//===== rAthena Script =======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Bacillus)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

ein_fild01,43,249,0	script	Local Villager#hunt	898,{
	if (checkquest(60125) != -1) {
		if (checkquest(60125,HUNTING) != 2 ) {
			mes "[Local Villager]";
			mes "Have you finished hunting the 50 Demon Pungus?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Local Villager]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Local Villager]";
				mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Local Villager]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Local Villager]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60125;
					close;
				case 2:
					mes "[Local Villager]";
					mes "Please kill 50 Demon Pungus.";
					close;
				}
			}
		}
		else {
			mes "[Local Villager]";
			mes "Amazing, you did that with speed.";
			getexp 250266,144452;
			erasequest 60125;
			close;
		}
	}
	if (checkquest(60126) != -1) {
		if (checkquest(60126,HUNTING) != 2 ) {
			mes "[Local Villager]";
			mes "Have you finished hunting the 50 Demon Pungus?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Local Villager]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Local Villager]";
				mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Local Villager]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Local Villager]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60126;
					close;
				case 2:
					mes "[Local Villager]";
					mes "Please kill 100 Demon Pungus.";
					close;
				}
			}
		}
		else {
			mes "[Local Villager]";
			mes "Amazing, you did that with speed.";
			getexp 250266,144452;
			getexp 250266,144452;
			erasequest 60126;
			close;
		}
	}
	if (checkquest(60127) != -1) {
		if (checkquest(60127,HUNTING) != 2 ) {
			mes "[Local Villager]";
			mes "Have you finished hunting the 150 Demon Pungus?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Local Villager]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Local Villager]";
				mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Local Villager]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Local Villager]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60127;
					close;
				case 2:
					mes "[Local Villager]";
					mes "Please kill 150 Demon Pungus.";
					close;
				}
			}
		}
		else {
			mes "[Local Villager]";
			mes "Amazing, you did that with speed.";
			getexp 250266,144452;
			getexp 250266,144452;
			getexp 250266,144452;
			erasequest 60127;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 59) {
		//for maximum level
		if (BaseLevel < 75) {
			mes "[Local Villager]";
			mes "Hey, you there. Yeah you!";
			mes "Do you think you can help me with something?";
			next;
			switch(select("Sure:No")) {
			case 1:
				mes "[Local Villager]";
				mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
				next;
				switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
				case 1:
					// Item turn in
					mes "[Local Villager]";
					mes "Can you help by collecting ^FF0000Bacillus^000000?";
					mes "I will reward you for helping clear this out for me.";
					next;
					switch(select("I have Bacillus:What did you need?")) {
					case 1:
						/*
						if (checkweight(504,10) == 0) {
							mes "[Local Villager]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(7119) > 49) {
							mes "[Local Villager]";
							mes "I had my doubts, but you have proven me wrong.";
							delitem 7119,50; //Spawns
							getexp 250266,144452;
							//getitem 504,10; //White_Potion
							close;
						}
						else {
							mes "[Local Villager]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Local Villager]";
							mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
							close;
						}
					case 2:
						mes "[Local Villager]";
						mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Local Villager]";
					mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
					case 1:
						mes "[Local Villager]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60125;
						close;
					case 2:
						mes "[Local Villager]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60126;
						close;
					case 3:
						mes "[Local Villager]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60127;
						close;
					}
				case 3:
					mes "[Local Villager]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Local Villager]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Local Villager]";
			mes "Um, um. I don't think..";
			next;
			mes "[Local Villager]";
			mes "Yeah, sorry I can't talk right now.";
			close;
		}
	}
	else {
		mes "[Local Villager]";
		mes "Its amazing, truly it is.";
		mes "I just wish I could get through this all.";
		close;
	}
}


