2;
	end;
OnKis2:
	emotion 31;
	end;
OnExclamation:
	emotion 0;
	end;
OnOmg:
	emotion 23;
	end;
}

prt_maze02.gat,14,183,3	script	Gordon	51,{

	if(signquest == 7 || signquest == 8)
{
	if(ScareAlchSign == 1)goto s_Scared;
	mes "[Gordon]";
	mes "Hello darling.";
	mes "What did you do today?";
	next;
	donpcevent "Pleur::OnHo";
	mes "[Pleur]";
	mes "I played Hide-and-Seek";
	mes "with a white bear and a";
	mes "blue bear, father.";
	next;
	emotion 2;
	mes "[Gordon]";
	mes "Darling...";
	mes "Aren't you tired";
	mes "of playing with the";
	mes "animals? We've live";
	mes "in this forest for so long...";
	next;
	donpcevent "Pleur::OnKis2";
	mes "[Pleur]";
	mes "Don't worry father, I understand.";
	mes "For now, this is the only place";
	mes "where we can relax and live";
	mes "in peace. I think we deserve to rest";
	mes "after accomplishing our goals...";
	next;
	emotion 28;
	mes "[Gordon]";
	mes "Thank you, Pluer.";
	mes "I have no regrets about";
	mes "our work, but sometimes";
	mes "I do wish for a more";
	mes "carefree life for you...";
	next;
	menu "Roar~!",-,"Excuse me.",s_Excuse;

	callfunc "Sign_Alch_Summon";
	emotion 23;
	donpcevent "Pleur::OnOmg";
	set ScareAlchSign,1;
	mes "[Pleur]";
	mes "No no no!";
	mes "Summon Flora!";
	next;
	mes "[Gordon]";
	mes "Great Schott!";
	mes "Summon... Marine Sphere!";
	close;
	
s_Excuse:
	emotion 0;
	donpcevent "Pleur::OnExclamation";
	mes "[Gordon]";
	mes "Eh?! Don't you know";
	mes "how dangerous this place";
	mes "is? What are you doing";
	mes "here in the middle of";
	mes "this forest?";
	next;
s_Back:
	mes "[" + strcharinfo(0) + "]";
	mes "Actually, I think";
	mes "I've been looking for";
	mes "you. I've been sent on";
	mes "an errand to find these";
	mes "two famous Alchemists.";
	next;
	mes "[Gordon]";
	mes "Mm...?";
	mes "Well, we're retired";
	mes "now, but I suppose it'd";
	mes "do no harm if you had";
	mes "something to ask us...";
	next;
	menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;

	mes "[Gordon]";
	mes "Hah hah hah~";
	mes "Did you forget";
	mes "what you were";
	mes "going to ask me?";
	close;

s_Sage:

	mes "[Gordon]";
	mes "Stone of Sage?";
	mes "Huh. To be honest,";
	mes "I don't know anything";
	mes "about it at all. I guess";
	mes "its existence is pretty";
	mes "much just a rumor, really.";
	next;
	mes "[Gordon]";
	mes "All I've heard is that";
	mes "the Stone of Sage might";
	mes "be a catalyst  to transmute";
	mes "materials into gold. If it";
	mes "really existed, it would be";
	mes "the ultimate alchemic item.";
	next;
	mes "[Pleur]";
	mes "However I've also heard";
	mes "it's red, can make humans";
	mes "immortal and can cure any";
	mes "sort of disease or ailment";
	mes "Just where do these rumors";
	mes "come from? It's crazy...";
	next;
	mes "[Gordon]";
	mes "Now, I even heard that some";
	mes "people are working on trying";
	mes "to create the stone themselves.";
	mes "If they succeed, it'll have a huge";
	mes "effect on the entire world!";
	next;
	mes "[Gordon]";
	mes "I'm sorry that you've gone";
	mes "through the trouble of finding";
	mes "us for this kind of information.";
	mes "We're retired after all, so we";
	mes "may be out of the loop.";
	next;
	mes "[Pleur]";
	mes "Although we're retired, we";
	mes "would be much interested in";
	mes "knowing if someone does manage";
	mes "to create such a stone. If that";
	mes "happens, would you tell us?";
	next;
	mes "[Gordon]";
	mes "Now let me guide you";
	mes "on a safe path back out";
	mes "of this maze. I've lived here";
	mes "quite a while, so I can find";
	mes "the exit with my eyes close.";
	mes "Farewell, adventurer~";
	close2;
	warp "mjolnir_12",44,23;
	end;
s_Alch:

	mes "[Pleur]";
	mes "I hope you understand that";
	mes "my father and I devoted and";
	mes "sacrificed so much for our work.";
	mes "Finally, we discovered a way to";
	mes "summon monsters using potions.";
	next;
	mes "[Pleur]";
	mes "However, too many Alchemists";
	mes "hounded us for our information";
	mes "once we announced the results";
	mes "of our research. Ir was more";
	mes "than we could handle...";
	next;
	mes "[Gordon]";
	mes "I'm sorry, but if you have any";
	mes "questions about Alchemy, there";
	mes "are many qualified researchers and";
	mes "practitioners out there. We came to";
	mes "this forest to find peace...";
	close;
	
s_Scared:
	mes "[Gordon]";
	mes "Oh...!";
	mes "You scared us!";
	mes "Roaring like some";
	mes "animal! What do you";
	mes "think you were doing?";
	next;
	goto s_Back;

}
	else
{
	mes "[Gordon]";
	mes "Can't find your way back?";
	mes "Don't worry... I'll help";
	mes "you.";
	close2;
	warp "prt_maze02.gat",61,149;
	end;
}

}
