//===== rAthena Script =======================================
//= 2010 Headgear Quests
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Fairy Flower, Necktie, Hair Brush, Statue Of Baby Angel,
//= Frog Hat, Soloplay Boxes (Indifferent/Angry Solo Hat)
//=
//= Although the variables include '2009', this quest is
//= actually for 2010 headgears, and is Renewal-only.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//=     Original variable names: 2009_hat, 2009_1_hat
//============================================================

// Main Quest :: 2010_hat_0405
//============================================================
gonryun,149,189,0	script	Yotang#Flower_Of_Fairy	50,{
	mes "[Yotang]";
	mes "There lives a fairy on the 3rd floor of Kunlun.";
	mes "She is so famous for her beauty";
	mes "that she even got a fan club.";
	next;
	mes "[Yotang]";
	mes "Of course, I am the master of the fan club.";
	mes "How about joining the fairy fan club?";
	next;
	if(select("I'm not that interested!!:I'll join it right away!!") == 1) {
		mes "[Yotang]";
		mes "What! I'm going to tell on you!";
		close;
	}
	if (countitem(7165) > 99 && countitem(7166) > 99 && countitem(745) > 0 && countitem(981) > 0 && countitem(2211) > 0) {
		mes "[Yotang]";
		mes "Oh, aren't those....!";
		mes "the materials for the Flower of Fairy?";
		mes "Have we met before? You already know everything...";
		next;
		mes "[Yotang]";
		mes "Anyway, do you want me to make the Flower of Fairy?";
		next;
		mes "[Yotang]";
		mes "^FF0000Please be aware that";
		mes "the refinement on the materials will all disappear";
		mes "if you once combine those.^000000";
		next;
		if(select("No, next time.:Make it right now!!") == 1) {
			mes "[Yotang]";
			mes "You'll regret it!";
			close;
		}
		callsub L_CheckWeight;
		mes "[Yotang]";
		mes "You're speedy!";
		mes "You deserve to be a master of the fanclub for the next term.";
		next;
		emotion ET_SWEAT;
		mes "Combining... ... ...";
		next;
		if (countitem(7165) > 99 && countitem(7166) > 99 && countitem(745) > 0 && countitem(981) > 0 && countitem(2211) > 0) {
			callsub L_CheckWeight;
			mes "[Yotang]";
			mes "Here, the Flower of Fairy.";
			delitem 7165,100; //Limpid_Celestial_Robe
			delitem 7166,100; //Soft_Silk_Cloth
			delitem 745,1; //Wedding_Bouquet
			delitem 981,1; //Violet_Dyestuffs
			delitem 2211,1; //Bandana
			getitem 5437,1; //Flower_Of_Fairy
			emotion ET_BEST;
			next;
			mes "[Yotang]";
			mes "See you on the fan meeting!";
			close;
		}
		mes "[Yotang]";
		mes "Huh? You don't have enough";
		mes "materials for it..";
		mes "Aren't you wearing Bandana?";
		mes "Check it out!";
		next;
		mes "[Yotang]";
		mes "Bring me all the materials,";
		mes "if you want to get the Flower of Fairy.";
		next;
		mes "[Yotang]";
		mes "If you bring me ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
		mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
		mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
		mes "I will make you a ^0000FFFlower of Fairy^000000.";
		close;
	}
	mes "[Yotang]";
	mes "You can meet the fairy soon";
	mes "for there will be a fan meeting";
	mes "in the near future.";
	mes "The Flower of Fairy is necessary";
	mes "for joining the fan meeting. Everyone wears it.";
	next;
	mes "[Yotang]";
	mes "If you bring me some materials";
	mes "I'll make it for you.";
	next;
	mes "[Yotang]";
	mes "I need ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
	mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
	mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
	next;
	mes "[Yotang]";
	mes "If you bring me ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
	mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
	mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
	mes "I will make you a ^0000FFFlower of Fairy^000000.";
	next;
	mes "[Yotang]";
	mes "^FF0000Please be aware that";
