// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _SCRIPT_H_
#define _SCRIPT_H_

extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
extern int potion_target;

extern struct Script_Config {
	unsigned verbose_mode : 1;
	unsigned warn_func_no_comma : 1;
	unsigned warn_cmd_no_comma : 1;
	unsigned warn_func_mismatch_paramnum : 1;
	unsigned warn_cmd_mismatch_paramnum : 1;
	int check_cmdcount;
	int check_gotocount;

	unsigned event_script_type : 1;
	unsigned event_requires_trigger : 1;
	char die_event_name[NAME_LENGTH];
	char kill_pc_event_name[NAME_LENGTH];
	char kill_mob_event_name[NAME_LENGTH];
	char login_event_name[NAME_LENGTH];
	char logout_event_name[NAME_LENGTH];
	char loadmap_event_name[NAME_LENGTH];
	char baselvup_event_name[NAME_LENGTH];
	char joblvup_event_name[NAME_LENGTH];
} script_config;

struct script_data {
	int type;
	union {
		int num;
		char *str;
	} u;
	struct linkdb_node** ref; // リファレンス
};

// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
	int script_size;
	unsigned char* script_buf;
	struct linkdb_node* script_vars;
};

struct script_state {
	struct script_stack {
		int sp,sp_max,defsp;
		struct script_data *stack_data;
		struct linkdb_node **var_function;	// 関数依存変数
	} *stack;
	int start,end;
	int pos,state;
	int rid,oid;
	struct script_code *script, *scriptroot;
	struct sleep_data {
		int tick,timer,charid;
	} sleep;
};

struct script_code* parse_script(unsigned char *,const char*,int);
void run_script(struct script_code*,int,int,int);

int set_var(struct map_session_data *sd, char *name, void *val);
int conv_num(struct script_state *st,struct script_data *data);
char* conv_str(struct script_state *st,struct script_data *data);
void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref);
int run_script_timer(int tid, unsigned int tick, int id, int data);
void run_script_main(struct script_state *st);

struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_stack(struct script_stack*); 
void script_free_code(struct script_code* code);

struct dbt* script_get_label_db(void);
struct dbt* script_get_userfunc_db(void);

int script_config_read(char *cfgName);
int do_init_script(void);
int do_final_script(void);
int add_str(const unsigned char *p);
int script_reload(void);

extern char mapreg_txt[];

#endif