	mes "the refinement on the materials will all disappear";
	mes "if you once combine those.^000000";
	next;
	if(select("I won't do it.:Here, I have the materials!") == 1) {
		mes "[Yotang]";
		mes "You'll regret it!";
		close;
	}
	mes "[Yotang]";
	mes "Huh? Are you kidding me?";
	next;
	mes "[Yotang]";
	mes "I need ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
	mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
	mes "and ^0000FF1 Bandana^000000 which you can find at a store";
	mes "to make a ^0000FFFlower of Fairy^000000.";
	close;

L_CheckWeight:
	if (MaxWeight - Weight < 200) {
		mes "[Yotang]";
		mes "Your bag is too heavy, isn't it?";
		mes "Come to me again";
		mes "after emptying your bag.";
		close;
	}
	if (checkweight(5437,1) == 0) {
		mes "- Wait !! -";
		mes "- You have too many items, so it's -";
		mes "- impossible to have more. -";
		mes "- Come to me again -";
		mes "- after emptying some of it. -";
		close;
	}
	return;
}

lhz_in02,276,281,1	script	Drunken Man#Necktie	748,{
	mes "[Drunken Man]";
	mes "Hey... you wanna fight?!";
	next;
	mes "He seems to be drunken badly. What should I do?";
	next;
	if(select("Just ignore him.:Fight!") == 1) {
		mes "[Drunken Man]";
		mes "Why are you ignoring me?";
		mes "Are you afraid of me?";
		close;
	}
	if (BaseLevel < 65) {
		mes "[Drunken Man]";
		mes "What... you're weaker than me.";
		mes "Go and reach the higher level!";
		emotion ET_GO;
		close;
	}
	mes "[Drunken Man]";
	mes "Hold! I need some armor to wear.";
	mes "That's it, Necktie, Necktie...";
	next;
	mes "[Drunken Man]";
	mes "Once I wear the Necktie on my head,";
	mes "I will be no match for you!";
	mes "You must be nervous.";
	mes "Hmm! Where is the Necktie?";
	next;
	if (countitem(978) > 0 && countitem(7151) > 29 && countitem(1059) > 99 && countitem(7217) > 19) {
		mes "[Drunken Man]";
		mes "Oh, you're having the materials for Necktie! give them to me!!";
		next;
		if(select("No way!:Here you are.") == 1) {
			mes "[Drunken Man]";
			mes "Ohh, you are scared!";
			mes "I won again!!";
			close;
		}
		callsub L_CheckWeight;
		mes "[Drunken Man]";
		mes "Great, wait for a moment!";
		next;
		mes "Combining... ch...ch... ...";
		emotion ET_SWEAT;
		next;
		mes "[Drunken Man]";
		mes "Drunk...drunk.... Zzzzz...";
		emotion ET_QUESTION, playerattached();
		next;
		if (countitem(978) > 0 && countitem(7151) > 29 && countitem(1059) > 99 && countitem(7217) > 19) {
			callsub L_CheckWeight;
			mes "He zonked out as soon as";
			mes "he finished it.";
			mes "Let's just take the Necktie.";
			delitem 978,1; //Cobaltblue_Dyestuffs
			delitem 7151,30; //Oil_Paper
			delitem 1059,100; //Transparent_Cloth
			delitem 7217,20; //Spool
			getitem 5442,1; //Necktie
			close;
		}
		mes "[Drunken Man]";
		mes "Huh? Where are all the materials gone?";
		mes "Did you take it back that you're so afraid of me?";
		close;
	}
	mes "[Drunken Man]";
	mes "Hey, go and get";
	mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Fabrics, 20 Spools^000000!";
	next;
	mes "[Drunken Man]";
	mes "I will beat you off wearing the legendary Necktie!";
	next;
	if(select("I won't.:Let's go and get them.") == 1) {
		mes "[Drunken Man]";
		mes "Are you dropping out?";
		mes "Did I win again?";
		close;
	}
	mes "[Drunken Man]";
	mes "I'm telling you once more";
	mes "for you might forget it, dumbhead!";
	next;
	mes "[Drunken Man]";
	mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Fabrics, 20 Spools^000000!";
	mes "Hurry! I'll be futzing around with others.";
	emotion ET_GO;
	close;

L_CheckWeight:
	if (MaxWeight - Weight < 100) {
		mes "Necktie is heavier than I thought.";
		mes "Seems like the very legendary Necktie.";
		close;
	}
	if (checkweight(5442,1) == 0) {
		mes "- Wait !! -";
		mes "- You have too many items, so it's -";
		mes "- impossible to have more. -";
		mes "- Come to me again -";
		mes "- after emptying some of it. -";
		close;
	}
	return;
}

comodo,236,164,0	script	Hat Girl#Hair_Brush	69,{
	mes "[Hat Girl]";
	mes "Isn't the unique hat much better";
	mes "than the common hairbands?";
	next;
	if(select("I still prefer hairbands!:Hat is the best!") == 1) {
		mes "[Hat Girl]";
		mes "Wear your boring hairband for the whole lifetime!";
		emotion ET_HNG;
		close;
	}
	mes "[Hat Girl]";
	mes "You have a good sense!";
	mes "I thought I would make";
	mes "a trendy hat.";
	next;
	mes "[Hat Girl]";
	mes "I will give you an honor,";
	mes "to be a fashion superstar,";
	mes "if you bring me the materials for it.";
	next;
	if (countitem(974) > 0 && countitem(975) > 0 && countitem(943) > 49 && countitem(985) > 4 && countitem(1302) > 0) {
		mes "[Hat Girl]";
		mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000.";
		mes "Do you want me to make it now?";
		next;
		if(select("I think the hairband is better...:Yes, please make it!") == 1) {
			mes "[Hat Girl]";
			mes "Wear your boring hairband for the whole lifetime!";
			emotion ET_HNG;
			close;
		}
		callsub L_CheckWeight;
		mes "[Hat Girl]";
		mes "Okay, I'll do it right away!";
		next;
		mes "Ch ch ch... combining...ch ch.";
		emotion ET_PROFUSELY_SWEAT, playerattached();
		next;
		mes "[Hat Girl]";
		mes "Here, it's done!";
		mes "Now you're the fashionista!";
		next;
		if (countitem(974) > 0 && countitem(975) > 0 && countitem(943) > 49 && countitem(985) > 4 && countitem(1302) > 0) {
			callsub L_CheckWeight;
			mes "[" + strcharinfo(0) + "]";
			mes "I got the Hair Brush.";
			mes "...but it makes me sad.";
			delitem 974,1; //Mixture
			delitem 975,1; //Scarlet_Dyestuffs
			delitem 943,50; //Solid_Shell
			delitem 985,5; //Elunium
			delitem 1302,1; //Axe_
			getitem 5444,1; //Hair_Brush
			close;
		}
		mes "[Hat Girl]";
		mes "Huh? Don't you want to be";
		mes "the best fashionista?";
		mes "You don't have enough materials?";
		close;
	}
	mes "[Hat Girl]";
	mes "To make the latest style ^0000FFHair Brush^000000,";
	mes "I need ^0000FF1 Mixture, 1 Scarlet Dyestuffs,";
	mes "50 Solid Shells, 5 Eluniums,^000000";
	mes "also 1 ^0000FFAxe^000000 with 4 sockets on it.";
	next;
	mes "[Hat Girl]";
	mes "What are you doing? Hurry!";
	next;
	mes "[Hat Girl]";
	mes "Here is one tip for you.";
	mes "You can easily get Solid Shells and Elunium from the monsters.";
	close;

L_CheckWeight:
	if (MaxWeight - Weight < 100) {
		mes "[Hat Girl]";
		mes "You're carrying too much stuff.";
		mes "Come again after emptying your bag.";
		close;
	}
	if (checkweight(5443,1) == 0) {
		mes "- Wait !! -";
		mes "- You have too many items, so it's -";
		mes "- impossible to have more. -";
		mes "- Come to me again -";
		mes "- after emptying some of it. -";
		close;
	}
	return;
}

alberta,151,78,0	script	Bebete#Baby_Angel	96,{
	if (isequipped(5074) > 0 || isequipped(2254) > 0 || isequipped(5210) > 0) {
		if (BaseLevel < 65) {
			mes "[Bebete]";
			mes "A fake angel? Go away!";
			next;
			mes "[Bebete]";
			mes "The real angel";
			mes "is not as weak as you.";
			close;
		}
		if (isequipped(5443) > 0) {
			mes "[Bebete]";
			mes "Oh, the angel came again.";
			mes "Are you quite satisfied with ^FF0000Statue Of Baby Angel^000000, aren't you?";
			close;
		}
		if (countitem(523) > 0 && countitem(916) > 499 && countitem(7292) > 9 && countitem(2282) > 0 && countitem(640) > 0) {
			mes "[Bebete]";
			mes "Ah! Hey, angel~ angel~";
			next;
			mes "[Bebete]";
			mes "Please show me the Statue of Baby Angel!";
			mes "I heard every angel has it!";
			next;
			select("Statue of Baby Angel?");
			mes "[Bebete]";
			mes "Did you lose it?";
			mes "Do you want me to make it for you?";
			next;
			if(select("No, thanks.:Yes, I want it now.") == 1) {
				mes "[Bebete]";
				mes "Oh... it's not easy to make a living!";
				close;
			}
			callsub L_CheckWeight;
			mes "[Bebete]";
			mes "Wow, you already know all the materials, angel.";
			emotion ET_BIGTHROB;
			next;
			mes "[Bebete]";
			mes "You're lucky. I have one statue on going.";
			mes "So you don't need to wait for long.";
			next;
			if (countitem(523) > 0 && countitem(916) > 499 && countitem(7292) > 9 && countitem(2282) > 0 && countitem(640) > 0) {
				callsub L_CheckWeight;
				mes "I got the ^FF0000Statue of Baby Angel^000000.";
				delitem 916,500; //Feather_Of_Birds
				delitem 523,1; //Holy_Water
				delitem 7292,10; //Muscovite
				delitem 2282,1; //Spirit_Chain
				delitem 640,1; //Shining_Stone
				getitem 5443,1; //Status_Of_Baby_Angel
				next;
				mes "[Bebete]";
				mes "See you again, my angel~!";
				emotion ET_THANKS;
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "... ...";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Hmm... I guess I was fooled by that little kid.";
				close;
			}
			mes "[Bebete]";
			mes "Hey, I don't see";
			mes "any materials in your bag..";
			emotion ET_CRY;
			close;
		}
		mes "[Bebete]";
		mes "Hey, angel...";
		next;
		mes "[Bebete]";
		mes "Wow, the angel!";
		emotion ET_HUK;
		next;
		mes "[Bebete]";
		mes "Are you a real angel? Have you been to heaven?";
		next;
		if(select("What bullshit!:Let's keep the childhood innocence!") == 1) {
			mes "[" + strcharinfo(0) + "]";
			mes "Angel and heaven? It's all made up! ";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "There's nothing. Everything is lie!";
			emotion ET_KIK, playerattached();
			next;
			mes "[Bebete]";
			mes "You're a devil! a monster! an idiot!";
			emotion ET_OHNO;
			close;
		}
		mes "[" + strcharinfo(0) + "]";
		mes "Of course. I used to dance with the dragon and zebra";
		mes "on the vanilla-taste clouds.";
		next;
		mes "[Bebete]";
		mes "That's just what I've been imagining!";
		next;
		mes "[Bebete]";
		mes "Please show me the Statue of Baby Angel!";
		mes "I heard every angel has it!";
		next;
		mes "[Bebete]";
		mes "Oops, did you lose it?";
		mes "Do you want me to make one for you?";
		next;
		mes "[Bebete]";
		mes "I made it several times before";
		mes "for the angels like you.";
		next;
		mes "[Bebete]";
		mes "I can make it with ^FF0000500 Feather Of Birds, 1 Holy Water, 10 Muscovite, 1 Heaven Ring and 1 Shining Stone^000000.";
		next;
		mes "[Bebete]";
		mes "Okay, hurry!";
		close;
	} else {
		mes "[Bebete]";
		mes "A fake angel? Go away!!";
		next;
		mes "[Bebete]";
		mes "The real angel has";
		mes "the wings on the head!";
		close;
	}
	end;

L_CheckWeight:
	if (MaxWeight - Weight < 600) {
		mes "[Bebete]";
		mes "What are you carrying that much, angel?";
		mes "I can't give you the item";
		mes "because your bag is too full.";
		close;
	}
	if (checkweight(5443,1) == 0) {
		mes "- Wait !! -";
		mes "- You have too many items, so it's -";
		mes "- impossible to have more. -";
		mes "- Come to me again -";
		mes "- after emptying some of it. -";
		close;
	}
	return;
}

gef_fild07,108,161,4	script	Roda Frog#Frog_Cap	1012,1,1,{
	if (!.Active) end;
	if (hat_2009 == 0) {
		mes "[???]";
		mes "Hmm..Hm..";
		mes "It seems my transformation into the child's appearance is successful.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "... ... ... ...";
		next;
		mes "[???]";
		mes "Human! I am here to ask you some help.";
		next;
		if (BaseLevel < 65) {
			mes "[???]";
			mes "... ... ...";
			next;
			mes "[???]";
			mes "I am the great King Froggie VII!";
			next;
			mes "[King Froggie VII]";
			mes "but I think you're not strong enough to help us.";
			mes "Go and train more!";
			next;
			mes "[King Froggie VII]";
			mes "Over lvl 65 human will be fine for us.";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else {
			mes "[???]";
			mes "I am the great king, Froggie VII..";
			mes "I need your help!";
			next;
			if(select("Just ignore it.:Let's help him.") == 1) {
				mes "[" + strcharinfo(0) + "]";
				mes "Talking frog...";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Now I've seen everything.";
				next;
				mes "[King Froggie VII]";
				mes "Croaking...Croaking...";
				close2;
				donpcevent "Roda Frog#Frog_Cap::OnDisable";
				end;
			}
			mes "[" + strcharinfo(0) + "]";
			mes "What can I help you?";
			next;
			mes "[King Froggie VII]";
			mes "Our great frog race is now endangered because many travellers came here and take our eggs as a kind of souvenirs. I even heard there are many left on the ground here and there, so I need your help. Please bring back ^FF0000100 Spawn^000000.";
			setquest 5000;
			set hat_2009,1;
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Sure, I will.";
			next;
			mes "[King Froggie VII]";
			mes "I will be waiting for you!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 1) {
		if (countitem(908) < 100) {
			mes "[King Froggie VII]";
			mes "What are you doing here?";
			mes "Go and get ^FF0000100 Spawn^000000!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else {
			mes "[King Froggie VII]";
			mes "Oh, you brought all of them!";
			next;
			mes "[King Froggie VII]";
			mes "Thank you so much, " + strcharinfo(0) + ".";
			emotion ET_THANKS;
			next;
			mes "[King Froggie VII]";
			mes "By the way, we have another urgent matter. So I would ask you one more help.";
			next;
			mes "[King Froggie VII]";
			mes "Frogs are healthy food to the snakes.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I know well.";
			next;
			mes "[King Froggie VII]";
			mes "Well, that's good. Aren't you feel sorry for our race?";
			next;
			mes "[King Froggie VII]";
			mes "So, I hereby ask you to take revenge on them. Kill ^FF000050 Side Winders^000000 for us.";
			delitem 908,100; //Spawn
			changequest 5000,5001;
			set hat_2009,2;
			next;
			mes "[King Froggie VII]";
			mes "I'll be waiting for your news!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 2) {
		set .@hunting, checkquest(5001,HUNTING);
		if (.@hunting == 0 || .@hunting == 1) {
			mes "[King Froggie VII]";
			mes "I'm waiting for your good news.";
			mes "It would be a piece of cake for you";
			mes "to kill ^FF000050 Side Winders^000000. Keep it up!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else if (.@hunting == 2) {
			mes "[" + strcharinfo(0) + "]";
			mes "I'm back.";
			next;
			mes "[King Froggie VII]";
			mes "You seemingly killed all the Side Winders!";
			next;
			mes "[King Froggie VII]";
			mes "You became an example for the young frogs. Thank you again.";
			emotion ET_THANKS;
			next;
			mes "[King Froggie VII]";
			mes "Therefore, I'm considering adding your outstanding exploit to our frog's history book. But I need your evidence for your work.";
			next;
			mes "[King Froggie VII]";
			mes "Please bring me ^FF0000 100 ^000000 ^FF0000Venom Canines^000000 from the snakes.";
			changequest 5001,5002;
			set hat_2009,3;
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I'm happy to be added in the history book. I'll go and get them.";
			next;
			mes "[King Froggie VII]";
			mes "Obedient, hard-working... I hope I have a loyal frog like you.";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 3) {
		if (countitem(937) < 100) {
			mes "[King Froggie VII]";
			mes "How about ^FF0000100 Venom Canines^000000?";
			mes "Hurry, it's a rare opportunity to be added in the frog history book!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else {
			mes "[King Froggie VII]";
			mes "Oh, you brought Venom Canines! Now, I'm able to put you in the frog history book officially.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "That's good for me.";
			next;
			mes "[King Froggie VII]";
			mes "I have a better news!";
			next;
			mes "[King Froggie VII]";
			mes "I found a great method to keep our race while I was looking up the history book!";
			next;
			mes "[King Froggie VII]";
			mes "The answer was in the frog history book. In the old days, the great King Froggie III made a secret medicine enabling us to use a hiding skill from the snakes.";
			next;
			mes "[King Froggie VII]";
			mes "I should have known this earlier...";
			mes "Please get me ^FF000050 Scaled Shells^000000.";
			delitem 937,100; //Posionous_Canine
			changequest 5002,5003;
			set hat_2009,4;
			next;
			mes "[King Froggie VII]";
			mes "It's not easy to get, but I'm sure you can do it.";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 4) {
		if (countitem(936) < 50) {
			mes "[King Froggie VII]";
			mes "Still here? Go and get ^FF000050 Scaled Shells^000000! Please hurry!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else {
			mes "[King Froggie VII]";
			mes "Excellent!";
			mes "You're like the great King Froggie III in his young days!";
			next;
			mes "[King Froggie VII]";
			mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Ah... No, thanks.";
			mes "^FF0000(Are you telling me to marry a frog???)^000000";
			next;
			mes "[King Froggie VII]";
			mes "Thanks to you, the population of frog has increased but we're short of food.";
			next;
			mes "[King Froggie VII]";
			mes "The best food for us is ^FF0000Argiope^000000.";
			next;
			mes "[King Froggie VII]";
			mes "Now, what are you doing, our hero?";
			mes "Go and get ^FF000050 Argiopes^000000!";
			delitem 936,50; //Scales_Shell
			set hat_2009,5;
			changequest 5003,5004;
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 5) {
		set .@hunting, checkquest(5004,HUNTING);
		if (.@hunting == 0 || .@hunting == 1) {
			mes "[King Froggie VII]";
			mes "My hero, are you going to starve us to death?";
			mes "Go and bring us ^FF000050 Argiopes^000000!";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		} else if (.@hunting == 2) {
			mes "[King Froggie VII]";
			mes "I think I saw you a while ago, but now you became the hero for the frogs...";
			next;
			mes "[King Froggie VII]";
			mes "It was really lucky for me to ask you a favor.";
			next;
			if (MaxWeight - Weight < 500) {
				mes "[King Froggie VII]";
				mes "I'd like to give you a reward, our hero. But your bag is now too heavy.";
				close2;
				donpcevent "Roda Frog#Frog_Cap::OnDisable";
				end;
			}
			if (checkweight(5447,1) == 0) {
				mes "- Wait !! -";
				mes "- You have too many items, so it's -";
				mes "- impossible to have more. -";
				mes "- Come to me again -";
				mes "- after emptying some of it. -";
				close;
			}
			mes "[King Froggie VII]";
			mes "Frogs, do you have any objection";
			mes "to give our hero, " + strcharinfo(0) + "";
			mes "a Frog Hat which is one of our precious treasures?";
			next;
			mes "[Sounds from somewhere]";
			mes "Croak...croak...";
			mes "croooooaaaaak~~~";
			mes "Croak croak";
			next;
			mes "[King Froggie VII]";
			mes "Hmm, there is no objection.";
			next;
			mes "[King Froggie VII]";
			mes "I hereby give " + strcharinfo(0) + ", our hero, this Frog Hat.";
			specialeffect2 EF_MAPPILLAR2;
			specialeffect2 EF_BLESSING;
			erasequest 5004;
			set hat_2009,6;
			getitem 5447,1; //Frog_Cap
			next;
			mes "[King Froggie VII]";
			mes "You are always welcome.";
			mes "Visit here at any time.";
			close2;
			donpcevent "Roda Frog#Frog_Cap::OnDisable";
			end;
		}
	} else if (hat_2009 == 6) {
		mes "[King Froggie VII]";
		mes "All the frogs in the world, praise " + strcharinfo(0) + ", our eternal hero!";
		emotion ET_THANKS;
		close2;
		donpcevent "Roda Frog#Frog_Cap::OnDisable";
		end;
	}
	end;
//OnInit:
//	setnpcdisplay "Roda Frog#Frog_Cap",1012; //RODA_FROG
//	end;
OnEnable:
	setnpcdisplay "Roda Frog#Frog_Cap",716; //4_M_KID2
	set .Active,1;
	end;
OnDisable:
	set .Active,0;
	disablenpc "Roda Frog#Frog_Cap";
	initnpctimer;
	end;
OnReset:
	setnpcdisplay "Roda Frog#Frog_Cap",1012; //RODA_FROG
	enablenpc "Roda Frog#Frog_Cap";
	end;
OnTimer2000:
	donpcevent "Roda Frog#Frog_Cap::OnReset";
	stopnpctimer;
	end;
OnTouch:
	if (.Active) end;
	mes "There is a frog. What should I do?";
	next;
	switch(select("Throw it a stone.:Have a conversation.")) {
	case 1:
		donpcevent "Roda Frog#Frog_Cap::OnDisable";
		mes "Ouch~";
		close;
	case 2:
		donpcevent "Roda Frog#Frog_Cap::OnEnable";
		if (hat_2009 > 0) {
			emotion ET_THINK, playerattached();
			mes "[" + strcharinfo(0) + "]";
			mes "It's so amazing to see";
			mes "the frog which transforms itself.";
			close;
		} else {
			emotion ET_HUK, playerattached();
			mes "[" + strcharinfo(0) + "]";
			mes "Oh my.. the frog transformed into a child...";
			close;
		}
	}
	end;
}

alberta,120,206,3	script	Alonie#Solo_Play_Box	787,{
	if (hat_1_2009 == 0) {
		mes "[Alonie]";
		mes "I am an expert at playing alone.";
		mes "I'm trying my best to play alone!";
		next;
		mes "[Alonie]";
		mes "HuHu, Yapyap!";
		mes "I can feel your admiration for me.";
		mes "Wanna be my student?";
		next;
		switch(select("You're out of your mind!:Please let me be your disciple!")) {
		case 1:
			mes "[Alonie]";
			mes "Yes, I'm out of my mind.";
			mes "Huhu, Yapyap!";
			close;
		case 2:
			mes "[Alonie]";
			mes "I can feel you are lack of affection. Okay!";
			mes "Now, let's start the training!";
			next;
			mes "[Alonie]";
			mes "The special training, to play alone in Sphinx Dungeon!";
			mes "For make it";
			mes "the fruitful training,";
			mes "Get around and kill";
			mes "^FF000020 Zeroms, 20 Requiems^000000!";
			mes "Hurry!";
			next;
			switch(select("What bullshit!:Let's go!")) {
			case 1:
				mes "[Alonie]";
				mes "Of course, I don't care.";
				mes "Huhu, Yapyap!";
				close;
			case 2:
				mes "[Alonie]";
				mes "Hurry up, my student.";
				mes "I am so capricious";
				mes "so I don't know what I will";
				mes "give you as a reward!";
				setquest 1100;
				setquest 1101;
				set hat_1_2009,1;
				close;
			}
		}
	} else if (hat_1_2009 == 1) {
		if (checkquest(1100,HUNTING) == 2 && checkquest(1101,HUNTING) == 2) {
			mes "[Alonie]";
			mes "Already finished?";
			mes "Good, here is the next training";
			mes "to be a playing-alone expert!";
			next;
			mes "[Alonie]";
			mes "The special training, to play alone at Clock Tower!";
			mes "For make it";
			mes "the fruitful training,";
			mes "Get around and kill";
			mes "^FF000040 Arclouses and 30 High Orcs^000000!";
			next;
			switch(select("What Bullshit!:Let's go!")) {
			case 1:
				mes "[Alonie]";
				mes "Of course, I don't care.";
				mes "Huhu, Yapyap!";
				close;
			case 2:
				mes "[Alonie]";
				mes "Hurry up, my student.";
				mes "I am so capricious";
				mes "so I don't know what I will";
				mes "give you as a reward!";
				changequest 1100,1102;
				changequest 1101,1103;
				set hat_1_2009,2;
				close;
			}
		} else {
			mes "[Alonie]";
			mes "Hmm, it's not enough.";
			mes "Playing alone is not that easy!";
			mes "Go and kill";
			mes "^FF000020 Zeroms, 20 Requiems^000000!";
			close;
		}
	} else if (hat_1_2009 == 2) {
		if (checkquest(1102,HUNTING) == 2 && checkquest(1103,HUNTING) == 2) {
			mes "[Alonie]";
			mes "You're really good at playing alone...!";
			mes "Are you lonely?";
			mes "Well, here is the next training";
			mes "to be a playing-alone expert!";
			next;
			mes "[Alonie]";
			mes "The special training, to play alone in Luoyang!";
			mes "For make it";
			mes "the fruitful training,";
			mes "Get around and kill";
			mes "^FF000020 Green Maidens and 50 Mao Guais^000000!";
			next;
			switch(select("What Bullshit!:Let's go!")) {
			case 1:
				mes "[Alonie]";
				mes "Of course, I don't care.";
				mes "Huhu, Yapyap!";
				close;
			case 2:
				mes "[Alonie]";
				mes "Hurry up, my student.";
				mes "I am so capricious";
				mes "so I don't know what I will";
				mes "give you as a reward!";
				changequest 1102,1108;
				changequest 1103,1105;
				set hat_1_2009,3;
				close;
			}
		} else {
			mes "[Alonie]";
			mes "Hmm, It's not enough.";
			mes "Playing alone is not that easy!";
			mes "Go and kill";
			mes "^FF000040 Arclouses and 30 High Orcs^000000!";
			close;
		}
	} else if (hat_1_2009 == 3) {
		if (checkquest(1108,HUNTING) == 2 && checkquest(1105,HUNTING) == 2) {
			mes "[Alonie]";
			mes "Great job.";
			mes "How lonely you are!";
			mes "Okay, here is the last training";
			mes "to be a real playing-alone expert!";
			next;
			mes "[Alonie]";
			mes "The special training, to play alone in Amatsu Dungeon!";
			mes "For make it";
			mes "the fruitful training,";
			mes "Get around and kill";
			mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
			next;
			switch(select("What Bullshit!:Let's go!")) {
			case 1:
				mes "[Alonie]";
				mes "Of course, I don't care.";
				mes "huhu, Yapyap!";
				close;
			case 2:
				mes "[Alonie]";
				mes "Hurry up, my student!";
				mes "I am so capricious";
				mes "so I don't know what I will";
				mes "give you as a reward!";
				changequest 1108,1106;
				changequest 1105,1107;
				set hat_1_2009,4;
				close;
			}
		} else if (checkquest(1104,HUNTING) == 2 && checkquest(1105,HUNTING) == 2) {
			mes "[Alonie]";
			mes "Great job.";
			mes "How lonely you are!";
			mes "Okay, here is the last training";
			mes "to be a real playing-alone expert!";
			next;
			mes "[Alonie]";
			mes "The special training, to play alone in Amatsu Dungeon!";
			mes "For make it";
			mes "the fruitful training,";
			mes "Get around and kill";
			mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
			next;
			switch(select("What Bullshit!:Let's go!")) {
			case 1:
				mes "[Alonie]";
				mes "Of course, I don't care.";
				mes "huhu, Yapyap!";
				close;
			case 2:
				mes "[Alonie]";
				mes "Hurry up, my student!";
				mes "I am so capricious";
				mes "so I don't know what I will";
				mes "give you as a reward!";
				changequest 1104,1106;
				changequest 1105,1107;
				set hat_1_2009,4;
				close;
			}
		} else {
			mes "[Alonie]";
			mes "Hmm, It's not enough.";
			mes "Playing alone is not that easy!";
			mes "Go and kill";
			mes "^FF000020 Green Maidens and 50 Mao Guais^000000!";
			if (checkquest(1104,HUNTING) == 1) {
				erasequest 1104;
				setquest 1108;
			}
			close;
		}
	} else if (hat_1_2009 == 4) {
		if (MaxWeight - Weight < 300) {
			mes "[Alonie]";
			mes "Playing outside with this heavy bag?";
			mes "You are the real";
			mes "expert to play alone!";
			next;
			mes "[Alonie]";
			mes "If you want the reward, empty your bag, first!";
			close;
		}
		if (checkquest(1106,HUNTING) == 2 && checkquest(1107,HUNTING) == 2) {
			mes "[Alonie]";
			mes "Finally you did it.";
			mes "My affection-lacked student!";
			mes "This is the end of your training!";
			next;
			if (gettime(DT_HOUR) < 12) {
				set .@item,5448; //Solo_Play_Box1
				set .@time$,"AM";
			} else {
				set .@item,5449; //Solo_Play_Box2
				set .@time$,"PM";
			}
			if (checkweight(.@item,1) == 0) {
				mes "[Alonie]";
				mes "Playing outside with this heavy bag?";
				mes "You are the real";
				mes "expert to play alone!";
				next;
				mes "[Alonie]";
				mes "If you want the reward, empty your bag, first!";
				close;
			}
			mes "[Alonie]";
			mes "Here! The solo play box";
			mes "the most effective at " + .@time$ + "!";
			mes "After putting on this box,";
			mes "you're the best lonely being!";
			next;
			mes "[Alonie]";
			emotion ET_BEST;
			mes "Fight back your tears!";
			mes "Huhu, Yapyap!";
			completequest 1106;
			completequest 1107;
			set hat_1_2009,5;
			getitem .@item,1;
			close;
		} else {
			mes "[Alonie]";
			mes "Hmmm, It's not enough.";
			mes "Playing alone is not that easy thing!";
			mes "Go and kill";
			mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
			close;
		}
	} else if (hat_1_2009 == 5) {
		mes "[Alonie]";
		mes "I am the playing-alone expert.";
		mes "Always trying my best to play alone!";
		next;
		mes "[Alonie]";
		mes "Huhu, Yapyap!";
		close;
	}
	end;
}
